[p]This is a collection of further immediate fixes & improvements to complement the latest update.[/p][p][/p][p]V1.6.9.1 CHANGELOG[/p][p] [/p][p]GENERAL[/p]
[p]Re-enabled player auto-fuelling for race sessions based on AI fuel calculations (auto-refuelling remains disabled for practice / qualifying so fuel load is always as defined in default or user setup)[/p]
[p]UI & HUD[/p]
[p]Addressed various button and panel corner style inconsistencies following latest design updates[/p]
[p]Updated UI statistics for new cars introduced in latest release[/p]
[p]PHYSICS[/p]
[p]Further minor tread adjustments for Ligier P4, F-3, Mini Cooper JCW, Copa Truck, Super Truck, TSI Cup, F-Vee (both gens), GT Classics[/p]
[p]Corrected medium / hard compounds for formula series not being fully updated with the latest developments [/p]
[p]AI fast path redone for Daytona Oval & Monza 1971 10K Chicana layout[/p]
[p]AI calibration pass for Stock USA Gen2 & 3 Superspeedway configuration[/p]
[p]Adjusted AI aggression and overtaking threshold for Hypercars / Supercars, made it less likely for for an AI driver in those classes to take a defensive line[/p]
[p]F-V10 Gen1: adjusted AI brake aggression[/p]
[p]AI calibration pass for F-3, F-Retro Gen1 performance with slick tires on a wet track[/p]
[p]VEHICLES[/p]
[p]Livery overrides: Added Stock USA G2 roll cage and front grill tape[/p]
[p]Maserati GT2 Stradale: fixed LODB windscreen Z-fighting, added laptime elements to display removed currently unused 2nd display[/p]
[p]page[/p]
[p]Aston Martin Valkyrie: Added oil/water temp and low fuel icons alarms on display, updated cockpit lights; updated RPM LEDs range with new flashing shift LEDs; fixed fuel level container thresholds[/p]
[p]McLaren Senna: Adjusted rear wing activation rate in AI cars[/p]
Minor hotfixes deployed to AMS2 V1.6.9
[p]A couple of hotfixes have been deployed since yesterday´s release, the latest of which just now; no change in version number as the executables have remained the same - latest build is 3136 as seen in main menu bottom left.[/p][p][/p][p]These hotfixes address the default HUD bugs introduced with the option to switch to the new WIP HUD design, as well as some immediate adjustments to the new content. Changelog below:[/p][p][/p]
[p]Fixed brake temperature and position info not correctly updating on default HUD[/p]
[p]Fixed main menu 'Single Race' text wrapping in some localization options[/p]
[p]Minor suspension adjustments & updated UI statistics for AMR Valkyrie, Dodge Viper ACR & Maserati GT2 Stradale[/p]
[p]Enabled Presets for Stock USA Gen1-3[/p]
[p]Fixed restricted Stock USA Gen3 engine bogging down at max revs[/p]
[p]Further reduced AI speed slow down ratio during single and double yellow flags[/p]
[p]Further AI performance calibration & behavior fine-tuning for Stock USA Gen1-3[/p]
[p]Adjusted dynamic AI corridors for Daytona & Pocono to prevent AI cars from needlessly dipping into the apron or off the track[/p]
[p]Nurburgring 2025: Adjusted AI paths exiting the Tourist Center in Tourist layout[/p]
[p][/p][p]Wishing all our users Happy Holidays and a very fun time with the new update![/p]
Automobilista 2 V1.6.9 RELEASED!
[p]Automobilista 2 V1.6.9.0 is now live! The final update of the year expands AMS2 into US Stock Car Racing, with three generations added as bonus content for the Racin´ USA Expansion Pack along with a new oval - the Pocono Raceway![/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e5cdb1296423edb344c3dc8c9b4ef5193cd99bb1.jpg"][/p][p]The update also adds the Tourist layout of the Nordschleife, along with a new pack of amazing Supercars.[/p][p]Keeping to the spirit of the season, all new content introduced in this update is free for all users to try and enjoy through the Holiday season until the early days of 2026. [img src="https://clan.akamai.steamstatic.com/images/35138208/1ea078063eaf642f926390734b02bef030b7a93b.jpg"]Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.
Check out the full update notes & changelog below:[/p][p][/p][p]UI & HUD UPDATES[/p][p] V1.6.9 features some minor UI cosmestic updates, with title texts now capitalized and panel designs now featuring squared edges.[/p][p][/p][p]We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options. [/p][p][/p][p]PHYSICS UPDATES[/p][p]V1.6.9 delivers another round of physics updates across the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/b0ed0ebe1a85de33ff79a1062615e1c4eb13ff8f.jpg"][/p][p]FREE CAMERA MODE[/p][p]Users may now enable free camera in both live play and monitor screen using the following commands:[/p][p] CTRL+F to Enable/Disable Free Camera[/p][p]"W A S D" keys : Movement[/p][p]Numpad "-" : FOV decrease[/p][p]Numpad "+" : FOV increase[/p][p]Numpad Arrows "2,4,6,8": Orientation[/p][p]Numpad "5": reset orientation[/p][p][/p][p]TAA DEVELOPMENT Good optimization has been achieved for Temporal Antialiasing since the last update; users now also have the option to combine it with Super Sampling AA for optimal results.[/p][p][/p][p]FORMULA CLASS REBRANDING[/p][p]The F-Reiza and F-Ultimate classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below [img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][TAG-90][/p][p]
V1.6.8.6->V1.6.9.0 CHANGELOG
CONTENT Tracks[/p][p]Racin´ USA Bonus Pack[/p]
[p]Added Pocono Raceway (5 layouts)[/p]
[p]Added Fontana Oval Historic[/p]
[p]Nurburgring 2025 DLC[/p]
[p]Added Nordschleife Tourist layout to Nurburgring 2025[/p]
[p]Cars[/p][p]Racin´USA Bonus Pack[/p]
[p]Added Stock USA Gen1 Class[/p]
[p]Added Stock USA gen2 Class[/p]
[p]Added Stock USA Gen3 Class[/p]
[p]Added Stock USA Gen3 LM Class[/p]
[p]Supercars Pt2 DLC[/p]
[p]Added Audi R8 V10 GT to Supercars Class[/p]
[p]Added Dodge Viper ACR to Supercars Class[/p]
[p]Added Maserati GT2 Stradale to Supercars Class[/p]
[p]Added Aston Martin Valkyrie to Hypercars Class[/p][p][/p]
[p]GENERAL[/p]
[p]Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment[/p]
[p]Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification[/p]
[p]Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected[/p]
[p]Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples[/p]
[p]Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined[/p]
[p]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV[/p]
[p]Adjusted shadow transitions between detail levels for consistency[/p]
[p]Improved shadow clarity in the cockpit view[/p]
[p]Reduced cases of shadow flickering with TAA enabled[/p]
[p]Slightly increased the shadow distance in cockpit and external views[/p]
[p]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV[/p]
[p]Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration[/p]
[p]Improved the detection of incidents that trigger local yellow flags[/p]
[p]Fixed local yellow flags not getting cleared after a host migration[/p][p][/p]
[p] UI & HUD[/p]
[p]Minor adjustments to UI design with squared panel edges & updated fonts[/p]
[p]HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone[/p]
[p]Added option to enable/disable beta HUD developments (Gameplay > Display)[/p]
[p]Doubled number of custom championship template slots and single championship save slots[/p]
[p]Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime[/p]
[p]Fixed incorrect nation flags being displayed in the final race results screen in multiplayer[/p]
[p]Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes[/p]
[p]Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance[/p]
[p]Adjusted AI braking performance for generally more agressive braking into hard braking zones[/p]
[p]Adjusted AI braking logic so AI will try outbrake rival during a fight for position[/p]
[p]Adjusted brake distances for heavier classes & cars with high power / grip ratio[/p]
[p]Improved AI local yellow flag behaviour[/p]
[p]Slightly increased amount of extra fuel AI carries for safety margin in timed races[/p]
[p]Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)[/p]
[p]Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza[/p]
[p]Increased AI speed thresholds under blue flag for GT classes[/p]
[p]AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3[/p]
[p]Slightly Increased AI care around human opponent for lower power classes[/p]
[p]AI Calibration pass for F3, F-Trainers[/p]
[p]Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3[/p]
[p]Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on[/p]
[p]Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)[/p]
[p]Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels[/p]
[p]Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip[/p]
[p]Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors[/p]
[p]Laguna Seca: Improved AI performance at T5[/p]
[p]Londrina: Minor adjustment to dynamic corridors in both layouts[/p]
[p]Kyalami: Adjusted AI grip levels[/p]
[p]Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts[/p]
[p]Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge[/p]
[p]Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop[/p]
[p]Spielberg GP: Added 5% speed boost between T7 & T8[/p]
[p]Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn[/p]
[p]Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)[/p]
[p]Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout[/p]
[p]Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors[/p]
[p]Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors[/p]
[p]Watkins Glen: Reduced dynamic scaling of corridors[/p]
[p] AUDIO[/p]
[p]Updated chassis & suspension sounds[/p]
[p]ARC Camaro: updated interor engine sound[/p]
[p]BMW M3 GTR: Updated gearshift sound[/p]
[p]BMW M1: Adjusted interior engine volume[/p]
[p] TRACKS[/p]
[p]Nurburgring 2025: Extensive art revision[/p]
[p]Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance[/p]
[p]Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout[/p]
[p]Spielberg Historic: Added grid, pitbox, and garages with pit lane extension[/p]
[p]Sebring Removed moving tracking camera from back straight.[/p]
[p]Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.[/p]
[p]Nurburgring 2025 Fixed missing historic weather for Nordschleife layout[/p]
[p]Virginia: Added garage extension for the south pit lane[/p]
[p]Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark[/p]
[p]Spa-Francorchamps 2005 EC: Added fence to block GP pit exit[/p]
[p] VEHICLES[/p]
[p]Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars[/p]
[p]F-Vintage Gen1 Model2: Fixed rear right tire LOD issue[/p]
[p]F-Classic G4M3: Fixed the missing steering rod in the front suspension[/p]
[p]McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity[/p]
[p]Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap[/p]
[p]Porsche 911 GTE: updated display with TC setting[img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][TAG-650][/p]
Automobilista 2 December 2025 Development Update
[p]Greetings everyone![/p][p][/p][p]The checkered flag is almost in sight for 2025, but we are still pushing to the finish line in order to deliver our final update of the year![/p][p][/p][p]2025 was another exciting year for AMS2, and one of record-breaking growth for Reiza; to celebrate the occasion in style with all AMS2 fans and keeping to the spirit of the season, all the new content presented in this Dev Update will remain free for all users to try and enjoy through the Holiday season until the early days of 2026.[/p][p][/p][p]So let´s look into what is packed in this Holiday Special, along with some of the other highlights to look forward to in the upcoming release of AMS2 V1.6.9![/p][p][/p]
Adding the Touristenfahrten to Nürburgring 2025 DLC
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/fde7dfa9ad203fa69133c3c6e14b944efae2e90d.jpg"][/p][p]Complementing our Nürburgring 2025 release from earlier in the year – the most accurate & up-to-date version of the world´s greatest race track - we are adding the one important feature still missing from that original release: the Tourist layout of the famous Nordschleife, accessible most of the year to the visting public. With AMS2 now supporting alternative pit garage paths split S/F timing so uses the “bridge to gantry” timing points informally used for visitors benchmarking their results we can also provide this side of the Nurburgring experience.[/p][p][/p]
Supercars Pt2 DLC
[p]For the ultimate track day experience one must have at least some of the ultimate track day cars; the experience of driving the Nordschleife might range from meditational to downright terrifying depending on machinery of choice - it is to expand on those options that we will be offering a new Supercars Pack, featuring the ultimate Hypercar along with three very distinct Supercars.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/af459a58ba7809e1ee5a3dd7dc2d9d7dd0a7e6fe.jpg"][/p][p]First and foremost, the Aston Martin Valkyrie – arguably the most hyper of all hypercars, with its screaming V12 engine with an additional electric motor delivering a total of 1160 HP, active suspension and active aero - all duly simulated in AMS2 - combining into a singularly impressive machine. This is one car that could be driven straight from the public roads straight into any track - and immediately obliterate the existing lap record.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/098f40bf7334e4f15319c35793c3cfa3c9e320f5.jpg"][/p][p]For a slightly less frantic but no less impressive drive, the Maserati GT2 Stradale, the high-performance track day variation of the Maserati MC20, capable of producing 500kg of downforce to keep its 645 HP in check, the sleek looking Stradale adds a bit of Italian flair to the mix.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e5559622c7368336164e39a8f139357eaceff1a6.jpg"][/p][p]The Audi R8 V10 GT is the choice for those looking to go extremely fast while still providing a level of comfort and control of a germanic high-end Sedan, with the beautiful melody of the V10 soundtrack ensuring a pleasant ride.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/2e92d67a3e9461fe7e89543405f8a681cfbfdd05.jpg"][/p][p]Finally for the old school types who think that cars ought to be manhandled to be driven fast and who don´t agree with gear shifting without a stick, we have some American muscle in the Dodge Viper ACR – the latest representation of the classic, still true to its design roots with a 8.4L V10 outputting 645 HP, with its Extreme Aero Package as we have it here it can also hold its own against the more modern cars in the hands of a capable driver.[/p][p][/p][p]The new Supercars and the introduction of the Nordschleife has also led to existing Hypercars and Supercars (which include modern icons like the Lamborghini Revuelto, Mclaren Senna and Corvette C8 Z07 as well as all-time classics like the Mclaren F1 LM and the amazing Ultima GTR) have also been thoroughly overhauled and brought up to par with the latest content, making up growing roster of diverse high performance Track Day experiences in AMS2 – to be driven at the Touristenfahrten or wherever else you may feel like taking them.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/db8253e3bd6a859af5d6a9cea6a89129a4e104dd.jpg"][/p][p]The new Supercars Pt2 DLC will sell for US$ 7.99 or equivalent local currency conversion.[/p][p][/p][p]Racin´ USA Bonus Pack[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/1200db951621c20e1812e01b7bdc80ae19427772.jpg"][TAG-102][/p][p]The next update includes some exciting new content that will at once introduce a complete new style of racing to AMS2, and also fulfill an old promise to expand the Racin´USA Expansion Pack – the Stock USAs are making their debut, inspired by three completely distinct generations of Stock Car Racing in the United States from the 1980s, 1990s and the current era.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/7ae32644475eab65d33837f31ae6ceb6e40909d4.jpg"][TAG-108][/p][p]Primarily built for oval racing, the American Stock Cars gradually grew more suitable for road racing as well, with the latest generation being equipped with a modern LSD and higher end aerodynamics; so much so that it could be taken to Le Mans and with a few modifications more than hold its own against the elite of GT racing – the result of the experiment you will now be able to try for yourself in AMS2:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/273a9ca9cd7bdd0a74515e0c026f196b69a6a0cc.jpg"][/p][p]As the name suggests, this Bonus Pack will be free to all owners of the Racin´ USA Expansion Pack and all the bundles that include it.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/ca0a5d0257ede4572ba64f23c35d0812492941bd.jpg"][/p]
Formula Class Rebranding
[p][/p][p]Upon launching V1.6.9, fans of the Formula Reiza and Formula Ultimate classes should not be concerned about their apparent absence; these classes are still there but have now been rebranded as Formula V8 Gen3, Formula Hybrid Gen2 and Formula Hybrid Gen3 respectively as per the graphics below[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][/p][p]Main reason for this rebranding is to follow a more cohesive standard in the naming standards Formula classes from the last 30 years since they each represent specific powertrain regulations.[/p][p][/p][p]AMS2 users may look forward to having the generation gaps made evident with this rebranding to be covered over the course of Q1 2026.[/p][p][/p]
Further v1.6.9 Highlights
[p][/p][p]Work continues on the ongoing HUD overhaul previewed in the last update; although it is unlikely that it will be completed in time we are looking into the possibility of providing a Beta option alongside the existing HUD for gathering user impressions before full integration of the new version.[/p][p][/p][p]We have another round of physics updates across the board coming with v1.6.9, once again primarily focused on further refining tires - specifically tread friction coefficients, hysteresis, thermodynamics and the effects from being outside the optimal temperature window in said coefficients and the tire wear properties. These refinements are similar in nature to the ones continuously delivered since the v1.6 overhaul released last year, but v1.6.9 packs the heaviest punch so far with the volume and value of the updates; they are “minor” in dimension but still provide another notable step-up in the quality of the simulation.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/1a71d02f46111bffef24e6be41ad8adeacd52fea.jpg"][/p][p]V1.6.9 also packs another round of AI improvements focused primarily on three fronts: AI first corner / first lap performance and dynamics have been generally improved; performance under hard braking zones such as chicanes and hairpins where AI in some classes could often still be a little tentative, in parallel to new logic added so that AI drivers may decide to brake harder in particular circumstances (when being challenged or challenging for position for ex). Further calibration passes on both car and track side have also been carried with various performane discrepancy reports getting addressed.[/p][p][/p][p]Further developments to be heard also on the audio front, with improved logic and effects for suspension / chassis sounds in steel frame cars.[/p][p][/p][p]A much-requested feature making its debut is the addition of a "free camera" option , to allow users to free roam the track (especially useful for video creators out there).[/p][p][/p][p]Some good optimization has been achieved for Temporal Antialiasing since its inclusion in the last update, with a new option added to combine both TAA with Super Sampling AA.[/p][p][/p][p]Another QoL worth of note is the doubling of custom championship template slots and single championship save slots.[/p][p][/p][p]Last but certainly not least, v1.6.9 significantly improves detection & display of yellow flags in non-FCY sessions and improve triggers for FCY in both road and oval tracks.[/p][p][/p][p][/p]
[p]A reminder to all that the Winter Steam Sale is currently on and AMS2 features in it with a massive 70% discount – best bang for the buck in sim racing![/p][p][/p][p]AMS1 and all DLCs for both titles are also featured in the sale, including the latest releases. Great opportunity to complete your AMS collection![/p][p][/p]
Updated AMS2 Demo in the Works
[p]For anyone who might still be in the fence about AMS2, an updated demo is also in the works with a wide range of content so sim racers can have a thorough taste for the game before having to pull out their wallet.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/81c5989132afd9bb9b97b857de92dd5cf6006bef.jpg"][/p][p]That covers all we had to share for this 2025 wrap-up! It is far from a wrap for Automobilista 2 however as we have some exciting plans to make 2026 its best year yet – we look forward to sharing more on those plans soon![/p][p][/p][p]In the meantime, we hope you all enjoy the update as well as a great Holiday Season full of Sim Racing![/p]
Automobilista 2 V1.6.6 RELEASED!
[p]Automobilista 2 V1.6.6 is now live! Along with several fixes & improvements to both single & multiplayer mode, the new update introduces a new manufacturer as Aston Martin makes its debut in AMS2 with four new cars, including the formidable Valkyrie Hypercar - all part of the freshly released Endurance Pack Pt3.[/p][p][/p][p]Also coming along with this release is Nurburgring 2025 - a brand new version of the infamours Green featuring both the Grand Prix and Nordschleife layouts as well as other variations.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/852864deaa9de65a3091062b99fde2b3f68f2bd7.jpg"][/p][p]As is tradition with AMS2, the contents of the new DLCs will have a free trial period to give all users a chance to experience them and decide whether they are worth the purchase. By Friday August 1 they should become restricted to those who own the respective packages so don´t waste time checking them out![/p][p][/p][p]Users who for whatever reason encounter issues with V1.6.6 or who might still have a league race to run tonight can still remain on the previous V1.6.5.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/1e119896b7f77205352c5c73ba5f0519b6aee488.jpg"][TAG-20][/p][p] V1.6.5.2 -> V1.6.6.0 CHANGELOG
CONTENT Tracks - Nurburgring 2025 DLC [/p]
[p]Added Nurburgring 2025 (Nordschleife, 24h & Grand Prix layouts)[/p]
[p] Cars Endurance Pack Pt3 DLC: [/p]
[p]Added Aston Martin Valkyrie Hypercar to GTP / LMDh class[/p]
[p]Added Aston Martin GT3 Evo to GTD / GT3 Gen2 class[/p]
[p]Added Aston Martin GT4 Evo to GT4 class[/p]
[p]Added Aston Martin GTE to GTE class[/p]
[p]Added Alpine A110 GT4 Evo to GT4 class[/p]
[p]Added Ligier LS2-R to Ligier European Series class[/p]
[p] GENERAL [/p]
[p]Fixed one case of session stuck in end of qualifying or end of practice in a MP session[/p]
[p]Optimized the packet transfer that occurs during a host migration and around the end of MP sessions to reduce chances of mass disconnections or mass lags in that moment[/p]
[p]Prevented AI cars from using the same pitbox and garage as the player in single player mode[/p]
[p]FFB: Improved accuracy of steering axis torque arm calculation[/p]
[p]Fixed LiveTrack issue that caused incorrect track point update for rubber laying when vehicles accelerated[/p]
[p]Added option to disable collisions with dynamic trackside objects[/p]
[p]Updated tarmac shader for more realistic behaviour of fresnel reflection[/p]
[p] UI & HUD [/p]
[p]Fixed weather selection dialog menu not correctly activating for some weather types[/p]
[p] PHYSICS [/p]
[p]Minor adjustments to tread friction fade with velocity for Stock Car Brasil (all seasons), Copa Montana, Super V8, Sprint Race, Copa Classics, Mini Challenge, Lancer Cup[/p]
[p]Further minor tread adjustments to LMDh/ GTP, LMP2 (both gens), DPi, P1, GT3 (both gens), GT4, GT Open, Lambo Super Trofeo[/p]
[p][/p]
[p] AI [/p]
[p]Improved AI logic to decide fuel amount in race grid and in race pitstops, to help mitigate issues where the AI does more pitstops than needed[/p]
[p]Improved AI decision about when to pit for fuel, to prevent issues where AI pits while still having too much fuel in tank[/p]
[p]Fixed an issue that could cause the AI to try to pitstop in the final lap instead of simply trying to cross the finish line[/p]
[p]Corrected some interclass inconsistencies in AI thresholds for pit strategy in Endurance classes and disabled reduced wear at high tire wear states[/p]
[p]GTP / LMDh: Further adjusted AI performance losses when tires are cold[/p][p]adjusted AI lateral movement rates for LMDh / GTP, LMP2, DPi, P1, GT3, GT4 classes[/p]
[p]Sigma G5 P1: Further adjusted AI downforce losses with DRS open to minimise risks of AI understeering off the road at high speed corners[/p]
[p]Further AI brake usage adjustments for F-Classics & F-HiTechs[/p]
[p]Jacarepagua Historic: Adjusted the fast line path at Curva Sul T6 and Lagoa T9, and recalculated the livetrack[/p]
[p] AUDIO [/p]
[p]Added suspension & chassis sound effect[/p]
[p]Fixed stereo engine audio issues in bumper/bonnet/roof cameras[/p]
[p]Fixed "Show helmet" option not muffling audio if helmet camera view is used[/p]
[p]BMW M4 GT3: fixed small amount of sound offset to the side in interior engine sound[/p]
[p] TRACKS [/p]
[p]Nurburgring 2020: Complete 3D mesh & art overhaul (all layouts)[/p]
[p]Mosport: Fixed a gap in the terrain near the pit exit[/p]
[p]Termas Rio Hondo: Removed next lap penalty when cutting the final corner[/p]
[p]Donington National: Reduced threshold for track limit violation triggering next lap penalty when cutting the final corner[/p]
[p]Granja Viana : Corrected the track GPS location[/p]
[p]Minor adjustment to grip levels on wet racing line[/p]
[p] VEHICLES [/p]
[p]Added customizable wheel rims for cars with livery overrides[/p]
[p]Disabled dirt effect texture on rear view mirrors which could also affect look of onboard rear displays[/p]
[p]Porsche 992 GT3R: Added extra dirt parameter to all paint and glass materials, modified override paint materials, updated cockpit LEDs lights emissivity and behaviour[/p]
[p]Adjusted cockpit POV height for Stock Car 2019[/p]
[p]F-V10 Gen2: Fixed cockpit front rims size[/p]
[p]Chevrolet Corvette Z06.R: Added AP Racing logo on calipers[/p]
[p]Greetings everyone![/p][p][/p][p]We are in final preparations for the next update of Automobilista 2 as V1.6.6 is expected to be released tomorrow (July 30); this will be accompanied by two new DLCs, Endurance Pack Pt3 & Nürburgring 2025.[/p][p][/p][p]Let´s have a look into what´s included in each of these DLCs as well as the improvements to be expected from the update itself![/p][p][/p]
Endurance Pack Pt3
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/f8b7cf85d1c3d6cf8610fece58cd41dcb6e5ceca.jpg"][TAG-20][/p][p]The third installment of our Endurance series adds a new batch of prototype and GT machinery to our ever-growing roaster – this time it is Aston Martin making its grand debut in AMS2, with the pack featuring no less than four formidable models from the prestigious British manufacturer.[/p][p][/p][p]Starting with the latest V12 sensation: the Aston Martin Valkyrie Hypercar has been delivering stunning sights and sounds on both sides of the Atlantic this season, although it still gaining speed in the ultra-competitive GTP / LMDh classes it has already won the hearts of racing fans all over.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e16f12599ce2fa027d99a8574409ae47a3ce7f11.jpg"][/p][p]There will be a splash of British Racing Green to the GT3 & GT4 classes as well with the latest Aston Martin Vantage GT3 Evo & Aston Martin Vantage GT4 Evo respectively.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/311c2ebc1d2c4055caa393b1e366d95f9eb96773.jpg"][/p][p]Rolling back the clock a bit to 2020 for the amazing Aston Martin Vantage V8 joining the GTE class – still alive and awesome in AMS2![/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/32c8af833a052e7a4dc9e3246406ce314313cb3f.jpg"][TAG-50][/p][p]It is not all about the Astons in Endurance Pack Pt3 however as the light & nimble Alpine A110 GT4 Evo is a fresh pretty new face and also joining the GT4 class as its 9th contender.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/aa2d80e3798df58f1e7340d298de6be9b0b347e0.jpg"][/p][p][/p][p]Finally, the Ligier JS2-R as for now the sole contender in the new Ligier European Series - watch this space as there is more to come here![/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/5eadabae6bf5ae5c44cbf435eba268c89475a348.jpg"][/p][p]These are the six models making the Endurance Pack Pt3 in its initial release; the pack will sell for US$ 9,99 or the equivalent regional conversion; as usual the cars will have a free trial period in the first few days following their release before reverting to being exclusive to owners of the DLC, so don´t miss out on the opportunity to make they´re worth the extra bucks![/p][p][/p][p][/p]
Nürburgring 2025 & Nurburgring 2020 Overhaul
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/b85cbcffff48134978776b1d47ac02d5758d7f2d.jpg"][/p][p]AMS2 is all about providing a diverse range of motorsports experiences, and it could never really deliver without featuring the ultimate driving challenge - the infamous Green Hell.[/p][p][/p][p]There was of course already an initial stab at the Nürburgring back in 2020 with the release of the Nürburgring Pack featuring the modern layouts; a couple of years later the Reiza track team revisited the Eifel Mountains, this time travelling back to the 1971 to produce the most detailed historical version of the Nürburgring, complete with the legendary Sudschleife , fulfilling the original DLC.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/f68753d72485a3ddc7e50c4e5bc8984ccc8d908a.jpg"][/p][p]The plan however had always been to revisit the modern track at some point and give it a top-to-bottom overhaul, as the original was produced quite early on and it was based off a fairly rough mesh to begin with; we knew we wanted to do the track proper justice in AMS2; The reform to the real track earlier this year along with the renewal of our licensing agreement presenting an opportunity for fresh scan data, this seemed like the right time to tackle the Green Hell again.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e26ed812bc758eb70b9c611829a3dc060a3ea196.jpg"][TAG-100][/p][p]Just like the 1971 project back in 2023, the 2025 overhaul proved especially laborious given the size of the track and the sheer amount of details in and around it; once again however our track team couldn´t help but go the distance, which result hopefully you all can get a sense for in the previews here.[/p][p][/p][p]The project basically covers two fronts, with the 2020 layouts from the original Nürburgring Pack receiving all the main terrain 3D mesh updates as well as some of the artwork development – the 2020 track update will be free to everyone who already own the original DLC; Nürburgring 2025 featuring all the latest renovations done to the facility as well as the complete art overhaul in turn will be sold as its own standalone DLC for US$ 7.99 or the equivalent regional conversion.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/2a3df18884a4346b469bf6da90c0d5e3e6525fba.jpg"][TAG-110][/p][p]Two things that won´t make this release but that are still planned for subsequent updates for the track and the game are a "joker" shortcut" to skip the out lap, and a Tourist layout option so the track can be experiecend as it is by those visiting it in real life[/p][p][/p][p]Check this post in our forum to learn more about the differences between the 2020 & 2025 versions of the track.[/p][p][/p]
Multiplayer Revisions
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/c37c7865e90c91c48b34c5b72b85bdaee5e06c03.jpg"][TAG-130][/p][p]We are currently in the process of performing various Multiplayer code structural improvements & corrections which hopefully will further improve reliability of MP sessions in AMS2.[/p][p][/p][p]Stage 1 of this overhaul will already be integrated into the next release, and they include fixes for at least one known cause of sessions getting stuck in transition, and an optimized packet transfer during either host migration and / or around the end of a MP sessions, both of which should greatly reduce chances of mass disconnections or mass lags in either scenarios.[/p][p][/p][p]Further development may be expected follow on this front over the next few months.[/p][p][/p][p]For the complete changelog for other developments in V1.6.6 check this post.[/p][p][/p]
Steam Racing Fest
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/c479fc5553d9d6b34a3c1560676435fa81a53c84.jpg"][/p][p]Automobilista 2 & all DLCS are featuring on the Steam Racing Fest with Special discounts up to 75%![/p][p][/p][p]Perfect timing to complete your collection in preparation of the upcoming update & DLC releases which are soon to be released! Check it out here:[/p][p][/p]
Automobilista 2 IMSA Bundle
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/660385ea8bc6fc6d74119c0a2e49df35880910ea.jpg"][/p][p]We have just launched the IMSA Bundle on Steam, combining AMS2 base game with all DLCs featuring IMSA-related cars & tracks into a single especially discounted purchase - the best way to get into AMS2 as the ultimate IMSA experience![/p][p][/p][p]The Bundle does not have to be a full standalone purchase - if you already own AMS2 and / or any of the DLCs included in this Bundle, you may just buy for the missing items and get them with the same discount of the full bundle.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/d59dadd4db571b15c492ec2e77ca39bab4668639.jpg"][/p][p]That covers it for this update, we hope you all have a great time with it upon its release![/p]
Automobilista 2 V1.6.5.2 Now Live
[p]This should most likely will be the final hotfix of this dev cycle; changelog below.[/p][p][/p][p][/p][p]V1.6.5.2 CHANGELOG[/p][p][/p][p]GENERAL[/p]
[p]Fixed potential CTD with new LOD fading option[/p]
[p]PHYSICS[/p]
[p]GT1: Further inter-class aero adjustments to Mclaren GTR & Mercedes CLK-LM; Adjusted Mercedes CLK-LM engine consumption[/p]
[p]AI[/p]
[p]Further adjustment to AI peak slip angles, brake usage & lateral rates for F-Classics & F-HiTechs to further mitigate high speed instability issues[/p]
[p]Adjusted AI speeds at the entry of Sebring T1, Interlagos 91/93 T6, Jacarepagua 1988 Curva Sul to mitigate instability issues with some classes through these high speec corners[/p]
[p]TRACKS[/p]
[p]Taruma: Adjusted placement of barriers at chicane layout to mitigate risks of AI pile-ups[/p]
[p]VEHICLES[/p]
[p]McLaren F1 GTR: Fixed custom liveries not applying[/p]
Automobilista 2 V1.6.5.1 Now Live
[p]This is a hotfix to the latest update correcting the more pressing bugs intrroduced with it and also bringing a few further fixes and improvements to AMS2.[/p][p][/p][p]Some performance issues with AMD hardware have been addressed as have issues with flickering foliage and other minor visual oddities introduced with the latest shader updates; the game should also again launch fine from third party apps.[/p][p][/p][p]V1.6.5.1 CHANGELOG[/p][p][/p][p]GENERAL[/p]
[p]Reduced the painted track detail offset to reduce overlap with vehicle tyres while still avoiding Z-fighting on large tracks[/p]
[p]Reverted WIP development to aero flaps causing some existing cars equipped with DRS to malfunction[/p]
[p]Reverted the damp track racing line visual changes which created some edge cases that caused the track to look too reflective[/p]
[p]Fixed Shader causing flickering on Radeon GPUs.[/p]
[p]Relaxed threshold for track limit violations in previous lap to invalidate the next lap in all non-TT game modes[/p]
[p]UI & HUD[/p]
[p]Fixed Test Day keyboard/controller menu navigation layout[/p]
[p]Added graphics option to enable/disable LOD Fading (defaults to OFF)[/p]
[p]Removed excess vertical padding from livery selection dialog (also prevents double activation when closing the dialog)[/p]
[p]PHYSICS[/p]
[p]Further minor adjustments to tread friction fade with velocity for all compounds to LMDh / GTP, LMP2 (both gens), P1 (both gens)[/p]
[p]Adjusted GT Open carcass bend stiffness[/p]
[p]Cadillac DPi: Minor center of gravity height & diffuser adjustments; Corrected fuel tank size being 1L oversized; Moved default brake bias slightly rearwards[/p]
[p]GT1: Revised Nissan GT1 aero efficiency[/p]
[p]Oreca 07 (All models): Corrected front camber adjustment range asymmetry (no setup reset required)[/p]
[p]Metalmoro AJR Nissan V6: Corrected missing TC & ABS aids in authentic mode[/p]
[p]AI[/p]
[p]Adjusted AI downforce bias, peak slip angles, mechanical grip & AI lateral movement rates for better high speed stability & less erractic AI movements in F-Vintage, F-Retro, F-Classic, F-HiTech, Group C& GT3 classes[/p]
[p]Further adjustments to AI lateral movement rates for F-Retro Gen1, F-Classics, GT3s[/p]
[p]Sigma P1 G5: Reduced AI DRS drag scalar to mitigate risks of AI veering off track following front DRS activation[/p]
[p]Adjusted AI dynamic corridors for Bathurst 1983, Silverstone 1975, Taruma Chicane[/p]
[p]AUDIO[/p]
[p]Fixed wall reflections and missing engine samples for Sigma P1 and Ginetta G58[/p]
[p]VEHICLES[/p]
[p]GT3 Gen2: Added livery override support for yellow/white headlights; updated yellow headlights textures[/p]
[p]F-Reiza: Minor adjustment to cockpit POV height[/p]
Automobilista 2 V1.6.5 Released!
[p]AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks. [/p][p][/p][p]Some highlights of the update include support for launching AMS2 straight to the MP lobby via web browser; To launch into a dedicated server from a web browser combine the 'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:[/p][p]\steam://launch/1066890/dialog//-connect : -password \[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/610603f38554fa507ce83eb69502041b3e2bfe0a.jpg"][/p][p] AMS2 V1.6.5 also brings some further tire physics delelopments these are mostly subtle in effect but might be more perceptible for certain classes
This build also brings some minor visual improvements as listed in the changelog below.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/c37d394a5efc489bb41d968aa3070db4e56dcd84.jpg"][/p][p][/p][p]V1.6.4.3->V1.6.5.0 CHANGELOG GENERAL [/p]
[p]Implemented level-of-detail crossfades in the renderer for foliage and grass shaders[/p]
[p]Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start[/p]
[p]Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions[/p]
[p]Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings[/p]
[p]Disabled tire pressure changes in pitstops that don't contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn't a tire change in vehicles that can do refuel and tire changes in parallel)[/p]
[p]Added cli switch to directly join a multiplayer server on launch (-connect ip\[:] \[-password ])[/p]
[p]Reduced the track visual micropuddles´ intensity in overcast weather[/p]
[p]Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell[/p]
[p]Significantly reduced Z-Fighting on painted road lines that occurs on large tracks[/p]
[p]Reduced vehicle extra dirt brightness on darker liveries[/p]
[p]Fixed shared memory showing launch control as installed for all vehicles[/p]
[p]Fixed some objects appearing invisible when loading into a track[/p]
[p]Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array[/p]
[p] UI & HUD [/p]
[p]Fixed class position not showing in HUD position widget for championships with class scoring enabled[/p]
[p]Added track name string to Quick Setup screen[/p]
[p]Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed[/p]
[p] PHYSICS [/p]
[p]Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)[/p]
[p]Further adjustment to slick wetnees effects[/p]
[p]Minor adjustments to auto upshift / downshift thresholds in all classes[/p]
[p]Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant[/p]
[p]Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)[/p]
[p] AI [/p]
[p]Adjusted AI drag effect scalars[/p]
[p]Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel[/p]
[p]Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits[/p]
[p]Virginia South: Fixed issue where some car types would spawn on the pit wall.[/p]
[p] AUDIO [/p]
[p]Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)[/p]
[p]Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1[/p]
[p]Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3[/p]
[p]Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4[/p]
[p]Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup[/p]
[p]McLaren F1 LM: fixed onboard engine sound pitch inconsistency[/p]
[p] TRACKS [/p]
[p]Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout[/p]
[p]Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout[/p]
[p]Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors[/p]
[p]LongBeach: Fixed a problem with palm tree LOD poping in VR[/p]
[p]Interlagos: Fixed the tire and cement barrier harsh collisions in some areas[/p]
[p]Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield[/p]
[p]Mosport: Fixed flickering track side advert billboards[/p]
[p]Sebring: Adjusted the lodA range on the camera gantry static objects[/p]
[p]Laguna Seca: Redprofiled T4 and T10 runoff strip terrain[/p]
[p] VEHICLES [/p]
[p]Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck[/p]
[p]Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs[/p]
[p]BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter[/p]
[p]Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture[/p]
[p]Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs; Removed unused MEBs and materials[/p]
[p]Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs[/p]
[p]Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights[/p]
[p]Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view[/p]
[p]McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners[/p]
[p]Alpine A424: Fixed cockpit parts which not cast and receive shadows[/p]
[p]BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures[/p]
AMS2 is now updated to V1.6.4.3; this is a complementary update to the latest release with some further improvements & fixes.
As of this update, the Super Trophy Trucks class and its dedicated track layouts are available only to users who own the DLC or one of the packages that include it.
Beyond improvements to the new STT content, the wet & all weather tire treads have received further revisions; GTP tire compound wear rates have been revised and so have their thermodynamic properties, with compounds now having both generally narrower optimal temperature windows, demanding more energy to ramp up temperatures and offering worse performance while outside of this optimal ranges.GT4 & G55 Supercup thermodynamics were adjusted in the opposite direction, building up temperatures slightly faster and with slightly better performance during the progression.
AI cold tire calibration for these classes have been adjusted to suit these latest updates, with further cold tire calibration improments also for other prototype & GT classes. Other AI improvements include a redo of AI lines at Daytona and further adjustments to AI lateral movement rates in particular for GT cars where they could still move very violently causing frequent losing of control.
Stock Cars & Super V8 oval variant which were still to receive their V1.6 physics revisions have now been brought up to standard.
V1.6.4.3 CHANGELOG
GENERAL
Fireworks no longer require particle detail setting 'HIGH'
Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium'
Fixed coarse water spray droplets creating outlines around geometry
Further Increased initial water puddle size scalars
Further reduced intensity of undercar shadow in storm weather
Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes
Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar
Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes
Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners
Adelaide (both versions): Disabled legacy AI speed boosts that made AI cars excessively fast on these tracks
Adjusted AI throttle application for GTE, GT3
AI wet weather calibration pass for F-V12
AI calibration pass for Old Stock, GT4, G55 Supercup; Super V8 & StockCar Brasil classes in ovals & speedways
TRACKS
Adelaide STT: Corrected the concrete pit lane apron physical material that was set to gravel
Hockenheim STT: Adjusted the location of ramp 1
Monza STT: Updated ramp layout, removing ramp 3
Spielberg STT: Updated ramp 3 location
Daytona: Updated apron road material to correct excessive dust being kicked up by cars driving over it
VEHICLES
BMW M6 GT3 and BMW M8 GTE: Smoothed cockpit parts
Porsche 992 GT3-R: fFxed display pit speed value
Opala Old Stock: Fixed black side mirrors in exterior view
McLaren 570S GT4: Updated front and rear lights; fixed black side mirrors in external view
Lamborghini Huracan ST Evo2: Added RVM camera
Sprintrace: Removed the redundant shift lever
Audi R8 GT4: reworked rear lights; added blurred rims inner spokes : Adjustded rpm lights range
Fixed CTD when loading Stock Car V8 2019 oval variant