Automobilista 2 cover
Automobilista 2 screenshot
Genre: Racing, Simulator, Sport

Automobilista 2

Automobilista 2 2026 Development Preview

[p]Greetings everyone![/p][p][/p][p]Our 2026 efforts are already well underway, but there are still some weeks to go until the first major AMS2 update of the year; to help fill the gap and give some foresight into the road ahead, we wanted to present some reflections on where we are with it, how it has shaped our plans for the year and preview some of the highlights to be expected for AMS2 in 2026.[/p][p][/p][p]As you read this, please keep in mind that plans are always subject to change; the goal here is to provide foresight into the direction we are looking to take the game on, and inform some of the content and features we are planning to add for it. While we wouldn´t be presenting these plans if not confident we could deliver on them, there can still be hurdles that delay or outright prevent some of these from becoming reality; no assurances thus are given for individual content items of features, nor will there be a schedule for their inclusion to the game beyond the vague references made along this preview. So please take this for what is worth; if you ever decide to buy AMS2 or more of its DLCs, do it solely for the value it offers on the day.[/p][p][/p][p]With this little disclaimer out of the way, let´s look ahead and glance into what we are pushing to bring for Automobilista 2 in 2026![/p][p][/p]

Reflections on Automobilista 2 going into 2026

[p][/p][p]AMS2 is about to enter what will be its seventh year since its release in March 2020, having continued to grow in this time year-on-year and looking set to cross one million copies at some in 2026; these are not figures we expected to hit when we first started developing it - it may surprise even some of our fans and those who tend to read too much into concurrent player figures. Fact is that AMS2 has slowly but steadily been finding its niche, amassing a decently sized user base for a PC racing sim title, with the positive reviews suggesting the vast majority are happy with what they´ve got.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/cb97df8c3fd5698dd1163583518760b73dda169a.jpg"][/p][p]As is almost always the case, room for improvement still exists and it is what we are looking to explore; as is known from user feedback and backed up player usage stats, AMS2 currently appeals primarily to sim racers who don´t have as much time to dedicate to the hobby; those who might race competitively elsewhere and jump into AMS2 occasionally to unwind, as well as those who just don´t want the stress to do it competitively or as often.[/p][p][/p][p]As a product that´s not a bad place for AMS2 to be - it is indeed how it has continued to be relevant and made a niche for itself within an increasingly crowded market; as a middle aged guy with a family myself with sim racing as a hobby for 35 years who still digs the thrill of driving & racing virtual cars as realistically as possible, I also often struggle to find the time to do it outside development work and therefore prefer the little I get to be the most fun, with most choices for least hassle; no surprise then that AMS2´s design caters primarily to that demand. From a business perspective, as the entry fees are the same irrespective if users put in 100h into the game or 1000h, AMS2 doesn´t necessarily need to do more to keep doing the numbers for the remainder of its shelf life.[/p][p][/p][p]We aren´t ones to settle though - Reiza was founded out of the collective passion of a small group modders turned developers, chasing the thrill of developing the best sim we could possibly make; the business was built to be the means for that end, and 16 years on that is still how we operate. There is still great potential to be explored with AMS2 and plenty of value to be offered to our users, so we´ve elected not only to continue as we were but give it an even harder push in 2026, boosting the team with new developers in every front, gathering new licensing deals and renewing existing ones. With firmer commercial, licensing and development footings allowing for a better defined roadmap, the goal for 2026 is to build harder and faster on the foundations we spent the past few years diligently putting together, to retain what AMS2 already does well and expand on the areas it still needs to improve in order to bring more players in and keep the existing base even more engaged.[/p][p][/p]

Ever Evolving - AMS2 2026 Development Roadmap

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/60a059547dc6fa0d8d6ed83fd02ccb9b72ea5089.jpg"][TAG-50][/p][p]As has been the case in most years so far, game updates should continue to come thick and fast, roughly one or two months apart from each other; the big milestone update in 2026 should be V1.7.0 towards the end of Q2, packing many new cars and tracks along with what should be some of the more substantial developments of the year - for Single Player gameplay, the highlights should be further AI race craft improvements along with adding the option for saving & resuming races already in progress (albeit with some inherent limitations); on the Multiplayer Front, the option to sign up and join Scheduled Races from third party services such as LFM and JR (already integrated and available externally with the help of SimGrid in our new Automobilista portal) will also be integrated into the in-game Lobby.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e77832b4f29ef8095ec10c33be2f1db689a2a730.jpg"][TAG-70][/p][p]Several Quality-of-Life developments will be introduced throughout the year, including new UI localization options & improved content filtering / sorting options allowing users more resources to manage the ever-increasing (and sometimes even overwhelming) number of cars and tracks in the game in a way that better suits their preferences.[/p][p][/p][p]The overhauled HUD (available as a heavily WIP beta option in the current release) is expected to be feature-complete as of the next public release.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/2c1a63fe31b6186fd217db64301908278bcb5664.jpg"][/p][p]Further simulation improvements include more intrinsic tire damage properties, better wind simulation, and some other dynamic weather & track improvements.[/p][p][/p][p]Logistical realism options such as limited tire sets, tow & repair delays after incidents or breakdowns and limited spare parts are features we have been working on and off already over the past two years and which we will be pushing to conclude in time for v1.7.0.[/p][p][/p][p]Immersion features such as animated trackside flag marshals, dynamic crowd reactions and support for animated driver interactions are on the agenda.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/a34ae944d4fefe2151eb45742b0bdc4095f740cc.jpg"][/p][p]Throughout the year we will also be expanding support for more diverse sets of technical & sporting regulations, including different qualifying and race formats, virtual safety cars, parc-ferme rules, ballast rules, a wider range of pitstop restrictions, additional championship scoring options along with support for inter-series class split scoring / leaderboards (particularly relevant for series such as Ligier European Series, Porsche Cup, F-3 and Lancer Cup in which two or more classes of cars with different specifications are meant to share the grid).[/p][p][/p][p]We will also be pushing to boost user customization options & improved modding support, including support for modding individual car performance (both as a way to better model various seasons in modding packs as well as producing bespoke BoP options for MP leagues), creating & sharing custom presets as well as championship files; as for mod cars and tracks, while users should not expect AMS2 to ever become a full-blown modding platform (given not only some of the game engine restrictions but also its very own design), we are pushing to remove or at least lower some hurdles in order to make AMS2 more accessible for creators of quality scratch-built content.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/13b0857420dd3235318b12f11708116409e82630.jpg"][/p][p]Finally, the big greyed out elephant in the main screen – the Single Player Career Mode is both what ties everything in the game in within this preview together, and is what requires everything in place in order to deliver the experience wanted from it; that is why it has always been planned to be the last big development for AMS2. There is some dilemma to balance – implementing career mode halfway through the planned features would produce an immense amount of maintenance overhead and lead to career progress constantly getting broken over the course of game updates; at the same time, the more AMS2 keeps expanding and evolving, the longer career mode gets pushed out, and we are aware that many users are anxious for its arrival.[/p][p][/p][p]Ultimately, there is bigger pay-off in delayed gratification here - it shouldn´t be controversial to suggest that a career mode with the game we have today would certainly be far more engaging than at any point in the past, and from everything outlined here one could expect that will be true again one year from now; some things are just worth holding out for.[/p][p][/p][p]We will cover more of the career mode´s design and how its deployment should pan out once we are further along; you may expect its implementation to take place in stages, with initial still planned for the latter half of 2026.[/p][p][/p]

Ever Expanding - AMS2 2026 Content Roadmap

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/4287333b145e27460d658392f885bd62c0716793.jpg"][/p][p]Moving on to plans on the content front: AMS2 has been designed to be as thorough a motorsports simulator as we could possibly make it; how far that would go was “To Be Decided’ when we started and that remains the case today, the baseline idea which has persisted is to represent (to one degree or another) the most popular motorsports series from the modern era going back at least six decades into the mid-1960s, along with some of the most unique & exotic classes that albeit not as well known, can be just as instigating to drive or compelling to compete in and which expands the reach of the sim in exciting directions.[/p][p][/p][p]Regrettably, delivering such ambitious plan in full with the depth and completeness we all would love to see is technically and commercially inviable – it would take decades to produce, many extra zeros in our budget and the untangling of an impossibly complex web of third party IPs (many of which inaccessible or simply defunct); our rationale here has always been that even a partial strike ratio would already make for a very compelling sim, so that´s what we set out to deliver; as the years keep rolling and AMS2 keeps adding more dots to that timeline, a higher resolution snapshot of these six decades of motorsports history gradually keeps building up, and we find ourselves ever closer to something far more representative than we thought would be possible.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/bbe337e44f77f4565d6bdc56637b0d0700fc7d8b.jpg"][/p][p]Let´s take a step back and make sure unrealistic expectations are not being fed here: out of the box, AMS2 will never quite assemble full 1960s Grand Prix, 1980s Group Cs, 2000s GT1s, 2020s IMSA seasons with complete grids along with a whole catalogue of regional series and everything that might, What can be done though – and what we have been steadily assembling for at least a decade already since AMS1 – is to build a parallel universe for these 60 years of motorsports history, matching the real one on many levels, resembling it in some and abbreviating it in others; this is the “AMS2Verse” you are already familiar with, mixing real and fictional classes, cars, tracks and drivers; this universe is bound to expand significantly this year, with many gaps being filled as it evolves toward a simulated motorsports ecosystem of unparalleled depth even relative to its current standard.[/p][p][/p][p]Be it with more historic formulas or touring cars, modern prototypes or classic GTs, extended karting & dirt racing support, we will be both expanding our current roster of classes as well as boosting the grid of existing classes with additional contenders; we will also be adding more circuits – both new, and historical variants of those we already have – focusing on those of bigger relevance for the series and classes we have in the game so that more of them get more thoroughly represented.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/9950ccdc2612a3324e42b766eede7bb477cd27e9.jpg"][/p][p][/p][p]At the moment the content roadmap looks roughly like this: the first update should feature a formula pack filling various gaps in our 2000s/2010s formula roster; from there we take a step back to complement our very popular 2005 Endurance Pack from last year with the second part of our Historical Endurance Pack; we will then travel way back for part3 to bring late 1960s Can-Ams and early to late 1970s Le Mans prototypes and late 1970s Group 5s, along with several circuits from that era; from there it´s a jump up a couple of decades for some 1990s British Touring Cars, back to 2005 for German Touring Cars and it´s finally back to modern times in order to catch up with as much as we are able in what we might still be missing in various fronts.[/p][p][/p][p][/p][p]Do keep in mind again please that this roadmap isn´t definitive - things may and often do get shuffled around. The order of the factors though should not alter the final 2026 AMS2 product.[/p][p][/p][p]The way the content is delivered should in turn follow a more well-defined strategy, similar to what we has already been done in recent years: car packs centered around a given era or series, often accompanied by one or more circuits befitting that era or series, wrapped with a game update that brings features, rules & other developments that are pertinent to that era / series.[/p][p][/p][p]Given the items in these packs will often continue to involve various IP licenses, the paid DLC route is how we can manage to keep them viable; we do however have plans for more free base game cars and tracks in the mix as well.[/p][p][/p]

How can you contribute?

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/dd97301086109b05e2bc1f943a76f2f804ca4144.jpg"][/p][p]If you bought the game and are still engaged with it to make it this far, you already have; rest assured we have the means to keep pushing with our plans. If you haven´t got the game yet, doing that along with the DLCs that entice you should cover it – it is thanks to both old timers and their continued support along with influx of the relative newcomers that we still are able to keep up the pace and even shift up a gear at this point.[/p][p][/p][p]We are evaluating a couple of options to attend those who really want to take their involvement one step further as well as those urging for a “one and done” purchase option, including potentially re-opening the Paddock Club for new members – more on this soon.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/75e0bf2450a338b05e9bd881d10132ff92d4f155.jpg"][/p][p][/p][p]That covers it for this preview! We hope this has made you excited for the year as we surely already are.[/p][p][/p][p]We look forward to catching up again for more details on the first update of the year at some point in March![/p]

Automobilista V1.6.9.3 is Now Live

[p]One more round of minor fixes & improvements, save for some unforeseen issue it should wrap up this release cycle.

V1.6.9.3 CHANGELOG


GENERAL
[/p]

  • [p]Fixed the Sun flickering on AMD GPUs[/p]
  • [p]Fixed trees and scene in general becoming aliased with medium to fast head movement when using TAA in VR[/p]
  • [p]Fixed bug that could game to freeze when watching a replay after player drove back to an alternate garage path[/p]
[p]
UI & HUD
[/p]
  • [p]Fixed various UI panel and button corner graphical anomalies present when displayed at 5:4 aspect rations and/or resolutions below 1080p[/p]
[p]PHYSICS
[/p]
  • [p]Minor adjustments to formula tread hardness in intermediate & extreme compounds; Minor adjustments to wetness sensitivity for semi-slick, all-weather & vintage treads; further minor tread adjustment to Stock Car V8 2023 & 2024[/p]
  • [p]Adjusted brakes, differential, anti-roll stiffness & removed bumpstop range setting for Dodge ACR Viper, Audi R8 V10 G & Maserati GT2 Stradale[/p]
[p]AI
[/p]
  • [p]AI calibration pass for Audi R8 V10 GT, Dodge Viper ACR, StockCar V8 2020-2024, F-Junior[/p]
[p]
AUDIO
[/p]
  • [p]Fixed center channel crackling for 5.1 output configuration[/p]
  • [p]Maserati GT2 Stradale: Fixed interior engine sound error in replay[/p]
  • [p]Aston Martin Valkyrie: Adjusted startup and idle sound[/p]
[p]
TRACKS
[/p]
  • [p]Cascais: Fixed rain falling within covered areas[/p]
  • [p]Guapore: Rebuild pit building shadow object[/p]
  • [p]Imola 1972: Fixed the garage building shadow; Increase grid and garage capacity to 39 opponents[/p]
  • [p]Oulton Park International: Increase grid and garage capacity to 41 opponents[/p]
  • [p]Spielberg Historic: Relocated safety car parking; Fixed parking clearance issue on the pit lane extension[/p]
[p]
VEHICLES
[/p]
  • [p]Audi R8 V10 GT: Fixed front bumper collision[/p]
  • [p]Puma GTE: Fixed a collision mesh joint sub object name[/p]
  • [p]F-Junior: Reduced visual exhaust backfiring[/p]
  • [p]Adjusted cockpit POV to standard for Sigma P1, McLaren MP4/4[/p]
[p] [/p]

[p]
[/p]

Automobilista 2 V1.6.9.2 Now Live!

[p]Automobilista 2 is now updated to V1.6.9.2, featuring a collection of further fixes & improvements to complement the latest update.[/p][p][/p][p]As of this update, the Racin´ USA Bonus Pack, the Nürburgring Touristenfahrten & Supercars Pt2 DLC content is restricted to owners of these DLCs or the packs / bundles that include them.[/p][p][/p]

UPDATE NOTES

[p][/p][p]IMPORTANT!: Users who acquired the Racin´ USA DLCs through 3-Part items rather than the full expansion pack should retrieve a Steam key for full Expansion Pack in order to retain the recently added Stock USA bonus content; please click here for a step-by-step instructions in how to do that.  If you already own the full Racin´ USA Expansion Pack, the 2020-2022 Season Pass,  the Premium Expansion Packs DLCs, or any of the Bundles that include these you are all set to retain the Bonus content - nothing needs to be done.[/p][p][/p][p]To users who might have observed a performance drop since the latest V1.6.9 release: we understand this could have been caused by the update adding the option to combine Supersampling AA with TAA, without that setting being properly reset in an existing user profile; TAA users who noticed a significant drop in performance (30%+) with no further changes to system or software since the last update are encouraged to check that Supersampling is indeed set to 'OFF' in the performance options screen if they haven´t done it already.[/p][p][/p][p]We have made some notable additional improvements to TAA since V1.6.9.1, including better application to vehicles, reduced shadow flickering, improved fence resolution and stability as well as reduced ghosting on gratings.[/p][p][/p][p]Further valuable improvements also to AI performance & overall racecraft on ovals, not just to the new Stock USAs but also all F-USAs and other tintops with oval variants also receiving a pass; worth reminder that as of this build, the only other classes that have designated short oval & speedway physics as well as AI adjusted for those tracks are Opala Stock 1986, Omega Stock 1999, Stock Car 2019, Stock Car 2020-2022 & Super V8; while take any class to race them on ovals, the experience will not be to the level of those listed above as of v1.6.9.2.[/p][p][/p][p]Still on the AI front, we have addressed an issue with AI blue flag behavior in multiclass racing where AI from slower classes would tend to slow down too much on some tracks to let faster classes by, actually making them harder to navigate on some cases and turning them into easy prey for the player when racing in the slower classes; for now this fix addresses the issue in more conventional multiclass combos, more "creative" class combos will be hampered by it but that will also be addressed on the longer run.[/p][p][/p][p]Finally, we have improved AI logic out of their pit garages all the way through the pit lane, addressing various issues of AI hitting objects, losing control or getting stuck in some of the trickier pit areas.[/p][p][/p][p]V1.6.9.2 CHANGELOG[/p][p]GENERAL[/p]
  • [p]TAA: Fixed TAA not applying to vehicles properly; Reduced ghosting behind vehicles in chase camera view, Improved stability and clarity of fences, Reduced thin object flickering, Fixed TAA relaxing prematurely with fast camera movement in VR leading to flickering and aliasing; slightly improved clarity, further reduced instances of shadow flickering; fixed dark objects such as windscreen wipers moving against a bright background causing visual stains with TAA enabled[/p]
  • [p]Player auto-fuelling function disabled only for practice and qualifying sessions (original auto-calculated fuelling for race sessions persists)[/p]
  • [p]TrueForce device no longer spins or moves in uncontrolled way when first editing setup in Test Day[/p]
[p][/p][p]UI & HUD[/p]
  • [p]Fixed HUD pit stop timers not displaying when using beta HUD[/p]
  • [p]Substitute text "Formula" for "F-" for all short name display formats[/p]
[p][/p][p]PHYSICS[/p]
  • [p]Further minor tire tread adjustments to P1 (both gens), Ligier P4, Copa Classics, Copa Uno, Mini JCW, F-USA 2023, F-USA Gen1-3, F-Retro Gen3, F-Classic Gen1, F-Classic Gen2, F-HiTech Gen2, F-3, F-Junior, Lotus 23, Group A, Group C[/p]
  • [p]Revised engine inertia & crankshaft values for F-Classics / F-Hitechs, correcting some minor inconsistencies & fixing bug with HiTech G1M3[/p]
  • [p]Stock USA Gen2: Increased radiator cooling[/p]
  • [p]Aston Martin Valkyrie: Fixed KERS not deploying longer than 1s[/p]
[p][/p][p]AI[/p]
  • [p]Adjusted blue flag behavior for LMP2 (both gens), LMP2 2005, P2, P3, P4, GT1, GT1 2005, GTR, GT2 2005, GTE, GT3 (both), GT Open, GT4, Porsche Cup, Lambo Supertrofeo (both), G55 Supercup, F-USAs, Stock USAs, Copa Classics, Vintage TCs & all oval variants so AI drivers do not slow down to let lapping cars through in races[/p]
  • [p]AI cars lapping slower traffic now conform to dynamic corridors in tracks with greater dynamic ranges[/p]
  • [p]Adjusted AI throttle application to be smoother when leaving garage[/p]
  • [p]Fixed AI hitting fences ahead of their garage boxes when leaving the garage in tracks with alternate garages[/p]
  • [p]Spielberg Historic: Tweak the garage orientation to help some cars navigate the pit lane extension[/p]
  • [p]Daytona Oval: Further adjusted AI performance around the whole track[/p]
  • [p]Pocono Oval: Further adjustes corridors around T3 to prevent AI from hitting grass on the inside[/p]
  • [p]Calibrated AI simulated practice / qualifying times for Stock USA Gen1-3[/p]
  • [p]AI traction & braking calibration adjustments for GTE & GT3 (both gens)[/p]
  • [p]AI wet calibration pass for Stock USA Gen1-3, GT4, GT5, Caterhams[/p]
  • [p]AI calibration pass for F-Classic Gen1, F-Junior, F-USA Gen1-3, F-USA 2023, Mini JCW, P1 Gen1, P2, Stock USA Gen2 & Gen3 Oval variants[/p]
[p][/p][p]TRACKS[/p]
  • [p]Barcelona: Fixed z-fighting issues with building near T4[/p]
  • [p]Kyalami Historic: Fixed glitch with animated crowds[/p]
  • [p]Spielberg Historic: Reworked the garage door open / closed object AO[/p]
[p][/p][p]VEHICLES[/p]
  • [p]Livery overrides: Fixed Stock USA G1 and G2 showing a red hood when using paint materials.[/p]
  • [p]Stock USA Gen1: Fixed car body shadows not been cast on Speed Way variant[/p]
  • [p]Stock USA Gen3 export update: fixed wrong rain lights on LODB and LODC, smaller lightglows polygons[/p]
  • [p]Stock USA Gen3 LM: Adjusted fuel value size on display[/p]
  • [p]Aston Martin Vantage GT3 Evo: Fixed white-looking lower LOD issue[/p]
  • [p]Ginetta GT4 & Supercup: Removed gear stick and added shift paddles & corrected shift type animation[/p]
  • [p]Ginetta G40 Cup: Corrected tire tread texture to slick[/p]
  • [p]Aston Martin Valkyrie: Adjusted cockpit POV and driver animations[/p]
  • [p]Porsche 996 GT3 RSR: Adjusted cockpit POV and driver animations to be centered to the steering wheel[/p]
  • [p]Further adjusted thresholds for undetray sparks for F-Classics, F-HiTechs[/p]

AMS2 Now Updated to V1.6.9.1

[p]This is a collection of further immediate fixes & improvements to complement the latest update.[/p][p][/p][p]V1.6.9.1 CHANGELOG[/p][p]
[/p][p]GENERAL[/p]
  • [p]Re-enabled player auto-fuelling for race sessions based on AI fuel calculations (auto-refuelling remains disabled for practice  / qualifying so fuel load is always as defined in default or user setup)[/p]
[p]UI & HUD[/p]
  • [p]Addressed various button and panel corner style inconsistencies following latest design updates[/p]
  • [p]Updated UI statistics for new cars introduced in latest release[/p]
[p]PHYSICS[/p]
  • [p]Further minor tread adjustments for Ligier P4, F-3, Mini Cooper JCW, Copa Truck, Super Truck, TSI Cup, F-Vee (both gens), GT Classics[/p]
  • [p]Corrected medium / hard compounds for formula series not being fully updated with the latest developments  [/p]
  • [p]StockUSA Gen3: Slightly reduced rear spoiler yaw sensitivity[/p]
  • [p]AM Valyrie: Adjusted active rear wing activation properties[/p]
  • [p]AM Vantage GT3 Evo: Adjusted default front ARB[/p]
  • [p]F-Vee Gen2: Adjusted default rear ride height[/p]
[p]AI[/p]
  • [p]AI fast path redone for Daytona Oval & Monza 1971 10K Chicana layout[/p]
  • [p]AI calibration pass for Stock USA Gen2 & 3 Superspeedway configuration[/p]
  • [p]Adjusted AI aggression and overtaking threshold for Hypercars / Supercars, made it less likely for for an AI driver in those classes to take a defensive line[/p]
  • [p]F-V10 Gen1: adjusted AI brake aggression[/p]
  • [p]AI calibration pass for F-3, F-Retro Gen1 performance with slick tires on a wet track[/p]
[p]VEHICLES[/p]
  • [p]Livery overrides: Added Stock USA G2 roll cage and front grill tape[/p]
  • [p]Maserati GT2 Stradale: fixed LODB windscreen Z-fighting, added laptime elements to display removed currently unused 2nd display[/p]
  • [p]page[/p]
  • [p]Aston Martin Valkyrie: Added oil/water temp and low fuel icons alarms on display, updated cockpit lights; updated RPM LEDs range with new flashing shift LEDs; fixed fuel level container thresholds[/p]
  • [p]McLaren Senna: Adjusted rear wing activation rate in AI cars[/p]

Minor hotfixes deployed to AMS2 V1.6.9

[p]A couple of hotfixes have been deployed since yesterday´s release, the latest of which just now; no change in version number as the executables have remained the same  - latest build is 3136 as seen in main menu bottom left.[/p][p][/p][p]These hotfixes address the default HUD bugs introduced with the option to switch to the new WIP HUD design, as well as some immediate adjustments to the new content. Changelog below:[/p][p][/p]
  • [p]Fixed brake temperature and position info not correctly updating on default HUD[/p]
  • [p]Fixed main menu 'Single Race' text wrapping in some localization options[/p]
  • [p]Minor suspension adjustments & updated UI statistics for AMR Valkyrie, Dodge Viper ACR & Maserati GT2 Stradale[/p]
  • [p]Enabled Presets for Stock USA Gen1-3[/p]
  • [p]Fixed restricted Stock USA Gen3 engine bogging down at max revs[/p]
  • [p]Further reduced AI speed slow down ratio during single and double yellow flags[/p]
  • [p]Further AI performance calibration & behavior fine-tuning for Stock USA Gen1-3[/p]
  • [p]Adjusted dynamic AI corridors for Daytona & Pocono to prevent AI cars from needlessly dipping into the apron or off the track[/p]
  • [p]Nurburgring 2025: Adjusted AI paths exiting the Tourist Center in Tourist layout[/p]
[p][/p][p]Wishing all our users Happy Holidays and a very fun time with the new update![/p]

Automobilista 2 V1.6.9 RELEASED!

[p]Automobilista 2 V1.6.9.0 is now live! The final update of the year expands AMS2 into US Stock Car Racing, with three generations added as bonus content for the Racin´ USA Expansion Pack along with a new oval - the Pocono Raceway![/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e5cdb1296423edb344c3dc8c9b4ef5193cd99bb1.jpg"][/p][p]The update also adds the Tourist layout of the Nordschleife, along with a new pack of amazing Supercars.[/p][p]Keeping to the spirit of the season, all new content introduced in this update is free for all users to try and enjoy through the Holiday season until the early days of 2026.
[img src="https://clan.akamai.steamstatic.com/images/35138208/1ea078063eaf642f926390734b02bef030b7a93b.jpg"]Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.


Check out the full update notes & changelog below:[/p][p][/p][p]UI & HUD UPDATES[/p][p] V1.6.9 features some minor UI cosmestic updates, with title texts now capitalized and panel designs now featuring squared edges.[/p][p][/p][p]We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options. [/p][p][/p][p]PHYSICS UPDATES[/p][p]V1.6.9 delivers another round of physics updates across the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/b0ed0ebe1a85de33ff79a1062615e1c4eb13ff8f.jpg"][/p][p]FREE CAMERA MODE[/p][p]Users may now enable free camera in both live play and monitor screen using the following commands:[/p][p] CTRL+F to Enable/Disable Free Camera[/p][p]"W A S D" keys : Movement[/p][p]Numpad "-" : FOV decrease[/p][p]Numpad "+" : FOV increase[/p][p]Numpad Arrows "2,4,6,8": Orientation[/p][p]Numpad "5": reset orientation[/p][p][/p][p]TAA DEVELOPMENT
Good optimization has been achieved for Temporal Antialiasing since the last update; users now also have the option to combine it with Super Sampling AA for optimal results.[/p][p][/p][p]FORMULA CLASS REBRANDING[/p][p]The F-Reiza and F-Ultimate classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below
[img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][TAG-90][/p][p]

V1.6.8.6->V1.6.9.0 CHANGELOG

CONTENT
Tracks
[/p][p]Racin´ USA Bonus Pack[/p]
  • [p]Added Pocono Raceway (5 layouts)[/p]
  • [p]Added Fontana Oval Historic[/p]
[p]Nurburgring 2025 DLC[/p]
  • [p]Added Nordschleife Tourist layout to Nurburgring 2025[/p]
[p]Cars[/p][p]Racin´USA Bonus Pack[/p]
  • [p]Added Stock USA Gen1 Class[/p]
  • [p]Added Stock USA gen2 Class[/p]
  • [p]Added Stock USA Gen3 Class[/p]
  • [p]Added Stock USA Gen3 LM Class[/p]
[p]Supercars Pt2 DLC[/p]
  • [p]Added Audi R8 V10 GT to Supercars Class[/p]
  • [p]Added Dodge Viper ACR to Supercars Class[/p]
  • [p]Added Maserati GT2 Stradale to Supercars Class[/p]
  • [p]Added Aston Martin Valkyrie to Hypercars Class[/p][p][/p]
[p]GENERAL[/p]
  • [p]Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment[/p]
  • [p]Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification[/p]
  • [p]Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected[/p]
  • [p]Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples[/p]
  • [p]Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined[/p]
  • [p]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV[/p]
  • [p]Adjusted shadow transitions between detail levels for consistency[/p]
  • [p]Improved shadow clarity in the cockpit view[/p]
  • [p]Reduced cases of shadow flickering with TAA enabled[/p]
  • [p]Slightly increased the shadow distance in cockpit and external views[/p]
  • [p]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV[/p]
  • [p]Fixed issue causing the player´s fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration[/p]
  • [p]Improved the detection of incidents that trigger local yellow flags[/p]
  • [p]Fixed local yellow flags not getting cleared after a host migration[/p][p][/p]
[p]
UI & HUD[/p]
  • [p]Minor adjustments to UI design with squared panel edges & updated fonts[/p]
  • [p]HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone[/p]
  • [p]Added option to enable/disable beta HUD developments (Gameplay > Display)[/p]
  • [p]Doubled number of custom championship template slots and single championship save slots[/p]
  • [p]Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime[/p]
  • [p]Fixed incorrect nation flags being displayed in the final race results screen in multiplayer[/p]
  • [p]Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes[/p]
  • [p]updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\\G2.[/p]
  • [p]Fixed incorrect English help text for AI Aggression setting[/p]
  • [p]Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation[/p]
  • [p]Fixed typo in some instances of Boxengeschwindigkeit in DE localisation[/p]
  • [p]Fixed incorrect string for 'HUD Live Edit Messages' option in unselected state on in-game display options screen[/p]
[p]
PHYSICS[/p]
  • [p]Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2[/p]
  • [p]Revised Hypercars & Supercars physics[/p]
  • [p]Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch[/p]
  • [p]Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles[/p]
  • [p]Revised steering rotation & ratio for GT3 & GT4 models[/p]
  • [p]Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2[/p]
  • [p]Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft[/p]
  • [p]Ginetta G40 (both versions): Slightly reduced crankshaft mass[/p]
  • [p]Mini Cooper S 1965 (both): Corrected fuel tank size[/p]
  • [p]GTE (all models) Adjusted default rear tire pressure adjustments[/p]
  • [p]Mercede AMG GT4: Minor aero & default ARB adjustments[/p]
  • [p]F-3: Fixed excessive dirty air effects[/p]
  • [p]F-V10 Gen1: Adjusted default ARB settings[/p]
  • [p]Lamborghini Revuelto: Adjusted engine heating[/p]
  • [p]Audi R8 GT4: Corrected engine lifetime rpm threshold[/p]
  • [p]Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper[/p]
  • [p]BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts[/p]
  • [p]AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment[/p]
  • [p]Alpine A424 Default rear tire pressure & rear slow rebound adjustment[/p]
  • [p]Lamborghini SC63: Default rear tire pressure adjustment[/p]
  • [p]Minor ride height adjustments to VW Fuscas[/p]
  • [p]Lamborghini Revuelto: Corrected 8th gear ratio[/p]
[p]AI[/p]
  • [p]Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance[/p]
  • [p]Adjusted AI braking performance for generally more agressive braking into hard braking zones[/p]
  • [p]Adjusted AI braking logic so AI will try outbrake rival during a fight for position[/p]
  • [p]Adjusted brake distances for heavier classes & cars with high power / grip ratio[/p]
  • [p]Improved AI local yellow flag behaviour[/p]
  • [p]Slightly increased amount of extra fuel AI carries for safety margin in timed races[/p]
  • [p]Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didn´t have it (Group C, GT1, GT1/2 2005)[/p]
  • [p]Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza[/p]
  • [p]Increased AI speed thresholds under blue flag for GT classes[/p]
  • [p]AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3[/p]
  • [p]AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1[/p]
  • [p]Slightly Increased AI care around human opponent for lower power classes[/p]
  • [p]AI Calibration pass for F3, F-Trainers[/p]
  • [p]Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3[/p]
  • [p]Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on[/p]
  • [p]Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)[/p]
  • [p]Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels[/p]
  • [p]Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip[/p]
  • [p]Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors[/p]
  • [p]Laguna Seca: Improved AI performance at T5[/p]
  • [p]Londrina: Minor adjustment to dynamic corridors in both layouts[/p]
  • [p]Kyalami: Adjusted AI grip levels[/p]
  • [p]Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts[/p]
  • [p]Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge[/p]
  • [p]Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop[/p]
  • [p]Spielberg GP: Added 5% speed boost between T7 & T8[/p]
  • [p]Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn[/p]
  • [p]Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)[/p]
  • [p]Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout[/p]
  • [p]Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors[/p]
  • [p]Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors[/p]
  • [p]Watkins Glen: Reduced dynamic scaling of corridors[/p]
[p]
AUDIO[/p]
  • [p]Updated chassis & suspension sounds[/p]
  • [p]ARC Camaro: updated interor engine sound[/p]
  • [p]BMW M3 GTR: Updated gearshift sound[/p]
  • [p]BMW M1: Adjusted interior engine volume[/p]
[p]
TRACKS[/p]
  • [p]Nurburgring 2025: Extensive art revision[/p]
  • [p]Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance[/p]
  • [p]Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout[/p]
  • [p]Spielberg Historic: Added grid, pitbox, and garages with pit lane extension[/p]
  • [p]Sebring Removed moving tracking camera from back straight.[/p]
  • [p]Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.[/p]
  • [p]Nurburgring 2025 Fixed missing historic weather for Nordschleife layout[/p]
  • [p]Virginia: Added garage extension for the south pit lane[/p]
  • [p]Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark[/p]
  • [p]Spa-Francorchamps 2005 EC: Added fence to block GP pit exit[/p]
[p]
VEHICLES[/p]
  • [p]Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars[/p]
  • [p]Cadillac DPi-VR: Adjusted driver animation[/p]
  • [p]Mclaren F1 LM: Adjusted driver animations[/p]
  • [p]BMW M4 GT4: added flashing display LEDs[/p]
  • [p]Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast[/p]
  • [p]Fixed non-emissive display material for F-USA Gen1-3 & F-3[/p]
  • [p]AM Vantage GT3 Evo: Fixed white LOD issue[/p]
  • [p]BMW 2002: Improved tachometer needle rotation[/p]
  • [p]F-Vee Gen2: Fixed suspension animation artifacts[/p]
  • [p]F-Vintage Gen1 Model2: Fixed rear right tire LOD issue[/p]
  • [p]F-Classic G4M3: Fixed the missing steering rod in the front suspension[/p]
  • [p]McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity[/p]
  • [p]Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap[/p]
  • [p]Porsche 911 GTE: updated display with TC setting[img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][TAG-650][/p]

Automobilista 2 December 2025 Development Update

[p]Greetings everyone![/p][p][/p][p]The checkered flag is almost in sight for 2025, but we are still pushing to the finish line in order to deliver our final update of the year![/p][p][/p][p]2025 was another exciting year for AMS2, and one of record-breaking growth for Reiza; to celebrate the occasion in style with all AMS2 fans and keeping to the spirit of the season, all the new content presented in this Dev Update will remain free for all users to try and enjoy through the Holiday season until the early days of 2026.[/p][p][/p][p]So let´s look into what is packed in this Holiday Special, along with some of the other highlights to look forward to in the upcoming release of AMS2 V1.6.9![/p][p][/p]

Adding the Touristenfahrten to Nürburgring 2025 DLC

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/fde7dfa9ad203fa69133c3c6e14b944efae2e90d.jpg"][/p][p]Complementing our Nürburgring 2025 release from earlier in the year – the most accurate & up-to-date version of the world´s greatest race track - we are adding the one important feature still missing from that original release: the Tourist layout of the famous Nordschleife, accessible most of the year to the visting public. With AMS2 now supporting alternative pit garage paths split S/F timing so uses the “bridge to gantry” timing points informally used for visitors benchmarking their results we can also provide this side of the Nurburgring experience.[/p][p][/p]

Supercars Pt2 DLC

[p]For the ultimate track day experience one must have at least some of the ultimate track day cars; the experience of driving the Nordschleife might range from meditational to downright terrifying depending on machinery of choice - it is to expand on those options that we will be offering a new Supercars Pack, featuring the ultimate Hypercar along with three very distinct Supercars.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/af459a58ba7809e1ee5a3dd7dc2d9d7dd0a7e6fe.jpg"][/p][p]First and foremost, the Aston Martin Valkyrie – arguably the most hyper of all hypercars, with its screaming V12 engine with an additional electric motor delivering a total of 1160 HP, active suspension and active aero - all duly simulated in AMS2 - combining into a singularly impressive machine. This is one car that could be driven straight from the public roads straight into any track - and immediately obliterate the existing lap record.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/098f40bf7334e4f15319c35793c3cfa3c9e320f5.jpg"][/p][p]For a slightly less frantic but no less impressive drive, the Maserati GT2 Stradale, the high-performance track day variation of the Maserati MC20, capable of producing 500kg of downforce to keep its 645 HP in check, the sleek looking Stradale adds a bit of Italian flair to the mix.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e5559622c7368336164e39a8f139357eaceff1a6.jpg"][/p][p]The Audi R8 V10 GT is the choice for those looking to go extremely fast while still providing a level of comfort and control of a germanic high-end Sedan, with the beautiful melody of the V10 soundtrack ensuring a pleasant ride.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/2e92d67a3e9461fe7e89543405f8a681cfbfdd05.jpg"][/p][p]Finally for the old school types who think that cars ought to be manhandled to be driven fast and who don´t agree with gear shifting without a stick, we have some American muscle in the Dodge Viper ACR – the latest representation of the classic, still true to its design roots with a 8.4L V10 outputting 645 HP, with its Extreme Aero Package as we have it here it can also hold its own against the more modern cars in the hands of a capable driver.[/p][p][/p][p]The new Supercars and the introduction of the Nordschleife has also led to existing Hypercars and Supercars (which include modern icons like the Lamborghini Revuelto, Mclaren Senna and Corvette C8 Z07 as well as all-time classics like the Mclaren F1 LM and the amazing Ultima GTR) have also been thoroughly overhauled and brought up to par with the latest content, making up growing roster of diverse high performance Track Day experiences in AMS2 – to be driven at the Touristenfahrten or wherever else you may feel like taking them.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/db8253e3bd6a859af5d6a9cea6a89129a4e104dd.jpg"][/p][p]The new Supercars Pt2 DLC will sell for US$ 7.99 or equivalent local currency conversion.[/p][p][/p][p]Racin´ USA Bonus Pack[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/1200db951621c20e1812e01b7bdc80ae19427772.jpg"][TAG-102][/p][p]The next update includes some exciting new content that will at once introduce a complete new style of racing to AMS2, and also fulfill an old promise to expand the Racin´USA Expansion Pack – the Stock USAs are making their debut, inspired by three completely distinct generations of Stock Car Racing in the United States from the 1980s, 1990s and the current era.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/7ae32644475eab65d33837f31ae6ceb6e40909d4.jpg"][TAG-108][/p][p]Primarily built for oval racing, the American Stock Cars gradually grew more suitable for road racing as well, with the latest generation being equipped with a modern LSD and higher end aerodynamics; so much so that it could be taken to Le Mans and with a few modifications more than hold its own against the elite of GT racing – the result of the experiment you will now be able to try for yourself in AMS2:[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/273a9ca9cd7bdd0a74515e0c026f196b69a6a0cc.jpg"][/p][p]As the name suggests, this Bonus Pack will be free to all owners of the Racin´ USA Expansion Pack and all the bundles that include it.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/ca0a5d0257ede4572ba64f23c35d0812492941bd.jpg"][/p]

Formula Class Rebranding

[p][/p][p]Upon launching V1.6.9, fans of the Formula Reiza and Formula Ultimate classes should not be concerned about their apparent absence; these classes are still there but have now been rebranded as Formula V8 Gen3, Formula Hybrid Gen2 and Formula Hybrid Gen3 respectively as per the graphics below[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg"][/p][p]Main reason for this rebranding is to follow a more cohesive standard in the naming standards Formula classes from the last 30 years since they each represent specific powertrain regulations.[/p][p][/p][p]AMS2 users may look forward to having the generation gaps made evident with this rebranding to be covered over the course of Q1 2026.[/p][p][/p]

Further v1.6.9 Highlights

[p][/p][p]Work continues on the ongoing HUD overhaul previewed in the last update; although it is unlikely that it will be completed in time we are looking into the possibility of providing a Beta option alongside the existing HUD for gathering user impressions before full integration of the new version.[/p][p][/p][p]We have another round of physics updates across the board coming with v1.6.9, once again primarily focused on further refining tires - specifically tread friction coefficients, hysteresis, thermodynamics and the effects from being outside the optimal temperature window in said coefficients and the tire wear properties. These refinements are similar in nature to the ones continuously delivered since the v1.6 overhaul released last year, but v1.6.9 packs the heaviest punch so far with the volume and value of the updates; they are “minor” in dimension but still provide another notable step-up in the quality of the simulation.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/1a71d02f46111bffef24e6be41ad8adeacd52fea.jpg"][/p][p]V1.6.9 also packs another round of AI improvements focused primarily on three fronts: AI first corner / first lap performance and dynamics have been generally improved; performance under hard braking zones such as chicanes and hairpins where AI in some classes could often still be a little tentative, in parallel to new logic added so that AI drivers may decide to brake harder in particular circumstances (when being challenged or challenging for position for ex). Further calibration passes on both car and track side have also been carried with various performane discrepancy reports getting addressed.[/p][p][/p][p]Further developments to be heard also on the audio front, with improved logic and effects for suspension / chassis sounds in steel frame cars.[/p][p][/p][p]A much-requested feature making its debut is the addition of a "free camera" option , to allow users to free roam the track (especially useful for video creators out there).[/p][p][/p][p]Some good optimization has been achieved for Temporal Antialiasing since its inclusion in the last update, with a new option added to combine both TAA with Super Sampling AA.[/p][p][/p][p]Another QoL worth of note is the doubling of custom championship template slots and single championship save slots.[/p][p][/p][p]Last but certainly not least, v1.6.9 significantly improves detection & display of yellow flags in non-FCY sessions and improve triggers for FCY in both road and oval tracks.[/p][p][/p][p][/p]

2025 Steam Winter Sale

[img src="https://clan.akamai.steamstatic.com/images/35138208/68bb8923eca8677435c5f3cbeed33cded0bb6744.png"]

[p]A reminder to all that the Winter Steam Sale is currently on and AMS2 features in it with a massive 70% discount – best bang for the buck in sim racing![/p][p][/p][p]AMS1 and all DLCs for both titles are also featured in the sale, including the latest releases. Great opportunity to complete your AMS collection![/p][p][/p]

Updated AMS2 Demo in the Works

[p]For anyone who might still be in the fence about AMS2, an updated demo is also in the works with a wide range of content so sim racers can have a thorough taste for the game before having to pull out their wallet.[/p][p][/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/81c5989132afd9bb9b97b857de92dd5cf6006bef.jpg"][/p][p]That covers all we had to share for this 2025 wrap-up! It is far from a wrap for Automobilista 2 however as we have some exciting plans to make 2026 its best year yet – we look forward to sharing more on those plans soon![/p][p][/p][p]In the meantime, we hope you all enjoy the update as well as a great Holiday Season full of Sim Racing![/p]

Automobilista 2 V1.6.6 RELEASED!

[p]Automobilista 2 V1.6.6 is now live! Along with several fixes & improvements to both single & multiplayer mode, the new update introduces a new manufacturer as Aston Martin makes its debut in AMS2 with four new cars, including the formidable Valkyrie Hypercar - all part of the freshly released Endurance Pack Pt3.[/p][p][/p][p]Also coming along with this release is Nurburgring 2025 - a brand new version of the infamours Green featuring both the Grand Prix and Nordschleife layouts as well as other variations.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/852864deaa9de65a3091062b99fde2b3f68f2bd7.jpg"][/p][p]As is tradition with AMS2, the contents of the new DLCs will have a free trial period to give all users a chance to experience them and decide whether they are worth the purchase. By Friday August 1 they should become restricted to those who own the respective packages so don´t waste time checking them out![/p][p][/p][p]Users who for whatever reason encounter issues with V1.6.6 or who might still have a league race to run tonight can still remain on the previous V1.6.5.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch. [/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/1e119896b7f77205352c5c73ba5f0519b6aee488.jpg"][TAG-20][/p][p]
V1.6.5.2 -> V1.6.6.0 CHANGELOG


CONTENT
Tracks - Nurburgring 2025 DLC

[/p]
  • [p]Added Nurburgring 2025 (Nordschleife, 24h & Grand Prix layouts)[/p]
[p]
Cars 
Endurance Pack Pt3 DLC:
[/p]
  • [p]Added Aston Martin Valkyrie Hypercar to GTP / LMDh class[/p]
  • [p]Added Aston Martin GT3 Evo to GTD / GT3 Gen2 class[/p]
  • [p]Added Aston Martin GT4 Evo to GT4 class[/p]
  • [p]Added Aston Martin GTE to GTE class[/p]
  • [p]Added Alpine A110 GT4 Evo to GT4 class[/p]
  • [p]Added Ligier LS2-R to Ligier European Series class[/p]
[p]
GENERAL
[/p]
  • [p]Fixed one case of session stuck in end of qualifying or end of practice in a MP session[/p]
  • [p]Optimized the packet transfer that occurs during a host migration and around the end of MP sessions to reduce chances of mass disconnections or mass lags in that moment[/p]
  • [p]Prevented AI cars from using the same pitbox and garage as the player in single player mode[/p]
  • [p]FFB: Improved accuracy of steering axis torque arm calculation[/p]
  • [p]Fixed LiveTrack issue that caused incorrect track point update for rubber laying when vehicles accelerated[/p]
  • [p]Added option to disable collisions with dynamic trackside objects[/p]
  • [p]Updated tarmac shader for  more realistic behaviour of fresnel reflection[/p]
[p]
UI & HUD
[/p]
  • [p]Fixed weather selection dialog menu not correctly activating for some weather types[/p]
[p]
PHYSICS
[/p]
  • [p]Minor adjustments to tread friction fade with velocity for Stock Car Brasil (all seasons), Copa Montana, Super V8, Sprint Race, Copa Classics, Mini Challenge, Lancer Cup[/p]
  • [p]Further minor tread adjustments to LMDh/ GTP, LMP2 (both gens), DPi, P1, GT3 (both gens), GT4, GT Open, Lambo Super Trofeo[/p]
  • [p][/p]
[p]
AI
[/p]
  • [p]Improved AI logic to decide fuel amount in race grid and in race pitstops, to help mitigate issues where the AI does more pitstops than needed[/p]
  • [p]Improved AI decision about when to pit for fuel, to prevent issues where AI pits while still having too much fuel in tank[/p]
  • [p]Fixed an issue that could cause the AI to try to pitstop in the final lap instead of simply trying to cross the finish line[/p]
  • [p]Corrected some interclass inconsistencies in AI thresholds for pit strategy in Endurance classes and disabled reduced wear at high tire wear states[/p]
  • [p]GTP / LMDh: Further adjusted AI performance losses when tires are cold[/p][p]adjusted AI lateral movement rates for LMDh / GTP, LMP2, DPi, P1, GT3, GT4 classes[/p]
  • [p]Sigma G5 P1: Further adjusted AI downforce losses with DRS open to minimise risks of AI understeering off the road at high speed corners[/p]
  • [p]Further AI brake usage adjustments for F-Classics & F-HiTechs[/p]
  • [p]Jacarepagua Historic: Adjusted the fast line path at Curva Sul T6 and Lagoa T9, and recalculated the livetrack[/p]
[p]
AUDIO
[/p]
  • [p]Added suspension & chassis sound effect[/p]
  • [p]Fixed stereo engine audio issues in bumper/bonnet/roof cameras[/p]
  • [p]Fixed "Show helmet" option not muffling audio if helmet camera view is used[/p]
  • [p]BMW M4 GT3: fixed small amount of sound offset to the side in interior engine sound[/p]
[p]
TRACKS
[/p]
  • [p]Nurburgring 2020: Complete 3D mesh & art overhaul (all layouts)[/p]
  • [p]Mosport: Fixed a gap in the terrain near the pit exit[/p]
  • [p]Termas Rio Hondo: Removed next lap penalty when cutting the final corner[/p]
  • [p]Donington National: Reduced threshold for track limit violation triggering next lap penalty when cutting the final corner[/p]
  • [p]Granja Viana : Corrected the track GPS location[/p]
  • [p]Minor adjustment to grip levels on wet racing line[/p]
[p]
VEHICLES
[/p]
  • [p]Added customizable wheel rims for cars with livery overrides[/p]
  • [p]Disabled dirt effect texture on rear view mirrors which could also affect look of onboard rear displays[/p]
  • [p]Porsche 992 GT3R: Added extra dirt parameter to all paint and glass materials, modified override paint materials, updated cockpit LEDs lights emissivity and behaviour[/p]
  • [p]Adjusted cockpit POV height for Stock Car 2019[/p]
  • [p]F-V10 Gen2: Fixed cockpit front rims size[/p]
  • [p]Chevrolet Corvette Z06.R: Added AP Racing logo on calipers[/p]
[p][img src="https://clan.akamai.steamstatic.com/images/35138208/ff68f7fcf032c5ea6640bc84cfe0b039613551ca.jpg"][/p]

Automobilista 2 July 2025 Development Update

[p]Greetings everyone![/p][p][/p][p]We are in final preparations for the next update of Automobilista 2 as V1.6.6 is expected to be released tomorrow (July 30); this will be accompanied by two new DLCs, Endurance Pack Pt3 & Nürburgring 2025.[/p][p][/p][p]Let´s have a look into what´s included in each of these DLCs as well as the improvements to be expected from the update itself![/p][p][/p]

Endurance Pack Pt3

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/f8b7cf85d1c3d6cf8610fece58cd41dcb6e5ceca.jpg"][TAG-20][/p][p]The third installment of our Endurance series adds a new batch of prototype and GT machinery to our ever-growing roaster – this time it is Aston Martin making its grand debut in AMS2, with the pack featuring no less than four formidable models from the prestigious British manufacturer.[/p][p][/p][p]Starting with the latest V12 sensation: the Aston Martin Valkyrie Hypercar has been delivering stunning sights and sounds on both sides of the Atlantic this season, although it still gaining speed in the ultra-competitive GTP / LMDh classes it has already won the hearts of racing fans all over.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e16f12599ce2fa027d99a8574409ae47a3ce7f11.jpg"][/p][p]There will be a splash of British Racing Green to the GT3 & GT4 classes as well with the latest Aston Martin Vantage GT3 Evo & Aston Martin Vantage GT4 Evo respectively.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/311c2ebc1d2c4055caa393b1e366d95f9eb96773.jpg"][/p][p]Rolling back the clock a bit to 2020 for the amazing Aston Martin Vantage V8 joining the GTE class – still alive and awesome in AMS2![/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/32c8af833a052e7a4dc9e3246406ce314313cb3f.jpg"][TAG-50][/p][p]It is not all about the Astons in Endurance Pack Pt3 however as the light & nimble Alpine A110 GT4 Evo is a fresh pretty new face and also joining the GT4 class as its 9th contender.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/aa2d80e3798df58f1e7340d298de6be9b0b347e0.jpg"][/p][p][/p][p]Finally, the Ligier JS2-R as for now the sole contender in the new Ligier European Series - watch this space as there is more to come here![/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/5eadabae6bf5ae5c44cbf435eba268c89475a348.jpg"][/p][p]These are the six models making the Endurance Pack Pt3 in its initial release; the pack will sell for US$ 9,99 or the equivalent regional conversion; as usual the cars will have a free trial period in the first few days following their release before reverting to being exclusive to owners of the DLC, so don´t miss out on the opportunity to make they´re worth the extra bucks![/p][p][/p][p][/p]

Nürburgring 2025 & Nurburgring 2020 Overhaul

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/b85cbcffff48134978776b1d47ac02d5758d7f2d.jpg"][/p][p]AMS2 is all about providing a diverse range of motorsports experiences, and it could never really deliver without featuring the ultimate driving challenge - the infamous Green Hell.[/p][p][/p][p]There was of course already an initial stab at the Nürburgring back in 2020 with the release of the Nürburgring Pack featuring the modern layouts; a couple of years later the Reiza track team revisited the Eifel Mountains, this time travelling back to the 1971 to produce the most detailed historical version of the Nürburgring, complete with the legendary Sudschleife , fulfilling the original DLC.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/f68753d72485a3ddc7e50c4e5bc8984ccc8d908a.jpg"][/p][p]The plan however had always been to revisit the modern track at some point and give it a top-to-bottom overhaul, as the original was produced quite early on and it was based off a fairly rough mesh to begin with; we knew we wanted to do the track proper justice in AMS2; The reform to the real track earlier this year along with the renewal of our licensing agreement presenting an opportunity for fresh scan data, this seemed like the right time to tackle the Green Hell again.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/e26ed812bc758eb70b9c611829a3dc060a3ea196.jpg"][TAG-100][/p][p]Just like the 1971 project back in 2023, the 2025 overhaul proved especially laborious given the size of the track and the sheer amount of details in and around it; once again however our track team couldn´t help but go the distance, which result hopefully you all can get a sense for in the previews here.[/p][p][/p][p]The project basically covers two fronts, with the 2020 layouts from the original Nürburgring Pack receiving all the main terrain 3D mesh updates as well as some of the artwork development – the 2020 track update will be free to everyone who already own the original DLC; Nürburgring 2025 featuring all the latest renovations done to the facility as well as the complete art overhaul in turn will be sold as its own standalone DLC for US$ 7.99 or the equivalent regional conversion.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/2a3df18884a4346b469bf6da90c0d5e3e6525fba.jpg"][TAG-110][/p][p]Two things that won´t make this release but that are still planned for subsequent updates for the track and the game are a "joker" shortcut" to skip the out lap, and a Tourist layout option so the track can be experiecend as it is by those visiting it in real life[/p][p][/p][p]Check this post in our forum to learn more about the differences between the 2020 & 2025 versions of the track.[/p][p][/p]

Multiplayer Revisions

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/c37c7865e90c91c48b34c5b72b85bdaee5e06c03.jpg"][TAG-130][/p][p]We are currently in the process of performing various Multiplayer code structural improvements & corrections which hopefully will further improve reliability of MP sessions in AMS2.[/p][p][/p][p]Stage 1 of this overhaul will already be integrated into the next release, and they include fixes for at least one known cause of sessions getting stuck in transition, and an optimized packet transfer during either host migration and / or around the end of a MP sessions, both of which should greatly reduce chances of mass disconnections or mass lags in either scenarios.[/p][p][/p][p]Further development may be expected follow on this front over the next few months.[/p][p][/p][p]For the complete changelog for other developments in V1.6.6 check this post.[/p][p][/p]

Steam Racing Fest

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/c479fc5553d9d6b34a3c1560676435fa81a53c84.jpg"][/p][p]Automobilista 2 & all DLCS are featuring on the Steam Racing Fest with Special discounts up to 75%![/p][p][/p][p]Perfect timing to complete your collection in preparation of the upcoming update & DLC releases which are soon to be released! Check it out here:[/p][p][/p]

Automobilista 2 IMSA Bundle

[p][img src="https://clan.akamai.steamstatic.com/images/35138208/660385ea8bc6fc6d74119c0a2e49df35880910ea.jpg"][/p][p]We have just launched the IMSA Bundle on Steam, combining AMS2 base game with all DLCs featuring IMSA-related cars & tracks into a single especially discounted purchase - the best way to get into AMS2 as the ultimate IMSA experience![/p][p][/p][p]The Bundle does not have to be a full standalone purchase - if you already own AMS2 and / or any of the DLCs included in this Bundle, you may just buy for the missing items and get them with the same discount of the full bundle.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/d59dadd4db571b15c492ec2e77ca39bab4668639.jpg"][/p][p]That covers it for this update, we hope you all have a great time with it upon its release![/p]

Automobilista 2 V1.6.5.2 Now Live

[p]This should most likely will be the final hotfix of this dev cycle; changelog below.[/p][p][/p][p][/p][p]V1.6.5.2 CHANGELOG[/p][p][/p][p]GENERAL[/p]
  • [p]Fixed potential CTD with new LOD fading option[/p]
[p]PHYSICS[/p]
  • [p]GT1: Further inter-class aero adjustments to Mclaren GTR & Mercedes CLK-LM; Adjusted Mercedes CLK-LM engine consumption[/p]
[p]AI[/p]
  • [p]Further adjustment to AI peak slip angles, brake usage & lateral rates for F-Classics & F-HiTechs to further mitigate high speed instability issues[/p]
  • [p]Minor dynamic corridor adjustments to Daytona RC, Hockenheim 1988, Jacarapegua 1988, Silverstone 1991 [/p]
  • [p]Adjusted AI speeds at the entry of Sebring T1, Interlagos 91/93 T6, Jacarepagua 1988 Curva Sul to mitigate instability issues with some classes through these high speec corners[/p]
[p]TRACKS[/p]
  • [p]Taruma: Adjusted placement of barriers at chicane layout to mitigate risks of AI pile-ups[/p]
[p]VEHICLES[/p]
  • [p]McLaren F1 GTR: Fixed custom liveries not applying[/p]