[p]This is a hotfix to the latest update correcting the more pressing bugs intrroduced with it and also bringing a few further fixes and improvements to AMS2.[/p][p][/p][p]Some performance issues with AMD hardware have been addressed as have issues with flickering foliage and other minor visual oddities introduced with the latest shader updates; the game should also again launch fine from third party apps.[/p][p][/p][p]V1.6.5.1 CHANGELOG[/p][p][/p][p]GENERAL[/p]
[p]Reduced the painted track detail offset to reduce overlap with vehicle tyres while still avoiding Z-fighting on large tracks[/p]
[p]Reverted WIP development to aero flaps causing some existing cars equipped with DRS to malfunction[/p]
[p]Reverted the damp track racing line visual changes which created some edge cases that caused the track to look too reflective[/p]
[p]Fixed Shader causing flickering on Radeon GPUs.[/p]
[p]Relaxed threshold for track limit violations in previous lap to invalidate the next lap in all non-TT game modes[/p]
[p]UI & HUD[/p]
[p]Fixed Test Day keyboard/controller menu navigation layout[/p]
[p]Added graphics option to enable/disable LOD Fading (defaults to OFF)[/p]
[p]Removed excess vertical padding from livery selection dialog (also prevents double activation when closing the dialog)[/p]
[p]PHYSICS[/p]
[p]Further minor adjustments to tread friction fade with velocity for all compounds to LMDh / GTP, LMP2 (both gens), P1 (both gens)[/p]
[p]Adjusted GT Open carcass bend stiffness[/p]
[p]Cadillac DPi: Minor center of gravity height & diffuser adjustments; Corrected fuel tank size being 1L oversized; Moved default brake bias slightly rearwards[/p]
[p]GT1: Revised Nissan GT1 aero efficiency[/p]
[p]Oreca 07 (All models): Corrected front camber adjustment range asymmetry (no setup reset required)[/p]
[p]Metalmoro AJR Nissan V6: Corrected missing TC & ABS aids in authentic mode[/p]
[p]AI[/p]
[p]Adjusted AI downforce bias, peak slip angles, mechanical grip & AI lateral movement rates for better high speed stability & less erractic AI movements in F-Vintage, F-Retro, F-Classic, F-HiTech, Group C& GT3 classes[/p]
[p]Further adjustments to AI lateral movement rates for F-Retro Gen1, F-Classics, GT3s[/p]
[p]Sigma P1 G5: Reduced AI DRS drag scalar to mitigate risks of AI veering off track following front DRS activation[/p]
[p]Adjusted AI dynamic corridors for Bathurst 1983, Silverstone 1975, Taruma Chicane[/p]
[p]AUDIO[/p]
[p]Fixed wall reflections and missing engine samples for Sigma P1 and Ginetta G58[/p]
[p]VEHICLES[/p]
[p]GT3 Gen2: Added livery override support for yellow/white headlights; updated yellow headlights textures[/p]
[p]F-Reiza: Minor adjustment to cockpit POV height[/p]
Automobilista 2 V1.6.5 Released!
[p]AMS2 is now updated to V1.6.5.0; the latest release focuses on bug fixes, various improvements to existing car & track content along with some fresh Quality-of-Life developments before the introduction of new content over the next few weeks. [/p][p][/p][p]Some highlights of the update include support for launching AMS2 straight to the MP lobby via web browser; To launch into a dedicated server from a web browser combine the 'Steam Browser Protocol' with the new '-connect' cli switch to create a url like the example below, substituting items in angled brackest as appropriate:[/p][p]\steam://launch/1066890/dialog//-connect : -password \[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/610603f38554fa507ce83eb69502041b3e2bfe0a.jpg"][/p][p] AMS2 V1.6.5 also brings some further tire physics delelopments these are mostly subtle in effect but might be more perceptible for certain classes
This build also brings some minor visual improvements as listed in the changelog below.[/p][p][img src="https://clan.akamai.steamstatic.com/images/35138208/c37d394a5efc489bb41d968aa3070db4e56dcd84.jpg"][/p][p][/p][p]V1.6.4.3->V1.6.5.0 CHANGELOG GENERAL [/p]
[p]Implemented level-of-detail crossfades in the renderer for foliage and grass shaders[/p]
[p]Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before green flag after a jump start[/p]
[p]Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled resulting in wrong race positions[/p]
[p]Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules and settings[/p]
[p]Disabled tire pressure changes in pitstops that don't contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn't a tire change in vehicles that can do refuel and tire changes in parallel)[/p]
[p]Added cli switch to directly join a multiplayer server on launch (-connect ip\[:] \[-password ])[/p]
[p]Reduced the track visual micropuddles´ intensity in overcast weather[/p]
[p]Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell[/p]
[p]Significantly reduced Z-Fighting on painted road lines that occurs on large tracks[/p]
[p]Reduced vehicle extra dirt brightness on darker liveries[/p]
[p]Fixed shared memory showing launch control as installed for all vehicles[/p]
[p]Fixed some objects appearing invisible when loading into a track[/p]
[p]Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array[/p]
[p] UI & HUD [/p]
[p]Fixed class position not showing in HUD position widget for championships with class scoring enabled[/p]
[p]Added track name string to Quick Setup screen[/p]
[p]Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed[/p]
[p] PHYSICS [/p]
[p]Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)[/p]
[p]Further adjustment to slick wetnees effects[/p]
[p]Minor adjustments to auto upshift / downshift thresholds in all classes[/p]
[p]Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant[/p]
[p]Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)[/p]
[p] AI [/p]
[p]Adjusted AI drag effect scalars[/p]
[p]Further adjustments to AI fuel ranges to avoid chances of late-race pitstops for fuel[/p]
[p]Monza 1971: Fixed issue where some AI vehicles would over shoot T1 when leaving the pits[/p]
[p]Virginia South: Fixed issue where some car types would spawn on the pit wall.[/p]
[p] AUDIO [/p]
[p]Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)[/p]
[p]Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58 and Sigma P1[/p]
[p]Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3[/p]
[p]Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4[/p]
[p]Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup[/p]
[p]McLaren F1 LM: fixed onboard engine sound pitch inconsistency[/p]
[p] TRACKS [/p]
[p]Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout[/p]
[p]Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout[/p]
[p]Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors[/p]
[p]LongBeach: Fixed a problem with palm tree LOD poping in VR[/p]
[p]Interlagos: Fixed the tire and cement barrier harsh collisions in some areas[/p]
[p]Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield[/p]
[p]Mosport: Fixed flickering track side advert billboards[/p]
[p]Sebring: Adjusted the lodA range on the camera gantry static objects[/p]
[p]Laguna Seca: Redprofiled T4 and T10 runoff strip terrain[/p]
[p] VEHICLES [/p]
[p]Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck[/p]
[p]Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs[/p]
[p]BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter[/p]
[p]Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture[/p]
[p]Mclaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs; Removed unused MEBs and materials[/p]
[p]Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs[/p]
[p]Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing motec LEDs for pit limiter and rev lights[/p]
[p]Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view[/p]
[p]McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel and extra dirt parameters for paint material; Fixed livery overrides for internal banners[/p]
[p]Alpine A424: Fixed cockpit parts which not cast and receive shadows[/p]
[p]BMW M Hybrid V8: fixed non casting shadows cockpit, added orange peel to bodywork Added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures[/p]
AMS2 is now updated to V1.6.4.3; this is a complementary update to the latest release with some further improvements & fixes.
As of this update, the Super Trophy Trucks class and its dedicated track layouts are available only to users who own the DLC or one of the packages that include it.
Beyond improvements to the new STT content, the wet & all weather tire treads have received further revisions; GTP tire compound wear rates have been revised and so have their thermodynamic properties, with compounds now having both generally narrower optimal temperature windows, demanding more energy to ramp up temperatures and offering worse performance while outside of this optimal ranges.GT4 & G55 Supercup thermodynamics were adjusted in the opposite direction, building up temperatures slightly faster and with slightly better performance during the progression.
AI cold tire calibration for these classes have been adjusted to suit these latest updates, with further cold tire calibration improments also for other prototype & GT classes. Other AI improvements include a redo of AI lines at Daytona and further adjustments to AI lateral movement rates in particular for GT cars where they could still move very violently causing frequent losing of control.
Stock Cars & Super V8 oval variant which were still to receive their V1.6 physics revisions have now been brought up to standard.
V1.6.4.3 CHANGELOG
GENERAL
Fireworks no longer require particle detail setting 'HIGH'
Fixed firework plumes rendering at lower resolutions when the particle detail setting is set to 'Medium'
Fixed coarse water spray droplets creating outlines around geometry
Further Increased initial water puddle size scalars
Further reduced intensity of undercar shadow in storm weather
Further adjustments to AI cold tire effects for GTP, LMP2, GT3, GT4, G55 Supercup classes
Further adjustments to AI lateral movement rates for GTP, LMP2, GT3, GT4, G55 Supercup & BMW Procar
Adjusted AI launch performance in the wet for GTP, LMP2, GTE, GT3, GT4, GT Open, Lambo ST, G55 Supercup classes
Daytona SC Course: Redone AI fast line for better & more consistent AI performance; Revised AI corridors through Bus Stop chicane & T1 to reduce chances of incidents in those corners
Adelaide (both versions): Disabled legacy AI speed boosts that made AI cars excessively fast on these tracks
Adjusted AI throttle application for GTE, GT3
AI wet weather calibration pass for F-V12
AI calibration pass for Old Stock, GT4, G55 Supercup; Super V8 & StockCar Brasil classes in ovals & speedways
TRACKS
Adelaide STT: Corrected the concrete pit lane apron physical material that was set to gravel
Hockenheim STT: Adjusted the location of ramp 1
Monza STT: Updated ramp layout, removing ramp 3
Spielberg STT: Updated ramp 3 location
Daytona: Updated apron road material to correct excessive dust being kicked up by cars driving over it
VEHICLES
BMW M6 GT3 and BMW M8 GTE: Smoothed cockpit parts
Porsche 992 GT3-R: fFxed display pit speed value
Opala Old Stock: Fixed black side mirrors in exterior view
McLaren 570S GT4: Updated front and rear lights; fixed black side mirrors in external view
Lamborghini Huracan ST Evo2: Added RVM camera
Sprintrace: Removed the redundant shift lever
Audi R8 GT4: reworked rear lights; added blurred rims inner spokes : Adjustded rpm lights range
Fixed CTD when loading Stock Car V8 2019 oval variant
Fixed damage normal maps not displaying correctly
Automobilista 2 V1.6.4.2 & Super Trophy Trucks RELEASED!
Automobilista 2 V1.6.4.2 is now live - this update introduces Super Trophy Trucks with the new Adrenaline Pt2 DLC along with several other fixes and improvements.
Adrenaline Pt2 is available for purchase here, but as is customary it will remain free for all users over the next couple of days.
If by any chance you encounter issues with this build, the previous V1.6.3.6 remains available as a Beta Branch on Steam ("previousbuild")
As part of a series of optimization measures taken for this update, the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, if that is your case you may revert to the old standard by running the command line -pthreads 2
V1.6.3.6 -> V1.6.4.2 CHANGELOG
CONTENT
Added Super Trophy Truck series & 12 dedicated STT layouts (part of Adrenaline Pt2 DLC)
GENERAL
Added 48-max grid size support for Championship mode (requires minimum 12GB RAM)
Fixed issue where requesting a pitstop via the ICM menu would fail in some cases
Revised LiveTrack rubber laydown to better reflect current tire load and slip and reduce differences between player and AI vehicles
Replaced all instant DQs from formation lap and rolling start infringements with drive-through penalties
Removed start light countdown in rolling starts to make green light less predictable (lights now go from all red directly to green)
Corrected penalties being awarded while the AI is in control of player car during rolling start, formation laps, and in auto rolling start modes
Fixed issue where fuel wouldn't be added to the player vehicle during a pitstop when the rules allowed refuel and the player had a fuel value set in the strategy
Fixed particles producing jagged edges around geometry when using lower particle detail settings
Performance optimization on CPU-render logic related to environment maps.
FFB loop optimization pass
Physics now default to running in 4 CPU treads instead of previous 2
UI & HUD
Separated 'Suspension' from 'Mechanical' and added a new 'Aero+Suspension' option for pit strategy repair shortcuts of ICM menu to allow repair without the lengthy cost of brake/engine replacement
Fixed non-karting presets incorrectly listing kart layoutts; Excluded Oval / Dirt / Kart layouts from listing in ARC Camaro & F-Inter presets
PHYSICS
Minor tire tread adjustments to LMDh/GTP, LMP2 (both gens), DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, Lamborghini Super Trofeo, Copa Montana, Hypercars, Supercars, Caterham 620R, Superlight, Supersport, ARC Camaro
Further adjustments to slick compounds´ sensitivity to wet surface
Slightly increased default rear wing setting for various GT3 cars, Ginetta G55 (all variants),
GT3 Gen2: Further BoP pass to V10 powered models; Corrected error in Lamborghini Low Downforce variant giving it an extra 4% power
Montana: Fixed excessive engine sensitivity to frontal damage
Mercedes EVO2 DTM Gr.A: Corrected error in rear left tire pressure setting
Lotus 23: Reduced rear brake cooling
Audi R8 GT4: Revised FFB
AI
Adjusted AI behaviour so that if it runs into another car and is held up in the first or second sector of a hotlap in practice or qualifying, it may either re-engage outlap behavior to open a gap for another hot lap or return to pits (if late into its stint)
Adjusted logic which AI drivers follow when leaving pits in practice & qualifying to minimise issues with intense traffic early on the sessions
Added AI Wet Skill Scalar and AI Mistake Multiplier options to championship overview screen
General calibration pas to AI performance losses with cold tires particularly under cold environment temperatures
Calibrated AI simulated session times for F-USA Gen1 & Gen2 (all variants)
ARC Camaro: AI calibration pass; further adjustment to prevent AI cars from rolling when hitting high curbs
Brabham BT46: Adjusted AI undertrayd physics to mitigate lower performance vs player in this car
F-USA (All Gens): Calibrated AI simulated session times
AI calibration pass for Super V8, Copa Montana, GT4
AUDIO
Changed "Opponent Samples" option to "Sound Detail" as it now also affects environmental effects
Fixed trackside and chase cam engine sound pitch for Stock Car Brazil 2019 and Metalmoro AJR Chevrolet V8
TRACKS
Imola: Fixed player auto pitstop function not disabling after leaving the pitlane; Rebuilt the pitbox and garage layout
VEHICLES
Updated pit limiter display: BMW M4 GT3, Corvette Z06.R, Mclaren GT3 Evo, Lambo GT3 Evo2, Porsche 992 GT3R; BMW M Hybrid, Porsche 963; Porsche GTE
BMW M4 GT4: Fixed calipers and chassis vertex AO issue
Porsche 963: added colored pit lights
Oreca 07: Fixed wrong interior light mapping
Corvette C3 RC: Fixed paint mapping
Swift 009C: Adjusted driver gear change animation
Lola T98: Adjusted engine 3d mesh pivot; Adjusted suspension 3d mesh position in showroom mode
Automobilista 2 March 2025 Development Update
Greetings Everyone!
We have a new update incoming for AMS2, and as hinted upon on the run-up to V1.6 release late last year our dev updates will now be focused on covering the highlights of these upcoming releases, which you should be able to check out for yourself very soon!
So here are some of the highlights of the upcoming AMS2 V1.6.4 to be deployed in time for the weekend!
Adrenaline Pt2 – Super Trophy Trucks
On the content front it´s time for another shot of Adrenaline with the introduction of one of the most extravagant forms of motorsports ever seen any time, anywhere - the Super Trophy Trucks in AMS2 (like the Supertrucks in AMS1 before it) are loosely inspired by the Stadium SuperTrucks series in America, with Trucks weighing 1400kg delivering over 600 HP hustling through road and street courses filled with jumping ramps making for some insane air time and spectacular action; when shooting off corners these beasts can lift the inside front wheel clear off the ground and keep it there until the next corner, especially the left front wheel aided by the roll direction of the engine.
We have spent a lot of time and efforts into doing justice to these crazy machines and the unique experience racing them provides; they are like nothing you have ever experienced in a racing sim - great fun but slightly terrifying especially in VR!
The Super Trophy Trucks (STT for short) are the exclusive class along with 12-dedicated ramp-filled track layouts in Adrenaline Pt2, expanding on the dirt content introduced in Pt1 It will sell for US$ 7.99 or the equivalent conversion to your local currency.
Adrenaline Pt2 is still part of the original Season Pass and the Premium Expansion Packs, so if you own either of these DLCs you will receive the Super Trophy Trucks on release at no additional charge.
Bug Fixes & Optimization
This update also sees the results of big efforts into further bug fixes and optimization, which should grant most users a noticeable performance boost.
One of the optimization measures is that the physics engine now runs on four CPU threads by default instead of the previous default of two; this however might not be a net positive for users running substantially older systems, in which case they can revert to the old standard by running the command line -pthreads 2
New Single Player Features for Championship Mode
The new Single Player options introduced in the V1.6 update - grid sizes of up to 48 cars for users with at least 12GB RAM, AI Wet Performance & Mistake Scalars - are now also supported in Single Player Championship Mode.
Other Highlights
A final round of further tire physics developments to complement the V1.6 revisions have been performed for this update, with modern prototype & GT classes especially receiving some further tire modelling & default setup adjustments. The issue of slick tire compounds remaining a bit too effective on a wet track particularly while still hot and / or with low water saturation levels has also been corrected.
The GT3 classes have received further Balance of Performance revisions correcting some persisting advantages from the V10 powered cars.
The update also features another batch of AI developments, including improvements to AI calibration when running cold tires on a cold track.
Finally, V1.6.4 will bring adjustments and mitigating developments to reduce chances of issues and unfair penalties during rolling starts especially in a Multiplayer environment.
Next Up
After this upcoming release. we will start a new development cycle for which Endurance Racing will once again be back as the primary focus; some new contenders are expected to join the GTP, GT3 and GT4 classes, including models from a premium manufacturer which will be making its debut in AMS2.
Along with the content other endurance--focused developments and Multiplayer improvements are expected to be concluded, but these are topics to cover in more detail in the next dev update.
The Steam Spring Sale is On!
If you still haven´t got AMS2 or you have items to add to your DLC collection, this is a great time to get in on the fun as several of them are featuring on the Steam Spring Sale with 70%. Recent DLCs like the Endurance Pack Pt2 and the IMSA Track Pack are on sale for the first time with 25% - check them all out here.
This covers some of our highlights for the upcoming V1.6.4 release - we hope you all enjoy it!
Automobilista 2 V1.6.3.6 Now Live
A few more issues in need of quick fixing (or at least further mitigation) have been brought up to attention since the last update so we have extended the cycle for one more round of fixes & improvements as AMS2 V1.6.3.6 is now Live.
V1.6.3.6 CHANGELOG
UI & HUD
Updated names & logos for Karting classes
Fixed missing leaderboard class colours for both LMP2 gens
PHYSICS
Further minor tire tread adjustments to karts, LMDh/GTP, LMP2, P1 (both gens), F-Ultimate Gen2, Copa Classics, ARC Camaro, Caterham 620R, Superlight & Supersport
F-Ultimate Gen2: Further throttle map update
Fixed player control issues with F-USA Lola Gen2 & Gen3 oval variants
ARC Camaro Fixed issue with engine not running
Minor tread thermodynamic adjustments to kart tires
Corrected further inconsistencies in F-USA Gen2 & Gen2 Lola oval variants
Disabled redundant rear toe rang for karts
Increased draft effect to ramp from 100m (over previous 75m)
AI
Adjusted AI pitstop estimate losses & tire wear thresholds for all Endurance classes & F-USA oval variants so AI drivers in those classes are generaly less likely to find pitstops worthwhile until it is running low on fuel
Reduced amount of extra fuel AI will carry as a safety margin in qualifying & last stint of races
Reduced fuel safety margin threshold under which AI will pit for fuel in races
Reduced amount of fuel AI carries when fuel consumption is disabled
Calibrated AI simulated session times for Super V8, Stock Car 2019-2024, Copa Montana, P2, P3, P4
Adjusted AI corridors at Daytona road courses to minimise chances of AI hitting the inside wall going into T1
AI tire wear calibration pass for LMDh, GT3 (both gens), GT4, GT Open, GT1, Group C
AI dry performance calibration pass for Copa Classic, Caterham Supersport, Caterha, Superlight, ARC Camaro
Further adjustments to mitigate chances of AI karts rolling under hard cornering
AUDIO
Nissan R390 GT1: fixed missing sound for cockpit camera in replay and monitor
VEHICLES
Set historic safety car models for F-Junior, Vintage Touring Car Tier1, BMW M1 Procar, Group C, Group A, GT1, F-USA Gen1-3
Fixed external mirror material for ARC Camaro, BMW M4 GT4
Removed driver HANS device for all Karting classes
Cadillac V-Series R: removed fresnel mapping to external carbon material
Automobilista 2 V1.6.3.5 Update is Live
Automobilista 2 is now updated to V1.6.3.5 is now live - this update completes the V1.6 cycle with further bug fixes & adjustments and should be the the last of the V1.6.3 cycle.
If by any chance you encounter issues with this build, the previous V1.6.3.4 is available as a Beta Branch on Steam ("previousbuild")
Focus over these initial weeks of the year has been on pursuing further bug fixes as well as further improving or fixing issues with existing content; two long-standing bugs that we expect to be resolved as of this build is the occasional drivetrain / tire "jolt" along with a FFB spike that could occur with some cars during upshifts(most typically seen in cars prone to sustaining long power drifts like F-Vintages and Caterhams); the occasional loss of steering rotation / driver arm animation fidelity during replays is also expected to be corrected.
In terms of content updates, on the track front the Spielberg circuits (both modern & historic) have been updated to feature 3D foliage and generally more recent art quality standards - maintenance of older content originally produced for AMS1 (both car and track models / textures) so quality standards are more consistent with the latest AMS2 content is going to be occur regularly throughout the cycles in 2025.
Physics & AI for the karts, Superkart & F-USA oval variants (which hadn´t quite received their full revisions by the time of V1.6 release) have now been completely revised and are largely up to V1.6 standard. A manual setup reset is strongly recommended for these classes.
Many other classes have received further minor physics & setup finetuning as we wrap all V1.6 physics revisions.
Full V1.6.3.5 changelog below:
V1.6.3.4 -> V1.6.3.5 CHANGELOG
GENERAL
Fixed incorrect steering lock/range in replays in some instances
Fixed issue which would cause opponent shadows to render during private qualifying sessions
Increased initial water puddle size scalar slightly back up
Further reduced intensity of undercarshadow in storm weather
Increased maximum configurable pit speed limit to 240kph
UI & HUD
Fixed odd mouse activation behaviour when close to the top/bottom edge of input rows
Fixed inconsistent text case of retired label on some in-game leaderboards
Fixed track selection Grade Filters
Fixed inconsistent status column text case on pause menu
Fixed player info dialog double activation issue on pause menu when using gamepad
Fixed Tire/Fuel multiplier inputs on MP Realism Settings dialog
HUD map fixes for dynamic mode - VIR and Donington (all layouts)
Fixed missing 'Full' Labels on HUD editor
Corrected vehicle statistics according to the latest physics adjustments
Fixed a bug which made the showroom camera blurry after ending a session and returning to main menu
Updated Kart & Superkart vehicle class selection logos
Formula HiTech Gen2: Fixed Model 3 and MP4/8 excessive power in LD variants
F-USA (All Gens) Revised aero & suspension for oval variants; Minor aero adjustments to road variants; corrected various inconsistencies between road and oval variants; Added positive front camber range for oval variants; Set Gen1 to period-accurate 40gallon fuel tank
Adjusted body drag coeff for Opalas, Omega & Puma GTB
Reduced crankshaft mass for lower engine inertia in ARC Camaro, Kartcross
Adjusted auto downshift points for Fuscas, F-Vee & F-Dirt
Copa Uno: Fixed auto by weather not selecting wet tires; Adjusted default pressures
F-Classic Gen2: Corrected Low Downforce variants of generic models not referencing corresponding LD physics
Minor FFB adjustments to Lamborghini Veneno,Nissan R89C, Rallycross cars
AI
Reduced effect of AI Aggression setting in AI lateral rates, corridors and special care with human players
Further fine-tuning of class-specifc AI lateral rates for smoother / less jerky side movements
Adjusted AI aero physics for F-Retro (all gens), LMDh / GTP & GT3 (both gens) to improve AI high speed stability and mitigate issues with AI getting out of shape and / or losing control in these classes
Calibrated AI simulated session times for F-Ultimate (both gens), F-Reiza, F-V10 (both gens), F-V12, F-Classic (all gens), F-Retro (all gens), F-Vintage (both gens), ARC Camaro, F-Junior, M1 Procar, Lamborghini Supertrofeo, GT4, Porsche Cup, Ginetta G55 Supercup, Ginetta G40 Cup, Mini JCW, Sprintrace, Group A, Group C, GT1, GT Open, GT Classics, Touring Cars Tiers 1&2
Corrected Ai non-race driver skill levels for F-Junior and Vintage Touring Car Tier 1 causing AI cars in those classes to be much faster in race than in qualifying
AI wet weather calibration for F-HiTechs, Opala 1979, Opala Old Stock, Stock Omega 1999
AI Calibration pass for GTE & GT3 Gen1 (correcting BMW M6 / M8 being uncompetitive)
AI calibration pass for P1 (both gens), LMP2, Sprint Race, F-USA Gen1-3 F-USA 2023, F-Reiza, F-Ultimates (both gens), F-V10 (both gens), F-V10 Gen2 Copa Montana, Copa Classics, Hot Cars
AUDIO
Updated Superkart surface, wind and engine sound position
Updated Kart tire and surface sounds and adjusted in-cockpit engine sound position.
Adjusted wet-road roll volume for Hypercars class
Mitigated crackling on trackside camera view
Fixed bad trackside camera doppler effect for Nissan R390 GT1 and Nissan R89C & Kartcross
BMW 2002 Turbo: fixed missing rev limiter sound
TRACKS
Spielberg art overhaul (Modern & Historic, all layouts): reworked terrain meshes and textures; adjusted 2D foliage; added 3D foliage; multiple adjustments to various materials and textures, fog and climate; added various miscellaneous objects and details
BMW M8 GTE: Removed duplicated side mirrors in cockpit view
Mclaren 720S GT3 EVO: Revised lights IDs, added front and rear DRL, fixed damage LODs
F-USA 2023: Fixed a collision mesh problem that could result in abnormal physical reactions
McLaren MP4/1C: Fixed invisible screws in cockpit and carbon material changed. Added damage animation to cockpit carbody.
Camaro GT4R: fixed steeringwheel label
BMW M Hybrid V8: new carbon weave, improved blurred rims, new glowing brake disk texture, updated IMSA liveries
BMW M4 GT4: updated cockpit lights, improved blurred rims
Lamborghini Veneno: fixed inverted front right caliper logo
AMS2 V1.6.3.4 Now Live
AMS 2 is now updated to V1.6.3.4, with further bug fixes along with general content fixes & improvements.
V1.6.3.1->V1.6.3.4 CHANGELOG
GENERAL
Added further guards to mitigate against the lost of authentic driving aids being between sessions
Fixed visual flat spot state not properly resetting during pitstops in some circumstances
Fixed a penalty conflict between the track cut give back position system and the full course yellow give back position system
Fixed issue which prevented remote vehicles from being visually repaired during a pitstop and when teleporting back to the garage
UI & HUD
Fixed broken triple screen config page input states
Fixed timer overlapping position on HUD when displaying lengthy sessions such as 1440 mins
Fixed Personal Best & Delta overlapping on TTotW pages
Fixed top speed data for Group C
Normalised text case of MP ready button and leaderboard status texts
Adjusted localisation of some loading screen tips
Fixed an issue where the 'Get closer to your lead' message would appear instead of the 'You can push now' message for the leader when the safety car is heading to the pits and race is about to resume from a full course yellow
Added vehicle name to championship post race leaderboards
Sort leaderboard by class on championship overview screen when multiclass scoring is enabled
Added Vintage TC and Formula Junior presets
Added Brands Hatch, Donington GP and Imola 72 to BM1 M1 Procar preset
Fixed main in-game options menu wrapping when using gamepad/keyboard navigation
Added animated loading message on session results screen if session advance is prevented by still loading clients
Fixed 'Off' label case for Max Visible Vehicles Setting
Fixed missing space in available tires list when a vehicle has both semi-slick and all-weather tyres
Added audio warnings to notify users that MP "Ready" up timer is about to end
Fixed inaccurate Traction Control help text on setup screen
BMW Procar: Adjusted default front camber & rear tire pressure
Puma P052: Slightly reduced CoG height
Corrected issue that could cause excessive E-Diff locking torque under braking for McLaren 570S GT4, McLaren Senna, VW TSI Cup (all models)
F-Ultimate Gen2: Revised gearbox, final drive, and bevel ratios according to latest specifications
F-HiTech Gen2: Adjusted peak power, RPM range & throttle map for Ford HB V8 engine used by MP4/8 & Model 3
LMP2: Fixed/locked the front diveplanes on both variants of the Oreca 07 & reduced the diveplane options on both variants of the Ligier JS P217 to more accurately reflect real configurations
Fixed stability control assist breaking tire physics in cars with electronic differential
AI
Adjusted AI inside & outside overtaking thresholds to minimize issues with AI pulling back from viable overtakes into the braking zone (AI driver aggression being a bigger factor)
Further adjustments to AI lateral rates in all vehicles to minimize jerky lateral movements
Further adjustments to distance thresholds from which AI passing & avoid routines kick in
Adjusted AI suspension rates & aero bias for GT1, Group C, LMDh, GT3 classes to improve stability
Adjusted AI performance for Interlagos 1991 / 1993 (slower entry to T5, faster all around T8 in both layouts)
Laguna Seca: Fixed slow moving cars on the straight between T4 and T5 during the formation and first race lap; Adjusted track edge for some runoff sections
Spa (1993 & modern layouts) Slightly increased AI wall buffer to minimize AI scraping the wall at La Source
AI wet calibration pass for BMW Procar, GT4, G55 Supercup G40 Cup, GT5
AI calibration pass for F-Inter, F-HiTech Gen2, F-V12
AI calibration pass for simulated AI times (when skipping to the end of a session) for LMDh/GTP, LMP2, DPi, GTE, GT3 (both gens), GT Open classes
AUDIO
Fixed crowd, announcer and single wind sound being read from disk instead permanet load into ram (mitigates some stutters)
Fixed occasional abrupt menu music dropouts
TRACKS
Azure: Fixed a group of trackside bushes floating above the terrain near Casino
Mosport: Add more crash barrels at the pit lane entrance should fix the player car getting a DQ when crashing into the barrier
Oulton Park: Fixed a physical barrier that in some conditions could cause an abnormal collision
Ibarra: Fixed the pit box orientation on the reverse layout
VEHICLES
All Vehicles: Linked the visual strength of direct sunlight stains and blotches to the dynamic dirtiness of the vehicle, Fixed stuck RPM needle after replay rewind
Porsche 991 GTE: Updated cockpit lights and windshield cockpit banners
Cadillac V-Series R: updated endurance lights to current version, added emissive lightglass, added LD variant with vent covers
Lamborghini Huracan GT3 Evo2: Fixed livery overrides only appearing as carbon
Alpine A424: Fixed folder and file naming of overrides
F-V12: Added rain light mesh and reworked light glows
Automobilista 2 V1.6.3.1 Now Live
The first complementary update post V1.6.3 release is out, with AMS2 now updated to V1.6.3.1.
This update fixes some bugs we have been able to trace and resolve since release along with various minor improvements, such as a more accurate metallic for the mainAlpine A424 livery.
As of this update, the trial period for the contents of the theree new DLC have closed; content is now restricted to those that own the respective packages - as a reminder, please note DLC tracks don´t have to be owed for you to join MP sessions running on one of them.
V1.6.3.1 CHANGELOG
GENERAL
Fixed a bug where the Max Visible Vehicle setting could prevent some remote vehicles being rendered in MP after remote clients disconnect
Fixed race-end fireworks triggering prematurely
UI & HUD
Added missing Chat Box & Chat Profanity Filter settings to Options > Gameplay > Display menu
LMDh, Group A, Audi R8 LMS GT4: Corrected UI data
Fixed Semi-Slick tyres displaying as All-Weather in vehicle info
Time Trial Screens: Fixed overlapping gap times, next/previous page buttons, missing vehicle name text
Fixed inoperable close button on Time Trial player info dialog
Added Lamborghini Supertrofeo preset
Added Mosport to F-Retro preset with track specific event cnfig
Fixed missing tracks in MINI JCW UK preset
Added Spielberg GP to F-Reiza and F-Ultimate (all gens) series presets
PHYSICS BMW M Hybrid V8 Low Downforce: Corrected rear spring setting range asymmetry
AI Oulton Park: Adjusted AI entry speed to T1 in all layouts so it doesn´t regularly get out of shape there.
TRACKS
Sebring: Fixed LOD popping tent near T1
Long Beach: Fixed an issuew where palm tress could sometimes LOD out early
VEHICLES
Audi V8 DTM: Updated internal and external banner textures
Alpine A424: updated blue metallic liveries; minor bodywork height offset to minimise bodywork clipping at full rebound travel
ARC Camaro: Fixed incorrectly marked as open topped (stops rain and other external effects inside cockpit)
Lotus 23, Corvette C3 Convertible, MetalMoro MRX (all models), Roco 001: Marked as open topped
Mclaren MP4/5B: Adjusted driver animation range
MetalMoro MRX (P3/P4): Fixed bonnet and look behind camera positions
Lamborghini Huracán Super Trofeo EVO2, Oreca 07: Added missing custom livery override xml files
Brabham BT62, Alpine A424, Corvete C3 RC Convertible, Porsche 992 GT3R: Fixed various issues with livery override files
Fixed tire sidewall logos/branding not appearing when using custom liveries
Automobilista 2 V1.6.3, IMSA Content RELEASED!
Automobilista V1.6.3 Is Now Released! This is a major game-changing update that transforms AMS2 in multiple Racing Simulators - all packaged into just one.
One of these is the IMSA WeatherTech Sportscars Championship, featuring the vast majority of cars, liveries and circuits that made up the 2024 Season of one of the most prestigious Endurance series in the World, with more to come!
The new update also features a completely overhauled UI, four new free cars, overhauled sounds, physics, AI & Multiplayer along with extensive updates to all existing content.
The New DLCs - FREE FOR THE WEEKEND
The three new DLCs and their respective Steam release pages are going to live with the release of the V1.6 updat. As is now tradition, the contents of the three new DLCs will be free for all users to enjoy over this initial weekend. At some point early next week they will revert to being available exclusively to those who own them
IMPORTANT NOTES
All car setups have been reset given the extent of the physics updates (no user input required to reset them)
All Time Trial Records have been reset due to track & car physics updates
Wet Skill option allows you to adjust the AI Skill in various levels of wet confitions without impacting their performance in the Dry)
In case users has any trouble with the new update, or still has a Multiplayer race still to be run on the current V1.5.6.3 they may revert to it by right-clicking AMS2 in your Steam Library -> Properties -> BETA, and selecting previousbuild from the dropdown (no password required).
Career mode: It´s part of the new GUI design, and it´s coming - not any time soon (more info in the upcoming Dev Update)
KNOWN ISSUES & LIMITATIONS
48-car grids are just for Single Player, and availablw only if user has 12GB of RAM or more; else max grid size remains 32 cars
For grid sized higher than 32 cars, cars may share pit boxes and may be spawned on top of each other in ghosted (no collision) mode for both Single and Multiplayer
To ensure reliability, we strongly recommend no more than 28 clients in MP (unless host has already been running 32-car fields reliably)
AI calibration stil receiving further fine-tuning in the coming days especially for wet conditions; faster karts do not have working AI yet
There is a known issue with championship scoring when racing a field containing mixed classes with multi-class scoring disabled
In the event of issues saving triple screen configuration via the in-game UO, user may do so by manually editing at 'Documents\Automobilista 2\triplescreensettings.xml'
1.5.6.3 -> V1.6.3.0 CHANGELOG
CONTENT
IMSA Track Pack DLC
Added Canadian Tire Motorsports Park (Mosport)
Added Michelin Raceway Road Atlanta
Added Sebring International Raceway
Endurance Pack Pt2 DLC
Added Alpine A424 to LMDh / GTP class
Added Ligier JS P217 to LMP2 Gen1-2 class
Added Oreca 07 to LMP2 Gen1-2 class
Added Audi LMS GT3 Evo II to GT3 Gen2 Class
Added Corvette Z06 GT3.R to GT3 Gen2 Class
Lamborghini Dream Pack Pt1 DLC
Added Lamborghini Huracán EVO2 to GT3 Gen2 Class
Added Lamborghini Huracán Super Trofeo EVO2 to Super Trofeo class
Added Lamborghini Veneno Roadster to Hypercars class
Added Lamborghini SC63 to LMDh / GTP class
Free Base Game Additions
Added Audi Quattro to Group A Class
Added Audi LMS GT3 to GT3 Gen1 Class
Added Audi LMD R8 GT4 to GT4 Class
Added Ligier JS P320 to P1 Gen2 Class
Updated Corvette Z06 with Z07 upgrade performance package
GENERAL
Increased max grid size to 48 (currently requires sharing of pit boxes if they exceed the number avaiable on track); Increased memory pool size for all users to comport larger grids; Restricted extended grids above 32 cars to clients with more than 12Gb of physical memory and allocate additional resources for the extra participants
Increased base memory allocation for all clients to account for new sound and visual features
Significantly optimized cliient data send rate to minimise traffic and mitigate risks for issues in Multuplayer sessions
Reduced Multiplayer session end join lockout to 30s
Revised lighting properties for all climates
Adjusted LiveTrack properties: Rubber laying thresholds lower, with bias between lateral and longitudinal rubber laying shifted more to the lateral (slide) component; Minor adjustment to how rubber laying scales down to harder compound options (so track progression is more noticeable in classes running softer compound options) - Changes apply globally to all tracks
LiveTrack: Adjusted wet and rubbered racing line glossiness to visually match the updated LT dynamics; Further minor adjustments to amount of rubber laid down with longitudinal slip / lateral slide
Updated algorithm used by "Max Visible Vehicles" setting to further favor cars ahead and reduce visible popping of vehicles ahead of the player
Fixed flickering windshields when viewed from track cameras in replays
Added humidity dependent visual wet representation to trees and foliage
Added humidity and temperature dependent aero contrail effects to car wingtips (F-Classics, F-HiTechs, F-V12s, F-V10s, F-Reiza & F-Ultimate Gen1)
Added firework displays in the Sky & along start / finish straights for tracks & events that feature them
Overhauled engine failing and failure effects: Coolant, oil, turbo and complete failures with new effects to distinguish each type of failure
Overhauled tire smoke dynamics and toned down overblown ambient lighting
Increased the number of sparks particles that are emitted, adjusted the dynamics of the sparks particles and increased bloom produced by spark
Fixed sparks particles flickering in VR
Reduced the intensity of wet spray particles when the track saturation is low
Fixed bug that could result in incorrect available driving aids in authentic mode at the next event after driving a vehicle with no onboard aids
Fixed translucent particles such as smoke or wet spray visibly clipping with objects
Adjusted the road racing line to be more visually distinct from the rest of the track when rubbered and wet
Improved Depth of Field for trackside TV cameras
Adjusted car material reflection dynamics to produce slightly deeper reflections
Fixed lighting fluctuations that occurred at random times during the day
F-Ultimate Gen2 class can now open DRS in races when within 1s of car ahead even when not fighting for position
Fixed bug causing vehicle shadows could remain static at night instead of following the assigned vehicle as it moved
Fixed camber being shown incorrectly in replay & getting extremely positive over jumps
Fixed issue which could lead to jittery wheel movement for some AI vehicles
Fixed issue that could result in incorrect reflections when viewing non-player vehicles
Fixed infrequent off-line dust emission when racing with large grid sizes
Fixed character environment reflections appearing too strong up close and too weak from afar
Added slippery curb / painted runoff properties to all tires
Increased replay FWD/RWD speeds to 5/10/20x
Forced a minimum setting of 'LOW' for particle level in MP sessions to negate the visibility advantage of clients that disable them
UI & HUD
Overhauled user interface design
Overhauled "Motorsports Preset functionality into "Series Preset"
Added Percentage duration option to scale race lengths when using series presets
Added static HUD track map
Added mouse controlled orbit camera option to Showroom
Changed grid menu mouse wheel inputs to scroll vertically
LMDh & GT3 Gen2 class emblem rebadged to include GTP & GTD representing IMSA classes
Corrected tire info for Hypercars, Supercars, ARC Camaro, Caterhams (except Academy) to read Hard (semislick) & Wet rather than "All Weather"
Added support for switching cameras in replay and monitor mode using number keys 1-8
Changed live track progression to target time progression rather than weather progression
Changed HUD display name logic to work better when a users has no surname set
Fixed various in-game flag inconsistencies in Championship mode
Fixed Incorrect vehicle image sometimes being displayed on setup screen
In-Car Menu now defaults damage repairs to off
PHYSICS
Complete tire physics revision for advanced hysteresis & thermodynamics modelling
Revised tire wear & degradation rates for all tire treads (dry/wet)
Revised aerodynamics for all vehicles
Revised brake torque thermodynamics for all vehicles
Revised dirty air effects
Revised default setups for all vehicles
Revised torque, compression curves, engine consumption & thermodynamics for all vehicles
Minor FFB revisions to all vehicles to better suit latest physics revisions
LMDh / GTP (all models): Revised boost maps and torque curves, updated hybrid model to replace/fill total torque instead of adding over ICE torque, adjusted full EV only peak torque slightly for lower and higher redlines to reflect MGU gearing, moved default brake bias slightly rearwards, refined hybrid launch, re-enabled manual starter (instant start if enough speed), fixed horsepower on telemetry HUD reading 0 on electric power only, fixed ICE not firing up reliably with automatic clutch, fixed automatic gears not working at all with hybrid launch Adjusted ERS mapping to maintain 70% SoC better in balanced mode; corrected peak regen power, minor correction to fuel volumetric density to represent ethanol fuel; Added brake by wire simulation (combines mechanical brakes and regen torque while respecting your intended brake bias setting - no other controls as of now), added hybrid launch simulation (WIP); Raised ICE automatic start up threshold back to just below 60km/h
Reduced auto ERS attack mode usage time at the start of a race
F-Ultimate (both gens): Decreased lowest ERS balanced mode deployment setting slightly to increase full lap harvest rate at low SoC; Revised regen and added brake-by-wire; Adjusted qualy and attack ERS maps slightly to stay within single lap discharge limit; Revised aero
F-HiTech Gen2: Corrected active suspension damping default setting
Nissan GT-R GT3: Revised suspension
Group A (all models): Revised suspension and engines
Added functioning hand brakes for Brabham BT62, Corvette C8 Z07, Lamborghini Veneno, Mclaren F1, Mclaren Senna
Brabham BT52: Fixed right rear suspension wheel alignment; Adjusted front steering axis
AI
Extensive AI calibration pass for all classes in both dry, wet & damp conditions
Revised AI tire wear & degradation rates along with effects on pitstop strategy decisions
Extended range of AI performance to cover a wider range of player skill levels (slower than before at 70% AI Skill, faster @ 120% AI Skill)
Added option to scale AI Wet Skill relative to the current main AI Skill setting
Added option to confiigure rate of AI Mistakes & further developed types and mechanics of AI mistake for more human-like dynamics
AI now loses performance from running on both cold and overhot tires
AI blue behaviour: AI will now move out of the racing line and slightly lift when under blue flag (always in practice / qualifying; in races AI cooperation under blue flag will be subject to AI driver´s specific blue flag personality parameter - unmodded default AI drivers are generally more likely give way to faster cars in modern series and less so in series from the 60s / 70s / 80s); AI will only lift slightly on straights to facilitate overtakes and never in corners (used to be the other way round)
Added logic for AI behaviour in multiclass races so that under blue flag AI will not lif if the speed difference to the overtaking car is higher than 5%
Slightly increased AI overtaking risk assessment thresholds for faster cars
Added logic for AI behaviour during out-laps in practice / qualifying to always try create a buffer between it and the car ahead before starting his hot lap
AI will enter in-lap behaviour sooner after completing its hot lap in practice / qualifying
Adjusted AI behaviour in first lap to be less erratic and generally more competitive than before
Added logic for AI to prioritize the inside line into the next braking zone while attempting to overtake
AI will now cover the inside line when trying to defend from being overtaken (frequency subject to AI Aggression setting and AI driver´s specific defending personality parameter - unmodded default AI drivers are generally more likely to engage in defensive moves in modern series and less so in series from the 60s / 70s / 80s)
Added new AI corridor scalar condition to keep corridors wider while AI is under full throttle application
Added dynamic range for AI to reduce speed under blue flag, yellow flag and in / out laps & better defined ranges for each scenario
AI In long oval races will no longer try to save fuel within the first 5 laps
AI will now have occasional minor deviations from the optimal racing line depending on driver-specific AI skill (the higher the skill the better the AI can keep to the racing line))
AI cars will try to create some space between them and other cars from the beginning of the out lap (and not just 3rd sector as it was initially)
Fixed issue where sometimes AI would start a defensive movement to the wrong side if their line from previous corner to the next corner was in a diagonal vector
Fixed AI disengaging DRS for minor lifts off throttle when following another car
AI no longer activates DRS during in and out laps of practice / qualifying, during race cooldown laps or when slowing down to be let lapping cars overtake in a race
Improved AI mistakes
Added new functions to prevent AI hesitating and losing momentum in AI vs AI overtakes
Hockenheim GP: Removed corner speed boost at T16 / T17Montreal: Fixed a pit lane issue where DRS can remain active until the end of Zone 1
Nurburgring RX: Added AI speed boost to the joker path
Hockenheim RX: Fixed a problem where AI drivers would always crash during race starts
Improved AI fast path for Barcelona GP NC, Nurburgring GP, Sebring Full
Barcelona: Removed misplaced AIW speed boost multi at the pit lane entrance
Spa-Francorchamps 2022: Fixed corridor issue that could cause AI to hesitate and tuck behind car ahead when an overtaking move was possible going into the final Bus Stop chicane
Taruma: Disabled AI speed boosts
Watkins Glen: disabled redundant legacy AI speed boosts in sector 3 of the various layouts
AUDIO
Extensive revision of car sound efffects
Added & revised various trackside sound effects (crowds, announcers, water & nature sounds) to all track layouts as appropriate
Implemented local reverb zones for all tracks and layouts in the game
Increased max allowed playable audio samples for systems supporting large grids.
Added options to configure Number of Opponent Samples (more detailed sounds from opponents for a potential performanc cost)
Adjusted tire smoke colouration and toned down overblown ambient
Expanded 48 car grid on various tracks associated with endurance racing
Adjusted blending between the track and track puddles
Spa (1993, 2020 & 2022) Extensive material and texture updates: Fixed the track cut limits on the pit lane path causing pit exit warnings for RX layouts
Adjusted object LODs for Buenos Aires, Barcelona, Bathurst
Adjusted external track cameras properties to reduce z-fighting issues at Long Beach, Sebring, Silverstone, Azure
Corrected track default day and month to match the 2024 IMSA schedule for Daytona, Indianapolis, Laguna Seca, Long Beach, Mosport, Road America, Sebring, VIR, Watkins Glen
Dirt and rallycross tracks now no longer allow for rolling start option
Fixed inconsistency of grip reduction on wet rubbered line
Increased baseline grip slightly at concrete tracks
Improved Depth of Field for trackside TV cameras
Azure: Added tunnel lights;Adjusted grip range
Barcelona: Corrected sound and physical effects for razor, flat and vibrator curb types, adjusted TT rolling launch position to begin before T13
Barcelona 1991: Adjusted track surface noise
Brands Hatch: Add more barriers near the pit exit
Cascavel: Fixed random pit crew errors; Reversed pit box order
Cleveland: Reconfigured pit exit track cut mesh o prevent warnings or penalty
Cordoba: Fixed bug with the live grass blades not appearing for the national layout
Curitiba: Fixed a physical grass issue; Added missing paddock fence collision; Increased roughness on the track concrete strip; Added dedicated safety car parking location
Curitiba Outer: Fixed missing terrain physics for gravel runoffs
Daytona RC: Added anticut barrier near Turn 1, revised track cut limits at the bus stop chicane
Hockenheim National: Fixed the local yellow for a corner marker panel
Imola / Imola 2001: Adjusted the track surface and drainage to remove water pools near the Tamburello and Villenuve chicanes
Imola 2001: Fixed a hole in the outer terrain
Indianapolis Oval: Fixed pit crews clipping the pitwall
Indianapolis RC: Improved track cut limits around the pit exit boundary
Interlagos: Fixed a gap in the pit building shadow visible at some time of day; Minor pit / paddock buildings lod optimization
Interlagos: Added new pit building model for modern GP and SCB layouts
Kansai East / West: Corrected digital flags local yellow function
Kansai GP: Reversed pitbox order; increased max grid to 48 cars (was 45)
Laguna Seca: Fixed a terrain shadow issue near the corkscrew in early morning hours
Le Mans 24h: Added crowd & reverb sounds; updated cameras on lap 2 of the cycle
Le Mans Bugatti: Fixed crowd floating over grandstands
Salvador: Fixed a visible gap in the road mesh
Silverstone 2001: Adjusted road noise levels
Silverstone GP / Intl: Added missing pit entry and exit marker boards
Silverstone National: Fixed the missing collision and shadow caster on the overhead bridge
Santa Cruz: Upgraded the collision walls. Remove invisible infield perimeter barriers, added visible concrete barriers as needed
Ibarra: Fixed the garage parking to allow space for long cars
Speedland Kart4: Reorganize the cones that mark the pit entrance junction
Montreal: Fixed a pit lane issue where DRS can remain active until the end of Zone 1
Velo Citta: Fixed the temporary garage tents to allow for long cars
Interlagos: Fixed an irregular pit floor near the safety car; Fixed the footbridge shadow object
Velopark: Fixed timing problem where crossing the start line in the pit lane was not detected
Brabham BT62: New carbon body; rain lights added, updated tire materials, cockpit material update with new carbon and alcantara, addition of contrasting stitching with different colors depending on the livery selected, new ambient lighting around the screen and LEDs, updated cockpit lights, revised collision mesh
Cadillac V Series R: Fixed LOD issue; removed Cosworth label on LED clusters
Rallycross: Improved cockpit materials, new glowing exhaust, new tire materials parameters
Copa Montana: Improved collision mesh with increased resolution
Copa Truck: Improved diesel smoke particle spacing and lighting
Corvette C8 Z06: Improved gauge cluster (new display reflections)
Corvette GTP: Fixed undercar shadow issue in LD variant
F-Classic G4M2: Corrected cockpit tires and rims pivot point position
F-Classic G2M2: Fixed missing steering wheel in cockpit
F-Junior: Reduced exagerated exhaust backfiring
F-Reiza: Fixed rear suspension issue, fixed front wheels material in cockpit view, fixed tire tread UV mapping
F-Retro V12 Gen1: Fixed paint material issue, corrected tire materials
Formula Trainer: Fixed tires mapping issue
Formula Trainer Advanced: updated display mapping, new LEDs, improved Motec display textures
F-Ultimate Gen1: Fixed low downforce variant suspension animations, reworked pit and rain lights, fixed default side tire texture issue in showroom
F-Ultimate Gen2: Closed inner side of the wheels on LodA, fixed damage models on Low Downforce parts, added blinking rear wing warning lights, corrected mirrors position, fixed damage models on cockpit, fixed suspension mesh/rig, fixed rear wheels pivot point, updated rain lights texture and power, separated lights: rear lights mounted on the wing stop working if it falls off, fixed lights LOD issue, adjusted transparent halo, disabled pitot tube and antenna vibrations on cockpit view
F-V10 Gen1: Fixed tire tread mapping issue
F-V10 Gen2: added rear lights material and reworked lightglows (rain light only), fix front tire UV mapping issue in cockpit view, fixed gap between cockpit and car body
F-USA Gen3 Reynard 2Ki: Fixed some visual aero configurations in oval variants
Mclaren MP4/12: Fixed visual low ride height causing front wing to clip ground
McLaren Senna: Complete overhaul of car configurations, new paints, carbon, paint schemes and cockpit; Display screen completely redone and addition of a second page
MCR 2000: Changed the driver's helmet visor to closed
Nissan R390 GT1: Corrected collision for the high downforce model, corrected spawn offset coordinates, fixed LOD bugs, updated tire materials for new shader
Opala 79: Fixed steering wheel pivots on lodA and LodB
Porsche 992 GT3-R: reworked headlights and glowing exhaust intensity, fixed cockpit side mirrors, mesh gaps; fixed cockpit damage models, added paintable winglets behind the front wheels, updated lights textures ; AO Livery: added golden teeth, changed DRL color to purple/pink; updated front headlights DRL, small paint mapping adjustment for front bumper
Porsche Cayman GT4: Fixed red hood issue
Puma GTE: Reworked rear lights, updated tires materials, fixed red material issue on bonnet
Sauber C9: Fixed black LCD when headlights are on
SprintRace: Updated LCD and tire shaders
StockCar 2020-2022: Added support for P2P LEDs in cockpit and exterior devices, added Cockpit dash stickers and windshield support
StockCar Cruze 2023: Added support for P2P LEDs in cockpit and exterior devices, reworked LCD screen, fixed light glows, updated LCD/LEDs materials
StockCar 2024: Added support for P2P LEDs in cockpit and exterior devices, reworked LCD screen, updated Chevrolet logo on Cruze liveries, updated liveries as per real season developments
Swift 009c: Disabled pitot tube vibration on cockpit view
Ultima GTR: Updated tires materials
Porsche 963 GTP: Fixed center mirror gets adjusted by left mirror adjustment setting vertically instead of separate adjustments ( T2063 )
Catherham 620R: fixed oil temp needle
F-Ultimate Gen2: added rain streaks on windscreen
F-Inter: Fixed suspension position in showroom
McLaren M23: Improved windscreen rain mapping
McLaren F1 LM: export update, improved cockpit materials, new lights textures
Camaro GT4: Fixed raindrops on visor in cockpit view
Chevrolet Camaro SS: removed Open Top parameter (might cause raindrops on helmet)
F-Reiza: Adjusted suspension animations
Brabham BT49: Adjusted suspension animations
Mclaren F1 LM: Fixed wiper animation sound triggers
Fixed Nissan R89C tilting driver helmet in the wrong direction
Chevrolet Corvette Z06/Z07: New car configurations, both exterior and cockpit
; Added low fuel alarm on display
Nissan R390 GT1: fixed non showing rear lightglows for HD variant