Automobilista 2 cover
Automobilista 2 screenshot
Genre: Racing, Simulator, Sport

Automobilista 2

AMS2 V1.5.6.2 Now Live

This should be the last complementary update to wrap up this dev cycle version still reading v1.5.6.1 in UI by mistake but build is 2583 is the latest v1.5.6.2 build just deployed).

V1.5.6.2 CHANGELOG



GENERAL

  • Fixed a crash on ICM when using onboard active suspension adjustments
  • Car´s undertray aerodynamics now influence amount of particles thrown up in the air such as dust, water spray
  • Reworked water spray particle systems


UI & HUD

  • Fixed Missing F-Ultimate Gen2 and StockCar 2024 tire names
  • Fixed missing leaderboard class logos for Stock Car 2024


PHYSICS

  • F-Ultimate Gen2: Minor tire carcass & tread adjustments; Minor baseline suspension settings adjustments (slightly stiffer & lower ride height) Minor adjustment to the undertray's optimal rake angle; Corrected minor discrepancies in F-Ultimate Gen Low Downforce variant


AI

  • F-Ultimate Gen2: Corrected missing AI defensive adjustment; AI calibration pass


AUDIO

  • F-Ultimate Gen2: Added shift pop sounds


TRACKS

  • Added 3D trees near trackside for Salvador
  • Updated water shader & adjustments to suit it for Laguna Seca
  • Barcelona: Fixed z-fighting issue with foot bridge advert panels.
  • Barcelona 1991: Fixed submerged road lines near Repsol
  • Montreal: Add track cut cheat block to pitlane exit
  • Montreal 1988: Fixed the tall grass clipping thru the cement wall at T5


VEHICLES

  • F-Ultimate Gen2: Disabled redundant graphical offset making cars visually higher up than they should
  • Fixed clipping in onboard camera of F-Ultimate Gen2 & Lotus 23

Automobilista 2 V1.5.6.1 RELEASED!

Along with the usual long list for general fixes & improvements, the new update adds the new Brazilian Stock Car 2024 season & a completely overhauled F-Ultimate Gen2.

As indicated in the 2024 March Dev Update, both the F-Ultimate Gen2 and the Stock Car 2024 already feature the V1.6 tire physics developments with adjusted hysteresis (but only partially revised thermodynamics & wear) - generally speaking the updates tires should feel slightly "sharper" and less tolerant to sliding than previously.

Both classes feature their 2024 respective DRS and Push-to-Pass rule updates, with DRS being allowed after lap 1 for the F-Ultimate Gen2 while the Stock Cars feature a higher number of shorter P2P boosts with no activation delay.


Still on the content front, following popular demand the Betonschleife (aka "concrete circuit") has been added as an option for the Historic Nürburgring , part of the Nürburgring DLC pack.

AMS2 V1.5.6 also features a much improved water shader & 3D trees added near trackside for several circuits and visible dust clouds from cars running over dirtier parts of the track, all components of the visual updates in progress for the V1.6 milestone update a few months from now.



A note of appreciation and apologies to livery modders such as @KRRTDustin, @TomLehockySVK and others in the community who had done great work with the old F-Ultimate Gen2 model that has now been retired - although we couldn´t justify retaining the old model given the lack of actual differences in specifications and inferior quality relative to more recent releases, it wasn´t a decision made without consideration and heartache for the impact it would have on your livery packs. We hope you find the much improved 3D model to be worth the trouble and that it proves a lot more fun to work with moving forward!


V1.5.5.6 -> V1.5.6.1 CHANGELOG




CONTENT
Cars

  • Added Stock Car Pro Series 2024 season
  • Added revamped F-Ultimate Gen2 (new 3D model & updated physics, sounds)


Tracks

  • Added Nürburgring 1971 Betonschleife layout (part of Nürburgring DLC)


GENERAL

  • Fixed some types of engine component damage not applying additional repair time in pit stops
  • Fixed CTD on New Championship screen when a saved custom champ template contained content that is no longer available such as when mods are uninstalled
  • Enabled offline dust particles
  • Added high fidelity water shader (circuits featuring it listed under TRACKS below)
  • Crowds near the track may slightly move now
  • Fixed wheel visually sinking into terrain in some circumstances
  • Added replay support for Track Flag Panels (new replays only)
  • Added custom DRS rules for F-Ultimate Gen2 (available after lap 1)
  • Added event preset, championship and points system for Stock Car Pro Series 2024
  • Adjusted Mandatory-Pitstop-Open-Lap to equal lap 5 and scaled Minimum-Race-Length to equal 15 mins for Stock Car Brasil Championships 2019-2023


UI & HUD

  • Added new control bindings & ICM for onboard differential adjustments
  • Updated F-Ultimate Gen1 icons
  • Fixed incorrect label on Audio Device input when disabled


PHYSICS

  • Revised FFB for F-USA Gen1-4, F-Vintage Gen1-2, F-Retro Gen1-3, F-Classic Gen1-4, F-Vintage Gen1-2
  • Adjusted pitstop repair times for clutch, turbo, radiator, oil leak, coolant leak, engine misfires (all vehicles)
  • Increased engine & gearbox pitstop repair times for all Formula vehicles
  • Added onboard diff adjustments for F-V10 Gen2, F-Reiza & F-Ultimate Gen1 & Gen2
  • Adjusted fuel consumption for Stock Car 2019-2024


AI

  • Fixed issue where the AI wouldn't repair engine damage during qualifying or practice
  • If AI car pits in for major mechanical damage (such as engine damage) it may now decide to retire instead of always rejoining the race
  • Slightly reduced likelihood of a full course yellow being triggered by an AI incident during the final 3 laps of a race
  • Updated Stock Car Pro Series 2023 Ai driver performance levels based on finalised championship positions
  • Enabled more agressive defensive moves by AI cars in F-Ultimate Gen2 & Stock Car 2024 classes


TRACKS

  • Added 3D trees near trackside for Adelaide (both), Cascavel, Curitiba, Guaporé, Ibarra, Londrina, Taruma, Velocittá, Curvelo, Goiania, Interlagos (all versions), Londrina, Salvador, Velopark, Velo Cittá
  • Updated water shader & adjustments to suit it for Azure, Cleveland, Long Beach, Montreal (all versions), Interlagos (all versions), Buenos Aires, Daytona, Oulton Park, Cadwell Park, VIR
  • Ibarra: remodelled outer terrain for better geographical accuracy, better detail vs polycount balance. New water shaders, 3D foliage; reworked billboard foliage, new ground & road textures, seasonal foliage (green/dry)
  • Cascavel: Adjusted terrain meshes, materials and textures, updated 3D & billboard foliage, fixed UV mapping on curbs, added a bunch of new buildings, removed couple temp stands and added grandstand on the terrain slope, tweaked road materials & textures, AO pass on terrain and buildings
  • Curitiba: Updated roads, terrain, walls, foliage visuals
  • Azure: Fixed a granstand lod pop visible when exiting the tunnel; Corrected a digital flag panel export settings
  • Montreal: Fixed digital flags in sector 3
  • Jacarepagua: Fixed mountains clipping in VR and some other issues.
  • Le Mans: LOD adjustments near the Esses and Mulsanne corner
  • Londrina: Fixed pit exit junction on long layout
  • Nurburgring 1971: Update hedge material
  • Added VR cameras for Jacarepagua 1988, Jacarepagua 2005, Jacarepagua Oval, Jacarepagua SCB, Jacarepagua Short, Jerez Chicane, Kansai Classic, Kansai West, Kyalami Historic, Oulton Park Classic, Oulton Park Island, Outon Park Fosters, Spielberg Short, Spielberg Vintage, Taruma Chicane, Velo Citta Club Day and Velo Citta Track Day


VEHICLES

  • Set matching pitcrew team outfits for F-Junior, F-USA Gen1-4, F-3, Porsche Cup, GT Classic, Copa Montana, Sprint Race, Cadillac DPi, F-Vintage, F-Retro, F-Classics, F-HiTech, F-V12, F-V10, F-Reiza (all Gens) & F-Ultimate Gen1, LMDh, GTE, GT3 (both Gens), GT4, GT1, Group C, Group A, Super V8, Stock Car Brasil 2019-2024, MINI JCW, GT Open, GT4 Supercup, G40 Cup, GT5, Vintage Touring Cars T1-2, BMW M1 Procar, Prototype P1 Gen1-2, P2, P3, P4, ARC Camaro, Copa Truck, F-Inter, Copa Classic B/FL, Stock Car Brasil 1979/86/99, Copa Fusca, Copa Uno, Hot Cars, Old Stock Race, RX, Formula Dirt, Kart Cross
  • F-Ultimate Gen1: Updated steering wheel display
  • Nissan R390 GT1: Fixed LOD bug in normal and LD variants
  • F-V10 Gen2: Increased polycount for cockpit tires & fixed right front tire position
  • Corvette C8: Extensive visual overhaul including accurate body paint colors, fully revamped lights, 3D blurred wheels, reworked cockpit textures & materials for higher detail level
  • Corvette C8.R: Adjusted rear calipers position
  • Mercedes 190 Evo2: Added adjustable rear spoiler


Automobilista 2 March 2024 Development Update

Greetings everyone!

We are approaching the fourth anniversary since the initial AMS2 Early Access release on Steam - and what a roller coaster these four years have been! Some lows along the way but many highs, with the overall trajectory firmly pointing upwards and leading to our highest peak right after our last catch-up in December.

Great timing then to go over some of the developments we´ve been putting together for 2024 - developments which we are confident will see AMS2 rising to a whole new atmospheric layer.

Most of the team has been working on major new features and some exciting content due to arrive with our next milestone update - Automobilista 2 V1.6 is expected to come sometime in the Summer (or Winter for those of us in the Southern hemisphere) - this will be in many ways the biggest & more important update to AMS2 yet.

We do have a smaller V1.5.6 update to deliver before that however, including some cool content updates and new valuable developments, which we hope to deploy before the end of the month.

Let´s get into it then for a preview of what´s coming not only for this upcoming release but also a glimpse into the big one a few more months down the line!

AUTOMOBILISTA 2 OFFICIALLY LICENSED BY IMSA




We are delighted to announce that Automobilista 2 is now an official partner of the International Motorsports Association, the body in charge of several long-running racing series in the US, the premier of which of course being the WeatherTech SportsCar Championship, featuring some of the most traditional Endurance events in the world such as the Daytona 24h, the Petit Le Mans at Road Atlanta and the Sebring 12h - the latter taking place just as we write this.

Our goal through this very exciting partnership is to align the remaining agreements required to have the 2024 season - teams, cars and venues - represented in AMS2, a process that is already well under way with direct support from IMSA themselves.

Such agreements don´t always evolve at the same pace, so as with everything else in AMS2 this is a project to be assembled in parts - some of them already feature in the current version of AMS2, and you may expect some major additions to arrive with the release of V1.6. Subsequent updates hopefully will bring most if not all the remaining pieces to complete this very large ensemble.

In our last dev update of 2023 we mentioned that Endurance racing fans were in for an exciting year in 2024, beyond the then imminent release of Le Mans and the initial Endurance pack in December. The partnership with IMSA is a key step to deliver on that promise, with much more to come later this year.

AMS2 V1.5.6 INCOMING - WITH SOME V1.6 BITS



Before the big V1.6 update due to arrive a few months from now, AMS2 will receive a smaller update towards the end of this month, and in it users will get a glimpse into some of the developments we´ve been working on the past few months.

GRAPHICS for both cars and tracks are being boosted by some excellent art & shader developments with minimal to no impact on performance. These include an increasing number of tracks making use of 3D trees in the immediate trackside surroundings (combining with the otherwise perfectly suitable billboard spinning 2D trees which remain in use at longer distances) as well as much nicer water shader making lakes, rivers and sea look signifcantly more life-like - both developments in display below at the picturesque Ibarra circuit, looking better than ever:




Although revision of all tracks for these developments are only expected to be completed in V1.6, several tracks will already feature them in V1.5.6 .

Cars are likewise receiving similar material and texture updates especially inside the cockpit - the Corvette C8 below being one of the prime examples:


LiveTrack is also getting some valuable new developments not only to its various intertwined dynamics, but also to how these dynamics are represented in-game. These include a more distinctive-looking rubbered-in racing line in the dry and a likewise more distinctive line outside that rubber in the wet; the dustier edges of the road will also appear more distinctively lower grip, with clouds of dust being kicked up as cars run over them.


Last but never least, we have further PHYSICS development incoming - even though the V1.6 revisions won´t be as profound as last year´s V1.5 overhaul, there are still significant improvements with the focus once again on tire development - more specifically tire thermodynamics, wear & hysteresis.

While these updates will only arrive wholesale with V1.6, two classes will already feature v1.6 physics in V1.5.6 later this month.


Physics developer Tom Tessmer is leading the charge with these new tire developments - below is his summary of what the hysteresis developments entail:

"There are two aspects of hysteresis - the first and operative way we are using it simulates how rubber naturally compresses and rebounds from compression, allowing (and hindering) how deep a specific rubber compound can sink into the asperities (cracks and crevasses) of the track surface. A soft compound sinks into the cracks more quickly than harder one, with more rubber in the cracks adding friction / grip. The same rubber compound can compress and rebound at different rates as well, generally allowing for quicker compression, but once the rubber is free of the track surface, the rubber rebounds (of flexes) back to its original shape slower.

The second aspect of hysteresis is basically related to how heat is generated in the tire as this constant compression and rebounding on a molecular level generates energy.

Effectively with STM, hysteresis helps us simulate the falloff of grip caused by the lack of time the rubber has a chance to "sink" into the asperities of the track as slip / slide velocity of the tire grows higher. Simply put, the more the tire slides, the less time the rubber has to sink back into the cracks and crevasses of the track. Less rubber sinking into the track yields less friction, leading to less grip from that sliding tire."

The work on hysteresis directly relate to the thermo / wear / damage revisions also incoming with v1.6, but we´ll get to those in a later dev update.

Read on below to learn the two classes already receiving these V1.6 developments with V1.5.6 later this month!

Stock Car Pro Series 2024




A new year means a new season for our longest running-partner, the premier Brazilian racing series back for the last season in this generation of cars before completely new cars are introduced in 2025.

The 2024 cars aren´t completely unchanged however - they are slightly heavier, have slightly longer wheelbase and new Push-to-Pass rules bringing a bigger number of shorter boosts, with no activation delays between them. Upon release the cars of the 2024 season will also feature the latest v1.6 physics developments.

For those users who may feel they already have more legacy Stock Car seasons than they might wish, some good news - V1.6 will feature a content manager which will allow them to customize the game to feature only the classes and tracks they are interested in.


Formula Ultimate Gen2 Gets an Overhaul




The top-level formula class in AMS2 is getting a big overhaul in V1.5.6. Initially released alongside the new real-life regulations of the 2022 season, the F-Ultimate Gen2 has since become somewhat outdated by both the developments of the real-life series as well as the improving quality standards within the sim. With this overhaul the F-Ultimate Gen2 gets a sexy new 3D model, updated sounds and new technical features to better simulate a modern GP car, the latest DRS rules - all wrapped with the latest V1.6 physics revisions which are a big step-up for this particular car.

Livery modders looking to get a jump start with the new toy please feel free to reach out to @Coanda for the template!

STEAM SPRING SALE IS ON!




Or is the the Fall Sale? That obviously depends on whether you are in Northern or Southern hemispheres, but what is true for everyone is that AMS2 and all DLCS are on sale with 50% off, making it a great time to complete your collection of any missing items which you can then enjoy it with both Spring and Autumn foliage in-game :)



WE ARE HIRING!



AMS2 development is not expected to slow down any time soon - quite the contrary in fact as the influx of new partnerships and demands for further and more complex features means it´s going to speed up even more in the coming months.

We are thus looking to expand the team with new talent - C++ code engineers, car & environment 3D artists in particular are in high demand. A new sticky thread in the forum will come up shortly listing the current positions and their requirements.

If you are passionate and talented developer with the skills to contribute in any area of development beyond the listed positions we still welcome your application - please feel free to submit it to jobs@reizastudios.com for evaluation.


That covers it all we had for this update! The wait for the next one won´t be as long this time - as the V1.6 update packs a far bigger punch beyond what has been previewed here, we need a few more of these articles to cover all of it so I´ll be pushing to have one every month from now until its release to cover all of it.

Until then we hope you enjoy the new goodies in the V1.5.6 update - shouldn´t be a long wait!

Automobilista 2 V1.5.5.6 is Now Live

Not quite done yet: a couple of errors with the new dynamic AI corridor function slipped out with v1.5.5.5 making useable roads by the AI a little tighter and thus overtaking by them a little harder than it should be - rectifying that along with some other improvements to AI, physics, FFB and more have called for another update, with AMS2 now being brought up to v1.5.5.6.


V1.5.5.6 CHANGELOG



GENERAL

  • Added increase pit status weighting of max visible vehicles selection
  • Turned off start lights when there is a full course yellow


PHYSICS

  • Minor tire tread adjustments for F-Retro Gen3, Lancer Cup, Copa Classics, Copa Uno, Hot Cars
  • Further minor tire tread adjustments to GT3 (both gens), GTE, GT4, GT5, GT Open, G55 Supercup, G40 Cup, Mini JCW UK, Sprint Race, StockV8 (all seasons), Super V8, Caterham Superlight & Supersport
  • Further adjustments to drafting effects (reducing shape of the wake generated by the car in front so car behind needs to be more squarely behind it to get the draft & dirty air effects)
  • Revised FFB for F-Junior, F-HiTech (both gens), F-V12, F-V10 (both gens), Caterhams (all models), Street Hyper, Street Super, Street Camaro SS


AI

  • Adjusted AI corridors for several tracks & corrected V1.5.5.5 error causing many of the corridors to be narrower than intended
  • Further adjustments to AI tire wear & resulting performance degradation
  • Generally increased AI loss of performance from running slicks on a wet track
  • Further adjustments to AI overtaking thresholds
  • Adjusted thresholds for AI to concede position when challenged
  • Further adjustments to AI pull out rate for more fluid overtaking moves
  • Further adjustments to AI brake usage for GTE, GT3, LMDh, P1 (both gens), F-Classic (all gens), F-HiTech (both gens)
  • Adjusted AI launch performance for Brabham BT52, F-Classic Gen1 Model2, Mclaren MP4/5B, MP4/7 & further adjusted MP4/6
  • Removed / reduced AI speed boosters at Bathurst 2020, Buenos Aires 6S, Nurburgring GP, Silverstone GP, Donington & Oulton Park (all layouts)
  • Hockenheim 1988: Fixed a problem with retired opponent vehicles or debris unable to return to the garage, becoming stuck on the track.
  • Interlagos (all layouts) added minor AI corridor fraction adjustment
  • Further AI calibration pass for F-USA Speedway variants (all gens)
  • AI calibration pass for F-Junior, F-Ultimate Gen2, Copa Classic FL, Hot Cars, GT5, Ginetta G40 Cup


TRACKS

  • Hockenheim 1977: Fixed garage dividers hidden in some session; Reversed the pit box order
  • Hockenheim 1988: Fixed duplicate crowds in race weekend
  • Kansai: Minor adjustments to Digital flag placement


VEHICLES

  • Corrected height offset in several Copa Classic models setting them higher than they should
  • Porsche 911 RSR 74: updated tach values
  • McLaren Senna: Fixed missing glass roof issue
  • Cadillac DPi: Fixed missing cockpit details issue

Hotfix

Fixed a crash when accessing rules screen from multiplayer lobby

V1.5.5.5 Hotfix 2

Changelog:


  • Fixed Full Course Yellows input incorrectly disabling on value change
  • Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds
  • Revised FFB for Vintage Touring Cars (both tiers)
  • Slightly upscaled AI Aggression ranges for all classes except high-end formulas
  • Increased AI corridor fraction for IMS
  • F-Vintage (both gens): Reduced impact of fuel load on AI performance
  • AI rolling resistance calibration for GT3 (both gens), GTE
  • AI calibration pass for F-Junior & F-USA 2023 Speedway variant
  • Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position
  • VIR: Added custom grip range (same standard as Grade 1 tracks)
  • McLaren 720S GT3 EVO: Corrected contrast on display texture

Hotfix

Addresses game crashing when entering session settings & adds further tire tread adjustments for Stock V8 2019, Sprint Race & P3 classes.

Automobilista 2 V1.5.5.5 Now Live


This is the final complementary update to this Le Mans dev cycle, wrapping up all art development of the track with the remaining trackside objects. It also wraps up all V1.5.X physics developments and introduces another batch of AI developments which should again bring another notable improvement in their ability to race each other as well as the player.

Save for some force majeure issue or a minor hotfix over the weekend this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments.



V1.5.5.5 CHANGELOG



GENERAL

  • Implemented local blue flag for track flag panels in live play
  • Fixed safety car being loaded in events with flag rules disabled
  • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
  • Trackside vehicle beacon lights will now flick on when there is a full course yellow
  • Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
  • Fixed engine always being stopped during pit stops
  • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa


UI & HUD

  • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
  • Added event preset for Endurance Brasil 2023


PHYSICS

  • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
  • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
  • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
  • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)


AI

  • Added track-specific logic to narrowing AI corridors
  • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
  • Reduced effect of water saturation on AI grip levels
  • Reduced AI simplified peak slip angles for all modern slicks
  • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
  • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
  • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
  • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
  • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
  • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)


TRACKS

  • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
  • Added 3D trees to Monza (all versions)
  • Added track flag panels to Jerez & Cascais
  • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras


AMS2 V1.5.5.4 is Now Live

Celebrating the end of another exciting Daytona 24h, the new update brings a new batch of AI improvements, the most critical being a more thorough solution to AI cars casually stepping out of track into grass / high curbs when looking around the car ahead, as well as several adjustments to improve their ability to handle lapped traffic.

Some further tire tread adjustments of the same nature from that of the previous version has now also been applied to other classes, while F-USA Gen1-3 cars got an external sound update using the same methodology of recent external sound sets.


V1.5.5.2->V1.5.5.4 CHANGELOG



GENERAL

  • Added flag panel support for local yellow flags (local & full course lights now supported by all Grade 1 tracks)
  • MP logs will now rotate and maintain a history of 5 files
  • Fixed a rare CTD case that occurs when returning to the garage
  • Fixed bug leading to designated driver helmet livery and outfit not working for low downforce & oval variants of player vehicle
  • Shared Memory: Fixed mLaunchStage incorrectly declared as unsigned


UI & HUD

  • Adjusted HUD engine wear colour change thresholds to better match damage model
  • Added Performance screen option to enable/disable full screen pause on focus loss. (-doNotPauseOnFocusLoss switch remains available)
  • IFixed ICM Cycle Button not being able to be double bound like other ICM controls
  • Fixed ICM auto-close timeout not accounting for ICM Cycle inputs


PHYSICS

  • Minor tire tread adjustments for GT5, G40 Cup, F-USA (All gens). Mini JCW, F-3, F-Trainer Advanced F-Retro Gen2, F-Classic Gen3 soft compound
  • Adjusted tire wear rate for GT3 (both gens), GT Open
  • Adjustes tire wear rate for all wet compounds (correcting excessive wear issue suffered by most)
  • Adjusted FFB for F-Reiza, F-Ultimate (both gens)
  • F-USA 2023: Added AMDM model


AI

  • Extended corridors which define the limit places AI cars can go by 1/3 of its car width to reduce chances of AI drivers stepping into grass or high curbs to a minimal
  • Fixed car control not returning to player from AI teammate when returning to garage
  • Adjusted speed differential thresholds to trigger overtaking & defensive moves
  • Further adjustments to distances from car ahead in which AI overtaking routines kick in
  • Further adjustments to how far ahead AI will factor lapped cars by
  • Adjusted AI brake usage for LMDh, F3 (both models), F-Trainer (both models) GT3 (both gens), GT Open
  • Daytona RC: Reduced speed boost at the bus stop chicanes causing AI to often overshoot the corner in racing conditions
  • F-USA Gen3: Adjusted Ai drivers performance levels (inc. AMDM failure ratios) & increased performance levels to 3
  • Adjusted Mclaren MP4/6 AI start performance
  • Disabled AI start wheelspin mistakes for cars with traction controlAI calibration pass for GT5 & G40 Cup, F-3, F-Trainer Advanced, GT5


AUDIO

  • Fixed lack of external sounds for viewed vehicle when it is very far from camera
  • Formula USA Gen1-3: updated external sounds


TRACKS

  • Added interactive flag panels / lights to Azure, Brands Hatch, Cadwell Park, Fontana Gateway Imola, Indianapolis, Laguna Seca, Long Beach, Nurburgring, Oulton Park, Road America, Silverstone, Spielberg, VIR, Watkins Glen
  • Added local yellow support for interactive flag panels
  • On oval tracks flag panels will now remain static green for the whole race unless there is a full course yellow
  • Added dedicated Safety Car pitbox to Laguna Seca, Road America, Spielberg
  • Cadwell Park: Fixed 3d marshals LOD range
  • Laguna Seca: Fixed LOD range for 3d marshals


VEHICLES

  • Added leader lights to BMW M8 GTE
  • Nissan R390 GT1: Corrected high and low downforce 3D models being swapped around
  • Mini Cooper 1965: Added fully bespoke Copa Classic version conforminig to appropriate rules & using adequately modern driver outfits
  • F-V10 Gen 1: Adjusted front suspension animations to correct front wheels appearing to lift slightly at higher loads from external cameras
  • Corvette C8R GTE: Added cockpit windscreen banners
  • Mclaren 720S GT3 EVO: Fixed cockpit bonnet mesh; Adjusted internal cockpit net vibrations; Added new cockpit lights
  • Reynard 2Ki (SS/SW): Corrected angle of front winglets
  • F-USA Gen3: Added Gil de Ferran (Jules de Fierro) tribute livery

Automobilista 2 V1.5.5.2 Now LIve

The latest update brings another batch of physics & AI improvements along with further updates to both new and old content, including more tracks with support for the new flag LED panel feature.

A minor but notable adjustment to the tire modelling of both modern slicks and wet treads has been fastracked with this release, sharpening up the feel of the tires that received the adjustment - these are listed in the changelog below. The changes have no major repercussions on user setups or overall performance of the cars.

On the AI front, adjustments to AI lateral movement rates, distances passing routines are triggered on and enabling of a function for AI in faster cars to "see" slower cars further up ahead have made line switches more flowing and also reduced hesitation both when passing for position as well as dealing with lapped traffic. Further improvements on this area are already in the works. AI also improved for several tracks with a new batch of fast line redos.

MULTIPLAYER LOGS & REPORTS WELCOME!

On the Multiplayer front, users that experience showtopping reliability issues are now welcome to post their session log files in our forum to provide us with valuable info towards debugging these remaining
issues.

ANNOUNCEMENT


Both AMS2 + Season Pass 2020-2022 & AMS1 Ultimate + AMS2 Bundles have now been deactivated from the Steam store page - there are now two AMS2 All-Inclusive options in offer packing AMS2 Base plus the full DLC collection at a 15% overall discount.

The two options offer the same thing, the difference is the first is designed for owners of the two separate Premium DLC Packs, while the second aims to cater for owners of the 2020-2022 Season Pass. As a New User looking for the complete AMS2 collection, you only need one of them.

As we progress with new DLC releases, both Bundles will be updated accordingly - this way, new users have a single-click option to acquire all existing AMS2 items at any point in time without duplicating their DLC purchases, while existing users get the option to expand their AMS2 collection with only the items they may be missing.


V1.5.5.2 CHANGELOG



UI & HUD

  • Fixed Automatic Clutch input bind label being inconsistently named in different states


PHYSICS

  • Minor slick tread adjustments for LMDh, F-HiTech Gen2, F-V12, GT1, GTE, GT3 (both gens) GT4, G55 Cup, GT5, G40 Cup, StockV8 (all seasons), Super v8, LMDh, Cadillac DPi, P1 (both gens), Group C, F-Reiza, F-Ultimate Gen2, F-USA Gen1-3 & 2023 (speedway compound)
  • Minor wet tire tread adjustments for F-Classics, F-HiTechs, F-V12, F-V10s, F-Reiza, F-Ultimates, F-USAs, F-3, F-Inter, F-Trainers, LMDh, DPi, P1, P2, P3, P4, GTE, GT3, GT4 classes
  • Adjusted baseline pressure for GT3 Gen2 and LMDh to account for the removal of tire warming blankets (setup reset recommended)
  • LMDh: Slightly increased brake torque
  • Added medium compound option for F-HiTech Gen2
  • McLaren 720s Evo: Increased the max bumpstop/packer range to 4cm from 1cm


AI

  • Adjusted distance AI cars look ahead for slower lapped traffic & added new parameter for faster cars to see even further ahead
  • Slightly increased avoid ratios for AI in lower aggression ranges
  • AI line redos for Cascais, Fontana Speedway, Montreal Historic 1991, Le mans Bugatti, Kansai East & West
  • Further adjustments to AI rates for lateral movements & distance thresholds for passing routines to kick in
  • Increased fuel threshold for AI to decide to pit for fuel on a long track for Endurance cars (LMDh,
    Cadillac DPi, P1 (both gens), GTE, GT3 (both gens)
  • Bumped up AI skill spread on ovals to the same level of main road course variants to minimise excessive pack racing on ovals
  • Adjusted AI tire wear degradation for all F-USA classes
  • AI calibration pass for GTE & LMdh, DPi, P1s, Super V8, F-V12
    AI wet performance calibration pass for F-Classic Gen4, F-Hitech Gen1&2, F-V12, F-V10 Gen1&2, F-Reiza, F-Ultimate Gen1&2



TRACKS

  • Le Mans: Additional 3D marshals; Fixed visible gaps in the track near Porsche curve; Adjusted armco lod switching near Mulsanne: Added more of the remaining trackside objects; Adjusted an abnormal bump in the runoff near the Arnage exit curb; Fixed issue where tirewall objects might not be rendered in some external cameras; Adjusted track cameras in Bugatti layout to remove obscured views
  • Added LED flag panels to Kansai, Interlagos, Hockenheim & Monza
  • Fixed safety car parking location for Kansai & Hockenheim
  • Nurburgring 1971: Fixed the misalignment and added collision to the Continental Podium barriers in the paddock
  • Jerez 1988: Fixed body parts lod behavior on some 3D animated actors


VEHICLES

  • Fixed car exterior rain effects oscillating between dry and wet
  • Mercedes AMG GT3 Evo: fixed inverted cockpit banner
  • GTE: Added luminescent number panels
  • BMW M8 GTE: Updated display & improved cockpit lights; Added windshield banner
  • F-HiTech G2M2: Fixed cockpit windscreen and mirrors double mesh issues