Avalon Lords: Dawn Rises cover
Avalon Lords: Dawn Rises screenshot
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Genre: Real Time Strategy (RTS), Strategy, Indie

Avalon Lords: Dawn Rises

May 20th | BUILD Notes 0.2.6.186



Greetings fellow Avalonians!

We have been hard at work for you this week with more updates to help you have a more pleasurable gaming experience. Since we are still in the early access stages, we are aware that there may be some issues that popup so please keep giving us your feedback and telling us of the bugs you come across so our team can SMASH them immediately.

AL-1776 Gate Tier 2 has sell food button
AL-1782 Can see enemy rally flag when selecting his production building
AL-1784 Cursor changes to flag when selecting enemy production building
AL-1785 Can assign enemy troops to control group
AL-1789 Enemy building UI shows button for upgrade
AL-737 * [OBSOLETE] gate showing as wall in build menu
AL-758 * [NOT RELEVANT] Troops Queues Arrows Don't Move List
AL-1108 * Using ALT+F4 to close the game, causes game to crash.
AL-1146 * [OBSOLETE]Building Screen Palisade Gate
AL-1267 * CPU peasants get stuck often
AL-1297 * [NOT RELEVANT] You cannot build wall near gate.
AL-1405 * [INVALID] Queuing of Commands is not working on any units
AL-1487 * Alt-Enter = Blurry screen
AL-1549 Game stuck on connecting after using reset profile function.
AL-1551 [DUPLICATE] Game freezes after Game Account Reset
AL-1570 Make Gate Same Width As Wall
AL-1585 * Change In Active Upgrade Button to Grey, Active To Red.
AL-1599 [SUGGESTION] add background to in-match chat input box when typing.
AL-1655 * Upgrade sound from enemy upgrades.
AL-1678 [AUDIO] Rework Army footsteps Assets
AL-1685 * Replace "Not Enough Resources" pop up
AL-1686 * Replace missing requirements pop up.
AL-1691 Mouse over unit Banner does not bring up their info.
AL-1701 New Army footsteps integration
AL-1707 Integrate New Overview UI
AL-1708 When you pan back to a moving Trebuchet, the Trebuchet does it's reload animation
AL-1709 Speciallization typos
AL-1710 Add a notification when a player lacks resources.
AL-1711 Add a notification when a player lacks requirements
AL-1715 After last research is done, research tooltip stays open
AL-1716 Negative % values in research text
AL-1721 Remove warehouse proximity to friendly structures requirement
AL-1722 Allow players to select troops and structures they do not own. Not control.
AL-1725 Cursor should change to appropriate state when hovering over unit flag.
AL-1729 Include All Match modes In Match Listing
AL-1731 Friends List Message Button
AL-1735 New GUI looks cluttered/too big until you mouse over them
AL-1737 Incessant Clicking on User icon of Online Friends on upper left of screen while in Match Lobby will crash the game
AL-1740 Engineering description wrong.
AL-1741 * Architecture bufGain incorrect value. Raises build time instead of lowering
AL-1742 Camera controls while build menu is open
AL-1743 Wrong missing resources listed in popup when trying to upgrade
AL-1744 Comma missing in tooltips for missing rsources
AL-1745 Make "World" default chat tab in overview.
AL-1746 Joining Empire Mode Matches From Available Match List
AL-1747 * [DUPLICATE] Notification for missing resources does not have a comma to separate multiple resource deficiency
AL-1750 * Add Notification To Spectate Match
AL-1751 * Add World Chat To In-Game Chat
AL-1752 * Add World Chat To Match Chat
AL-1754 * [DUPLICATE] World Chat Default Tab In Overview
AL-1755 * Add UI For Upgrading Wall into Gate
AL-1757 * Empire Mode: set population cap to 300
AL-1758 * Mine Research Upgrades Should All Be Relevant
AL-1759 * Auto Close Researched Menu
AL-1760 * Mine Label Tooltip
AL-1761 * Need to be to see enemy troops/structure (general info) HP dialogs/tooltips
AL-1763 * Cannot spectate Empire match, it sends you to empire map
AL-1764 * Chat tabs misanchored
AL-1773 * Reduce Zoom Out Height by 25%
AL-1774 * Reduce base zoom/pan speed
AL-1775 * Gathering building UI messed up
AL-742 troops walking on bottom of lake
AL-819 "nightly" reflection of clouds into water
AL-831 Selection boxes of units clip through minimap.
AL-881 Missing ground texture
AL-883 Whole map is covered in water
AL-948 Minimap texture/UI issue
AL-955 Incorrect missing resources message when trying to build
AL-958 spec mode - tree shadows on buildings are floating
AL-971 Trees in water
AL-979 Unit sprint progress bars clip through UI Element
AL-981 Texture glitch in battle mode map
AL-986 [SUGGESTION] Close build menu also with a click on buildings icon
AL-1039 UI glitch when mouse is over building in minimap,
AL-1041 [SUGGESTION] Don't close building menu, when you upgrade.
AL-1043 Soldiers can live underwater
AL-1058 UI elements clip through bigger map
AL-1134 Error in message when trying to build building without enough resources
AL-1251 Castle 4 combat mode elevated
AL-1288 Game occasionally crashes when alt-tabbed
AL-1299 * In combat mode, sometimes not all CPU's squads spawn.
AL-1333 University's HP is in exponent form when being built
AL-1401 Archers in Archery towers - flags are hidden in tower
AL-1461 Flag Marker goes sub-terranean when walking on raised ground
AL-1583 * [SUGGESTION] [Build Menu] Add buidling hotkey text in top right corner of building icon
AL-1593 * swordsman clanking sound still playing 8 seconds after enemy is destroyed
AL-1645 * Camera cone has smaller cones inside when big map is open.
AL-1650 * Steam Achievement Integration - Batch 2
AL-1670 * Blurry screen in double monitor setup
AL-1671 * Issues changing display in the dual screen setup.
AL-1673 * Screen Settings
AL-1674 * Cumulative achivements start from 0 every match
AL-1676 * "BuildingSpawn" Sfx doesn't play every time
AL-1684 * Remove Production Cancelling Pop Up
AL-1687 * Remove Delete Unit Confirmation
AL-1693 * Double clicking to move group of units doesn't work
AL-1694 * Remove Entering Profile Name Step
AL-1695 * Internal. Building menus no longer open.
AL-1696 * Implement Building Descriptions
AL-1697 * Implement Upgrade Research Descriptions
AL-1698 * Implement Unit Descriptions
AL-1700 * Battle Mode. Delay on the start of match when against 5 CPUs, largest army size.
AL-1703 * Possible to open build menu and research menu at the same time.
AL-1704 * Enemy units don't move from base in skirmish mode
AL-1713 * Upgrade button hitbox
AL-1714 * Selected window UI element hitbox is to big
AL-1717 * Wrong text in resource tools upgrades
AL-1718 * Game hangs on checking profile after match ends
AL-1727 * [DUPLICATE] Mouse Cursor needs to change to a sword when hovering over enemy banners
AL-1728 * [DUPLICATE] Display unit info on mouse over banner

Program With Us Episode 34 - Milestones and Fixes

Greetings Avalonians!


This week we've been hard at work on Avalon Lords: Dawn Rises, and we've got lots of news to share! If you didn't manage to join us for our Thursday Night Program With Us Livestream you can catch up here:

https://youtu.be/bG7B6R3sVnQ



Player Feedback And Future Milestones



This week we've had all sorts of feedback from our community about the game, which really helps us understand which issues and updates are most important to you. We've been reading and discussing your feedback and appreciate all of it, so please keep it coming!

Milestones We Are Currently Focusing On:



Performance Tuning: We know that not everyone is running our game on a brand new gaming computer, so one of our major focuses is on improving performance.

Troop Formations: These have already been designed but need a little more work. We hope to have them back in game and working properly in a future update. You can read more about the Troop Formations we have planned here.

Walls: We've had lots of feedback and suggestions relating to Walls. This is something we're committed to getting right, and we're working on it. See this week's fixes below for a new way to add Gates in game!

GUI Updates:  The GUI currently have in game is not the final version, and you can expect to see more changes. Let us know what you think of them!

Extra Maps: Many of you have asked about extra maps. You can definitely expect to see more maps included in the game between now and launch.

Empire Mode: If you enjoy Empire Mode but want to see more features, we have good news! More features are planned for Empire Mode, and we'll be telling you more about that closer to implementation.

WASD Keys: Many of you have commented on the way WASD keys work when you're using the Build Menu. We will be implementing a fix that allows you to move as you build in a future patch.

Thanks to everyone who commented on Steam Discussions, wrote a review, chatted to us in the Livestream or posted on the Forums - your feedback is essential to the completion of Avalon Lords: Dawn Rises!

This Week's Fixes And Updates



This week, we've been hard at work tracking down bugs and adding new in-game functions! These include:














You can keep tabs on the latest known bugs by taking a look at our Known Bugs and Issues List! This is updated every few days as new bugs are reported and older ones are fixed. If you do find a bug, you can report it right here on our Website Forum, or on our Steam Discussion Forums!

Screenshot of the Week!





Don't forget you can join us on Twitch Monday-Friday for our daily broadcasts: 



MONDAY at Noon PDT | 3pm EDT | 8pm BST


TUESDAY - FRIDAY at 6pm PDT | 9pm EDT

Program With Us Episode 33 – Game Updates And Video Tutorials!

Greetings Avalonians!



This week, we returned to our usual Twitch Stream schedule to bring you the latest Avalon Lords: Dawn Rises news and updates! If you didn't manage to catch the stream, you can watch it here:

https://youtu.be/9agYwbqSrRw

Learn More About Avalon Lords: Dawn Rises With Our New Video Tutorials!



Indie and the team have been hard at work creating some video tutorials to introduce new players to the game and show them how to use different features. We hope these videos will make it a little easier to get started in game. Let us know what you think in the YouTube comments!

https://youtu.be/uqamM3ttrlI

So, What's New?



Here are just a few of the improvements we've made this week!

Scouts have now been nerfed, as they were a little too powerful in the last version. A Scout can now be killed by two Peasants, which makes them less dangerous to face early in the game. Scouts are designed to be fast moving reconnaissance troops rather than heavy hitting cavalry.

The tutorial has been temporarily removed for some behind-the-scenes fixes. It will be back soon, better than ever!

AI players can no longer place buildings in water. While we enjoyed seeing their under-sea cities, they are all now firmly on dry land where they belong!

You can now click on enemy troop banners to attack them, just as you can click your own troop's banners to give them orders. This is still a little buggy and is still being tweaked, but it should make it easier to target your enemies!

Unit optimization - this week our CTO David Wu has been hard at work optimizing troop combat, which means our troops should move more smoothly. This should make a noticeable difference to gameplay.

Steam achievements are now working correctly! It's fantastic to see so many of you ticking them off!

steamcommunity.com/sharedfiles/filedetails/?id=679255880

Still To Come



This week, we'll be working on Wall functionality and improving the UI, so you should see some changes to those in the near future!

Reporting Bugs and Issues



Thanks to everyone who joined us in game and gave us feedback this week - your bug reports and suggestions are exactly what we need to make Avalon Lords: Dawn Rises the best RTS out there. We really want to know what you have to say, so hit us up on the forums, in the livestreams or on social media and let us know what you think!

Don't forget you can keep tabs on the latest known bugs by taking a look at our Known Bugs and Issues List! This is updated every few days as new bugs are reported and older ones are fixed. If you do find a bug, you can report it right here on our Website Forum, or on our Steam Discussion Forums!

Indie Joins The Sam Skatch Show For A Post-PAX Follow Up!



This week our very own Dan 'Indie' Long was invited along to the Sam Skatch Show to talk about Avalon Lords: Dawn Rises and Pax East. You can listen to the podcast here!

Screenshot of the Week!



steamcommunity.com/sharedfiles/filedetails/?id=674309936

Don't forget you can join us on Twitch Monday-Friday for our daily broadcasts: 



MONDAY at Noon PDT | 3pm EDT | 8pm BST

TUESDAY - FRIDAY at 6pm PDT | 9pm EDT

Highlights from the Avalon Lords: Dawn Rises Launch Day Stream!

Greetings Avalonians!



On Thursday we launched the Avalon Lords: Dawn Rises Alpha on Steam Early Access! We also held an all-day livestream in place of our usual weekly episode of Program With Us. Here are some of the highlights!

The Moment We Launched - A Word From CEO Frank Cefalu



Frank joined us for the moment of truth to talk about Early Access, PAX feedback and the need for community suggestions and bug reports. Right now we need your feedback on the mechanics of Avalon Lords: Dawn Rises so we can perfect them and make sure our game is fun to play!

https://youtu.be/ERtNps0V3xI

Main Menu, Empire Mode, Conflict Mode, Battle Mode and the Army Builder



Find out more about the main features of Avalon Lords: Dawn Rises as Indie takes us on a tour of the game.

https://youtu.be/djKTLbXacws

Battle Mode Sneak Peek!



Take a look at our fast-paced Battle Mode as Indie plays through an intense match!

youtu.be/XKRLtLgU8Ds

Learn more about the Avalon Lords: Dawn Rises Story!



We also talked about the story of Avalon Lords: Dawn Rises with Editor in Chief, Alice Wilkes. Find out more about the story and Factions in this outtake.

youtu.be/BvwYK3k5ebQ

PAX Highlights



In this outtake Indie reminisces about our visit to PAX East!

https://youtu.be/qjoPH9rejdk

Screenshot of the Week!



steamcommunity.com/sharedfiles/filedetails/?id=674820190

Thanks to everyone who joined us at Launch! We hope you’re all enjoying the game! Don’t forget you can join us on Twitch Monday-Friday for our daily broadcasts:

MONDAY at Noon PDT | 3pm EDT | 8pm BST

TUESDAY – FRIDAY at 6pm PDT | 9pm EDT


Build Notes 0.2.168 Released

We've heard a lot of your issues over the past few days. We have the fixes already ready! Our team has worked tirelessly Saturday and Sunday. Spending all day today testing to hot fix these nasty pests.


[Fix] Move button will not force units to run.
[Fix] Attack button now works correctly.
[Fix] Removed old inaccurate tutorial.You can find video tutorials here Tutorials.
[Fix] Multi monitor users should be able to switch between monitors.
[Fix] Fixed units spawning occasionally inside castle in Battle Mode
[Fix/Change] Your in-game profile name will be same as steam profile name. This should fix connectivity / profile creation issues some players experience, and make it easier to find your friends.
[Fix] Units should be more responsive to player orders (mainly when double clicking to move / attack).
[Fix] Fixed issue where players couldn’t issue orders at the start of the Battle Mode match with largest army size vs 5 CPUs.
[Change] Scouts are weaker now. Two peasants should be able to defeat single scout
[New] Right click to attack works on enemy unit icons.
[New] You can double click unit icons to select all units of this type that are visible.
[New] Added click sounds to unit command buttons.
[New] Missing descriptions for buildings and units were added.
[New] Added ocean ambience sounds.
[Change] Improved army footsteps sounds.
[Fix] Tweaked battle sound length so it stops sooner after battle ends.
[Fix] Construction sounds will now play correctly every time.
[New] Research Descriptions added.

Restart steam to get the new build.

Tutorial Series

We know how hard it is to play a game you have no knowledge about! So our trusted duo from Program With Us, Indie, and Knightmare, put these tutorials together.

We have tons of videos we are posting into this playlist.

Hopefully this helps you get into playing a lot more efficiently.

Tutorial Playlist

Known Bugs And Issues List – Friday April 29

Greetings Avalonians!

Here is the current list of known bugs and issues in Avalon Lords: Dawn Rises. Thanks to everyone playing the game and sending in those all-important bug reports! If you discover a bug, please report it on our Bugs and Issues forum here on Steam.

Full List Of Known Issues

Thanks again for your help! We will be continually giving updates, and our staff fully responsive to all queries.

Program With Us Episode 32 - New Empire Mode, PAX Details, Steam Guides, Sound Effects And More!

Greetings Avalonians!


On Thursday we revealed some exciting new updates, including our brand new persistent multiplayer mode, Empire Mode!

We've also got UI updates, updated textures and new sound effects to show off! If you didn't manage to catch the stream, you can watch it here:
https://www.youtube.com/watch?v=23biSHoevmg

Introducing Empire Mode!


Join friends and allies to battle other player-led factions in this rich, multiplayer campaign. Dominance is key, and controlling the most territory leads to victory. Winning this multi-week campaign will require the best of your wit, skill, and endurance. More to be revealed soon!

Introducing Empire Mode, the new multiplayer campaign in Avalon Lords: Dawn Rises!


Animus Interactive Goes To PAX East!


Later this week we'll be showing off Avalon Lords: Dawn Rises at PAX East! If you're planning to attend, you can find us right here in Hall B on Level 0, Booth 10219. We really look forward to seeing you there, so stop by, say hello and check out the game!

Find us at PAX East and check out Avalon Lords: Dawn Rises!

 

Our fantastic publishers Reverb Communications will be giving us a helping hand with pre-con preparation, so if you’re a member of the press hoping for a private demo or interview you can contact Reverb’s Ted Brockwood at brockwood@reverbinc.com.

Come visit us Booth 10219, Hall B on Level 0 to check out Avalon Lords: Dawn Rises!

New Sound Effects


We also have some new sound effects to show off! Check them out in this short highlight video:
https://www.youtube.com/watch?v=76QEfwIlEXI

Updated Textures For Troops and Terrain


This week we've given the terrain a makeover with stunning new textures and environmental effects:

Check out our updated terrain textures!

We've also retextured the Swordsman, Veteran Swordsman and Longbowman to get them looking their best for launch!

New UI


Our UI has also been updated, with new build menus for Peasants, a new minimap and updated chat!

New UI features revealed!

New Steam Guides  Released!


Our Community Manager Knightmare has been hard at work preparing some useful Steam Guides to help you get to grips with the game. If you're not part of our testing group, these guides should make for useful pre-launch reading! You can find them here - please check back regularly for updates as the game progresses!

Find brand new Avalon Lords player guides on Steam!

Win a Steam Key for Avalon Lords: Dawn Rises!


These are your chances to win Avalon Lord: Dawn Rises! Remember, you can come back and get 10 more entries every day!

We will be announcing the winner live on TWITCH when we launch on April 28th!
Watch us LIVE on Twitch during these days and times:
MONDAY at Noon PDT | 3pm EDT | 8pm BST
TUESDAY - FRIDAY at 6pm PDT | 9pm EDT

 

 

Steam Key Giveaway for Avalon Lords: Dawn Rises

Here are a bunch of chances for you to win a copy of a Steam Key for Avalon Lords: Dawn Rises.

Remember that you can get multiple entries EVERY DAY!

Enter Here!




Program With Us Episode 31 - Giveaways, Honor, Banner Icons And More!

Greetings Avalonians!



On Thursday we revealed a few new features, including the Honor system and new banner icons for our troops. We're also running a contest to win a free copy of Avalon Lords: Dawn Rises when we launch on Steam! If you missed the stream you can catch up here:

https://www.youtube.com/watch?v=-nnrQjsin4o

Leveling Up Your Game



This week we took a look at the Honor system. Every time you level up, you gain Honor points that you can spend on a variety of skills in your Specialization Tree. This allows you to customize your account and decide exactly how you want to play the game! You can find out more in this outtake:

https://www.youtube.com/watch?v=qDk9yPlupGw

Banner Icons



We have now replaced the flags carried by units in game with banner icons, making it easier to identify troops and players:

https://www.youtube.com/watch?v=1O7RAXhbGrU

New Splash Screen Featuring Our Publisher, Reverb Communications!



We've also added a new splash screen to celebrate our new status as a Reverb Triple XP game!

https://www.youtube.com/watch?v=Iu4nIDac9_0

Find Us At PAX East!



If you're heading to PAX East next week, come check out the game and say hi! You can find us right here: Find us at PAX East and check out Avalon Lords: Dawn Rises!


Screenshot Of The Week



This week's screenshot shows troops sporting our new banner icons: New banner icons in game!] 

Win a Steam Key for Avalon Lords: Dawn Rises!

These are your chances to win Avalon Lord: Dawn Rises! Remember, you can come back and get 10 more entries every day!

We will be announcing the winner on the release date, April 28th on TWITCH!Watch us LIVE on Twitch during these days and times:
MONDAY at Noon PDT | 3pm EDT | 8pm BST

TUESDAY - FRIDAY at 6pm PDT | 9pm EDT