For week 26 of Early Access, we have one new track:
The Rings 2 (Hard): A vertical variation of The Rings where you'll have to constantly keep in mind the changing relative orientation of gravity.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 25
Hello!
For week 25 of Early Access, we have one new track:
Side to Side (Hard): A deceptively hard track that will have you quickly rolling side to side. If there's one track that will make you dizzy, it's probably this one.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
The game also recently received its first mod, a fantastic new plane skin by Vimlad! Click here to check it out!
Early Access - Week 24
Hello!
For week 24 of Early Access, we have one new track:
The Rings (Ace): A simple but tricky test of your low speed supermaneuverability prowess that will have you going in tight circles.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 23
Hello!
For week 23 of Early Access, we have one new track:
Night Terrors (Ace): An extremely tight track where you'll be dodging canyon walls in the dark of night.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 22
Hello!
For week 22 of Early Access, we have one new track:
Up and Down (Hard): Start horizontally and make a wide turn upwards, pointing your nose to the sky. Then come right back down where you came from... in reverse!
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 21
Hello!
For week 21 of Early Access, we have one new track:
Rolling Circle (Hard): One of the hardest traditional aerobatic maneuvers to perform: draw a perfect circle while constantly rolling the plane.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 20
Hello!
For week 20 of Early Access, we have a few misc additions and fixes:
Additions - Added 4k resolution textures for the planes. - Added normal mapping to the planes. - Made available option to toggle between vertical and horizontal splitscreen for multiplayer. Thanks to Voltaic Backlash for suggesting this.
Fixes/Changes - Fixed glitch that caused Leaderboard buttons to stop working. - Fixed looping of the song in Medium tracks. Thanks to Voltaic Backlash for reporting this. - Rebalanced Gold Medal times for tracks up to the Hard Tutorials according to leaderboard data due to feedback that they were too frustrating.
Early Access - Week 19
Hello!
For week 19 of Early Access, we have a few misc additions and fixes:
- Allow player to assign the same button/axis to different actions in the control settings. This was necessary to allow assigning the same input for throttle/brake on Combined and Separate mode (if wanted). Thanks to Voltaic Backlash for reporting this.
- Added preliminary tracking camera. Tracks the next checkpoint in a race or the enemy plane in Combat multiplayer mode. Thanks to FasterThanRaito for suggesting it.
Early Access - Week 18
Hello!
For week 18 of Early Access, we have one new track:
A Knack (Hard): There is an art, or rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 17
Hello!
For week 17 of Early Access, we have one new track:
Free Falling (Hard): Free fall while performing a controlled flat spin through Cobra checkpoints all the way to the ocean's surface.
As always, this track should appear as normal on the track select screen as soon as the game is updated.