For week 16 of Early Access, we have one new track:
Tight Night (Hard): Descend Mountain Island at night while passing through the tightest checkpoints in the entire game so far, in a tough challenge of precision.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 15
Hello!
For week 15 of Early Access, we have one new track:
Sinusoidal Kulbits (Hard): A vertical track that will have you performing kulbits in different orientations and test your ability to maintain altitude and attitude.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 14
Hello!
For week 14 of Early Access, we have one new track:
Windy Winding Cobra (Ace): A veritable ballet in three axes. A true supermaneuverable gauntlet that will test your control to its very limits as you barrel roll through cobra checkpoints.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 13
Hello!
For week 13 of Early Access, we have one new track:
Stone Skipping (Ace): A test of supermaneuverability and throttle control that will have you skipping on the surface of the water like a stone.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 12
Hello!
For week 12 of Early Access, we have one new track:
Roller Coaster (Normal): A "final test" for the normal difficulty, a track that revisits a few previous stunts but forces you to perform them faster, more precisely, and all in a row.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 11
Hello!
For week 11 of Early Access, we have one new track:
Abstract Shooting (Hard): Another visit to the abstract playground, but this time to tackle the hardest shooting challenge in the game so far!
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 10
Hello!
For week 10 of Early Access, we have one new track:
Rollcage (Hard): Another tunnel track, but this time you are forced to roll and squeeze through knife edge checkpoints, so it's even more disorienting than before!
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 9
Hello!
For week 9 of Early Access, we have one new track:
Tanks On a Plane (Hard): Perform a simulated attack on an enemy force by destroying their vehicles and facilities.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 8
Hello!
For week 8 of Early Access, we have one new track:
Sweeps (Hard): Test your accuracy and speed on this shooting challenge that requires you to sweep targets in different orientations.
As always, this track should appear as normal on the track select screen as soon as the game is updated.
Early Access - Week 7
Hello!
For week 7 of Early Access, we have one new track:
Tornado (Hard): A track on which you must do your best impression of a cyclone... in the middle of a hurricane.
As always, this track should appear as normal on the track select screen as soon as the game is updated.