Avis Rapida: Aerobatic Racing cover
Avis Rapida: Aerobatic Racing screenshot
Genre: Racing

Avis Rapida: Aerobatic Racing

Early Access - Week 6



Hello!

For week 6 of Early Access, we have two new tracks:

Headwind (Normal): A track which illustrates that what matters is airspeed, not ground speed.

Flying Still (Hard): A track which illustrates the same thing... but much more.

As always, these tracks should appear as normal on the track select screen as soon as the game is updated.

Early Access - Week 5



Hello!

For week 5 of Early Access, we have two new tracks:

Hyperloop (Normal): A hyperfast oval track that will leave you wondering why NASCAR doesn't use planes instead of cars.

Mountain Madness (Hard): A drifty, disorienting descent of Mountain Island that will have you rolling all the way to the bottom.

As always, these tracks should appear as normal on the track select screen as soon as the game is updated.

Early Access - Week 4



Hello!

For week 4 of Early Access, we have one new track:

Sandy Snake (Ace): A track so close to the ground, with corners so tight, you'll wish you were in a car instead of a plane.

As always, this track should appear as normal on the track select screen as soon as the game is updated.

Early Access - Week 3



Hello!

For week 3 of Early Access, we have two new tracks:

Shallows Slaloms (Hard): A back and forth amidst the sand banks of Rocky Island's beaches, flying just above the ground.

Pikey Peaks (Ace): A torturously twisty track that treads the peaks of Grassy Island's ridges, and will test your slow speed, high angle of attack skills.

As always, these tracks should appear as normal on the track select screen as soon as the game is updated.

Early Access - Week 2



Hello!

For week 2 of Early Access, we have three new tracks:

Carrier Landing Pattern (Medium): On this track, you'll have to simulate landing on an aircraft carrier using the same flight pattern used by the United States Navy.

Kulbit to Carrier (Hard): On this track, you'll have to simulate landing on an aircraft carrier right after performing a Kulbit maneuver, which is most definitely not the flight pattern used by any navy in the world.

Twist and Shoot (Hard): A variation of the Straight Line track which adds targets after every checkpoint, testing your fine control of the plane even further.

As always, these tracks should appear as normal on the track select screen as soon as the game is updated.

Early Access - Week 1



Hello!

For week 1 of Early Access, we have two new tracks: Grounded (Hard) and Uplifting (Ace). On these tracks, there is a strong wind going downwards and upwards, respectively.

These tracks should appear as normal on the track select screen as soon as the game is updated.