Ax:El - Air XenoDawn cover
Ax:El - Air XenoDawn screenshot
Genre: Simulator, Indie

Ax:El - Air XenoDawn

Official thread for AMD black screen bug.

I have opened a thread where you can find more infos and follow the bug status.
You can find it here:
http://steamcommunity.com/app/319830/discussions/0/612823460252270215/

Bugfix Update!

I soved the most annoying bugs we had like:

- AMD black screen bug: it seems to be finally solved, all tests gone good!!
- joystick stealing: no more joystick stealing when the window loses focus.
- Map generation one second freeze fixed.
- End of the wold in mission 6 fixed!
- Dead enemies doesn't interfere with missiles anymore.
- Fixed some decals staying in the air when you shoot a wing.
- Fixed some potential memory leaks/corruptions.
- Slightly improved overall performances.

Mission 1 Issue Patch!

Mission 1 freeze issue patch is now live!
Let me know it this works for you!

Fast Update!

I did some code cleaning and bugfixing:
I wasn't happy to know all of those bugs were fixed, and out here there were not.
So here is another update in a so short time!

most of the changes are not directlyvisible: performances and stability are this update's keywords.

Here's a short changelog:
- Fixed more than 140 potential bugs
- Fixed altimeter bug
- Added high-speed dive damage
- Fixed radius damage
- Fixed some audio issues
- optimized code performances

Update!!





A new update is ready!
With community requests and some more...
- Wing system migration is now completed
- Added composite projectiles support (more is yet to come!)
- Added joystick exponential configuration
- Menu has been revamped
- Improved performances
- Improved overall graphics
- Fixed pitch-lines bug
- Fixed throttle slider bug on death
- Camera mode is now persistent
- Fixed end match player list
- Fixed a wrong behavior of the end match gui when disconnected from the server.
- Fixed a bug when exiting from water with lights turned on
- Added HDR colour shift amount slider
- Changed antimatter behavior

Update: tactical HUD!

Got to say thank you to the community for the great feedbacks!
Here is an update containing some of your requests!

Short changelog:

- HUD redesigned and improved
- Added pitch lines
- Added satellite map
- Improved aim precision
- Cleaned up HUD elements and code
- added built-in FPS counter
- Fixed throttle state bug
- Added toggle vignette FX option
- Code optimizations
- Fixed the disable HDR brightness
- First implementation of a new wing system
- Fixed some mission related bugs
- Fixed DeathMatch player list while in game
- Various bug fixes

Christmas Update Improved Gameplay!

Christmas Update Improved Gameplay!
Here is a short part of the changelog:
- steam cards
- flightstick support
- added gatling-like machinegun
- can look backwards also in cockpit view
- new targeting system
- fixed some collision bugs/freeze issues
- improved multiple projectile firerate
- added sun bokeh effect
- improved vignette FX
- joystick/flightstick axis are indipendently configurable
- added "options" button to ESC menu
- added an option to enable log for debug
- fixed various bugs

Thanks to every member of the community who has made this update possible is so short time!
Enjoy this new update, share screenshots and I'm always open to suggestions!
Happy Holidays!

Big Update!!!

Finally the update is here, I worked so much on this that a month passed like seconds.

Improvements in this update are a lot, here are some:
- all missions are now in there
- bugfixes
- added support for teams
- added turrets
- added friendly AI
- added friendly aircrafts
- added friendly turrets
- new ground targets
- improved AI
- improved seeking weapons
- improved physics
- added enemy turrets
- improved the "HUB"
- improved water/air transitions
- added support for future cutscene integration
- fixed some glitches
- minor fixes
- minor improvements and cleanup

Cutscenes and more stuff will come in the next update, I'm looking forward for some feedback.

Enjoy!

Update and New Name!

A new update with the new name AX:EL is up!

Worth updating but is mostly a bugfix release because I'm working on big addons which requires some more time.

You can find:

- bugfixes
- camera and horizonUI are now indipendent
- slightly improved graphics
- new main menu with new name
- added a "inCaseOfCrash" script in game folder. if you got a startup crash, launch it and if still doesn't work, write me.
- Improved N.A.E.L.
- Improved missiles
- tutorial mission had some work on it

Update!

New update available!

<*> Improved overall graphics
<*> Bug fixes
<*> Improved vehicle handling
<*> Improved keyboard controls
<*> Phase 1 of sound rework
<*> Phase 1 of texture rework
<*> Improved AI
<*> AI now uses shield
<*> AI now uses all available weapons
<*> AI is smarter
<*> Gameplay AI difficulty is better balanced
<*> Improved AI navigation
<*> Added underwater shapeshiting
<*> Improved water texture
<*> Improved ocean color
<*> Improved underwater color and luminosity
<*> Added a cave in Arcipelago arena
<*> Improved weapons
<*> Improved SK-1 and changed its explosion
<*> Added explosion range damage for nearby explosions
<*> Improved antimatter weapon
<*> Added a shader for energy drain hits
<*> Better speed shader
<*> Added N.A.E.L. (navigational automated evolutionistic logger). It improves performances basing on what you do in game.(first implementation)
<*> Improved mouse sensitivity slider
<*> Added new wing stats such as underwater maneuvering and air maneuvering
<*> Some minor changes