In short, savegames are now back fully working and game is a bit more optimized.
Let me know if you have any issues!
Update is live!
If last update was big, this one is huge.
Changes were so many that I just couldn't paste the raw changelog. If you were happy with AX:EL Air XenoDawn before, you will be amazed by this update!
here's the short list with some of the most important changes:
- Added two new ships
- Added TLI and target locking
- Added mission briefings
- Added checkpoints in missions
- Added dialogs in missions
- Improved missions
- Added landings
- Added snap camera controls
- Added NAEL UI
- Improved NAEL system
- Fixed tons of bugs and freezes
- Better texture management
- Improved AI
- Improved HUB
- Improved countermeasures
- Better shield model
- Improved overall graphics
- New soundtracks
As I said, there's much, much more!
Here the screenshots of the two new ships in one of the various configurations you can build:
As requested, the next version will have a TLI and a more robust target locking system.
Here's a screenshot of both:
The locking system can be toggled with a keypress and it locks onto the target you are looking at in the moment you toggle it.
The TLI works in both freelock and fixedlock targetting modes and can really do the difference if you are a machinegun lover.
Comment here or in the forums if you have further ideas on this or you wish to be able to toggle/untoggle the TLI too.
Special thanks goes to Ottomic for the constant feedback, ideas and help!
New TLI and Target Lock system!
As requested, the next version will have a TLI and a more robust target locking system.
Here's a screenshot of both:
The locking system can be toggled with a keypress and it locks onto the target you are looking at in the moment you toggle it.
The TLI works in both freelock and fixedlock targetting modes and can really do the difference if you are a machinegun lover.
Comment here or in the forums if you have further ideas on this or you wish to be able to toggle/untoggle the TLI too.
Special thanks goes to Ottomic for the constant feedback, ideas and help!
Big Update!
Finally V2.9c8.3 is live!
This update is probably the biggest ever made on AX:EL, many things are changed
and many are new.
Here's a short changelog:
- team deathmatch
- better framerate(many optimizations)
- improved overall graphics
- added countermeasures
- cockpit view
- freelook view
- improved camera behavior
- fixed literally hundreds of bugs
- added splash/dust particles when flying near to water/terrain surface
- new in-game HUD
- improved sounds
- improved water
- better lighting
- improved 3D models
- improved gameplay balance
- new pause screen
- new player list in arena mode
- new main meu
- new HUB menus
- button to reset aircraft wing rotation in HUB
- improved the HUB
- improved all missions
- addedd boss support
- improved level fogging and light scattering
- added in-game video support
- fixed the "spawn bug"
- removed wing equip limitations in HUB
- new intro movie
- bigger fonts in options menu
Sneak Peek: 3.00 Approaching! [SPOILER ALERT!!]
I'm still working hard, sorry for the silence.
Why I shout all of this time?
Because I want the next update to blow your mind!
Let's take a look to some new stuff:
New Hub We have a new HUB layout! If you look at it very carefully, you can see a new button everyone was waiting for..
Splash Ok, this one is not essential, but who didn't tried to fly very near to water surface at full speed?
Cockpit Brand new cockpit view with working instrumentation! It needs some graphics improvements yet, so if you have suggestions, reply here!
Props Finally! Some more ambientation for the underwater bits, more is yet to come.
I leave the best at last...
Huge Bosses I'm not saying much here..just look very closely to the moon, you can see a small black dot...
These are just some of the goodies in the next update, keep an eye on AX:EL!
BETA build available!
Looking for volunteers:
If you want to help and have beta access, let me know!
Big Update!![Update 2.99c3.39]
Finally the c3.39 update is live!
The main features of this update are about ship customization,
with possibility to save/load up to 20 ships,
graphics improvements and performance boost.
there are many other major changes, here's the changelog with some of them:
- Brand new aircraft building features, you can now rotate wings and "weld" them together
- save/load up to 20 ships configurations
- Improved the mouse sensitivity slider
- New water effects, light rays, fog, refraction.
- Improved global lighting
- Improved overall graphics
- Improved frame rate
- Improved terrain texture blending
- Fixed some horizon glitches
- Fixed water zfight on far distance
- Added forest support (and some trees too)
- Arena maps have been improved
- Improved sound management
- Fixed many bugs
- Infinite planes now follow the frustum (means glitches on very far distance are now very rare)
Blackscreen patch+bugfixes [2.9c3.35]
A new update is here!
Still just a bugfix update preparing for the next, content update!
CHANGELOG:
- Improved framerate
- Solved some freezes
- Solved a bug where missiles some times didn't lock
- finally fixed the black screen (this time seems for real)
- implemented core for the next content update (no spoilers right now, wait and see!)
As always special thanks go to the community and the AX:EL special forces!
[Bugfix Update] 2.9c3.34
I fixed some issues found by the community and the guys at "AX:EL Special Forces" (Thank you!!).
I also corrected some shaders, let me know if black screen bug appears again: when it will be definitely fixed I'll add some more contents!
Changelog:
- Soved some frame dropping issues with AI target seeking code
- Particles performance improvements
- Fixed some collision check issues
- Fixed the (funny) new issue where number "7" was missing from the hub
- HUD should not stretch anymore on multiple screens
- Fixed a material rendering bug where some wings were red when in low light.
- Fixed mission 1 end bug
- Fixed Mission 10 lazy bots ( they don't go anymore to relax on the beach instead of fighting :) )
- Corrected and revisited all of the shaders
- Fixed some crashes