I will stop posting DevLogs on Steam and only post updates or news as they come. The script review, voice actor auditions, and director's participation have all been completed, and it seems recording will begin next week. By the end of next week, we might be able to release a trailer with English voiceovers. I'm also excited to hear how the English voiceovers will turn out.
0.12.230809 UpdateNotes
Added indications for locked doors.
Fixed display errors for gameplay tips.
0.12.230806 Update Notes
When the English voice option is selected, the Korean voice will play. I will update it once the English voice recording is completed.
Fixed a bug where the signboard content wasn't displaying.
DevLog 20230805
I've uploaded the trailer with Korean voiceover and KR/EN/SC/TC/JP subtitles. I've also updated the Steam page and uploaded the new Early Access build with Korean voiceover. The English voiceover work is taking more time and money than expected. As soon as the English voices arrive, I'll apply them immediately, announce it as a major update, and begin testing. In the meantime, I've started working on the next chapter.
Version 0.12.230803 Update
Hello, everyone. I have been updating the development log, and now it seems like I am ready for a build update. I have almost recreated everything. I wanted to update with English voice-over, but the English recording is taking longer than I expected, so I am first updating with the Korean voice-over version.
The following modifications have been made:
Most elements, except for modeling, have been reworked. The story has been reworked. Five additional stages have been added, extending the gameplay time to around 3-4 hours. One boss and one new enemy have been added, resulting in a total of seven enemy types. Graphics and performance have been improved (currently in testing). Challenge objectives have been implemented. A perk system has been added.
This version supports text in Korean, English, Simplified Chinese, Traditional Chinese, and Japanese, with voice-over in Korean. I will update it with the English voice-over as soon as it's completed. Japanese and Chinese voice-overs will be recorded later. The costs turned out to be higher than I anticipated.
The official testing will commence once the English voice-over is incorporated, and once the testing phase is complete, the demo will be released.
DevLog 20230729
I'm continuing with the English voice recording. In the meantime, I'm making a new piece of music and the first trailer. The first trailer, which includes English and Korean voices, is expected to be released around the start of the test.
DevLog 20230722
While recording English voiceovers, I'm making build adjustments based on new feedback from the playability test and preparing materials. I'm also setting up a website for test announcements. The test version will support Korean, English, Chinese (Simplified/Traditional), and Japanese text, as well as Korean and English voices. I'd like to offer Chinese and Japanese voices at launch, but the recording cost is not insignificant. I want to finish recording English voices, start testing, release the game, and begin working on the next chapter as soon as possible. Once testing begins, I plan to keep the Early Access build in sync with the test build.
DevLog 20230715
The review of the translation is all done, and it seems I'll soon start recording the English voice-over. However, working across the sea feels like communicating through carrier pigeons or beacon fires. I didn't realize it when someone was managing in the middle. While emails are coming and going, I'm doing another round of playability testing and working on things that can be fixed. I want to finish the English recording soon and start testing.
DevLog 20230708
(Sound on) The translation is nearly done. I've received the Korean voice files and am currently testing them. You can try them in this video. After recording the English voice-over, using the Korean voices as a reference, I'll be able to kick off the alpha test. The early access build will sync with the test build.