Korean voice-over wrapped up a day early. Reviewing EN/CN/JP translated texts. Adjusted sword trail FX; it adheres better to the blade. ZeroNine Studio will carry out sound polishing. Data is trickling in. English recording, the crucial part, awaits. The dev. log for Axiom of Maria: Prologue is nearing its end too.
DevLog 20230624
Nothing new as with the last few weeks. I'm populating achievements and creating loading screens. Korean voice recording will start next Monday and continue until Monday two weeks after. The Korean voice will be used as a reference for the other languages. Translation will also be done next week and will be reviewed for a week. Hope the output is satisfactory.
DevLog 230617
Nothing new. I'm preparing materials with videos and screenshots, updating websites, and fixing bugs. Translation has begun. Korean voice recording will start soon, but finding an affordable solution for English voiceover recording is proving difficult. I'm looking into various alternatives.
DevLog 20230610
(Sound on) Fixing bugs and wrapping up. Actually, there isn't much more to say about DevLogs. So here's a collage of all the DevLogs I've created so far, accompanied by the music I've made recently.
DevLog 20230603
The story review and applying the story to the game script are done. Now I'm fixing newly discovered glitches and improving performance. I expect to start the alpha testing in June. I'll also upload the alpha build to Steam Early Access. Not much new to show. There don't seem to be many Devlogs left.
DevLog 20230527
I've finished revising the story and dialog, and it's currently being reviewed by my wife and friend. While they're reviewing it, I'm adding new scenes, modifying the game script, and fixing bugs. I can see that the goal is within reach, but it seems like the to-do list is endless.
DevLog 20230520
My first light map was a bit lacking, but I finally finished it. It was pretty hard to get it to work with the sublevels, and now I'm doing some more story and dialogue revisions. It's all taking longer than I thought it would, and I'm hoping to finish it in May and go into recording in June.
DevLog 20230513
Just like last week, I'm working on lightmaps, optimization, and scripting. This is my first time working directly with lightmaps, so I'm doing some trial and error. It's been a challenge to optimize and get the lightmap results I want at the same time. The story is fleshing out and improving a lot.
DevLog 20230506
I'm working on lightmaps, optimizations, and tweaking the script. Building lightmaps takes up much of computer time, and optimization takes up much of my time. I tried it out on Steamdeck and was surprised at how well it worked.
DevLog 20230429
Based on playtest feedback, I've enhanced the mechanics and gameplay of bike and boss battles. As I approach the end of one and a half months of playtesting, I've dismantled entire stages, uncovered hidden bugs, and made numerous feature upgrades. I believe I've resolved serious issues and am now focusing on major script changes. I'll update the build once the script editing and translation are complete.