Axiom of Maria cover
Axiom of Maria screenshot
Genre: Adventure, Indie

Axiom of Maria

DevLog 20230422


Just got some great feedback from playtesting and making many changes to the game. Adding a player scarf that I’ve been putting off so far, fixing endless bugs from bike combat, changing outfit colors, tweaking animations, and rewriting dialog. It's taking longer than expected.

DevLog 20230415


Grateful for two new playtesters and their invaluable feedback. Incorporating all the insights is challenging, but I'm doing my best.

The build I'm working on needs usability and playability improvements and only works in Korean without VO. I'll upload the build here as soon as reflecting the feedback, translation, and VO are done. Thanks as always for your support and patience.

DevLog 230409


Added 'Scan' to the game for players to check destinations and other info. A last-minute addition, but I hope it improves the game.

DevLog 230401


I have finished redesigning the library stage, which took me a challenging week. I am now testing it for usability and playability, and I plan to enhance the scanning skill by adding hints.

DevLog 230325


Watching my friend play my game made me realize the library stage design wasn't up to par. It's frustrating to confront my doubts, but reworking it along with modifying the lighting will ultimately result in a better gaming experience. Fortunately, I don't think this rework will affect the schedule.

DevLog 230318


Thanks to my friend for testing. It made the game more smooth. The playtime of the prologue seems to be about four hours. Nothing new to show this week. This video shows an example of using the 'Bullet Walk' to attack sentry guns behind shield bots. After localization and voice recording, I'll update the build with the beta version.

DevLog 230311


Finally, I started the first QA with my friend despite some glitches remaining I had to fix. A bit nervous. I reworked almost everything with more story except the character and some background models.

DevLog 230304


Every day I do polishing with being surprised by the bugs I made before. I'm trying to end the polishing in March. After that, I would start translation, VO, and the most enjoyable tasks like keybindings, achievements, etc. I'm aiming to release this in June for now.

DevLog 230225


I'm polishing the game, making restart, tip screen, tutorial videos, etc. I started looking for translators.

DevLog 230218


Polishing everything. The lighting and fog value was modified based on feedback. I hope the current task list can be the last for the pre-alpha build. A win scene was added.