We are happy to announce that Axis Football 2021 is now live on Steam! Check out the link below to watch the trailer and see all of the new features and improvements this year!
We're happy to announce that we've released Axis Football 2019. It looks like the community has already created and posted some awesome mods, so be sure to check them out on the community page.
As always, thanks so much for your support as we work to build the best simulation football game on the PC!
Version 3.8 is now out! There were a lot of balance changes and bug fixes. Thank you to all of the community members helping us to test the beta so we can keep making Axis Football the best we can!
Deep Safeties will cover better when in zone
Man-To-Man defenders will be assigned more logically based on their field orientation with receivers
Fixed a kickoff bug for when a ball goes out of the side of the endzone (will now come out to the 25 instead of being placed in the endzone)
AI won't call a timeout if there's a penalty on the play
Fixed a bug causing the camera to flip the wrong way on a kick return
Increased the AI QB decision making when using the harder difficulties (does not affect AI vs AI)
Defensive AI will decline a penalty on the offense if the play did not end up past the line to gain on a 3rd down
Fixed a bug that wouldn't allow you to set the "ALL" playbook via the team editor
Generated players will no longer rarely have a blank first or last name
Fix for existing franchises where a player got a blank first or last name
Fixed a bug where the proper roster file for Penalties wasn't getting loaded for Franchise Games, causing Penalties to be called on players from original rosters not the franchise roster
Updated the team editor with a fix for xbox 360 controllers to save a team, clarified what "college options" means, added a button to reset all teams at once
Fixed an issue when loading the college field after selecting "College Options" for a team
Lowered the frequency of Offensive Holding calls
Fixed an issue where Franchise matchups weren't using Franchise Rosters to calculate overall ratings in the team select screen
Axis Football 2018 v3.7 is now live!
Folks,
Version 3.7 has been out for a bit, but I wanted to officially post the patch notes. Please see them below.
AI Passing Game Improvements:
Decision making has improved, based on QB throwing power, throwing accuracy, and awareness
The AI QB will now take down and distance into account
Decoupled QB scrambling from frame rate. QBs will scramble based on a timer instead of on frames to help slower PCs.
Throws at the sidelines will go upfield a little bit instead of directly to the receiver to prevent short gains on ugly passes
AI Running Game Improvements:
AI will be more likely to follow blockers and run inside when an inside run is picked.
Blocking improvements should keep running plays from going for lossses as frequently.
Other Changes:
Improved blocking. Inside runs should be more of a possibility. Offensive linemen will hold blocks, even in HoF mode (depending on their blocking attribute)
Improved man coverage. If a linebacker is covering a WR he will give more of a buffer to make up for the speed difference. Should result in fewer wide open receivers downfield.
Improved difficulty levels. The higher modes should be harder, but not unfair (OL will maintain blocks, speed of defenders will remain consistent)
Fixed a bug where the formation text (in the scorebar) wasn't moving side to side to indicate who was on offense.
Fixed a bug where the punt or kick returner was catching the kick already out of bounds, causing some issues
Fixed a few bugs where stats weren't getting tracked properly on a turnover
Connected the attribute "P1 Lead Receiver" to AI passing. Please reset your value to 0. If the AI is consistently overthrowing, lower this value. Similarly if the AI is consistently underthrowing passes
Lowered the angle that passes are thrown at to get a more realistic feel
QB audio will now be tied to the Sound Effects volume slider
In-Game Injuries have been reduced to more realistic levels
Normalized values for starting QB, WR, and RB for each of the base teams. Some players were way too overpowered and some were way too underwhelming.
Improved catching for DBs when they have a clear shot at a ball. If a ball gets thrown to a wide open DB there's a good chance he will catch it (based on catch/awareness ratings).
Updated timeout logic. The AI will now call timeouts more reliably when losing and on defense.
Fixed the bug where the awards weren't showing all the time at the end of a season.
Fixed the bug where the rookie's contract years and salary were displaying in the wrong field
Fixed the bug where that would crash the game if you selected "Spectate" from the franchise dashboard, then went back to the dashboard and simulated the game.
Fixed a bug where defensive facemask penalty would be called on your defenders when you were on offense.
Fixed a bug causing the game to hang up when loading uniforms and only using Mods.
Axis Football 2018 v3.6 is now live!
Hi, folks!
After a little mishap with v3.5, we're happy to annouce that v3.6 is now live! I'm reposting the v3.5 changelog below.
Fixed a bug that was preventing drafted players from showing up in the list of available players to trade.
Fixed an audio loading asset bundle issue that was sometimes causing the game to freeze up at halftime.
Fixed the spelling of 'concussion'
The ball will now properly be placed at the 20 after an INT and tackle in the endzone.
Touchdowns will no longer be recorded twice when there is a penalty on a scoring play.
The AI will call timeouts more appropriately now when under 2 minutes to go in the half.
You can now shift your safety left and right on formations that only have 1 safety
Catch logic will now take the number of defenders nearby into greater account.
Catch logic will now take the stats difference between the reciever and defender into greater account.
Catch logic will be based on both catch and awareness for receivers and defenders
Defending a pass will be based on both cover and awareness for defenders
Kickoffs caught in the endzone or out of the endzone will now be placed at the 25.
Punts that go into the endzone will always be placed at the 20.
Onside kicks return can now be selected.
The clock can now only be accelerated with the "X" button if the play is pre-snap
So called "experts" now predict the outcome of your game before it's played. This can be viewed on the game setup screen on the far right tab (new).
Thanks for the continued support!
Best,
Danny
Reverting back to 3.4 to fix a few things
Hi, folks!
Our v3.5 patch fixed a lot of things but it introduced a couple issues that we'd like to get resolved. As such, we're going to temporairly revert back to v3.4 while we get them fixed. We'll be back soon with an update.
Best,
Danny
Axis Football 2018 v3.5 is now live!
Hi, folks!
We're happy to announce that Axis Football 2018 v3.5 is now live! Please see the changelog below for full details.
Fixed a bug that was preventing drafted players from showing up in the list of available players to trade.
Fixed an audio loading asset bundle issue that was sometimes causing the game to freeze up at halftime.
Fixed the spelling of 'concussion'
The ball will now properly be placed at the 20 after an INT and tackle in the endzone.
Touchdowns will no longer be recorded twice when there is a penalty on a scoring play.
The AI will call timeouts more appropriately now when under 2 minutes to go in the half.
You can now shift your safety left and right on formations that only have 1 safety.
Catch logic will now take the number of defenders nearby into greater account.
Catch logic will now take the stats difference between the reciever and defender into greater account.
Catch logic will be based on both catch and awareness for receivers and defenders.
Defending a pass will be based on both cover and awareness for defenders.
Kickoffs caught in the endzone or out of the endzone will now be placed at the 25.
Punts that go into the endzone will always be placed at the 20.
Onside kicks return can now be selected.
The clock can now only be accelerated with the "X" button if the play is pre-snap.
So called "experts" now predict the outcome of your game before it's played. This can be viewed on the game setup screen on the far right tab (new).
Thanks for the continued support!
Best,
Danny
Axis Football 2018 v3.4 is now live!
Hi, folks!
We're happy to announce that Axis Football 2018 v3.4 is now live! Please see the changelog below for full details.
Fixed the bug where the clock would sometimes run on a kickoff before the ball was kicked.
Fixed the bug where the QB would scramble too often on computers with really high framerates.
Fixed the bug where the game would sometimes freeze up if the score was tied at the end of regulation.
Fixed the bug where the wrong jersey would sometimes appear on players if multiple games were played back-to-back.
Fixed the bug where uncaught kickoffs that rolled out of the endzone would result in an automatic safety on the next play.
Fixed the bug where selecting a new team strategy with the mouse would snap the ball unintentionally.
Fixed the bug where the AI was making the wrong decision on the penalty if a kickoff was kicked out of bounds.
Fixed the bug where declining a penalty on a turnover put the ball on the wrong side of the field.
Kickers and Punters are now less likely to get injured
Users can now hold the X button on their controllers to run out the clock when on offense.
Thanks for the continued support!
Best,
Danny
Axis Football 2018 v3.3 is now live!
Hi, folks!
It's been a couple days since our late update, but we've certainly been hard at work! Please see the complete changelog below!
Added a toggle option for the stick push option when using aimed passing. This allows the user to slightly aim the direction of the pass when throwing to receivers using icon passing. For example, if you press X to throw to receiver X and you are holding left on your left stick, the ball will be thrown to the left of the receiver.
Fixed a few issues with when the clock was running when it shouldn't be and not running when it should be.
Fixed the bug that was awarding the two-point conversion to the wrong team if a penalty occured and was declined on a two-point attempt.
Offensive pass interference will no longer result in a loss of down
Fixed a display bug when showing the down and distance for false start (decline option) and offensive holding (accept option).
The proper down and distance will now show in the play clock after a penalty.
Fixed a bug that was showing the wrong formation in AI vs AI
Draft and Free Agency classes will now be randomized by year. Previously, all year one, two, three, etc. draft and free agency classes were the same across all franchises.
Fixed a display bug in the free agency that was incorrectly showing some players as rookies.
Thanks for the continued support and feedback!
Best,
Danny
Axis Football 2018 v3.2 is now live!
Hi, folks!
We're back with another update and some bug fixes!
Changelog:
Added some additional options for controlling the speed of the game, play clock, and game clock. Please note that all game settings are getting reset back to the default. We apologize for any inconvience this may cause, but it's necessary to implement some fixes.
Fixed the bug that was causing the user to sometimes be unable to run the PAT if they scored as time expired.
Fixed the bug that was causing the punt returner to circle around the ball's
landing spot
Fixed several bugs related to when the game and play clock started and stopped
The AI will no longer wait to snap the ball (ie, run the clock out) if they're losing
Adjusted some passing values to create more realism.
As always, please keep the bug reports coming. We'll keep getting things fixed as they pop up!