using alternative grass density (touch screen or click track pad) 1 b flies on SteamDeck at almost 60 fps depending on view and at nearly 30 fps using default density, depending on view, due to mesh components data highly compressed and grass vertex amount reduced keeping look
VR not offered on SteamDeck
settings options rearranged at bottom
tree bark color darker
outer space stars color and type (partly) changed
new known issues
asteroid ocean lighting is tile-based again
update #16
fixes
crash at sizes > 15 (or > lower than 15 when free RAM / cpu cache size too small)
seed planting callback call after meadow size change when inactivating seed during change (mod relevant)
moon collider partially ineffective
cloud coverage on sizes > 5
time speedup not affecting outer space music
b lighting not affected by outer space sun
changes
meadow sun disc
settings menu "Apply" available after introductory camera ride now
functionality associated with "m" and "p" keys by default are exclusive now, other keys work after the functionality has performed
b wing flap elongation when b flies skywards / groundwards
mod documentation introduction clarified, reference of plantOnMeadow clarified
flying dandelion seed velocity change interval now framerate independent
ocean and rain drop water
known issues
space dust lighting affected by meadow lighting instead of outer space sun lighting
"p" key default functionality does not work on moon
input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used
"turn left" default key ist shown as Á but is A
custom music resets itself 1 time after playing the first tenths of the first second
disabling VR results in the screen showing the image for the VR hmd left eye
ladybugs don't fly to leafs after meadow edge/2 length change after unchecking Mods in Settings.
update #14
changes
nVidia RTX and (newer) AMD gpus now show all flower types
all flower types are distributed with the same density across the grass now
flower density increased
dandelion seed texture
game engine OpenXR plugin provider changed, SteamVR is not opened anymore during launch when available
ocean beach audio volume starts to falloff farer away
music max volume slightly decreased
meadow grows smoothly when meadow size changed
clouds fade smoothly into existence
when 4 (logical, also hyperthreaded) cores are available weather cloud center calculation is performed on its own separate core (1 core is left for the game engines thread and 2 are left for Windows), when more than 4 cores are available weather cloud movement is calculated looped on each of those more cores
tree wobbling animation applied with 1 random orientation and thus 1 rotation calculation for all branches instead of 1 such for each branch
improvements
input detection adjusts for always-actuated inputs
additions
a 4th flower type
an "other colors" mode
a "light shininess" mode
fixes
custom music starting from beginning when not having changed it when applying settings again
key for turning left not working
analog input devices initial values being wrong getting used
fireflies on trees erroring when meadow size changes during their birth as well as life
known issues
input devices digital buttons might be used as actuated initially, perform once any input on that device to have its correct values be used
custom music resets itself 1 time after playing the first tenths of the first second
disabling VR results in the screen showing the image for the VR hmd left eye
Beta updated
The beta is available from the Steam library game properties "Betas" dialogue, branch "16_update14version_rc".
with regards to the previous Beta:
changes
meadow grows smoothly when meadow size changed
flower density increased
when more than 3 logical cores are available weather calculations are performed looped across every of those other cores
fixes
key for turning left not working when a joystick is connected and not actuated false values might be delivered by the game engine resulting in unintended movement until the joystick is touched briefly
Beta available
a new update is about to be ready but a possible control issue occurred when testing on my Win 11 systems: the default key for turning left is delivered as '"A"' (A with double quotes) and configuring it as 'A' (only A) was necessary to be able to turn left for me, while that 'A' gets shown as 'Á' by the game engine -- I am interested in whether you have this issue too.
The beta is available from the Steam library game properties "Betas" dialogue, branch "16_update14version_rc".
Release Notes for this version:
changes
workingaround nVidia RTX and (newer) AMD gpus not accessing the previous 3rd and 4th texture file during the grass shader stages which resulted in missing flowers, every flower texture is now derived from 1 single common texture file
a 4th flower was added making the common texture file contain 4 flower textures
the previous texture-file-number-based distinct flower density across the grass is lost, all flowers have the same density across the grass now
dandelion seed texture changed
game engine OpenXR plugin provider changed, SteamVR is not opened anymore during launch when available
beach ocean audio volume starts to falloff farer away
music max volume slightly decreased
improvements
input configuration; a false actuation of an analog input as delivered by the game engine was still observed but was remedied by actuating the intended input stronger
fixes
custom music starting from beginning when not having changed it when applying settings again
known issues
disabling VR results in the screen showing the image for the VR hmd left eye
custom music resets itself 1 time after playing the first tenths of the first second
update #13
changed
logo color
no launcher anymore
settings not open initially
new introductory camera ride
different grass lighting
different b lighting
whity petal flowers now have purple petals
trees bark color lighter
rain drops now refract light
fireflies emit halo
beach water color lighter
added shore sound
audio fades out towards edges middle rather than towards corners
main audio volume slightly increased again
space beyond colors changed
space debris between meadow and moon volume decreased, slightly more dense now, moves slower, evades b
settings menu look, wordings and arrangement slightly modified
maximum size of meadow edge/2 length increased
maximum number of dandelions increased
configurable number of ladybugs
input configuration ingame added to settings (and now input) configuration menu
manual updated
known issues
input configuration input detection might detect gamepad axis (stick, shoulder triggers) input incorrectly and might not be able to detect joysticks having thrust control inputs other than the thrust slider
Update
update #12
changed
"white" flowers petals fringe narrower
red flowers leaf orientation steeper
grass texture resolution lower
fireflies light range reduced
fireflies casting shadows disabled
2 to 5 fireflies instead of 4 or 6 fireflies
one less to one more tree having fireflies now
hard shadow options removed
nightsky scintillation
animated 3D flowers brightness increased
fixed
fireflies, tree drawing order
the changes performed ought to benefit framerate
Update
update #11
updated
middleware and plugins
changed
added animated 3D flowers, reduced density of 2D flowers, initial number of dandaelions halved