this is a refresh where some values have been reset to hopefully solve an issue some people have in the previous version
the previous version is available from the BETAs as usual.
Update
1 year ago today b is greenlit!
update #9
features:
nVidia Ansel
changes:
fog lighter, lifts from morning to noon and descends from evening to night
lighting slightly adjusted
fireflies light range longer
space beyond stars
Update
update #8
features:
asteroids at night
beach option
changes:
night sky stars high-res, not moving
leaf wobble distance increased
outer space stars parameters slightly changed
maximum meadow edge/2 length reduced to 12
number of dandelions = 40 by default
HDR rendering enabled
tree bark color modified
space dust stream color darker
sun, moon and lighting parameters slighty changed
mist distance at time modified
"fixes":
ladybugs landing on leafs now smoothly
known issues:
some resolution not possible as fullscreen selectable, defaults to native display resolution when selected
game can crash on exit, captured by crash handler
Asset additions:
LowPoly Asteroids Pack
Mesh Effects
ESO/S. Brunier: The Milky Way panorama, 18 MP
The previous version is available from the BETA branch 9_update7version (Steam library -> right click game -> properties).
Info
new beta version available from Steam library game properties BETAS tab, branch "8_experimental"
Updates middleware to latest beta version (Unity 2018.1 Beta 10) Plugins to latest versions
Changes sun lighting, affecting grass and trees trees stem color darker outer space stars colors flowers are 3D models, this might be the first step to interactivity such as "breeding" new flowers by pollinating
Note: Press "Alt + Enter" on your keyboard twice to enter full screen mode. Flowers 3D models having a fixed orientation lets meadow appear less colorful. Frame rate increased on my machine by 50 % in the start position.
Info
ceasing development on b
the middleware with which b is build with, s current latest version halves the frame rate.
Frame rate improvement being the only area of interest with regards to further development of b this is the end of considering Updates.
Anything else is as intended, like beings, controls and collidables.
:)
Update
update #7
changes:
menu appearance slightly changed due to preparation of possibly coming mod support
"disable elastic camera" moved to new "F1" key menu
"ladybugs blow rooted dandelions" disabled by default, now all options are by default like in the original released version
dandelions seeds get removed from air when changing number of dandelions
meadow size can now be changed during a recreation
"move wings to upward flight direction" mechanic changed: now press and hold the assigned key for it to instantly fly upwards when having flight speed larger 0
features:
VR with Oculus and OpenVR
key "backspace" to reset VR camera
menu now controllable by mappable keys (see launcher tab "Input"), default "arrow keys" and "enter" to toggle / apply, in VR press down or right multiple times to reach the bottom buttons or the scrollbar in order to change the column and access out-of-view options (this is tedious but all options can be reached)
"wobble central big tree" option in main menu to improve performance when disabled and flying towards the meadow center
"enable contact shadow" option in "F1" menu for shadow of grass blades on grass blades
known issues:
fullscreen resolutions other than native (most-bottom) hang the loader: press "Windows" key once, then after b loaded press "Windows" key again to focus back to b
rainbow visibility in VR ignores head orientation, uses b orientation
disabling VR leaves the resolution at the resolution of the VR display for the left eye
meadow creation of "meadow edge/2 length" 15 takes around 10 minutes to complete on the optimum recommended system during which framerate is very low (1 digit), it is complete when clouds fill the sky
fixes:
moon lighting now only affected by sun
sun in front of other matter
new 3rd party libraries (both allow for less CPU usage and thus higher frame rates are possible):
MEC Threaded
Next-Gen Soft Shadows
VR advice:
enable "unknown sources" in your VR main software's preferences if available
best open your VR main software first and confirm any message by it in VR before enabling VR in b
"contact shadows" and SSAO are disabled in VR
be mindful of of any flight manoeuver where your body doesn't perform the manoeuver its eyes give you the impression it does
Note:
last Update version (update #6) now available from branches in BETAS tab of game properties in Steam library
that branch name prefixed by number indicating its position in order of release (which is the branch release order for that but is supposed to be the build release order in which the position is 5)
Outlook:
VR let me smile already, I doubt I add (VR) motion controls to b
moddability is something I would like to do but if the effort to explicitly implement it looks to be around as high as or higher than the effort done to prepare for it (2 weeks and a completely new empty Unity 2017 project recreating all management code and scene GameObjects) that might not come in the near future
internet multiplayer is enticing but it requires an appropriate high request/effort ratio :)
Info
preliminary VR support without motion controls
BETAS branch preliminaryvr
Oculus and OpenVR supported.
Meant for a sitting experience.
WARNING:
dizziness inducing when attempting to roll due to eyes transmitting the impression of oneself rolling while the rest of the body likely isn't.
prerequisite:
if using Oculus, enable unknown sources in Oculus Home preferences
usage:
1. if using Oculus, open Oculus Home first before applying VR in b.
2. enable VR ingame and Apply.
3. if your device gets initialised, VR works with it, else it probably doesn't.
features:
reset VR camera behind b by key backspace
navigate menu by arrow keys (in VR, press key right multiple times until you are on scrollbar, then use scrollbar, checkboxes and buttons at bottom to navigate around), change / apply checkbox state / button by key enter
"wobble central big tree" now can be disabled
change:
appearance of menu slightly changed
known issue:
rainbow visibility b facing direction dependant, not camera direction dependant
not hugely optimised for VR, unpacked my device only yesterday :)
optimisation and motion controls probably at next weekend.
Info
mod candidate build available from the BETAS tab in the modcandidate branch
In a completely new empty Unity 2017 project, code has been generalised such as the former tree and dandelion only planting loop now accepting external objects which then also get automatically replanted after a meadow size change or the settings menu being extendable by code now. The latter example is the reason for one of the changes below. A mod development reference pdf has been added to the install folder of b in Steam. Note that explicit mod support itself is not yet included.
changes
settings menu slightly different
"disable elastic camera" setting moved to player menu (key F1)
meadow size can now be changed even when a current recreation is in process
dandelions seeds get removed from air when changing number of dandelions
"ladybugs blow rooted dandelions" disabled by default
meadow can be seen getting created during initial open menu
fog distance at dawn and dusk
storage space requirement now only 140 MB !
memory requirement during window resizing is up to triple of the maximum observed ingame memory usage by Task Manager at default settings of 640 MB which is therefore now 2 GB
fixes
moon lighting now only affected by sun
sun in front of other matter
CPU doesn't appear to run at around full throttle anymore when recreating landscape after being back from moon
Update
update #6
changes:
updated game engine, improves framerate
reduced distance in which leafs wobble, improves framerate
music fades smoother towards the edges
removed display of onopening values for checkboxes in menu
space visibility based on distance from meadow instead of distance from moon
moon closer to meadow again
"m" orientation change different, takes 1 more second
features:
slider for grass density reduction at distance, improves framerate if gpu is limiting, 3 is highest reduction
dust stream between moon and meadow
fix:
some trees, dandelions not planted on ground after landscape size change
known issue:
sun always drawn behind matter
Note:
landscape (and weather cell) creation does take long after landscape size increase, when ladybugs fly toward a goal again, creation is complete
this is a Unity 2017 build
Info
performance improvement is available from the BETAS tab on games properties in library (right click game name in games list, select properties) in the unity2017 branch
frame rate up up to around 20 % due to:
update of game engine to yesterday fresh released Unity 2017 and using C# 6 compiler
utilizing of deferred rendering
separating leaf wobbling from tree wobbling and reducing distance within leafs wobble
known issues:
b shadow flickering under some lighting orientation, particularly at the start
changing landscape size after returning from moon lets the cpu run around full throttle
moon shown through sun
changes:
"m" orientation change different now, 1 second longer