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Genre: Indie

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Update

update #5



changes:

moon more distant
moon not always at center of beyond where the sun rises
moon lit by sun
moon, sun rotating
blue stars now little galaxies
blue, red stars size, density decreased
red, yellow stars twinkling increased
"m" key travelling speed increased
crickets, cascades now positioned
spatial audio enabled for crickets, cascades and wind


fix:

sky covers meadow fully even at edge/2 length 15


known issue:

moon lighting affected by day-night-cycle of meadow

Update

update #4



Note: storage space requirement is now 210 MB !

fixes:

let horizon not have a hole at large distances
when pressing "p" to land and nothing to land on, leave landing mode (repeating pressing "p" thus attempts to land again)
make the low precision ground collider not landable
landing from high altitude make camera not stutter, the fix might make itself observable by a slightly different camera dynamic, probably mostly at low frame rates


features:

weather cell creation is spread over frames now. This helps framerate be higher on landscape generation -- initially it is low -- but generation takes longer to complete
look into landing direction
non-assignable letter "u" to b at the starting position again
non-assignable letter "m" to attempt to land on a moon beyond where the sun rises
non-assignable letter "k" to toggle moon collider
audio now derived from high-resolution sources


known issues:

sky appears to not cover landscapes ~ > 10 edge/2 length when at their corners/edges
moon not lit by sun


new 3rd party assets:

Shockwave-Sound: Active (Set of 4 music loops), Invoice Nr.: 215647; Forgive Forget (Full track), Our World (Full track), Invoice Nr.: 215650;


new 3rd party libraries, from Unity Asset Store:

Realistic Star
Sun Surface Shader
Dynamic Starry Sky


Note: update #3 version is now available from the branch selection on the BETAS tab of the game properties

Updates

Updates during last weekend:

update #3



feature:
options for ladybugs blowing dandelion (seeds), the first of these options is the default now. At around 70 dandelions this takes up the CPU usage freed in the first update.


update #2



change:
leaf grow duration shorter


update #1



Improvement, changes, fixes and feature

improvement:
CPU usage reduced by up to around 30 %:

  • not letting parts of trees wobble which wasn't noticed reduces CPU usage by up to around 20% when wobbling trees are and particularly the central big tree is wobbling in view,
  • disabling colliders until they are needed (press letter "p" on your keyboard to toggle landing) or replacing them by an approximative variant reduces CPU usage by around 10% (; during early development leaving full precision colliders enabled resulted in no noticed CPU usage difference).

this can result in frame rate improvement and be unfortunately noticeable as medium range frame rate fluctuation

changes:

  • small trees leafs wobbling range slightly increased
  • small trees leafs size slightly reduced
  • central big tree leafs size slightly enlarged
  • small trees now grow first after having been seeded
  • wobbling now begins only after leafs have grown


fixes:

  • ladybugs growing in size due to sitting on a growing leaf after landscape size change fixed, they now wait for the leafs to have grown
  • mp3 s appear to have no limitation anymore after update of 3rd party library


feature:
flying ladybugs air stream can now blow away still rooted dandelion seeds

known issue:
sometimes after having changed landscape size some newly seeded trees or dandelions were observed to not have been planted in the ground



The original released version is available from the branch selection on the BETAS tab in Steams game properties (right click on game name in library and select "properties"). The name "BETAS" is only Steams original intention, its branch selection feature is here utilised to make previous versions available.