- Added Arm - Added Bunny - Fixed an issue with viewing the intro cutscene - Added the ability to load & play custom audio files in a levelpack! See the "debug" folder for an example
Build 469
- Fixed Empty Is Not Empty erroring - Fixed X Write Not Y causing bugs - Fixed being able to stack level icons in the editor
Build 468g
Build 468g: - Fixed Empty Is Revert erroring - Objects made via "X Is All" now revert back to X
Version 468f
Further transformation mishaps; seems like I need to start using the beta branch again. Apologies once more.
Build 467
- Fixed Feeling & Not Feeling combining in a buggy way in certain cases. If you see infinite loops/freezes, tell me! - Fixed Empty being unable to move twice in a turn. Might've caused unstable Empty interactions! - Fixed a small coding error with Fear - Fixed Empty Is You And Win And Defeat not winning even if there's empty space left after Defeat activates - Added some safety code for undoing after a Level icon has been destroyed - Fixed a HUGE bug related to an object transforming to multiple objects in a single turn - Fixed a largeish letter- & stacking-related issue - Fixed buggy Empty interactions after the latest adjustments - Fixed X Is All being applied on level start - Fixed Revert and and endgame word not working together - Fixed two Level, Bonus & Safe interactions - Removed some accidental duplicated code - A bunch of code to make the new levelpacks work on mobile
Build 465
- Fixed one of Museum's maps having unclear level icons - Added a new level in Museum of Unused Levels
Build 464
- Added Paper and Scissors! Note that once again levels using these are unuploadable until the update hits Switch - Fixed that silly lua error message you got in the level menus - Fixed the restart modhook for good, maybe? - Some work on background images resizing in stretched levels (not finished) - Fixed Museum not granting the "fully completed" star - Fixed a case where an object could be renamed in a way that caused bugs - ï and ë were swapped in the font - Fixed "X Write Word" parsing as "X Is Word"
Version 462d
- Fixed Not Without working differently from how it used to in how it handles multiple parameters - Added some missing translations - Fixed some oversights with word-wrapping
Levels adjusted: - Milky Way
Build 462
- You can now set up custom completion icons for levelpacks! They look if a flag is set to 1 in the player's savefile; see example in the "debug" levelpack - Made completion icon lists not leave empty spots if a specific icon isn't collected - Fixed a bug where Still objects could be Swapped in certain circumstances - Fixed a bug where text stacked with letters could break rule parsing - Fixed a bug where the outcome of a Powered condition check could be affected by particle effects
Build 461c
- Fixed a letter-related parsing bug caused by the previous optimizations