- Fixed a serious parsing bug caused by version 461 (thanks to PlasmaFlare for investigating!)
Build reverted
The newest patch was apparently heavily broken; it has been reverted to the previous one. Apologies for the delay.
Version 461
- A large optimization to sentences placed next to each other; something like "Baba Is You Rock Is Push" now separates the two rules earlier in the parsing process to prevent unnecessary processing - Fixed a buggy interaction between Word & Feeling (potentially also Powered) - Fixed Pull breaking if you pull more than 2 objects more than one tile at a time - Added a drop shadow for signpost text - Placing a special object with level metadata on top of a level icon no longer affects the level - Restarting a level via the pause menu now correctly calls the level restart mod hook
- Another new level in Land of Oddities (thanks to Misshapensmiley for showing this variant idea!) - Fixed Often having a chance of 25% instead of 75%
Build 459
- Level added in previous patch moved to Familiar Lands - New level in Land of Oddities - Implemented an optimization for Power/Powered that should speed them up a lot but might cause bugs. Please report if Powered behaviour has changed after this patch!
Version 458b
- New level in Land of Vehicles! - Fixed a bug where Empty Is Move would make Empty move randomly even when it shouldn't - Fixed a rare lua error with Eat - Implemented some stuff for displaying Thai
Levels adjusted: - Secret Clearing - Private Garden - Garden? What Garden? - Steep Hill - Unsettling - Buzz
Version 454
Version 454: - Fixed Seeing and Power not working together - Fixed lua errors with Baba and Play - Fixed broken Play notes - Fixed some language file quirks - You can now see the level code in the pause menu - You can now see the level code when browsing the "Play Custom Levels" menu - You can now edit special object metadata in the editor - Fixed dragging special objects off-screen causing errors
Version 453
Version 453: - Fixed Power not working with Level - Added support for multiple Power/Powered words (the object list has Power2 and Power3, but you can add your own such as 'Powerhello' and it should work)
Levels adjusted: - Fertile Ground
Version 451c
- Fixed Mac/Linux issues, apologies for that - Fix to a cornercase where Fear would cause an object to move in a buggy way