Developer Note - This minor game update addresses an Easy Anti-Cheat issue for Steam Deck users where players could not access the game.
The Steam, WinGDK, and EGS builds have been updated to EOS SDK v1.16.3. Consoles are unaffected.
Please allow 1-2 hours for the Steam Deck fix to be rolled out.
Save BIG on B4B and F.E.A.R. in FPS Fest!
COME SLAY WITH US
Back 4 Blood is a thrilling cooperative first-person shooter from the creators of the critically acclaimed Left 4 Dead franchise. You are at the center of a war against the Ridden. These once-human hosts of a deadly parasite have turned into terrifying creatures bent on devouring what remains of civilization. With humanity’s extinction on the line, it’s up to you and your friends to take the fight to the enemy, eradicate the Ridden, and reclaim the world.
And save BIG on the F.E.A.R. Complete Pack, the award-winning, original horror FPS! Includes all content from F.E.A.R., F.E.A.R. 2 and F.E.A.R. 3.
https://store.steampowered.com/sub/12357/
Hotfix - Dec 14 2022
Developer Note - This hotfix resolves the issue of reported frame stutter/hitching for the Chapter: "Behold the Harbinger" on PC platforms - Epic Games, Steam, Microsoft Store, and PC Game Pass.
Bug Fixes
Campaign:
Behold the Harbinger:
Fixed an issue where players report frame loss when in the arena with the Harbinger.
Back 4 Blood – “River of Blood” Launch Trailer
Everywhere she goes, a River of Blood flows…
Out now, “River of Blood” features 5 new chapters to make up Act 6 along with new Cleaner Tala, a friendly Tallboy named Jeff, new weapons, 12 exclusive weapon skins, 8 exclusive Cleaner skins, new cards, and a new Ridden foe. The expansion will coincide with the release of a new co-op game mode “Trial of the Worm”, a free update for all who own Back 4 Blood. Experience the continued saga of the Cultists and Tala’s journey to save her brother and get revenge TODAY.
Please note, all playable content included in the River of Blood expansion will be accessible by all players in a party as long as one player in that party has purchased the expansion.
Available on Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4 and PC.
Join the fight against the Ridden! Discord - https://go.wbgames.com/B4BDiscord Twitter – https://go.wbgames.com/B4BTwitter Instagram – https://go.wbgames.com/B4BInsta Facebook – https://go.wbgames.com/B4BFacebook Website – https://back4blood.com/
If you’re experiencing issues, please submit a ticket at go.wbgames.com/B4BHelp
DECEMBER 2022 UPDATE - RIVER OF BLOOD
Developer Note - Travel farther from Fort Hope than ever before with the River of Blood Expansion, available separately and through the Annual Pass, Deluxe Edition, and Ultimate Edition. Work with Tala, a rogue cultist and the newest Cleaner, to find the Children of the Worm and her brother, Derek. Travel up river by boat, explore new and exciting areas, and destroy the cult by any means necessary. Along with a ton of exciting exclusive content, the December patch includes several free updates, including the all-new game mode, Trial of the Worm. Melee attachments, new cards, weapons, and skins are also available for base game players.
River of Blood goes live on Tuesday, December 6th at 10am - Pacific Time.
Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.
New Features
"River of Blood" Announcement
River of Blood will feature a brand-new story campaign with an enthralling five map mission that has players traveling upriver, stopping at different points along the way to collect supplies and take on new enemy threats. To better assist the Cleaners with this mission, the expansion introduces Tala, a former cultist outcast now turned Cleaner who is accompanied by a Ridden companion named Jeff, a friendly Tallboy that can be summoned to assist the team. Jeff causes ultimate mayhem when called upon via whistle by Tala or other Cleaners on her team. River of Blood also includes eight exclusive character skins and 12 exclusive weapon skins, along with new weapons, accessories, cards and more.
Coming soon on Dec 6th, 2022!
Halloween in Fort Hope
This free update for the month of October includes a lot of new surprises, including the 'Halloween in Fort Hope' Seasonal Event.
Event Details:
Jack o Lanterns in the shooting range
A spooky orange and purple lighting pass in Fort Hope
Halloween sfx/music in the Jukebox
Halloween supply lines with weapon skins/sprays/etc
New Intel Type
No Hope Matchmaking
New Legendary Accessories:
Cursed Key
Money Bomb
Iron Supplements
Taser
For more information on the October updates, check out our Patch Notes here: https://store.steampowered.com/news/app/924970/view/3319740413002702333
OCTOBER 2022 UPDATE
Developer Note - This free update for the month of October includes a lot of new surprises, including the 'Halloween in Fort Hope' Seasonal Event, Seasonal Caravans, and exclusive Halloween Cleaner and Weapon Skins! Matchmaking for No Hope difficulty has been enabled, and a Horde Indicator was added to the HUD to give you important information about the Hordes of Ridden you're fighting your way through. Six new cards and four Legendary Items have also been introduced to assist you in your slaying. In addition to the new content for this month, many bugs were fixed and balance changes made to existing Cards, Weapons, and Cultists.
The October 2022 Update goes live on Tuesday, October 11th at 10am - Pacific Time.
Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.
New Features
No Hope Matchmaking
No Hope Difficulty Matchmaking is now enabled and accessible in the Campaign and Quickplay menus. Team up with other hardcore Cleaners and make new friends slaying Ridden together.
Horde Indicator UI
This new icon on the HUD displays important information when a Horde is occurring. It shows the following:
A regular Horde and how long it will last.
A timed Horde where the timer gets filled up, indicating when a Horde will take place.
An infinite Horde indicator that pulses until the end of a game, or until an event that turns it off.
A Horde waypoint, showing where the source of the Horde is.
A Timed Horde waypoint that displays when the trigger point of the Horde is time-based.
6 New Cards
New Intel Type: 5 Legendary Cards
1 Fortune Card
Halloween Event in Fort Hope
No tricks, only treats in Fort Hope this Halloween! Get yourself something sweet from seasonal Supply Lines, turn up the spooky tunes, and warm up near the cauldron as the nights grow colder.
Seasonal Caravans
These Halloween Caravans run throughout the month of October and part of November, so be sure to grab yourself an exclusive Halloween Cleaner Skin or Weapon Skin before they're gone!
4 more Legendary Items
New Sprays, Emblems, and Titles
New Weapon Skins and Cleaner Skins
Campaign Updates
General
Dan's revive abilities now function when using a defibrillator.
Heng's abilities have been revised:
Heng now causes 10 extra food items to spawn.
Heng receives the effects of food items picked up by other cleaners, and double the effect if he picks it up himself.
Heng heals an additional 1 trauma when consuming food.
Heng can no longer sense dungeon entrances.
Heng can now sense food items.
Team Effect: Cleaners that pick up food gain 1 Max Health and 1 Max Stamina until the end of the level.
Jim's primary weapon is now the Phoenix 350L.
Jim's bonus has been changed to 25% reload speed from ADS speed.
Fixed an issue where SFX could constantly play while holding down the button for an invalid interaction.
Abandoned Campaign runs will now end if abandoned before they start.
Added additional loot spawning locations in various Campaign Missions and Ridden Hives.
NPC conversations now play while loading into a Mission.
The Dark Before the Dawn: The Diner
Changed the holdout duration to 240 seconds on all difficulties.
Added waves of Special Ridden to the hordes.
Added a boss spawn at the last minute of the holdout.
Dr. Rogers' Neighborhood: T-5
Lowered the crate count on No Hope difficulty.
Ridden Hive Updates
Various collision adjustments made to Ridden Hive maps.
Ravenous has been removed from Ridden Hives.
General Card Updates
Added UI buff and debuff icons to several Cards.
There is now a tooltip present on all cards that are affected by Healing Efficiency.
Updated Duffel Bags to prioritize granting normal Cards before Burn Cards.
Several improvised cards now play a sound effect when they are unusable.
Antibiotic Ointment
Increased temp health to 20.
Belligerent
Players now gain 4% damage per horde up to 6 stacks.
Stacks are now lost when any cleaner is downed or killed rather than when the card owner is damaged.
Crippling Frequency
Stacks no longer refresh all at once.
Double Grenade Pouch
No longer reduces movement speed.
Food Scavenger
Now grants item sense for Food items.
Front Sight Focus
Now also grants 15% recoil control.
Grenade Pouch
Now reduces the cost of Offensive Accessories in vendors by 5%.
Hi Vis Sights
Now gives 15% move speed while aiming.
Now gives 15% move speed while firing.
Ignore the Pain
Now scales with healing efficiency.
Medical Professional
Now scales with healing efficiency.
The Nurse Purse item now works with this card.
Out With a Bang
No longer grants an extra life.
Reload Drills
Now also grants 25% weapon swap speed.
Second Chance
Now also gives 25% bleed out resistance.
Shoulder Bag
No longer reduces movement speed.
Stealthy Passage
Now works on police SUVs.
Now works on Beat Traps.
Now works on Cultist Traps.
Utility Belt
No longer reduces movement speed.
Corruption Card Updates
Hunger
Damage hit marker is no longer directional.
Ravenous
Players can no longer continue to eat food when full.
Food now has outlines while this card is active.
Stacks now are cleared when incapacitated.
Balance Updates
Developer Note: We are closely watching all cards and will continue to adjust as necessary in order to make the game feel more balanced.
Bleed damage is now a percentage of player health.
Ammo for All
Now increases team damage by 3.5% from 2.5%.
Barbed Wire
Damage reduced to 2 per second from 4.
Blood Donor
Duration decreased to 10 from 15.
Heal increased to 1.5 from 1.
Bodyguard
Trigger cooldown increased to 5 from 3.
Canned Goods
Increased to 45hp from 40hp.
Stamina reduction reduced to 25% from 30%.
Combat Training
Bullet stumble increased to 1.5 from 1.
Stumble increased to 7.5 from 5.
Crippling Frequency
Damage Reduction Reduced to 1 from 2.
Radius reduced to 12.5m from 15m.
Durable
Now grants 20% fire resistance.
Health gain increased to 10 from 5.
Experimental Stimulants
Cooldown increased to 35 from 25.
Activation cost increased to 30 from 20.
Duration reduced to 7 from 10.
Damage increased to 20% from 15%.
Reload speed increased to 30% from 25%.
Experimental Stun Gun
Ammo cost increased to 30 from 20.
Expired T5
Initial damage increased to 20 from 8.
Damage per second reduced to 1 from 6.
Duration reduced to 7 from 10.
Ammo cost increased to 75 from 50.
Cooldown increased to 35 from 25.
Food Scavenger
Extra spawns reduced to 7 from 10.
Heavy Attack
Stamina drain reduced by 70% for all weapons.
Back and side movement speed equalized to forward speed with all weapons.
Hydration Pack
Increased to 35hp from 25hp.
Ignore the Pain
Health recovery increased to 2 from 1.
Life Insurance
Life increased to 2 from 1.
Team incap trauma resistance reduced to 10% from 15%.
Medical Professional
Heal and Trauma Heal reduced to 10 from 15.
Offensive Scavenger
Spawn count increased to 5 from 4.
Second Chance
Increased to 15hp from 5hp.
Surplus Pouches
Health tradeoff reduced to 5% from 10%.
Ultrasonic Wound Therapy
Increased ammo cost to 60.
Reduced tick rate to 1.135 from 1.
Radius reduced to 12.5m from 15m.
Vitamins
Increased to 25hp from 15hp.
Weapon Updates
Frag Grenades and Pipe Bombs will now trigger Cultist Traps.
Combat Knife
Can now hit multiple targets.
Embezzler
This weapon now uses heavy ammo.
Copper gained on Common killed increased to 5 from 3.
Copper gained on Mutation kills increased to 25 from 10.
Max copper per level increased to 1250 from 1000.
Bow
Spawn rates for the Bow have been increased, and can now spawn in crates.
The bow will now fire slower and deal reduced damage when player doesn't have enough stamina to fire it.
Iron Claws
Claw attacks will no longer miss inanimate objects with increased attack speed.
Tenderizer
The Tenderizer's AOE now damages Sleepers.
The Tenderizer now causes cars to explode.
The Tenderizer's AOE explosion will now trigger cultist traps.
The Tenderizer's AOE explosion will now damage doors.
Spawning Updates
Light Guide Us
Recruit: Increased minimum time between hordes by 5 sec.
Veteran: Increased minimum time between hordes by 10 sec.
Nightmare: Increased minimum time between hordes by 10 sec.
No Hope: Increased minimum time between hordes by 5 sec.
In the Depths
The density of Wandering Ridden has been reduced.
Bot Updates
Bots will now use the skins that the player last used for that Cleaner.
Bots can now pick up Duffel Bags in response to players pinging it.
Ridden Updates
There is now an audio cue when hordes are triggered via the Game Director.
The Ogre now plays a roar animation as it triggers a horde.
No Hope: Snitches can no longer be stumbled.
Light Guide Us
Various Ridden pathing improvements made.
Cultist Updates
Made multiple performance improvements to Cultists.
Slasher Updates
Can now be stunned during their leap attack.
Stumble damage increased to 150.
Armor pierce health reduced to 350 from 500.
Health increased to 725 from 650.
Stumble decay increased to 30s from 15s.
Sniper Updates
Health increased to 75.
Added weakspots to the Cultist Snipers.
Crone Updates
Health increased to 150.
Stumble HP Increased to 30 from 1.
Now shoots faster.
Arrow damage lowered to 5 from 7.
Swarm PvP Updates
General
Rare Legendary Attachments can no longer spawn on weapons.
Stumble attachments have been removed.
Playable Bloaters and Chasers now play appropriate animations when stuck in Bear Traps.
Balance Updates
Ridden players get 300, 500, and 800 Mutation Points in rounds one, two, and three respectively.
Disabled Mutation Point gains from trickle, damage, incap, and kills.
Accessibility Updates
Duffel Bags now have color blind support.
Snipers' lasers now have color blind support.
Made improvements to hit impact audio so it is easier to tell the direction it is coming from.
Captions now have an option to not play during the Post-Round Screen.
Controller Updates
Adaptive trigger feedback is now disabled when turning off vibration.
Network Updates
Various Server bandwidth improvements made.
UI/UX Updates
There are now options to "Unlock All" or "Unlock Up To" in the Caravans.
Made multiple improvements to Health Bar visuals.
Paid Intel now has unique ping icons.
Howitzer shells now have custom ping icons.
Console Updates
PlayStation 5
The Bow now has haptic feedback.
Adaptive trigger feedback is now aligned with the swinging of melee weapons.
Steam Deck
Increased the font size limit for Steam Deck.
Bug Fixes
Cards
Amped Up
Fixed an issue where Amped Up would stop functioning after a player left and re-joined a match.
Break Time
Fixed an issue where health regeneration would not function with Power Strike in the active cards list.
Bodyguard
Fixed an issue where the cooldown was listed as 3 seconds when it was supposed to read 5 seconds.
Cocky
Fixed an issue where enemy Bear Traps were not applying accuracy loss.
Fill 'em Full of Lead
Fixed an issue where multiple weapons didn't work with this card.
Marked For Death
Fixed an issue where Marked for Death was not applying to the Abomination.
Meth Head
Fixed an issue where Meth Head would stop functioning when bashing, swapping and picking up weapons.
Noxious Fumes
Fixed an issue where Cleaners would cough while inside the oxygen bubble.
Out with a Bang
Fixed an issue where the first Pipe Bomb spawned by Out With a Bang was missing sound effects.
Power Reload
Fixed an issue with multiple guns not triggering a bonus with the Less is More weapon attachment.
Power Strike
Fixed an issue where sound effects could be heard while navigating in the Options menus.
Reckless
Fixed an issue where enemy Bear Traps were not causing stamina loss.
Rousing Speech
Fixed an issue with Incap Trauma not reducing properly when multiple Rousing Speech Cards were played
Campaign
General
Fixed several environmental audio bugs in Act 5 maps.
Fixed an issue where Burn Cards weren't being granted in Duffel Bags.
Fixed an issue where players could still ping Bear Traps after they were shot.
Fixed an issue where players could not free themselves from Bear Traps near other interactable items.
Fixed an issue where the Silence is Golden challenge could not be failed after a player died and was rescued from a pod.
Fixed an issue where characters were not playing VO lines when shooting off armor.
Fixed an issue where the first conversation line in a Mission would occasionally fail to play.
Search and Rescue: A Clean Sweep
Fixed an issue where Map Objectives did not reset after a team wipe.
Fixed an issue where a Horde was not being triggered by the roll-up door.
The Dark Before the Dawn: Special Delivery
Fixed an issue where Cleaners would not speak during Phillips' and Josh's conversation.
Blue Dog Hollow: Bad Seeds
Fixed an issue where players could not pick up items at a specific location in the hay storage area.
Fixed an issue where Intel was spawning an an inaccessible location.
Blue Dog Hollow: Hell's Bells
Fixed an issue where players could ledge hang off a truck.
Plan B: The Broken Bird
Fixed an issue where the helicopter would occasionally not arrive, preventing completion of the Chapter.
Fixed an issue where Rescue Pods would sometimes not spawn.
Dr. Rogers' Neighborhood: T-5
Fixed an issue where the mission waypoint would appear before an objective was active.
Remnants: A Friend in Need
Fixed an issue where some weapons couldn't be picked up.
Remnants: Making the Grade
Fixed multiple NPC animation issues.
Light Guide Us
Fixed an issue where the Mission Objective Item could become inaccessible after dropping it in foliage near the Boat House.
Fixed an issue where Rescue Pods could potentially spawn outside a playable area before lowering the boat.
To the Den of Evil
Fixed an issue where players could not pick up loot in a Treasure Room.
Fixed an issue where the alarm sound could be heard when loading into this Chapter.
Ridden Hives
Fixed an issue where Bear Traps could spawn in Ridden Hives.
Weapons
Fixed an issue where certain achievements couldn't be obtained while using Lockjaw and Pestilence.
Fixed an issue where penetration damage was not going through Ridden in specific situations.
Fixed an issue where the "All Weapons Full-Auto" option was deactivating when taking over a bot or being rescued from a pod.
Bow
Fixed an issue where arrows weren't interacting with physics props.
Fixed an issue were the Bow did not fire when releasing ADS and firing at the same time.
Fixed an issue where arrows would float in the air after shooting carriable items.
Fixed an issue where arrows would float in the air after shooting Pusflingers.
Fixed an issue where arrows would float in air after hitting destructible doors.
Damnation
Fixed an issue where the magazine was missing in third person.
Iron Claws
Fixed an issue where Iron Claws were floating around cleaners when they picked up items in third person.
Tenderizer
Fixed an issue where this weapon did not play the reload animation after hitting Ferocious and Monstrous Slashers.
Bots
Fixed an issue where Dan's ability wouldn't trigger when revived by bots.
Fixed an issue where bots did not benefit from Share the Wealth and Windfall team effects.
Fixed an issue where Copper from Secondary Objectives were being removed from bots after a team wipe.
Fixed an issue where bots would sometimes fail to use Toolkits on Treasure Doors.
Fixed an issue where bots were able to revive players that were too far away.
Remnants: A Friend in Need
Fixed an issue where bots would die in the incinerator.
The Cut
Fixed an issue where players and bots could be forced into a ledge hang.
Ridden
Fixed an issue where the player camera would become tilted after being spit up by a Hag if devoured while going into a ledge hang.
Fixed an issue where the Breaker could play its death animation in mid-air.
The Dark Before the Dawn: Special Delivery
Fixed an issue where the Ogre could get stuck in an alleyway.
Fixed multiple Breaker and Ogre pathing issues.
The Armory: A Call to Arms
Fixed an issue where Ridden couldn't reach players in certain locations.
Plan B: Pipe Cleaners
Fixed an issue where Sleepers could grab Cleaners as soon as they emerged from the slide.
Plan B: Hinterland
Fixed an issue where players could trap the Hag.
Job 10: 22: Grave Danger
Fixed multiple Breaker and Ogre pathing issues.
Dr. Rogers' Neighborhood: Farther Afield
Fixed an issue where the Ogre could grab Cleaners through the boarded up garage door behind the cornfield.
Fixed an issue where Special Ridden were attacking the garage door instead of navigating through it.
Fixed an issue where Commons could get stuck against the combine.
To the Den of Evil
Fixed an issue where the Ogre failed to flee.
Where Me Flock’s Chained
Fixed an issue where Ridden were clipping through a wall.
Fixed an issue where Ridden had difficulty pathing.
Cultists
Fixed an issue where the Sniper's laser could clip through structures.
Fixed an issue where Cultists could sometimes have white outlines.
Swarm PvP
Fixed an issue where the "No Catch Up Cards Remaining" message could appear.
Fixed an issue where Card tooltips could get stuck on screen in Swarm.
Ridden
Fixed an issue where players could edit files and get extremely long-range melee hits with the Tallboy.
UI/UX
Fixed an issue where the game could crash at the Cleaner Select screen after extended play time.
Fixed an issue where players would see locked cards when the option "show locked" is disabled in Fort Hope.
Fixed an issue where Card Banners in decks sometimes had a white layer obstructing names in the Cleaner Select screen.
Fixed an issue where the "Ridden Hives: ENABLED" message appeared in the difficulty description for Act 4.
Fixed an issue where the Supply Points screen didn't always match the Points earned summary.
Fixed an issue where the Legendary Bandage (Badge of Pride) had an incorrect use time in its tooltip.
Fixed an issue where UI was not displaying correct numbers when searching for multiple Acts with Act 5 in Quickplay.
Fixed an issue where the Health Bar didn't flash when getting healed by Legendary Bandages (Badge of Pride).
PlayStation Platforms
Fixed an issue where Ridden Mutation spawning sounds were occasionally not playing.
Fixed an issue during streaming where Cleaners and Ridden could get stuck in a T-pose while in Bear Traps.
Developer Note - This hotfix resolves issues with the Duffel bag reward system regarding Offline mode and reward items.
Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.
BUG FIXES
Duffel Bags
Added item highlight function to Duffel Bags when a player is nearby.
Duffel Bags now count as Utility items, so if a player has disabled or replaced item slots, they can still pick up a Duffel Bag.
Developer Note - With this change, only the Utility slot Duffel Bag will spawn. This does not impact the reward items redeemed at the end of the level.
Offline
Fixed an issue where Duffel Bags were not always spawning in Offline Mode.
Reward Items
Duffel Bags now only contain Expansion 2 cards and Expansion 2 character skins. When a player has all this content unlocked, the Duffel Bag will grant Burn Cards.
Other Expansion 2 non-exclusive cosmetic content (weapon skins, emblems/sprays/banners) are available to unlock with Supply Points through Roving Merchant supply lines.
Developer Note - This is a temporary fix implemented to ensure that players are able to unlock the Expansion 2 cards as they encounter duffel bags. We are working on a more permanent solution at this time.
Developer Note - Set off on a new journey in Act 5 with the Children of the Worm expansion, available separately and through the Annual Pass, Deluxe Edition, and Ultimate Edition. Play as "Prophet" Dan, board a boat, venture through a guarded prison, and blast through the depths of a mine while using all-new weapons, cards, accessories, and traps to take down the Children of the Worm. This update also contains skins for base game players, new weapons and items, card balance changes, and numerous bug fixes both in Campaign and Swarm modes.
Children of the Worm goes live on Tuesday, August 30th at 10am - Pacific Time.
Follow along with our Trello board (http://bit.ly/B4BTrello) to track upcoming new features, balance changes, and major bug fixes. Note that our Trello Board, and this list of fixes, are not exhaustive.
New Features
Children of the Worm Campaign: Act 5
An All-new 6 Chapter Act
Duffel Bag item, which players can pick up and carry to the end of a Mission for a reward
1 new Cleaner: "Prophet" Dan
"Prophet" Dan is Fort Hope's newest Cleaner, an Irishman guided by delusions and convinced of his destiny as a prophet. Torn away from his followers lovingly called his 'flock', he is determined to reclaim them from the Children of the Worm's clutches.
Play as "Prophet" Dan and witness strange events that occur around him while a teammate is being revived.
Reviving teammates provides a random effect
Increases team damage resistance and knockback immunity
Accessible in both Campaign and Swarm PvP for DLC owners, and unlockable in Swarm PvP for non-DLC owners.
4 new enemies: The Children of the Worm
These enemies are neither human nor Ridden, and have lots of new tricks... and traps... ready to use on any Cleaners who stand in their way.
14 new cards, including the addition of Improvised Cards
1 new Burn Card
11 new Player Cards
2 new Director Cards
3 new items
Bear Trap
Bait Jar
Smoke Grenade
3 new weapons
Lockjaw
Bow
Iron Claws
8 new Expansion 2 exclusive Cleaner Skins
Travel back in time and see what the Cleaners' lives were like before the collapse.
2 new non-Expansion Cleaner Skins
New Skins for Holly and Mom
12 new Expansion 2 exclusive Weapon Skins
New banners, sprays, and emblems
Fort Hope Firing Range update
Added new Expansion 2 weapons to the firing range
Mini-gun added
New Achievements and Accomplishments
Campaign Updates
General
Bleed out damage on Nightmare difficulty increased by 50%.
Bleed out damage on No Hope difficulty increased by 100%.
Friendly fire on incapacitated players will no longer count towards Player Kicking.
Knockback friendly fire kills now count towards Player Kicking criteria.
General Card Updates
Battle Lust
Trauma heal increased to 12.5% from 10%.
Bravado
Heal increased to 15% from 10%.
Now scaled by Healing Efficiency.
Breakout
Base time reduced to 1.5 from 2.
Defensive Maneuver
The category and icon for this card have been updated to better reflect its 'newer' functionality of damage resistance instead of move speed.
Hired Gun
Reduced Hired Gun cost to 3 Skull Totems from 4.
Copper gain per kill increased to 2 from 1.
Lucky Pennies
Bonus increased to 100% from 35%.
On Your Mark
Ammo gain increased to 7.5% from 5%.
Pinata
Base item find chance reduced to 10% from 15%.
Item find chance now increases by 1% for each AI killed, and resets to its base when it successfully procs.
Scar Tissue
Updated description to accurately reflect its 50% acid damage resistance.
Slippery When Wet
Cooldown modifier increased to 50% from 20%.
Spiky Bits
Damage decreased to 15 from 20.
Corruption Card Updates
Biohazard
Reduced fog effects.
Toxic Spill
Reduced fog strength.
Item Updates
Objective item throw speeds decreased to 800 from 1000.
Medical Grade Taser
This Legendary Defibrillator has been renamed to EMT's Jumper Cables.
Description now mentions the stun effect upon use.
Weapon Updates
Shotgun pellet damage ranges now correctly match their base damage ranges.
870 Express Shotgun
Falloff now correctly starts at 7.5 meters at all tiers instead of just Tier 1.
Base damage reduced to 10 from 11.
Pellet damage increased to 9.8 from 8.8.
Spawning Updates
Hordes now have an increasing chance to spawn Special Ridden as the Act progresses. Starts at 50% and increases to 75%. Was previously only 50%.
Bot Updates
Ammo drop behavior for bots has been modified.
Light/Medium/Shotgun/Rifle ammo drop reduced to 120/80/30/30 from 180/120/45/45.
Increased the threshold bots dropped ammo to 55% remaining max ammo from 30%.
Drop check radius increased to 800 from 500 to reduce the odds of bots dropping ammo at the same time.
Increased the cooldown to 60 seconds from 30.
Ridden Updates
Updated hit reaction animations for Mutated Ridden.
Made improvements to Hag's hit reaction behavior.
Made improvements to Sleeper's AI while pouncing on Cleaners.
Retch Slow effect decreased to 55% from 75%.
Ridden Hive Updates
The Nursery
Level randomization updated to vary the enemies and exit position after a party wipes and continues.
Swarm PvP Updates
General
Per-second Supply Point gain rate increased from 0.03 to 0.075.
Cards
The following cards were added to Swarm:
Ammo Mule
Belt Clip
Body Armor
Brazen
Double Grenade Pouch
Shoulder Bag
Utility Belt
Guns Out
Headband Magnifier
Highwayman
Meatgrinder
Optics Enthusiast
Padded Suit
Power Reload
Rhythmic Breathing
Sadistic
Soften Up
Slugger
Wounded Animal
Life Insurance
Balance Updates
Shredder's melee damage reduced to 4 from 5.
Console Updates
PlayStation 5
Variable Refresh Rate (VRR) supported for PS5.
Bug Fixes
Fort Hope
Fixed an issue where some weapons were off-centered on certain skin previews at the Armory or while talking to Dusty in Fort Hope.
Cards
Fixed an issue where selected default decks would all appear as "Custom Deck" in Swarm and Campaign.
Fixed an issue where players could duplicate Decks when rejoining a session and loading into the next Mission.
Armored Exploders
Fixed an issue where this card was missing a text description when viewing Corruption Cards.
Chronic Injuries
Fixed an issue where this Warped Chest card would increase the player's Damage Resistance instead of reducing it.
Cost of Avarice
Fixed an issue where the damage debuff disappeared when a Cleaner was rescued from a pod.
Medical Professional
Fixed an issue where the Medical Professional talent card did not work for the self-revive of the EMT's Jumper Cables (Previously named Medical Grade Taser).
Sluggish
Fixed an issue where this card reduced the player's move speed by 3.03% instead of 5% after they opened a Warped Chest.
Well Rested
Fixed an issue where a player's entire temporary health bar flashed while healing with this card equipped.
Dr. Rogers' Neighborhood: Garden Party
Fixed an issue where Monstrous Cards were removed after a player destroyed the main nest.
Campaign
General
Fixed an issue where Recruit and Veteran difficulty Copper occasionally fluctuated.
Fixed an issue that caused environmental fog to be too thick in every map.
Fixed an issue where a Defibrillator could get consumed and not grant appropriate Supply Points after being revived during the Mission Complete screen.
Fixed an issue where Healing Efficiency would not apply to Trauma Damage healing.
Fixed an issue where flashlights did not cause weapon shadows to appear.
Fixed an issue where Cleaners looked like they were walking in the air after ledge hanging with bare hands.
Fixed an issue where players could duplicate Copper by dropping it, leaving the game, and rejoining.
Fixed an issue where a player would involuntarily gain control of any Bot they were spectating after late joining.
The Devil's Return: The Crossing
Fixed an issue where the explosives did not respawn if a player fell into the water while holding it near the Ferry.
Search and Rescue: Book Worms
Fixed an issue where boulders sometimes floated below ground level in the basement after an Ogre spawned.
Search and Rescue: A Clean Sweep
Fixed an issue where map objectives would not reset after a team wipe.
The Dark Before the Dawn: The Diner
Fixed an issue where a player could bypass the "Exit Only" door after activating the generator by using a Defibrillator.
Dr. Rogers' Neighborhood: Blazing Trails
Fixed an issue where some items dropped onto the Vendor box would automatically correct their position and become inaccessible within the Saferoom.
Dr. Rogers' Neighborhood: Farther Afield
Fixed an issue where players could finish this Chapter without completing objectives by taking over a Bot that was teleported outside the map.
Ridden Hives
Fixed an issue where an incorrect comparison arrow on Skull Totems was displayed when picking up an additional Skull Totem.
Fixed an issue where Skull Totems would not sync properly between Online and Offline profiles.
Fixed an issue where Skull Totems could be lost for the remainder of the Ridden Hive if a player fell or jumped off a ledge.
The Cut
Fixed an issue where Ridden animation broke while trying to reach players who stood on top of the nest.
Fixed an issue where Basic Intel could be found outside of a Warped Chest.
Fixed an issue where players could not pick up pills on the ground near the final nest node.
Brood Lair
Fixed an issue where Tallboy variants could stutter when moving towards the nest bridge.
Weapons
Fixed an issue where occasionally a weapon model would appear invisible in first person view after picking up another player's starting weapon.
Needle's Eye
Fixed an issue where this attachment's time behavior did not match with its description.
Items
Badge of Pride
Fixed an issue where these bandages did not apply Healing Efficiency while healing a teammate.
EMT's Jumper Cables (Previously named Medical Grade Taser)
Fixed an issue where the EMT's Jumper Cables did not revive the target with full health.
Fixed an issue where the EMT's Jumper Cables showed up as a common item.
Bots
Fixed an issue where Bots could reuse Legendary Items infinitely if a player who previously had the items left an ongoing Campaign.
Fixed an issue where Bots could occasionally get stuck with Bandages equipped after becoming incapacitated while attempting to heal another Cleaner.
Fixed an issue where Bots could become unresponsive if two players late joined during a Campaign.
Fixed an issue where Bots with the EMT's Jumper Cables did not die and sat at 1 HP while incapacitated.
Fixed an issue where Bots sometimes did not attack Sleepers that were pinning other players.
Offline
Fixed an issue where Firecracker audio sometimes lasted too long while playing in Offline Mode.
Fixed an issue where users showed in the Crossplay Friends List while Offline in the Social Menu.
Remnants: A Friend in Need
Fixed an issue where players could walk through fire and skip the Furnace Objective in Offline Mode.
Ridden
Fixed an issue where Ridden would appear to die but they immediately popped back up.
Fixed an issue where Reeker variants could sometimes get stuck in geometry when they mantled an object.
Fixed an issue where Monstrous Crushers were immune to any stumble effect.
Fixed an issue where Armored Ridden could be damaged by shooting at the armor pieces that were previously shot off of them.
Fixed an issue where a player's dead body sometimes reappeared after being eaten by the Hag.
Fixed an issue where the Ogre's taunt roar sometimes did not trigger a horde in game. If it roars in quick succession, only one horde will be called.
The Devil's Return: Tunnel of Blood:
Fixed an issue where the the Ogre with zero health would respawn after being killed in the first encounter.
Fixed an issue where the the Ogre did not attempt to destroy the tunnel gate if stumbled right before grabbing it.
Remnants: Making the Grade
Fixed an issue where Ridden could not enter the gym windows where an Ogre spawned.
Fixed an issue where Ridden could walk through closed doors.
Fixed an issue where the Ogre would stop attacking players and despawn if a player is on the bleachers or a minigun.
Fixed an issue where Reekers got stuck inside a wall after pathing into certain roof geometry.
Plan B: Hinterland
Fixed an issue where the Hag could get stuck trying to navigate through the shelves of the warehouse.
Plan B: Trailer Trashed
Fixed an issue where Ridden clipped through the door to the house at the trailer park entrance.
Job 10: 22: Heralds of the Worm, Part 2
Fixed an issue where the Breaker could get stuck mantling over a fence.
Swarm PvP
General
Fixed an issue where players could load into a Swarm round without any gameplay sound effects.
Fixed an issue where an old version of Antibiotic Ointment was listed in the Field Medic Swarm Deck.
Fixed an issue where an old version of Smelling Salts was listed in the Field Medic Swarm deck.
Ridden
Fixed an issue with Blue Dog Hollow maps where Stinger variants could get stuck in some spots.
Fixed an issue where Common Ridden did not attack players when they stood below the monkey bars in Remnants: A Friend in Need.
Fixed an issue where Common Ridden could potentially combine into a hybrid of Charred, Volatile, Blighted, or Festering types at the same time.
Fixed an issue where the Stalker's pounce would stumble Tallboys and their variants.
Fixed an issue where Ridden players are able to hit propane tanks.
UI/UX
Fixed an issue where the consecutive maps bonus text states it is maxed out after completing three Chapters.
Fixed an issue with text overlapping for multiple languages on the Supply Line purchase screen.
PlayStation Platforms
PlayStation 5
Fixed an issue where the player was automatically signed in to their previously selected Online or Offline mode after launching Activities at least twice without re-logging in.
Xbox Platforms
Fixed an issue where a user would appear as 'Not in Game' in Xbox Friends tab even when they appeared online in other Friends lists.