Trash Blaster: removed low health, added no relics, added extra items from chests
Bug Fixes:
Significant change to the save system. This will make you lose existing saves, but should hopefully be more reliable and end the "loading old games" issue.
Removed the Philosopher's Stone from CR-8's item pool
Mini-games can no longer spawn invalid items (in Pauper mode for example)
Events no longer spawn invalid items (rat trader for example)
Fixed a glitch with Purse's tutorial
The pickaxe will no longer spawn random items in a Pauper run
The resolution will no longer be reset each time the options menu is opened
Fixed the cleansing flame modifier description
Fixed the placement of enemies that are spawned from random events
Fixed the description of Hard Mode - which improperly displayed "Hard Mode 4"
Fixed a glitch where the "Run Modifier" could be applied multiple times to an item
Fixed a glitch where you could destroy necessary items (like the ballista in Trash Blaster run type) during reorganize events
Fixed several game-crashing bugs related to selling in Penny-Pincher stores
Fixed an issue where with Hard Mode instantly killing the player
Run Types!
New Content 30+ different run types! Including:
Easy Mode
Hard Mode
Hard Mode 2
Hard Mode 3
Hard Mode 4
Hard Mode 5
Unfair Mode
Hard Puzzle Mode
Pauper Mode
Glass Cannon
5 by 5 challenge
5 by 7 challenge
Another way
Big Mode
Classic Matthew
Endless Dream
Great Pair
Horrible Curse
Horrible Luck
Lethal
Penny Pincher
Puzzle Mode
Quick and Easy
Scaling Energy
Small Paws
Standard Energy
Strong Start
Trash Blaster
Wrecked Relics
Bug Fixes: Removed the Steak from CR-8's item pool Made it so you cannot create disconnected bag spaces Added additional save protection if you save while energy balls exist Removed the Crimson energy, the emerald bracelet, and the ethereal wand from CR-8's item pool Fixed several glitches related to the Auto-Run feature Made it so Auto-Run is not reset between battles Fixed the "Die" so it works with the componenet chest
Early Access begins August 15th!
Early Access begins soon!
Backpack Hero begins Early Access on August 15th! If you've been waiting for us! Please add us to your wishlist, follow us, and tell your friends about us!
Early Access features:
Collect hundreds of rare items. Each item has unique effects and can be good in the right arrangement!
Battle with over 40+ enemies. Enemies have varied attacks. Learn their attack patterns and vanquish your foes!
Endless dungeons to explore! Randomly generated levels have unique layouts, interesting events, and unpredictable challenges.
Challenge runs! Try to beat the game with unique modifiers that give additional challenges!
Three characters! Enjoy unique playstyles with CR-8, the autobattler, and Tote, the deck-builder!
BIGGER backpack! Cram more stuff in there!
Features that will be coming during Early Access:
Four new characters! Each one will have unique items, challenges, and a different playstyle!
New content including new items, enemies, and levels! We have many new items planned - including those submitted by our Kickstarter supporters!
An overworld where you can design your own town! If you enjoy arranging your backpack, just wait until you can arrange an entire town!
Improved balance! No more struggling against poison and spikes! New balance features will help a variety of successful strategies!
EVEN MORE storage. Really cram the backpack full!
Please consider supporting this indie game! :)
CR-8 Hotfix 1
New Stuff: Added in 6 new items for CR-8
Changes: Updated translation files Added in new icons for status effects and attacks The booster is now legendary Batteries are now rare The cup of oil now gains 2 energy on to a charge on use
Bug Fixes: Fixed a glitch where the "heal" hover tool-tip wouldn't display Fixed an issue where you could not shoot through the energy splitter from the side Fixed an issue where the energy splitter could divide 1 energy and create an infinite loop Fixed an issue where the charger could only be used from one side The berserker ring, the pacifist ring, and the windmill no longer appear for CR-8 The microchip can only be found by CR-8 Opening the options menu while charges are travelling no longer ends your turn The Booster no longer continues to boost the charge when testing The speed of item animations now effects the time it takes for a charge to expire Fixed a typo in the repeater descriptions Fixed an issue where you could not view the card for Purse's "reorganize now" items You can no longer flip a switch while a charge is active CR8 no longer sees the option to "Use Item" when viewing an item that cannot be used directly Fixed a glitch where you could use the defensive core, the destructive core, and the reactive core by clicking on them Fixed a glitch where you could initialize a battery while your core was already running
CR-8 is now on the testing build!
Content: Added in CR8 Added in 28 new items for CR8 You can now choose to not level up. You can still level up later if you choose. Let the 3x3 challenge commence! Game over jingle
Changes: Added a "stop" button that can be used to stop "repeat" actions if you are caught in an endless loop Updated the sprites for several enemies and events There is now a potion item type and all appropriate items have been tagged
Bug Fixes: Added the option to change the resolution of the game (may update further soon) Fixed a bug with the character select screen on the main menu Fixed the translation key for the Philosopher's Stone Fixed the translation key for "Grape Juice" Fixed a glitch where doors would improperly save their destination Fixed a glitch where the Secret Map could cause a glitch after loading. Corrected a typo in "Adjacent burn" The red pearl is now a gem Violet energy can no longer provide negative energy Fixed several glitches with mixing potions using the mortar Fixed a bug with Tote where you can draw carvings but be unable to play them Fixed a bug with Tote where carvings would "jump around" in the menu Fixed a bug where you could use right click actions for items that you didn't own Changed the animation for the letter Fixed an issue with blurry NPC conversation text when playing in English
Backpack Hero Demo Available Now!
Our steam demo is finally available!
Backpack Hero is the inventory management roguelike! Collect rare items, organize your bag, and vanquish your foes! Please tell your friends to wishlist and follow the game on Steam! It really helps this humble indie team!
This demo is an improvement over the Itch version and I hope it can hold everyone over until our official Early Access! We'll be announcing our release shortly!
June Item Update Hotfix 1
Changes: The violet energy now adds 2 energy The star potion and the glitch potion are now Purse specific Ballista now requires 1 energy but does more damage
Bug Fixes: Fixed a glitch where poison kills could soft-lock the game Fixed the Flame Gem so the effect is applied to enemies instead of the player Fixed the overgrown axe - which could not be played previously Fixed a glitch where you couldn't place items when summoned in battle Fixed a glitch where you could teleport through locked doors by spamming the map button before the event ended Fixed a glitch where Tote's UI could appear on the wrong side of the screen Fixed a glitch when reorganizing your inventory
June Item Update!
Content: Added in several new items:
Spare dice
Dice
Shortcut map
Boo-hoo buckler
Lizard Blade
Lance
Fire Staff
Flame Gem
Flame Axe
Red Pearl
Violet Energy
Added in several Tote specific items:
Mortar
Alembic
Lily Pad
Spring Gem
Overgrown Axe
Added in Purse specific items:
Ballista
Changes: The frog totem is now conductive The spiked helmet now adds 4 spikes per turn The lizard king sword has a new effect The encounter with 2 sables and a crossbowman is now only on the second floor of the deep cave and one sable was replaced with a ratwolf Buff to the Rude Rooster boss
Bug Fixes: Fixed an issue where you could attack enemies before their passive effects were added Fixed the crow's animations Added translation keys for the length of item effects Update enemy attack intention descriptions so they work with translation keys Made it so you cannot use carvings while reorganizing Fixed a glitch where you could remove the heart ring quickly to buff your maximum health Fixed a glitch where carvings could retain status effects after being redrawn Duct Tape can now be counted as an accessory for buffs - including the Teddy Bear Sword Fixed a typo with the heart ring and large heart ring Removed highlights when a carving is improperly placed
Tote Hotfix 4
Changes Made it so Mimics will not spawn on Boss floors
Bug Fixes: Fixed an issue where carvings could be incorrectly removed from the deck and would show up again. Fixed the bashing shield - which often did 0 damage Fixed a glitch where you could not level up after loading a game Fixed a glitch where the energy carving could be incorrectly banished
Tote Hotfix 3
Bug Fixes: Fixed an issue where the wrong background could be loaded after loading a save game Fixed an issue where the wrong character could be loaded Fixed a glitch where delete carvings could soft-lock the game at the beginning of combat Fixed an issue with the translation of the emerald bracelet Fixed a problem with the "flavor" text not displaying as italic Fixed an issue where disabled carvings could remain unusuable forever