New Stuff Poison sickness is here. Changed how enemies run away. Much easier to get before they escape!
Changes: The Ethereal whetstone buff now lasts for the whole combat Updated fonts for all non-English languages Made all wands projectiles
Bug Fixes: Sharp Branch effect can now be stacked on items Fixed a visual glitch on the Daisy Blade Fixed a soft-lock in some battles Fixed inconsistent wording on the whittling knife and the chipped sword Fixed the animation on the fourth scarecrow Fixed a soft-lock that could occur when battling the fourth scarecrow Fixed a glitch where removing runic spaces could result in losing an unlock Completely changed how run types are saved - hoping more reliable now Fixed the Spring Gem The fuel pellet now works with items disabled by the Spring Gem Fixed several glitches related to leveling up as CR-8 Fixed an issue with the name of the Boastful Spellsword Fixed a glitch where Tote couldn't buy food from the Chef
Early Access Preview Hotfix 1
New Stuff: New weapon - daisy blade
Changes: Glove of Knives is now a weapon, armor, and a glove Vorpal Blade gets 25% damage buff Tote now starts with the Daisy Blade weapon
Bug Fixes: Fixed the cloud sword Fixed a glitch where "free" activations removed your energy Removed the "Deck" button that could appear after saving as Purse/CR-8 Heavy and Floating items can no longer enter illusory spaces Moving items can no longer enter illusory spaces Stores now display the price of carvings Your own items cannot be "on-sale" Gold no longer displays a price Fixed an error on the "Club" card that said +0 energy instead of +1 energy Fixed a glitch where you couldn't move items that are spawned in combat Fixed a glitch where you couldn't play wooden shivs because they were out of uses Fixed a glitch where skipping a curse could delete a reorganization item for Purse Fixed a glitch where the Honey Guide dying from poison or spikes could soft-lock the game Fixed a glitch where reorganizing in combat could permanently delete Tote carvings Fixed a glitch where the survival guide has no effect Fixed a glitch where large items could make it impossible to summon some carvings Fixed a typo on the Barbell Can no longer swap items into Illusory spaces Poison can no longer degrade into negative values Fixed a typo in the translation file for the nunchucks You can no longer expand CR-8s inventory to more than 5 tall
Early Access Preview Update!
A new update to Backpack Hero has now been posted! This is a preview of the features that will be in the Early Access version of the game. This might be the biggest update we have ever released! Here's what is included:
New Stuff: Added in an Item Atlas (It's cool!) Added multiple Save Slots to the game Added an ending screen for each character Added in character specific text for some events and NPCs Added in symbols on cards Added Glory Hunters into the game Completely redesigned Tote. Hope you like her! Many new carvings were added! Created a tutorial for Tote Added in 11 new enemies! Added in 3 new relics Added in several new items -including the Venom Blade Redesigned forges - one appears on each floor! You now get a vision of danger on each floor! Enemies have 3 new attacks
Changes: Created many new enemy groupings for more interesting battles Reduced the health of the Crow Bandit Completely rebalanced fluffy cotton Changed the slimes to snails The Rusty Sword is now uncommon Robot Toy does projectile damage Enemies now always attack in order - from the left to the right Added a new status effect - Tough Hide Added social media links into the options menu "View Card" now properly displays cards for carvings Updated the "Lucky Dagger" to the "Lucky Shiv" My first wand now does 3 regen The Gemstone heart now only gets healing on kill The effect of the barbell has changed The Turtle Shaman can no longer spawn on a Pauper run Cleansing Wand now removes 100% of status effects Blade Summoner now costs 3 mana and no energy Ethereal Whetstone now lasts the whole combat and is legendary and costs 0 energy Buffed Crooked Arrow to get +2 damage for each open space Necronomicon rebalanced Poison now does its effect at the end of your turn
Bug Fixes: Liquid armor is now a potion Added additional protection against spawning invalid items Fixed the typo on the Flame Gem Fixed rare detection issues with bows and arrows Fixed an issue with the potion event that could crash the game Added logs when loading run types to see if they are properly stored Fixed issues with "When attacked" and "on take damage" so they are more clearly defined
I'll be spending the rest of the week cleaning and bug fixing to prepare for Early Access!
Tyrant's Blessing is now released!
This awesome strategy game is available now!
Make sure you pick up a copy of this really cool indie roguelike, Tyrant's Blessing!
You know that Backpack Hero is all about tactical turn based battles and so is Tyrant's Blessing! Be sure to check it out!
Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!
Community Broadcasts
Watch some of our favorite streamers playing Backpack Hero!
Early Access begins on August the 15th! Tell your friends!
Community Broadcast
Watch our moderator team play the new version of the game!
Run Types Hotfix 3
Changes: Moved all new content to the default branch. This is the first update to the default branch in a while. Adaptive mode will not destroy gold, manastones, or CR-8's core
Bug Fixes: Updated fonts - especially for Korean
New Run Types!
New Stuff:
Added Boss Rush Mode
Added Adaptive Mode
Changes:
Increased the contrast of the scrollbars on the run selector menu
Updated icons for status effects
Updated sprites for CR-8
Added 5x5 5x7 and no experience to Tote
Added 5x7 and no experience for CR-8
Adjusted puzzle mode so you don't lose items as quickly!
Added an outline around necessary items for a run
You can now click on a run-type mid run and it will display the rules
Bug Fixes:
You can no longer find some items in stores - including the Tasty Fly
Adjusted lighting so it will hopefully have better performance
Fixed a glitch where you spawned with 10 health in the tutorial
Fixed a glitch with the Archers Wand - which could spawn many random items
Fixed ordering layer issue when playing the "Spin the Wheel" game
Removed "another way" from CR-8
You can now rotate level-up blocks for CR-8 using the keyboard
Fixed a glitch with CR-8 loads
You can no longer get the Fox Rapier in Pauper Mode
Fixed a typo in the berserker's ring
Working with IndieArk!
Backpack Hero is working with IndieArk!
Thanks to the support of our Kickstarter supporters, we are now working with IndieArk. They will be helping us bring the game to players in China, Japan, Korea, and other countries in the region. They're a great partner and I strongly encourage you to checkout their Steam page!
We're super thankful to have this opportunity to work with such a great publisher and we hope the game can reach a much wider audience with their support!
Run Types Hotfix 2
Changes:
Adjusted the scaling of damage on Endless dream
Bug Fixes:
Updated the icon for UnityPlayer for Macs
Fixed a bug with the Glass Cannon mode
Fixed an issue when loading games as Tote and CR-8
Fixed an issue with Tote's carvings when you first load
Fixed an issue where events could spawn large numbers of random items
Fixed a glitch where re-rolling combat rewards could respawn slime swords
Fixed issues where on-destroy effects could prevent effects from being triggered
Fixed a glitch where items could fail to complete all their actions when disabled
Fixed a glitch where you could click on items when the options menu was open
Fixed an issue where the overgrown axe would not displayed that it was banished
Fixed a glitch where the shopkeeper could keep saying "Drag to me to sell" after taking the tasty fly
Fixed an issue where items with similar names could have their effect combined together by mistake