Backpack Hero cover
Backpack Hero screenshot
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Genre: Role-playing (RPG), Strategy, Turn-based strategy (TBS), Adventure, Indie, Card & Board Game

Backpack Hero

Early Access Preview Hotfix 2

New Stuff
Poison sickness is here.
Changed how enemies run away. Much easier to get before they escape!

Changes:
The Ethereal whetstone buff now lasts for the whole combat
Updated fonts for all non-English languages
Made all wands projectiles

Bug Fixes:
Sharp Branch effect can now be stacked on items
Fixed a visual glitch on the Daisy Blade
Fixed a soft-lock in some battles
Fixed inconsistent wording on the whittling knife and the chipped sword
Fixed the animation on the fourth scarecrow
Fixed a soft-lock that could occur when battling the fourth scarecrow
Fixed a glitch where removing runic spaces could result in losing an unlock
Completely changed how run types are saved - hoping more reliable now
Fixed the Spring Gem
The fuel pellet now works with items disabled by the Spring Gem
Fixed several glitches related to leveling up as CR-8
Fixed an issue with the name of the Boastful Spellsword
Fixed a glitch where Tote couldn't buy food from the Chef

Early Access Preview Hotfix 1

New Stuff:
New weapon - daisy blade

Changes:
Glove of Knives is now a weapon, armor, and a glove
Vorpal Blade gets 25% damage buff
Tote now starts with the Daisy Blade weapon

Bug Fixes:
Fixed the cloud sword
Fixed a glitch where "free" activations removed your energy
Removed the "Deck" button that could appear after saving as Purse/CR-8
Heavy and Floating items can no longer enter illusory spaces
Moving items can no longer enter illusory spaces
Stores now display the price of carvings
Your own items cannot be "on-sale"
Gold no longer displays a price
Fixed an error on the "Club" card that said +0 energy instead of +1 energy
Fixed a glitch where you couldn't move items that are spawned in combat
Fixed a glitch where you couldn't play wooden shivs because they were out of uses
Fixed a glitch where skipping a curse could delete a reorganization item for Purse
Fixed a glitch where the Honey Guide dying from poison or spikes could soft-lock the game
Fixed a glitch where reorganizing in combat could permanently delete Tote carvings
Fixed a glitch where the survival guide has no effect
Fixed a glitch where large items could make it impossible to summon some carvings
Fixed a typo on the Barbell
Can no longer swap items into Illusory spaces
Poison can no longer degrade into negative values
Fixed a typo in the translation file for the nunchucks
You can no longer expand CR-8s inventory to more than 5 tall

Early Access Preview Update!

A new update to Backpack Hero has now been posted! This is a preview of the features that will be in the Early Access version of the game. This might be the biggest update we have ever released! Here's what is included:

New Stuff:
Added in an Item Atlas (It's cool!)
Added multiple Save Slots to the game
Added an ending screen for each character
Added in character specific text for some events and NPCs
Added in symbols on cards
Added Glory Hunters into the game
Completely redesigned Tote. Hope you like her!
Many new carvings were added!
Created a tutorial for Tote
Added in 11 new enemies!
Added in 3 new relics
Added in several new items -including the Venom Blade
Redesigned forges - one appears on each floor!
You now get a vision of danger on each floor!
Enemies have 3 new attacks

Changes:
Created many new enemy groupings for more interesting battles
Reduced the health of the Crow Bandit
Completely rebalanced fluffy cotton
Changed the slimes to snails
The Rusty Sword is now uncommon
Robot Toy does projectile damage
Enemies now always attack in order - from the left to the right
Added a new status effect - Tough Hide
Added social media links into the options menu
"View Card" now properly displays cards for carvings
Updated the "Lucky Dagger" to the "Lucky Shiv"
My first wand now does 3 regen
The Gemstone heart now only gets healing on kill
The effect of the barbell has changed
The Turtle Shaman can no longer spawn on a Pauper run
Cleansing Wand now removes 100% of status effects
Blade Summoner now costs 3 mana and no energy
Ethereal Whetstone now lasts the whole combat and is legendary and costs 0 energy
Buffed Crooked Arrow to get +2 damage for each open space
Necronomicon rebalanced
Poison now does its effect at the end of your turn

Bug Fixes:
Liquid armor is now a potion
Added additional protection against spawning invalid items
Fixed the typo on the Flame Gem
Fixed rare detection issues with bows and arrows
Fixed an issue with the potion event that could crash the game
Added logs when loading run types to see if they are properly stored
Fixed issues with "When attacked" and "on take damage" so they are more clearly defined


I'll be spending the rest of the week cleaning and bug fixing to prepare for Early Access!

Tyrant's Blessing is now released!

This awesome strategy game is available now!



Make sure you pick up a copy of this really cool indie roguelike, Tyrant's Blessing!

You know that Backpack Hero is all about tactical turn based battles and so is Tyrant's Blessing! Be sure to check it out!

Tyberia has been turned into a paradise by the Tyrant, free from war, suffering, and death - because nearly everyone has been turned into the undead. Take charge of the last living warriors in tactical, turn-based battles and drive the Dead Army into the sea!


Community Broadcasts

Watch some of our favorite streamers playing Backpack Hero!

Checkout our Youtube channel, our Twitter, and our Discord.

Early Access begins on August the 15th! Tell your friends!

Community Broadcast

Watch our moderator team play the new version of the game!

Run Types Hotfix 3

Changes:
Moved all new content to the default branch. This is the first update to the default branch in a while.
Adaptive mode will not destroy gold, manastones, or CR-8's core

Bug Fixes:
Updated fonts - especially for Korean

New Run Types!

New Stuff:

  • Added Boss Rush Mode
  • Added Adaptive Mode


Changes:

  • Increased the contrast of the scrollbars on the run selector menu
  • Updated icons for status effects
  • Updated sprites for CR-8
  • Added 5x5 5x7 and no experience to Tote
  • Added 5x7 and no experience for CR-8
  • Adjusted puzzle mode so you don't lose items as quickly!
  • Added an outline around necessary items for a run
  • You can now click on a run-type mid run and it will display the rules


Bug Fixes:

  • You can no longer find some items in stores - including the Tasty Fly
  • Adjusted lighting so it will hopefully have better performance
  • Fixed a glitch where you spawned with 10 health in the tutorial
  • Fixed a glitch with the Archers Wand - which could spawn many random items
  • Fixed ordering layer issue when playing the "Spin the Wheel" game
  • Removed "another way" from CR-8
  • You can now rotate level-up blocks for CR-8 using the keyboard
  • Fixed a glitch with CR-8 loads
  • You can no longer get the Fox Rapier in Pauper Mode
  • Fixed a typo in the berserker's ring

Working with IndieArk!

Backpack Hero is working with IndieArk!



Thanks to the support of our Kickstarter supporters, we are now working with IndieArk. They will be helping us bring the game to players in China, Japan, Korea, and other countries in the region. They're a great partner and I strongly encourage you to checkout their Steam page!

We're super thankful to have this opportunity to work with such a great publisher and we hope the game can reach a much wider audience with their support!

Run Types Hotfix 2

Changes:

  • Adjusted the scaling of damage on Endless dream


Bug Fixes:

  • Updated the icon for UnityPlayer for Macs
  • Fixed a bug with the Glass Cannon mode
  • Fixed an issue when loading games as Tote and CR-8
  • Fixed an issue with Tote's carvings when you first load
  • Fixed an issue where events could spawn large numbers of random items
  • Fixed a glitch where re-rolling combat rewards could respawn slime swords
  • Fixed issues where on-destroy effects could prevent effects from being triggered
  • Fixed a glitch where items could fail to complete all their actions when disabled
  • Fixed a glitch where you could click on items when the options menu was open
  • Fixed an issue where the overgrown axe would not displayed that it was banished
  • Fixed a glitch where the shopkeeper could keep saying "Drag to me to sell" after taking the tasty fly
  • Fixed an issue where items with similar names could have their effect combined together by mistake