Hi, Backpackers! It’s Jasper and Calvin aka Jas and Gangs!
We wanna let you know that we’re coming to PAX East - you can meet us and play Backpack Hero on our stand from March 23rd till 26th.
But there’s more! We'd love to get to know Backpack Hero community members better! That's why we're thinking of organizing a small get-together outside of PAX - meet up in a bar, have a drink, and just hang out. Let's see how many of you are interested first. Just fill in the form [HERE] and we'll get in touch with more details once everything is set up.
Can’t wait to see you there!
Pochette Re-design Hotfix 6
version 0.34.17
Changes Bebe 7 -> 8 damage Stinky 3 -> 5 damage Blinky 1 -> 2 damage for both attacks +1 space in pouch Tiny +1 space in pouch Reordered the pouches for Weston, Vespie, and Stinky to make them easier to use Lenny 3 -> 2 mana Weston 4 -> 6 damage Vespie 4 -> 8 damage Sleepin Bag disabled from 3 -> 2 combat
Bug Fixes: Fixed the Dark Ledger so it will correctly give energy when an enemy is defeated Ball of Yarn stacks damage for each turn Multiple feather wands now correctly stack mana costs to the Pet
Pochette Re-design Hotfix 5
version 0.34.16
Bug Fixes Fixed a glitch that could occur when enemies summon other enemies CR-8 can no longer open component chests multiple times Tattered Collar is now available for Pochette
Pochette Re-design Hotfix 4
version 0.34.15
New Stuff Pet Burrows now have a unique description on the map Modifiers for Pochette's bonuses now add together more easily!
Balance Changes Third Eye sword 0 ->3 forge slots The Tribal axe 0 -> 1 forge slots The Tribal Spear 0 -> 2 forge slots Sleeping Bag - now disabled for 3 combats on use. Also 2 -> 4 spaces Rare -> Legendary Warmstome 1 -> 2 burn Reaper 10 -> 8 damage
Bug Fixes Fixed a glitch where "Sap" carvings would combo on 2 instead of 3 Fixed a glitch where items could play their "On Discard" effect when your turn ends Stone of Awakening can only be found by pochette Fixed a glitch when viewing enemies in combat The marching whistle now removes "unitl use" effects You can no longer retain selection of enemies that are pushed behind a defender Added some translations necessary for the Reaper weapon
Pochette Re-design Hotfix 3
version 0.34.14
Bug Fixes:
Poison no longer degrades 2 each turn
You cannot add block to the ninja costume's perecntage modifier
Fixed a glitch when loading games as Tote
Third-eye sword is only for Pochette
Lenny can now use their own mana to summon
Pochette Re-design Hotfix 2
Bug Fixes:
Recalling all pets now requires energy (as stated)
The search in the Item Atlas now opens the Steamdeck keyboard
Updated the tutorial so it is more compatible with controllers / Steamdeck
Fixed a glitch where enemies lost rage/haste before their action
Using the Die at a Pet Burrow will now create new pets
If you used a spare die before a regular die, you still get the extra item picks!
The reaper is available only for Pochette
Fixed an issue when reorganizing pet inventories during combat
Fixed a glitch where enemies that spawn when another enemy dies wouldn't always set their intention properly (especially at the start of your turn)
You can no longer sell items by mistake through the pet's pouch
Items that are moved in combat (such as the revive potions) will not open pouches unless you're in a reorganization event
Fixed a glitch where items wouldn't work if dragged and dropped in combat too quickly
Pochette Re-design Hotfix
Bug Fixes: Added an explanation when you try to put other items in Pet pouches Fixed a glitch where Pets could appear for other characters Fixed a glitch where your inventory was sometimes not shown on load Fixed a glitch that was breaking some relics such as the Barbell and the Glass Bottle Pets cannot be purchased from or sold at the Store Cards now will be moved up if they are so long they are off the screen. Fixed a glitch where being attacked while you have haste could actually increase your block Fixed a bug where pets wouldn't heal from the healer You can now drag items over pouches to open them when using the controller Fixed a glitch where Pouches could remain open after the pet was destroyed
Pochette's Rework is here!
Pochette has been entirely redesigned! No more scrolling between multiple inventories. No more losing energy when you move a pet! This new character has been getting rave reviews from our internal testers. I hope you enjoy them!
Updates:
Redesigned the main menu
Redesigned the character select screen
Redesigned the tutorial option
Added a new costume for Pochette
Redesigned Pouches - they're much more user friendly now!
Completely rebalanced items and pets for Pochette
Updated many sprites and images - especially the Glory Knight
A new category of items - the Treats. These are just for pets!
Tote's rework. Part 2...
Hey, Backpackers! A new update is here, and with it with two highlights we're excited to share with you:
Tote’s magical re-rework
The Tote rework continues! With your feedback on the latest changes, we added a few more items for her to use, as well as improved abilities: now you can do damage based on the amount of carvings in your bag, while discarding them.
She also got two new skins and looks absolutely magical now! 🪄
Twitch integration is live
Let your chat help you, or, more likely, mess with you as you storm the dungeons! Your viewers can now vote for items that you get as combat rewards. We're trying out Twitch integration with items right now, but we’re excited to expand it to different aspects of gameplay soon! You can enable Twitch integration in the options menu!
We hope you’ll like the new new Tote and have lots of fun with your Twitch audience!