Backrooms: Escape Together cover
Backrooms: Escape Together screenshot
Genre: Adventure, Indie

Backrooms: Escape Together

Journeys & Junctions Part I: Update 14

Change List:


Added full support for the following languages:



  • Japanese
  • Korean
  • Arabic
  • Persian

Fixed issues with the following languages



  • Polish
  • Ukrainian


As a quick side note, thank you again for all of your support! We hit an all-time high of player count today at 673 concurrent players. Talk to you all in the next announcement!

BET Journeys and Junctions Update, Part II: Releasing October 1st

Hello again! I'm beyond excited to announce an official date for the second part of the Journeys and Junctions update. As the title states, it will be released on October 1st!

This update will bring 3 more levels for you all to explore among other hidden secrets. Below is a sneak peek of one of the levels, I think you all can guess which one it's going to be :)



As one final note, we just released a new small update for BET that fixes some bugs and brings new features, read more about it here.

BET is also 20% off for the next week! Now is a good time to get the game if you don't already own it and be treated with a new update in just 3 short weeks!

FAQ


There have been many questions lately surrounding this update, so I figured I would answer them all here.

Summer ended x weeks ago, I thought the update was coming out "End of Summer"?


I take full blame for this. I didn't realize many people have a different idea of when Summer ends. Here in the Northern Hemisphere, Summer officially ends on the 22nd of September; Many assumed it would come out when their school's summer vacation ended. We didn't want to give an official date to give us breathing room, but it just caused more confusion. That being said, the update will be one week late as far as the official "End of Summer" goes. This gives us time to fully polish everything and deliver the best update possible.

I thought there were going to be 7+ new levels, it is a "Part 2" after all.


This is another misconception I saw a lot, I should've been more careful with the wording as other Backrooms games call their updates "Parts".
Part 2 refers to the journeys and junctions update, not the game. The update was large, so we decided to split it into 2 updates. Part 1 of the Journeys and Junctions update was released in July of this year.

This game has been out for almost 2 years, why are there only 7 levels!?


All of our levels are procedurally generated, (hopefully) visually lifelike, and unique from a gameplay standpoint. All of these things mean each Level takes around 500 hours to complete. Currently, I am the only full-time dev on this, along with Ethan who is working part-time. We try to prioritize quality over quantity.
That being said, I read every review, comment, and discord message. I hear you all! More content is our highest priority. Every copy sold is going right back into the game. I am working tirelessly to hire and scale up operations to meet demand. Your support directly funds additional levels, and recently it has given us the resources to expand to a full team. I plan to scale up to 5+ developers by the end of the year which should mean lots of new levels will be coming soon!

Is Journeys and Junctions Part II a new game or DLC?


No, it is a completely free content update. We will always stick true to our founding promise that anyone who purchases the game in Early Access will be treated with tons of free content updates. Hopefully meeting our goal of 20-30+ levels. We have no plans for any paid DLC or new titles. All of our resources are being put into BET to make it the best game possible.

Thank you


Lastly, thank you all. Truly. None of this would be possible without everyone's unwavering support. I am fully committed to making this the best multiplayer experience on Steam. We obviously have a long way to go, but I, the current team, and the future team will be working tirelessly to make this reality.

Excited to bring some amazing content to you all,
Blake

Journeys & Junctions Part I: Update 13

Change List:



  • Movement keys can now be rebound to support AZERTY and other layouts
  • Fixed bug that made players invisible when spectating
  • Small performance optimization of Medium settings
  • Increased hitbox size for all item interacts
  • Added dance emote!
  • Small performance optimizations for Level 0


Part II Release Date!


Part II of the Journeys and Junctions Update will be released on October 1st! Mark your calendars and get excited! See this announcement for more details on what the update will bring.

Journeys & Junctions Part I: Update 12

Hello all! First off I wanted to say thank you and welcome to those who are new here! BET's player count has exploded over the past week and we even reached the top 500 best-selling games on Steam at one point! We are so happy you all are enjoying Part 1. Even though we are still hard at work on Part 2, I wanted to polish up some bugs that could potentially impact your experience.

Change List:



  • Spectators can now see the ending cutscene
  • Potential fix for bug that causes players to not load the map and be frozen in-place on rare occasions
  • Potential fix for bug that causes voice chat to become non-spatialized after entering a new level
  • Potential fix for bug that causes inventories to disappear for non-hosts
  • Fixed not getting the achievement for Level ! if you were spectating
  • Fixed crash on startup for Steamdeck/Linux-Proton Users
  • Increased quality of hazmat mesh material
  • Leaving Level 1 and 37 now requires an interact with the door to avoid confusion
  • Fix input microphone not working or saving if the previously saved input devices is no longer on the computer
  • Fix for players sometimes being invisible on load
  • Small menu QOL features and fixes
  • Updated Localization

Journeys and Junctions Part I: Hotfix 11

Change List:



  • Fixed bug that blocked leaving Level 2 if no items were picked up during the level
  • Fixed camera having the chance to clip into objects when crouching
  • Increased Level 2 table size

Journeys & Junctions Part I: Hotfix 8

Hey all, it came to my attention 30 minutes ago that there was a bug with the Level 2 clocks not showing the time after turning the valve if a non host was the one who turned the valve. This is fixed in this hotfix. I wanted to personally apologize to all impacted players. It somehow slipped through our testing and I wasn't aware of the issue. They seemed to have broken in last night's update. Very sorry again.

Change List:



  • Fixed clocks in Level 2 not turning on if a non host player opened the valve
  • Fixed rare crash when opening the audio settings

Journeys & Junctions Part I: Update 8

Changelist:



  • Fixed items sometimes not showing in inventory after map travel
  • Added microphone input selector
  • Fixed voice chat not being spatialized sometimes
  • Fixed LiDAR spectate mode to not just be the void
  • Fixed not being able to use items with a controller
  • Changed LiDAR control confirmation to continue on keypress, bypassing enter requirement
  • Entities can no longer grab you through small slits or holes
  • Made Level 2 hallway valves stop turning when the correct threshold is reached
  • Fix rare crash on startup for Intel Integrated GPUs
  • Updated localization

Journeys & Junctions Part I: Update 7

Hi everyone. Apologies for the delay between updates, adding the new precompile step took me a lot longer than anticipated but it will hopefully fix startup crashes and bring performance improvements.

Change List:



  • Added PSO Precompiling step to first launch to improve load times and dramatically reduce stutters
  • Fix crash causing certain GPUs not able to launch the game since the 0.8 update
  • Increased quality of low settings with no performance impact
  • Optimized rendering to improve performance by 1%-4% (Depending on hardware)
  • Reduced VRAM spikes causing OOM crashes on certain GPUs
  • Reduced banana sanity drain
  • Slightly changed jump dynamics
  • Fixed lights being off on Level 2 when switching between low settings
  • Reduced CPU Usage on Level 2
  • Fixed statues on Level 6 only playing audio once
  • Fixed things spawning inside mattresses on Level 0.11
  • Fixed Scratcher getting stuck on Level !
  • Fixed revive speed stat showing wrong color
  • Updated Localization

Journeys and Junctions Part I: Update 6

Hey all! Blake here, back with another hotfix. I suppose these aren't much of a hotfix anymore considering the update has been out for a week so let's change the name to update. This update focuses on optimization. I've gone through all of the areas of the game where performance seems to drop, and have optimized those sections. We've also done the usual QOL updates, bug fixes, and tweaks. The full change list for this update is below.

Change List:



  • Added refresh button when in the lobby search tab
  • Slightly increased Level 2 item spawn rates
  • Optimized overgrown area in Level 0, eliminating any performance drops
  • Increased FPS when inside Level 1 storage rooms
  • Increased Level 37 performance by 10%
  • Reduced needed shader compilations on initial load of the game
  • Fixed grainy clouds on Level 4
  • Soup now gives you sanity
  • Made Level 6 monster's appearance more random
  • Doubled the time Chewing Gum lowers sanity drain
  • Removed railing collision on Level 0 elevator to avoid players floating on them
  • Disabled DLSS Frame Generation by default as it has some performance issues when getting below 90 FPS


Known issues we are (still) working on:



  • Instant crashing on some hardware for the first few launches of the game
  • Use item button not working on Steam Deck
  • Incessant prerequisites install prompt on Linux
  • Keybinds are not saving for some users


Journeys and Junctions Part I: Hotfix 5

Hello all! Blake here, back with another hotfix. This one mainly focuses on fixing bugs with the item system and some tweaks to the levels players have the most difficulty on. Thank you all for your crazy support for this release. Our north star for BET is to delight players and we are thrilled to be hitting that mark thus far.

Change List:



  • Fixed being able to clip teammates through the elevator by crouching
  • Fix some clutter on level 2 being out of sync with the host
  • Made keypad interact box larger on Level Run
  • Lowered alarm sound on Level 2
  • Polished sector 2 on Level 6 for more intuitive puzzle solving
  • Fixed inventory items sometimes not showing on non-hosts
  • Fixed Purgatory saving items after leaving to the menu
  • Fixed not being able to revive players in lockers
  • Added loot to Level 6
  • Refactored loot system to eliminate spawning issues/desync with host
  • Optimized level load times
  • Fixed Skin Stealer getting stuck on downed players
  • Fixed crash if someone is talking when leaving a game
  • Fixed Sanity Drain displaying the wrong color
  • Adjusted level 1 item spawning slightly
  • Fix Cardboard floating over pitfalls
  • Update Localization