Hello everyone! This hotfix focuses on gameplay adjustments in order to make the player experience more enjoyable. As well as this, lots of other small things!
Change List:
Level 0:
Added tape around Level 0 exit
Level 1:
Increased Level 1 Item amount
Removed Interact prompt from generators when completed In Level 1
Level 2:
Adjusted Scratcher path finding
Changed Level 2 clocks to display Green Instead of Red
Fixed not being able to revive players in lockers
Added Level 2 objective tip
Level 6:
Added consumable Items to Level 6
Moved Level 6 statues next to puzzle doors
Level !:
Level ! Scratcher kills Instead of downs the player
Lowered Level ! alarm volume
General:
Updated main menu environment
Fixed crash involving moving between levels and low sanity
Updated Localization
Known Issues We are Working on:
Items desynced for clients which prevents picking them up
UE Prerequisites asking you to install or uninstall for every launch on Linux
Thank you everyone for playing and enjoying Backrooms: Escape Together!
Journeys and Junctions Part I: Hotfix 3
Hey everyone, this hotfix focuses almost solely on balancing level run. We've been closely monitoring feedback and believe these changes will help make the level feel more fair for all. As always, thanks for playing!
Change List:
Level Run:
Added fallen exit sign at beginning to hint players to follow them
Changed objective to "Follow the exit signs"
Fixed collision on obstacles to prevent players from getting stuck on them
Made door breaking time increase as the number of alive players decrease (1 player: extra 60% time, 2 players: extra 40%, 3 players: 20%)
Lowered alarm sound
Fixed some shelves having no collision
Level 4:
Increased item count in break rooms
Randomized conference rooms chair spawning
Added a chance for items to spawn in cubicles
Removed all small clutter that could be mistaken for pickupable items
General:
Updated localization
Minor VRAM reductions
Journeys and Junctions Part I: Hotfix 2
Hello! Ethan here. This is my first post and I would like to start it off with some bug fixes! Like Tisbury said previously, I apologize if any sessions have been impeded by recent bugs. I'm hopeful these issues have been dealt with.
Change List:
Fixed Level ! final hall not generating properly
Fixed bug with incorrect amount of generators spawning on Level 1
Updated Skin Stealer portrait and statue on level 6
Added Arrows to Make Level ! exit stand out
Added Interact text for safe room entrance doors on Level !
Fixed Survivor footstep audio being quite on certain levels
Fixed lighting in ending cutscene
Fixed ending cutscene audio
Updated localizations
Optimized lower settings
I'd like to thank everyone for your continued support of Backrooms: Escape Together!
Journeys and Junctions Part I: Hotfix 1
Hey everyone! We've been delighted to see your reactions and enthusiasm to this new update. We've been hard at work fixing any bugs that made it past our testing. I apologize if any of these bugs affected your playthrough, but rest assured the worst of them are patched with this hotfix. Thanks for playing and enjoying BET!
Change List:
Fixed an issue that sometimes prohibited the correct number of generators from spawning on Level 1
Fixed numerous graphical and sound issues affecting the ending cutscene
Fixed not being able to spectate after death when not the host
Reduced Skin Stealers scream to be only when you shine them closely
Minor VRAM optimizations
Added interact prompt for generators
Updated localization
Fixed footstep sound issues
Fixed numerous Level 6 audio issues
Fixed mismatched material on Level 2 pipe
Known Issues We are Working on:
Chance of out-of-memory crash when loading the game for the first time
UE Prerequisites asking you to install or uninstall for every launch on Linux
BET Journeys and Junctions Part I: Out Now [BET 0.8]
Hey everyone, we are pleased to announce the first part of a huge overhaul for BET! This update is focused on items, player interaction, gameplay, and graphics.
What's in Part I?
15 New And Unique Items
Player Revive System
New Ending Cutscene
Sound Overhaul
Enhancements To All Levels
Graphics And Performance Improvements
Added Free Look (Alt) And Point Emote (1)
Added DLSS 3.7 And Hardware Raytracing
Heaps Of Bug Fixes And Quality Of Life Changes
When is Part II Coming Out?
Part II will be coming out later this summer, and along with levels, we are excited to introduce all-new branching paths among many other things.
Why Two Parts?
Levels are a long and arduous task, and while we are building up a level catalog worthy of our first named update, we wanted to deliver the fresh content we've been working on for the past 4 months.
Thank You!
As always, thank you all so much for playing this game. We are truly grateful so many of you enjoy BET. I am also pleased to announce an additional member to the team, Ethan. He is back again for the summer and has been developing this gargantuan update alongside me. As one final note, this update will probably have bugs! We've been testing rigorously with members of our community for the past week but I'm sure some bugs got through. If you find any, feel free to report them in the discord.
Enjoy the update!
BET 0.7.1
Hi everyone! This is a minor update with a Level 6 rework, Level 0 changes (Added a tape that leads to the exit in the sublevel), bug fixes, and some graphics improvements. One thing that might be controversial is the addition and default enablement of motion blur. I used to despise motion blur, but I believe the subtle motion blur added in this update adds a lot. If it's not for you, feel free to disable it in the settings and let me know how it can be improved!
Changelist:
Reworked Level 6 and Changed Puzzle to Reduce Confusion
Reworked Poolrooms Generation
Slight Rework to Level 4's Generation
Added Indicator Tooltip When You Reach Critical Sanity
Overhauled Level 0's Elevator
Increased Flashlight Brightness
Added Tape Leading to Noclip Exit on Level 0
Added Motion Blur
Increased Visual Quality on High and Medium Settings
Fixed Crash Upon Joining In-Progress Level 6 Games
Fixed Dying of Sanity Breaking the Game on Easy Mode
Fixed Camera Being Locked Sometimes After Respawning on Easy Mode if You Joined Mid-Game
Fixed LiDAR Not Working After Dying on Easy Mode
Added Many Tweaks and Improvements to LiDAR Scanning
Fixed Level 0 Elevator Not Stunning Players on Crash
Fixed Not Being Able to Grab Almond Water Inside Tents on Level 6
BET 0.7: New Difficulties and QOL Improvements
Hey everyone! I know I mentioned the other week that the update to proceed 0.6 would be a large content update, but I wanted to sneak this update in before I get to work on that. This update comes with two new difficulties, Easy and Purgatory. Purgatory is an ultra-hardcore mode where death by any player resets you back to Level 0. Easy mode is similar to Normal, but after everyone dies, your level progress is retained. So if you had done 3 objectives, those will persist after everyone dies.
The other standout features of this update are mid-game joining, UI overhauls, controller support, and Level 0 difficulty balances. Mid-game joining should significantly increase the number of joinable games, so solo players should always have a lobby to join if needed. (Note: players are put into spectate mode upon joining a match in progress and will need to wait until everyone dies or makes it to the next level)
As always, I’m extremely grateful for every single person that plays and enjoys BET. And for those who criticize it, I appreciate it, I will do better.
Changelist
Purgatory and Easy Difficulties Added
Mid-Game Joining Added
Added Full Controller Support
Numerous Changes on Level 0 to Reduce Difficulty
Numerous QOL Improvements for Spectate Screen
Settings UI Overhaul
Added FOV Slider
Balanced Some Sound Effect’s Volume
Increased Almond Water on Level 2
Fixed Some Sounds not Being Affected By Volume Settings
Changed Crouch to Toggle instead of Hold
Increased Crouch Speed
Level 37 Performance Optimization
Fixed Window Mode/Fullscreen Mode
Overhauled Lobby Search UI
Level 4 VRAM Reduction
Lowered Level 4 Almond Water
Reduced Voice Chat Latency
Numerous Fixes for Crashes
Fixed Smiler Jumpscare Latency on Clients
Improved Lobby Performance on High and Medium Settings
Improved Save System Performance/Reliability
BET 0.6.1
Changelist
Modified Flashlight
Fixed Level ! Achievement Not Applying
Fixed Almost All Crashes Introduced in 0.6
Tweaked Level 0.11 Lighting
Fixed Voice Chat Sometimes not Working
Networking Optimizations
Minor Graphics Optimizations
Fixed Light Buzz in Menu Not Being Affected by Sound Modifiers
Fixed Tent Collision in Level 4 Not Letting You Grab Almond Waters
Adjusted Poolrooms Windows Textures
Small Level Loading Optimizations
Small Tweaks to Camera Look
BET 0.6 Out Now!
Hey everyone! This update comes with a ton of quality improvements and bug fixes. 0.5 made things a little rough around the edges and this update is the coat of polish it needed! I apologize for the lack of content, I took a couple weeks off to spend time with family and friends for the holidays and also explored some development avenues that ended up being a waste of time :(. I've taken the new year to rethink my approach to BET and target a lot of the sore points before piling more content onto a shaky base.
I've put this update through a ton of testing but as always, there will probably be some bugs that I've missed. If you encounter any, it would be much appreciated if you made a report in our Discord (discord.gg/backrooms). I'll be monitoring crashes and reports and fixing them as soon as possible :).
Changelist:
Most Notable:
Overhauled the Main Menu
Massive Performance Improvements!
Significantly Reduced Rubberbanding and Lag in Multiplayer Sessions
Added Dynamic Voice Chat System (Players Behind Walls and Objects Will Sound Muffled)
Fixed Voice Chat Clipping
Overhauled Level 0's Pacing and Difficulty
Added New Tooltip UI for Objectives and Other Actions
Fixed Level 2's Broken Achievement and Added Achievements for Levels ! and 37.
Made Push to Talk Toggleable
General Changes:
Reduced Starting Sanity
Reduced Almond Water Sanity Increase by 55%
Lowered Head Bobbing and Camera Shake Slightly
Added Option to Turn off Camera Shake and Camera Tilt
Added Option to Increase or Decrease your Mic Volume
Increased Stamina Regen Speed by 10%
Added Objectives to Spectate UI
Decreased Jump Height
Increased Crouch Speed
Made Whistle 50% Louder to Entities
Made Moving Items in the Inventory Feel More Responsive
Lowered the Max Height Players Will Automatically Setup On
Removed VHS Effects from Spectating
Added Sanity Tooltip
Performance/Quality:
Massive Overhaul and Optimizations to Low Settings, Resulting in a 50-100% Performance Increase and Large Visual Quality Bump
5% FPS Increase and Visual Fidelity Increase to All Settings Medium and Up
Increased Level Generation Speed by 10x, Removing the Terrible Lag Spike All Levels Had in the Beginning
Improved Load Times for Clients With Poor Connections
Greatly Optimized Level 37, Poolrooms
Optimized Procedural Dirt Material, Netting a 5% FPS Increase on Levels, 0, 1, 2, 4
Removed Overlapping Procedurally Genned Meshes on Level 0 For a ~1-2% FPS Increase
Set Default Frame Cap to Unlimited Instead of 60, Reducing Visual Artifacts Even if Your Monitor Can't Support the Frame Rate.
Added Ability to Turn off Frame Cap
Optimized Session Joining Process
General Bugs:
Fixed Player Suit Numbers not Displaying the Correct Number
Fixed Objectives not Showing Sometimes
Fixed Muffled Audio Bug after Dying and Respawning
Fixed Crash Caused by Someone Speaking During Map Transition
Fixed Items Sometimes Not Being Visible After Dropping
Fixed Sanity and Objectives Sometimes Not Showing on Client
Fixed Escape not Bringing you to the Menu
Fixed Keybind and Language Select not Working in the Menu
Fixed Footstep Sound Sometimes Being the Wrong Sound
Fixed Random Crash from Inventory Loading on Client
Fixed Issue Where Users Were Sometimes Unable to Place an Item into an Empty Slot on the Inventory
Fixed Floors and Ceilings Sometimes Forming Gaps When Viewed From a Far
Fixed Entities Sometimes Not Killing You (Especially on Level !)
Fixed Issue Where Bacteria and Scratcher Would Move to the Last Heard Location, Even if the Player is Right Infront of Them
Fixed Bug Where Endscreen Would Only Show for 2-3 Seconds
Level 0:
Made Level 0 Size Based on Player Count. 1 Player: 5x5 Chunks, 2 Players: 6x6 , 3+ Players: 7x7 (The Previous Default Size)
Smilers Now Stun You and Deplete Your Sanity
Made Bacteria Spawn Much Sooner
Increased Number of Needed Tapes by 1
Added Slight Physics Based Bacteria Animations, Meaning it’s a Little Less Stiff
Fixed Bacteria Camping Cubby Holes on Level 0
Lowered Level 0 Sanity Depletion Rate
Fixed Level 0 Light Buzz Sound not Playing
Made Smilers a Little Less Bright
Tweaked Smiler Spawn Range
Made Random Events 30% Less Common on Level 0
Fixed Bacteria Searching Speed Resulting in an Awkward Animation
Fixed Delay in Jumpscare when Bacteria Grabs a Player
Fixed Error in Bacteria Spawn Calculation, Causing it to Sometimes Spawn on Top of Players
Ameliorated Light Leak on the Back Side of Level 0's Cubby Holes
Fixed Lights on Level 0 Being Off After Leaving Low Settings
Fixed Crash From Bacteria Spawning at the Same Time the Last Person Alive Dies
Made Tapes Horizontal in the Inventory Instead of Vertical
Level 1:
Added Slight Physics Based Skin Stealer Animations
Fixed Level 1 Textures not Being Rendered at 8k
Made Number of Needed Generators Scale With Players
Reduced Almond Water in Offices
Increased Number of Offices
Level 2:
Fixed Scratcher Getting Stuck on Corners and Objects
Made the Scratcher Much Less Likely to Make a B-Line for You When You Spawn
Minor Tweaks to the Ending Elevator
Level 4:
Fixed Random Crashes on Level 4 Loading
Level 4 Now Slightly Depletes Your Sanity Instead of Increasing It
Fixed Keypad Being Able to Be Heard Across the Level
Small Performance Improvements
Level 6:
Optimized Level 6 Hanging Meshes
Slightly Changed Level 6 Layout to Make the Puzzle More Intuitive
Lowered LiDAR Jumpscare Volume by 20%
Level 37:
Fixed Level 37 Water Glitchiness, it Should be Buttery Smooth Now!
Made the Entry Puzzle Door Open on Puzzle Completion Incase Someone Was Left Behind
Fixed Issue Where Some Players Never Would Affect the Water Simulation
Reduced CPU Usage From Water Simulation
Fixed Some Meshes on Level 37 Having Off/Broken Textures
Overhauled Puzzle Door Code to be More Responsive and Less Prone to Bugs
Updated Valve Textures
Updated Door Texture
Fixed a No Collision Bug Causing Splashing Sounds When Clipping Inside the Door Frame
Level !:
Fixed Crash on Level ! When There is Only 1 Segment In the Hall
Fixed Issue on Level ! Where the Person in the Back Would Always be Caught by the Scratcher due to it Chasing the Player Infront of Them.
Made the Last Hallway Section 20% Longer
The Scratcher's Screams are Now Muffled If Behind Objects or Doors
Overhauled Morgue Door Code to Be Significantly More Responsive and Reliable in Edge Cases
BET 0.5.5 Hotfix
Changelist:
Fixed GPU Crash on Level 0 Load (Affecting ~5% of users)
Fixed Elevator Glitches on Level 0
Fixed Keybind Drop Down Not Working
Fixed Level 0 Noclip Exit Not Noclipping ~10% of the time
Fixed Scratcher Getting Stuck on Things
Fixed Random Terrible Performance on Level 6
Fixed Random Inability to Zoom on the Lidar Device
Increased Tape Count to 25 on Level 0
Removed Poolrooms Water Filling in Puzzle Due to Unexplainable Inconsistencies with it Working
Fixed Potential Crash on Dropping an Item
Reduced Smiler Brightness
Fixed Scratcher Clipping in the Door on Level Run
Fixed VHS Camera Not Working After Elevator Crash
Fixed Random Crash on Level ! Generation
Fixed Duplicate Doors Spawning on Client on Level Run
Fixed Graffiti Not Being Synchronized Between Players
Fixed Level 2 Ceiling Being Untextured
Fixed Ripples in Level 37 Being Spikey
Fixed Ripples not Showing Sometimes for Other Players
Fixed Floating Pitfalls Glitch
Fixed Audio Not Being Savable
Fixed Buttons Spawning in Walls Sometimes on Level 6
Fixed Statues Spawning in the Mattress Dropchunk on Level 6
Fixed Alarm Sounds Being Too Close In Level 0 Sublevel