Bad Dreams cover
Bad Dreams screenshot
Genre: Adventure, Indie

Bad Dreams

Patch 12

- Fix potential critical bug into the Chapter 1.3
- Better support during the tutorial so as not to waste time in this chapter.
- Some Minor improvement in 3 Chapters

PATCH 11 (CRITICAL BUG FIX IN TUTORIAL)

- Critical bug fixed on the Tutorial (Beach), where the player can't grab an Arrows.
- Auto detection if player had allready played the Free Demo and delete the previous Save
- Better Blur in Level 1
- Minor Update

Patch N°10 - 11/01/23

- Graphic options with 3 quality levels (low, medium & high). Bad Dreams is designed for medium.
- Hold Behavior option for objects, you can choose Hold Down or Toggle (this doesn't take affect with important objects that cant be dropped)
- There's now an option to reset all game datas. This could be helpfull.
- At the first launch of the game, you will now be asked if you ever played the demo. This is used to reset your datas because save files from the Demo could break your experience and cause big issues.
- Improving of the last staging at the end (end of Chapter 4.1)
- We fixed brightness issues on the beach to help player go through the tutorial
- We added some tips at the beginning (beach and hotel)
- In the limbos, the Brain could kill the player through the wall. This is fixed !
- Minor fixs (colliders, clippings, artefacts etc..)

A step forward to a bug free game

Update :


  • We changed some interface and tips font for better lisibility.
  • At the end of the limbos, it happened that the right hand of the player is broken. It is fixed !
  • In the limbos, there were some missing colliders and player could fall off the level. It is fixed !
  • In the limbos, big bad brain was clipping at some point. This is fixed !
  • In Chapter 1.3, player had the possibily to not enter the bedroom at the end. We enlarged the push collider to avoid this unwanted situation.
  • We made some staging improvements in chapter 2.3.
  • Bad Dream's book was hard to manipulate, we've made some improvements on its mechanism (specially for turning pages)
  • In chapter 3.1, some grabbable objects were buggy, it is fixed.
  • Left hand had some issues with animations (index pointing and thumb). This is now fixed.
  • A small delay was added to our keypads to prevent spamming entries and doublepress. We also made buttons larger in a spirit of usability.
  • Holsters colliders/areas (torso and backpack sides) are now smaller. Users had issues with those and grabbed their object instead of interacting with something.
  • An option was added to manage snap rotations (how many degrees in one turn).
  • Level sequencing was improved. You can know play a level again.
  • We added toggle for sprinting. You need now to click once the stick so start running. Running state will end if you stops moving.
  • We added a menu in the bedroom's hotel level.
  • We fixed some issue with the spawner in Chapter 3.2
  • In chapter 4.1 we fixed a lot of things : the witch wasn't here if the player fall behind the platform. We fixed the staging at the end with the Butcher & the Witch.


What's next :

- We're currently talking with Bhaptics about obtaining some gear for development. At the same time, we're following up tutorials to integrate their SDK into Bad Dreams. Nothing is sure yet but Bhaptics integration is on its way ! Don't hesitate to share your ideas about how we could implement this in our game.

Patc N°8

- Performance Optimisation on Beach Level (Chapter 1.2 Tutorial).
- Some Minor change in Cinematic introduction
- Minor fix during the game

See you soon !

Patch N°7

This patch contains performance optimisation and add a new translation (Russian)

Thanks again for all your helps and support.

We wish you an Happy New Year !!!

Patch N°6 (after Christmas)

Before the end of the year a new Update with some improements and fix :
- Improvement chapter 1.2
- Improvement Chapter 2.3
- Improvement chapter 3.3
- Better difficulty calibration
- Minor Fix

Patch 5.1 Day 6

New Patch Same Day :
- Potential critical issue fixed (too many blur on screen during chapter 1.3)
- Minor improvement

Previous Patch Note Version :
- Change text font for a better lisibility in all languages
- Add New help
- Change luminosity on Tutorial (Chapter 1.2)
- Some graphic improvement and optimisation
- Some minor change during InGame
- Correction d'erreur de traductions

It will be certainly the last update of the year. (except in case of critical issue)
RDV in 2023 for new Update and continue the Adventure with you !

We wish you a Merry Christmas and Happy New Year !

Patch N° 5 - Day 6

- Change text font for a better lisibility in all languages
- Add New help
- Change luminosity on Tutorial (Chapter 1.2)
- Some graphic improvement and optimisation
- Some minor change during InGame
- Correction d'erreur de traductions

It will be certainly the last update of the year. (except in case of critical issue)
RDV in 2023 for new Update and continue the Adventure with you !

We wish you a Merry Christmas and Happy New Year !

Patch 4 (Day 5)

- Add help if guardians isn't activate to avoid to spanw in wrong direction
- Fix Movement issue during end of Chapter 1.1
- Fix Potential issue during menu (loop to the same level)
- Minor improvements