Patch Day 4 : - New Running system, Now you can walk to run smoothly by holding the button, Move your arms to run fast immediately - Add differents Haptic feedback on Inventory (BackPack, Grab/Ungrab Weapon, Lighter) - Fix issue on one Enemie AI in Chapter 3.2 - Improved Weapon Sound - Time between 2 kick decrease (5 sec) - Some minor update
Patch Day Tree
- Camera Speed rotation in "Smooth" mode accelerated (slider soon available in options) - Backpack fixed - Haptic Feedback Digicode - Grab Point Improved on props. - AI in chapter 3.1 Fixed - Some Minor update
Launch Update - 18/12
Launch Update 18/12 :
Hi everyone. First we would like to thank those who played to Bad Dreams and gave us feedbacks, suggestions, visibility and encouragements. Since the launch, we have been working on fixing bugs, some of them critical, that affect the quality of the experience.
CRITICAL :
- Player is spawning out of the map in Mental Maze. This is fixed, player should spawn at the right spot.
- In Twisted Minds, we've worked on lootboxs and added some weapons for the player.
OTHER :
- Player has lost the glowstick on the ground in Last Light. Grabbable glowstick can now be grabbed from a distance. - At the end of Last Light, player was not shrinked. Fixed ! - At the end of Last Light, there was no feedback when the player did the Head Cover Gesture. Fixed, it was really important because player was lost about what was going on. - When you shrink, there is a lot of decals with grey backgrounds. Those are fixed ! - Transitions at the end of Last Light was rough. We fixed the fade to black. - We changed the overlay color when the player is going mad. Blue was interpreted as cold so we made it purple.
- In Health Check Up, handwheels were really hard to manipulate. It had to be catch from top. This is fixed, its way easier to use now. The last one which had collision issues is fixed as well. - In Health Check Up, the end of the level was weird. Timing was wrong. Fixed. - In Health Check Up, seryngue dissapeared when put in the backpack. Fixed. - In Health Check Up, gas mask dissapeared after the chase with the Doctor. Fixed ! - In Health Check Up, player can hear the gas after the elevator. It's now gone.
- In It Isn't Real, if Player removed its hands from the head before Head Cover Gesture was finished, visual effects was not removed. Fixed ! - In It Isn't Real, Player can't put the gas mask on its head. Fixed !
- In Dive Into Darkness, player can go through the wall with a hole and be blocked. Fixed. - In Dive Into Darkness, heavy zombie runned through walls. This one was supposed to be asleep at this point. This is fixed. - In Dive Into Darkness, we had some light during the chase with the butcher. Path was hard to find while running.
- In Twisted Minds, a zombie walked through a wall. We gave him sight, but still no brain. It is fixed. - In Twisted Minds, lootbox wasn't looting anything. It fills now its purpose, fixed. - In Twisted Minds, a zombie was walking through props. Fixed. - In Twisted Minds, when reloading the level, the book was not opened. It is now !
Early access of Bad Dreams is Online !
Explore your darkest dreams by testing Bad Dreams now. You have access to the first half of the game which offers 3 hours of experience.
We can't wait to hear your feedback!
What are your favorite mechanics? Which ones would you like to see implemented? Were you scared? Is the difficulty well balanced?
The early access gives us the opportunity to make sure that the upcoming levels are in line with what you expect from a game like this.
For the occasion, we have created a community discord that will allow us to exchange with you. There are only 3 of us working on the game so it is difficult for us to test all possible scenarios.
If you encounter any bugs, don't hesitate to let us know. We will fix it as soon as possible to make the experience perfect!
Regarding the early access, here is our RoadMap for the upcoming additions.
We also plan to add:
- 1 Wave Mode to quench your thirst for challenge. It will surely be implemented in the final release.
- 3 new languages for the interfaces: Chinese, Japanese, Russian
Good game,
CRVR3D
Early Access of Bad Dreams available on December 16th
We would like to announce that you will be able to play Bad Dreams on December 16, 2022.
The experience will offer 3 hours of gameplay with various gameplay and different levels.
This early access release is an opportunity for us to get closer to you to know how you lived this first experience. All feedback will be used to improve and extend the game.
The whole team has been working on the project for more than a year now and we hope you will like it !
Bad Dreams Demo - Update
Hi everyone, hope you're doing fine during this hot summer. We are doing this announcement to talk about our progress but also to announce our presence at the Steam VR Fest. This kind of event is a big opportunity for us.
A new demo of Bad Dreams will be available on Steam during the Steam VR Fest from 18 to 25 of July. Our team tried its best to came up with this horror experience. With our indie team, we are working on this game for almost 2 years.
Player
The player was really tricky since we're attempting to offer a full body solution. We added a whole animation system that gives more immersion and we finally succeeded to smooth the body postures according to hands positions & rotations. We're still working on the hands to make them beautifull but we didn't had time to integrate them yet. This new mecanism was tested but can still show some bugs so don't hesitate to report them.
Large scale optimisation
Our devs worked hard on multiple aspects of our game's optimisation : They improved our many shaders, redesigned the AI system & fixed a big amount of scripts.
New staging
We redesigned and added some staging & cinematics.
Renew of the madness system
We add wristband that indicates the level of madness with a light and a bip. The faster it is, the craziest you are. The player has a cigarettes pack on his chest and he can smoke cigarette to diminish his madness. The madness is managed differently than before and is more scripted to offer a more balanced experience.
New grab & ungrab system
That fixes some bugs with physics & hands positions. Now, when the player is forced to ungrab, the hands resume their original pose. It is way more complicated than it sounds but we're still working on this.
Add some puzzles into our levels
Surprise ! We wanted to add "specials" things.
New special level : the Maze
Redesign of the "Hotel Room" as a "Lobby" that the player will see more than one time. We integrated some puzzles inside the room itself.
Integration of our narrative design & back story
Bad Dreams has a story that goes beyond zombies and nightmares. It is linked to an event that shook but and entire nation before the 80's.
We started to integrate this story in our environments but also in some items that the player will find. Stay aware to understand this spun metaphor that glues every pieces together.
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It is true that this may not seem like much, but we only note here the work that has been done on the demo.
We also worked a lot on the part of Bad Dreams that's not in this demo. All of our levels are in place and the major part of our gameplay is here but we need a lot of tests and fixes without even talking about balance.
This is the biggest project of our studio. We're taking our time to shape the best horror game that we can make.
Even if it was tested, again & again, you can experience some bugs during your play session. We have a special thread in the hub community for them. Don't hesitate ;)
We hope you'll enjoy this free demo that will be available during the Steam VR Fest !
Bad Dreams is on Kickstarter
Creative VR 3D, our studio, behind Bad Dreams, is a french indie studio composed of 4 members. We're trying our best to create a deep horror experience.
Our crowdfunding campaign will give us many opportunities :
- Advertising about our spooky product. - Raise funds to hire more people - Give credits to those who have worked hard on this - Improve our means to deliver a game that we'll be proud of ! - Improve our game !
And so many more...
Bad Dreams isn't just a game for us. It is a turning point for us, a project with so many possible outcomes. We have a lot of idea like multiplayer, horde mode.. But all of this depends on its success. All of this depends on our community, on you.
We'll do our best ! In the meantime, you can try our demo availaible on Bad Dreams' steam page.