Bad Pad cover
Bad Pad screenshot
Linux PC Steam
Genre: Platform, Indie

Bad Pad

Mikey and Grover's Unexpected Adventures DEMO is now live Steam!

The demo features the game's full chapter 1 out of 6.
Just head on to the game's page and click the Download button in the demo banner!
https://store.steampowered.com/app/2180790
https://store.steampowered.com/app/2151850

If you want to stay up to date with the developing progress of the game, visit the dev blog where I post every weekend!
https://headbangames.com/ua/devblog/

We encourage you to share your thoughts and impressions of the demo with us or on your socials.

Update v1.79

This is a small update adding true fast travel when you finished the game.
Just focus on the teleporter on the map and press the run button to teleport.

Down Below - Halloween Special

Next week we're releasing a free to play Halloween Special demo for Down Below.

The demo is relatively short (about 15 minutes) and it showcase some of the game's mechanics and combat systems.

The demo is built using the latest alpha build of the game. If you encounter any bugs or have any feedback regarding gameplay/mechanics, please let us know on the game's Steam community page.

Note: This demo was made specially for Halloween and does not represent the final product.

Enjoy playing and have a spooky Halloween!

https://store.steampowered.com/app/1367050/Down_Below/

Bad Pad 1.70 is available!

We just release Bad Pad version 1.70

In this updated we mainly worked and tweaked the player's main controls, for a better and tighter control.

Here's the full list:
1. Reduced acceleration for running.
2. Added more hang time for jumps.
3. Added coyote time (allow jumping for a few additional frames after falling of a platform).
4. Updated level design to compliment the new controls.
5. Tighter controls and updated level design for submarine levels.
6. Air fans will now push you even if you're gliding.
7. Maze solution will be shown in the maze, if you visit the map room first.
8. Fixed issues with drop bash mechanic.
9. Fixed issues with wall jumps.
10. Final boss, +3 seconds delay before first attack.
11. Final boss, fixed collision issues with some projectiles and attacks.
12. Final boss, star pentagram now moves slower and shooting spikes after a fixed time delay, instead of when close to the player.

Bad Pad - Hard Mode - Live Stream

Bad Run Turbo Edition + Bad Pad - Bundle

Bad Run Turbo Edition has released on Steam and we bundled it up for you with Bad Pad and an extra 20% discount.
Bad Run was originally released on mobile, shortly after Bad Pad, as a free to play casual spin-off.
Last year we started working on the Turbo Edition, which included many new features, content and gameplay and eventually a PC port.
While Bad Pad and Bad Run share a lot in terms of visuals, design, premise and mechanics, they both offer a different gaming experience.
Bad Run is focused more on casual gaming, designed for short sessions, that being said, it was not designed to be easy.
If you already own Bad Pad, you can get just Bad Run TE from the bundle with the extra discount and if you don't, now is a good time to get your hands on both of them.

https://store.steampowered.com/bundle/14110/Bad_Pad__Bad_Run_Turbo_Edition/

Bad Run Turbo Edition is coming to Steam

One year anniversary update, v1.60 released!

Bad Pad - One year anniversary update, is released!

Version 1.60 mainly includes updated graphics.
But also some new game elements and enemies, a few more shortcuts, some level design updates and more bugs and issues fixed.

Here are a couple of before and after screenshots, bonus points if you can count all the changes :)

P.S. Stay tuned for a hot sale coming in next week!



One year anniversary update, coming soon!

We are working on a special patch for the one year anniversary of releasing Bad Pad.

The patch will include new and remastered graphics for over 50 game elements, new enemies that will roam the castles and more!

We will release the patch as soon as it is ready and no later than the 8th of August 2019.

Update version 1.54 released.

This is a small patch including jumping buffer for both normal and wall jumps and a fix for the map screen, where pressing 'return' on the keyboard caused the game to quit.

What does jumping buffer means?


It's very simple, up until now for jumping to work you had to be on the ground or near a wall, now you get a few extra frames of buffers for any jump request, so if you hit the button slightly before you hit the ground or the wall, the jump will still register.