220 pages of illustrations, doodles, explorations, and concept art. It's packed with hilarious skits and horrendous chara-designs never to be explored anymore. If you enjoyed the art and universe of Baladins, you should definitely give it a read.
It's been a little over a month now that Baladins has been out and seeing the response itโs received since has been a thrill!
Weโve read through all your comments, Discord messages, emails, Steam forums, and more; and weโve worked on fixing the biggest issues that our community has been facing, as well as making some changes that you have been requesting.
Here are the major points that have been raised so far:
Multiplayer: The people demand Remote Play Together
Save system: Once-a-loop saves is too little.
Gamepad: There is a need for better precision and UX improvements.
Online: Disconnection issues
Our dev & QA team have been hard at work, and we're very happy to present you all with this big new update ๐ฅณ
Hereโs a breakdown of what it includes: โ The people have spoken, and we have listened: Remote Play Together is now available. โ New Save System: you can now save the game once per (in-game) week โ Gamepad support has been improved, and weโve added a reticule. โ A lot of debugs have been made on disconnection issues.
Your feedback has been immensely helpful and encouraging to us, and we hope this update will make Baladins as enjoyable as we always wanted it to be.
Patch Notes details:
Features:
New Save System: The run will save at the beginning of each week. Every quest statues, rumor, and random encounter will save, as well all class stats, inventories, and locations. You can resume at any later point, alone or with the rest of your party, right where you left off. Even if the rest of you party does not join back at the same time, missing classes that were saved will return at the end of the loop and their progression will be acknowledged.
End your loop: You can now end your loop at anytime by simply going to โSettingsโ and selecting โEnd the Loopโ. If everyone in the party approves, you will directly go to confront Colobra.
Controller: We have added a cursor to controllers on the board. No more tedious searching!
Remote Play: After testing the feature to the best of our abilities, we are happy to announce that Remote Play Together is now available!
Bug fixes:
Several save bugs have been fixed.
We resolved a bug that desynchronized random draws, which in turn would desynchronize the entire run.
Items kept after a run are now really kept - for real now!
We solved dice roll autowin/autolose modifier synchronization.
Several typos in the French version have been fixed.
Several quests have been fixed.
Camera can now pan lower in Mouliac, allowing better/easier selection of the guild hall.
Crown is properly displayed during a vote.
๐ Patch notes: v1.0.18
Hey friends, We continue pushing updates to make the game better!
Synchronized Autoplay text
Synchronized Board load
Hide the save icon when leaving the settings menu
After a vote, non-active players can not control the game anymore
Fixed a bug with remote players starting at the same location as the host if they joined a game after the host had already chosen a region
Fixed random state synchronization, leading to a desynchronization between players playing with a big latency.
Fix some synchronization issues during the outro. Also added messages during the transition post-Colobra to give better information to players.
Thanks again for playing, and for your patience!
Cheers, The Seed by Seed team.
๐ Patch notes: v1.0.17
Hey troublemakers,
๐ A new mini patch has been pushed, fixing an issue that sneaked into the last version ๐
What's new? - Fixed Alda not triggering the last event after fulfilling Colobra - Fixed a blocker after finishing Gabi's Blank Page quest - Added missing symbols in the credits
We're still hard at work hunting bugs, thanks for your support! Good days and play well!
The Seed by Seed team
What a week!
Hello, Wanderers of the regions of Gatherac,
It's officially been a week since the release of Baladins, and what a week! The reception of the game has been extremely positive. We've seen incredible streams of the game, and a lot of feedback from all of you. That's very heartwarming and encouraging.
So we're continuing working on the project and making better. You bug reports and feedback are not useless, we read them and try to implement them in our todo list.
We've pushed two patches this week already, fixing some issues with the game.
What's new in the v 1.0.14/15? - You can now access the Credits directly from the menu! - Now saving the game when entering the Colobra's mouth, preventing progression loss if there is a disconnection at this point - Now possible to end the cork mission after loop 0. - Now preventing calorie bar animation from blocking the dialogue. A timer of 5s skips the animation if it's too long. - Now forcing the client to show the Settings menu when the host opens it during the game introduction (before giving the crate to Sopheline). - Now saving items based on your class, not on player, which solves issues with items kept from run to run. - Now possible to loop through the Player menu tabs using the gamepad triggers - Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any active save - Fixed the game not starting when playing on an OS with Turkish culture - Fixed a localization issue in the Join Friend menu - Fixed some missing French localization - Fixed a Quest log desynchronization issue happening if a client gets disconnected during the end of the loop - Fixed Dice rolls modifiers Auto-win & Auto-fail that were unsynchronized
Thanks again for your support, and keep in touch for future updates! Seed by Seed team
๐ Patch notes: v1.0.14
Hey troublemakers,
๐ A new patch has been pushed, fixing a few issues on the game. Thanks to everyone reporting the problems encountered. It's very helpful! ๐
What's new? - Fixed a blocking bug happening when leaving Colobra's mouth on a client session (not hosting) without any active save - Now saving the game when entering the Colobra's mouth, preventing progression loss if there is a disconnection at this point - Now preventing calorie bar animation from blocking the dialogue. A timer of 5s skips the animation if it's too long. - Fixed the game not starting when playing on an OS with Turkish culture - Now forcing the client to show the Settings menu when the host opens it during the game introduction (before giving the crate to Sopheline). - It is now possible to loop through the Player menu tabs using the gamepad triggers - Fixed a localization issue in the Join friend menu - Fixed some missing French localization - Fixed a Quest log desynchronization issue happening if a client gets disconnected during the end of the loop
New patches & updates are to come in the next days, Good days and play well!
The Seed by Seed team
Baladins is OUT NOW!!! ๐ฏโจ
Baladins is OUT NOW!!! ๐ฏโจ Dear noisemakers, storytellers, troupe members, street artists, and other Baladins of all kinds,
We are utterly stoked to announce: the game is OUT!
The adventure started in late 2021 and got serious after this Kickstarter campaign in 2022. Many months later, here we are, with an official launch on PC!
What's up for the future months The development is not over, and we have yet much to do on the game after the release!
๐ Patches! There will be updates for bug extermination, fixes, quality-of-life features, and general player support.
๐ Content! Yes, we are working on future content, we can't wait to reveal more. Also, unfortunately, we couldn't squeeze the Kickstarter features "Travel merchants" and "Hidden Character" into the release version. But they are very close to ready, so expect them soon!
๐ Roadmap! We will publish a roadmap for future improvement. We are waiting for the first post-launch feedback to prioritize the features.
๐น Consoles! The PS4, PS5, and Switch versions are on the way. That's a load of work. We'll keep you informed.
When all of this is done, we can reassess if we can continue working more on Baladins. Ideally, we'd love to, but in the end, only the sales will determine whether we can afford to push the development further as a studio or not!
Help us with socials and reviews! If you enjoyed Baladins, you can support us in the development by sharing the word around you:
share our posts online
recommend it to your friends and favorite content creators
leave a review! it doesn't even have to be positive. Just be honest, it'll help us to improve the game and set healthy expectations for it =D
Chat x Devs: Treasure Hunt in Baladins
Can you believe it?
Baladins back in the LudoNarracon, for the hottest storytelling moments of 2024!
Only one week before the official release of the game, the Devs will run a unique stream for the event:
๐ฅ๐ฅ A treasure hunt where the chat is the hunter, the devs are the map, and the treasure is the... the fun, I guess ?๐ฅ๐ฅ
Anyhow, get ready to dig into the deepest lore of Baladins, and make unheard discoveries you wish you'd never did.
An interactive Stream where we choose our own adventure, collectively.
Baladins has a RELEASE DATE!
Hello Adventurers, We're thrilled to announce it, the day has come:
๐ Baladins is releasing on Steam May 15th 2024๐
Traverse the four regions of Gatherac, fulfill countless quests, resolve townsfolks' disputes, and encounter many quirky NPCs on your journey to appease Colobra ๐ฒ , the time-eating dragon who's awoken from its deep slumber.
Choose from five distinct classes and gather your team of up to four baladins (local and online co-op available), and set off on your journey. Take turns completing different tasks like brewing potions๐ง or taking a nap ๐ค - but make sure to make the most of your 6 week loop, for Colobra will be waiting to judge whether you have managed to satiate its hunger, or if you must be sent back to start your journey anew!โณ
Have a wonderful day, and see you on the release day o/
Public Demo: Patch notes
Dear demo players, we've made a small update fixing some issues. Thanks a lot for reporting them! We hope you have fun!
PATCH NOTES - v0.21.8.2 DEMO Fixed major bugs:
Location bug that stopped players from entering the Guild Hall location after intro
Texture issues in Hortegarde region. Game is much more beautiful now =D