Dev commentary stream returns: let's entertain that Dragon!
Hello Wanderers,
It is the return of the dev stream! We're messing with a dragon and presenting our updated demo! Featuring the latest playable character, updated regions, and more!
These are the last hours of the Steam NEXT FEST.
Give it a try! 👋
NEXT FEST demo: Patch notes
Thank you very much to everyone testing the demo at the moment! We're overjoyed to see that so many of you have been trying and playing the game.
To all of you reporting bugs with the ingame button: we see them, and that's helping a lot! And we're on it, trying to fix them on the go.
PATCH NOTES - v0.21.8.1 DEMO Fixed major bugs:
Hortegarde region blocked when loading and leaving the player on a black screen.
Localization bug when playing in Japanese, blocking the game in an event.
Item selection bug using a gamepad in Colobra's mouth menu.
And a bunch of other small issues.
Thanks for being understanding. We hope you have a lot of fun with the festival's demos!
Devs play Baladins for the Storyteller's Festival
Hello friends,
We are launching small stream today for Storyteller's Festival, where we'll go through the demo of Baladins, giving behind the scene comments and talking about future news!
Are dragons gluten-intolerant in Baladins?
Hello Troublemakers,
Baladins is coming to #SteamNextFest, and from February 5th to 12th you'll be able to play our latest updated demo! Featuring the latest playable character, updated regions, and more!
On this occasion, we are going to run a dev stream where we throw random food at the dragon while testing the new demo's features
See you there! 👋
New playable Character: the Bard!
Good day, Steam friends!
New Character joins the cast!
We are overjoyed to present you the new 5th playable character of Baladin's cast: THE BARD.
Carrying their lyre from place to place, from village to village, they've quickly become the talk of the town, and have been winning the hearts of the people one serenade at a time!
Their lead stat is obviously the Finesse and they know how to make good use of their aura to convince people around.
Joining the already existing cast constituted of the Cook (Creation), the Dancer (Physique), the Luxomancer (Knowledge), and the Pyrotechnician (Destruction).
We hope you'll like them!
Incoming news
Additionally, Baladins will be part of this year's Wholesome Snack: The Game Awards Edition!
Alongside many world premieres, demos, exclusives, and brand-new game announcements, we are going to show some news about the game!
We're overly hyped to be part of the Tokyo Game Show 2023!!! Our quirky & cute adventure game is part of one of the most mythical events in the game field. This is all thanks to our friends at Armor Games Studio and Kakehashi Games who made it possible. The team has also worked hard to provide a new demo for the show, bringing the best of Baladins to Japan. On this occasion, the game gets a new lift and a full translation into Japanese!
If you happen to be around in Tokyo, come and say hi to the team on the booth.
For the rest of us who couldn't afford to go there, the event is also running online with a ton of cool game demos accessible here: https://store.steampowered.com/sale/TGS2023. You should definitely give a try to some of them, including of course the new Baladins demo!
What's new and hot in the new demo - Hear ye Baladins, it's time to explore new grounds, the region of Hortegarde is opening its doors! - A whole new area with unseen characters, quests, and storylines to discover. An hour and more of new content! - The full game loop is there, meet with the Colobra and start over to pursue your destiny - Local multiplayer is available, make your best combos and tricks with the new multiplayer features available - Items, item exchange, and item consumption: the inventory system revealed! - Many more surprises
Hi Steam! We have updated the demo with minor fixes and features! Changes with the 🐲 icon in front of them are changes or additions suggested by the community.
We plan to leave the DEMO accessible on Steam for at least 15 days more. We hope you'll enjoy :)
New Features - Quests marker under NPCs in locations are updated if you need to talk to them to advance in a quest! We hope it will clarify who to talk to at which moment :) - Current player inventory is now also displayed under the stat UI. You can see what's inside your bag in a glance and hover items to check who need them! - The map has been updated! New flowers, true vineyards, golden beehives, smooth grass and fluffy bushes... Everything is ready to welcome cute animals ;)
Quality of life - 🐲 The 'end turn' button is now displayed in the locations UI when you don't have action/movement points left. - A feedback has been added when you gain a characteristic ! - The last week is now notified at the right moment (being... at the beginning of the last week, yeah). - Overall UI optimization. - Tonneline has been buffed.
Corrections - 🐲 The skin tone of the Luxomancer in the endgame slideshow has been updated to better match its tone during gameplay. - Gold in inventory menu is now updated during player's turn.
Kickstarter update Baladins is running a Kickstarter campaign at the moment. The project is funded at 250% with more than 1180 backers!! We are entering in the LAST 48H of the campaign, let's goooo!
Good day to all of you! We have updated the demo of the game with some minor fixes, quality of life and a whole new trad to french! Have fun.
NEW FRENCH TRANSLATION The game is now playable in French ! You can switch languages in the settings menu
Quality of life: - Menu tabs are now displayed during narrative events. - A tutorial has been added during the first narrative event. - Characteristics and items gain have a proper feedback now. - The settings menu button is more visible in the title menu. - We clarified the randomness of some events by writing the results of hidden dice rolls
Balancing: - Alda's and Filomena's challenges are now subject to dice rolls to harmonize all behaviors in the game. - Fixed the stolen wine questline : you couldn't meet the sleeping bandit if you did not tell the bandits about the secret passage in the castle. There was also a bug allowing you to steal from the bandit and receive nothing. - The base difficulty threshold of all dice rolls has been raised a bit (from 7 to 8 ) - Added a system to prevent being trapped in a bad luck loop : the hard challenges with the salamanders are automatic successes if you try enough times.
Kickstarter update: Baladins is running a Kickstarter campaign right at the moment. We're already funded at 160% and we still have 22 days to go! Already 700 backers joined us in the adventure.
It is a bite-size multiplayer RPG, allowing you to get feels and thrills of huge adventures, but split into easy-to-set-up one-hour sessions! Inspired by french folkore, Baladins will let you travel the odd lands of Gatherac and save the country from the fierceful dragon Colobra!
This Kickstarter is a huge step for us, as we want to build a community around Baladins. Developing a game with players in mind is good, but being able to involve them and gather feedback is even more precious for us! Proving that we can create interest within people will also help us with the long run, by convincing potential partners and giving us leverage to always put the game first.
Stream: AMA with devs for the LudoNarraCon and Kicksarter launch!
Baladins will be revealing the first DEMO on the occasion of the LudoNarraCon event!
LudoNarraCon is taking place May 5-9 and we're super happy to be part of it with Baladins. Join us for a fun session of "Ask me Anything" where we'll play the demo while answering any questions coming up.
On top of that, Baladins is coming to Kickstarter tomorow!
Starting a crowdfunding campaign makes a lot of sense for us, as we really want to build the game with our players. We are a small independant game studio, and support from the community is more important than anything. We believe this campaign will help up to make the best of Baladins!!!