We have a new hotfix for you this week, addressing a number of crashes, blockers, and gameplay issues.
Have you found some characters’ faces turning into stretched eldritch horrors with pits of flesh in place of eyes? That should not be a problem anymore!
This hotfix also addresses an issue that was preventing players from loading a save if the mods used had changed. Bear in mind some saves might still not load depending on the mods that have changed, but the menu should now let you continue.
Japanese language is now available for PC on Steam and PS5 (in Japan only). We continue to work to bring it to other platforms!
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
CRASHES AND BLOCKERS
Fixed a potential crash during autosave after moving to another level.
Fixed a multiplayer crash that could occur for the client when the host loads a savegame after a Game Over screen.
Fixed a crash related to deleted physics objects.
Fixed a crash that would occur when you disarmed an NPC twice during combat and made them drop two different weapons (e.g. because they were dual-wielding), incapacitated them, and ended the combat without killing them, and then the incapacitating condition got removed.
Fixed not being able to load a savegame that was started with a mod that's now missing.
Fixed a crash that could occur on Xbox when losing internet connection while editing a lobby name.
Fixed a potential crash on Xbox related to the game checking whether you have the Deluxe Edition.
Fixed a crash that could occur when swapping to Honour Mode.
Fixed a crash that could occur when changing levels.
PERFORMANCE AND CODE
Fixed potential performance issues at the end of the cinematic where Shadowheart kills Nightsong in the Shadowfell.
Fixed an issue related to lava bubbles near the Sentient Amulet in Grymforge causing savegames to become very large.
Fixed a memory issue when closing containers on controller.
Fixed the Low Model Quality option sometimes not working as expected.
Fixed an issue that could make certain special items, like the Idol of Silvanus, enter the wrong state when decluttered to a Traveller's Chest.
Reduced memory usage related to animation skinning.
MULTIPLAYER
Fixed the Traveller's Chests sometimes disappearing when changing to or from Honour Mode in the Multiplayer Settings.
Fixed a multiplayer issue where, if the host was controlling a companion and a split-screen client joined the game, the client would gain control of the host's avatar.
Fixed a multiplayer issue where a reconnecting player wouldn't get their characters assigned back to them correctly.
Fixed Player 2 not being able to prepare spells if Player 1 moves their focus during a split-screen game.
FLOW AND GAMEPLAY
Addressed an issue that prevented you from talking to NPCs at camp when going to camp via the Long Rest button.
Fixed some wrong character behaviours likely introduced in Patch 4.
The 'Deal with the Devil' quest now accounts for different outcomes in the Epilogue.
Karlach should now get her scene in Avernus, regardless of whether she's an avatar or a companion.
Fixed companions not being able to jump when following the player character.
Fixed an issue where ending the tutorial with only Lae'zel alive prevented you from saving the game in Act I.
Fixed Gale's dialogue ending abruptly when you ask him what he wanted to show.
Fixed player factions sometimes becoming hostile towards each other when they shouldn't.
Fixed Create or Destroy Water only casting Create Water at Level 2.
OTHER FIXES
The Korean language pack is now enabled on Mac.
Fixed some weapon textures.
Fixed several cases of what we've dubbed the Pinocchio issue, where characters' noses (and cheeks) get stretched in cinematics. They also happen to lose their eyeballs, turning the sockets into pits of flesh.
Fixed equipment tooltips opened via the Inventory sometimes randomly closing on controller without player input.
Hotfix #14 Now Live!
Hello everyone,
We have a new hotfix for you today, fixing up a few crashes, blockers, and bugs. This Hotfix also brings Patch 5 to Mac. Go forth and enjoy the epilogue, Mac players!
Bibberbangs! Get too close to them, and you’ll feel the explosive results. Having a bibberbang crash the game in a specific situation? Well, that’s perhaps a little too explosive for our liking.
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
FIXES
Fixed a potential crash when trying to load a savegame in Honour Mode.
Fixed a potential crash when a second player joins on split-screen.
Allocated additional memory to fix a crash during the initial cloud sync on Xbox.
Fixed a potential Xbox crash relating to DLCs.
Fixed a crash related to cloths.
Fixed a potential crash.
Fixed the DC for pickpocketing a container not accounting for the weight and value of the items inside the container.
Fixed a potential blocker if the host disconnects their Xbox wireless controller while there is a virtual keyboard on screen.
Fixed a possible crash when trading with NPCs in the Underdark while a party character is near a bibberbang.
Hotfix #13 Now Live!
Hello everyone,
We have another hotfix for you today, taking aim at a few crashes, bugs, and glitches. Traders across Faerûn have been coming to us, claiming that enterprising adventurers have been ‘pulling a fast one on them’ - we’ve had a word with their guild, and made them aware of your tricks. We continue to work on future hotfixes and updates taking care of issues already reported to us.
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
FIXES
Fixed a possible crash when leaving Act II.
Fixed an exploit that let you buy out a trader with only 1 gold and a container.
Fixed the total price on tooltips within containers not updating when the contents change while trading.
Fixed balancing offers when bartering not working properly when there is a container in the offer with gold in it.
Fixed empty bags sold to vendors costing the equivalent of the items that were stored in that bag.
Improved performance in Baldur's Gate after peacefully resolving the Knights of the Shield situation on PS5.
Vote Baldur’s Gate 3 for Players Voice in The Game Awards
Hello everyone,
Baldur’s Gate 3 is one of the final 5 nominees for Players’ Voice at The Game Awards! We’re asking for your help to get us that top spot. Voting closes soon, so if you have a second to spare please vote here:
We have a small hotfix for you today, which addresses some crashes that were occurring in certain instances, such as starting a conversation with Cazador (kind of a cheating move on his part).
CHANGES
Fixed a crash that could occur when joining with a second controller and activating split-screen in certain places.
Fixed a crash occurring in certain spots in the game (For example, when speaking in certain conditions to Cazardor, or Thisobald Thorm)
Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.
Hotfix 12 Now Live!
We have a small hotfix for you today, which addresses some crashes that were occurring in certain instances, such as starting a conversation with Cazador (kind of a cheating move on his part).
CHANGES
Fixed a crash that could occur when joining with a second controller and activating split-screen in certain places.
Fixed a crash occurring in certain spots in the game (For example, when speaking in certain conditions to Cazardor, or Thisobald Thorm)
Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.
Patch #5 Now Live!
Hello everyone,
Patch 5 is now live for Baldur’s Gate 3! Today’s patch is our most feature-filled update yet, and we’ve prepared a special Community Update to really do it justice. For a deep dive into Patch 5, head here.
This update brings brand new epilogues, new game modes and much more - including improved inventory access. No more recruiting and dismissing party members to get ahold of that clown corpse they’ve been holding on to for you. Thanks, Karlach!
Please note that with new patches, some installed mods may become temporarily incompatible. If you experience any issues after installing Patch 5, please check if the issue persists with all mods uninstalled. If it persists, please reach out to our support team with your report.
Without further ado, here are your Patch 5 highlights. Thank you for all your feedback, and thank you for playing Baldur’s Gate 3.
HIGHLIGHTS
Main Highlights
Epilogue: An entirely new section at the end of the game after the defeat of the the Netherbrain that aims to provide a well-deserved sense of closure with your allies.
Two new play modes: Honour Mode and Custom Mode.
Many performance improvements, particularly in Act III.
Added dynamic resolution for PS5.
Players playing on machines with low VRAM/RAM should see improved performance.
The game is now available in Korean!
While at camp, you can now access and manage the inventories of companions who aren't in your active party.
Added a brand new fight in Ramazith’s Tower if you betray Nightsong there.
Orin’s outfit now drops as loot and is wearable by anyone. We also gave it a suitably disgusting description and name.
Other Highlights
Shadowheart will always be the owner of the artefact during the tutorial if she is a follower.
Becoming half-illithid will now also visually affect your eyes.
Basic Action variations (e.g. a free version of Dash that you can perform because of a class feature) that share a hotkey by default will now gain a hotkey according to a certain priority order.
A romanced Minthara can now refer to her bond with you using a drow word for deep, unbreakable love.
Fixed a bug where party members would sometimes not change back into the armour set they were displaying before entering camp.
You can now talk to Mol more about her contract with Raphael in the Guildhall.
Withers will sneakily resurrect any dead companions that fell before the final battle so they can join the ending cinematics. What a helpful skeleton.
Gave Jaheira her own scene with Danthelon if she approaches him alone.
Improved the physics of characters and walls to prevent NPCs being able to shoot through ceilings inside houses.
Fixed an issue where Gale's scene with Mystra after the final combat of the game only played if you had no one else in your party.
Made cinematic tweaks to restore sections of Astarion's Act III Ascendant sex scene.
Improved companion reactivity when making the decision before the Netherbrain.
The loading screen art now unlocks gradually as you progress through the game.
Boo will no longer take damage when thrown.
Fixed the puzzle in Cazador's Palace.
Fixed the screen going black during Astarion's endgame romance scene.
Added some additional audio and cinematic work to the intimate scene with the drow in Sharess' Caress.
Wild Shapes that do not have weapons will now benefit from having the Tavern Brawler feat.
Community Update #25: Ain't No Party Like a Withers Party
Howdy gang,
Like a holiday turkey overstuffed with a moist heap of meaty bread, so too have you overstuffed our collective heart here at Larian. Since our launch in August, over 1.3 million players have completed Baldur's Gate 3, which, to continue the holiday metaphor, has made even the most blackened Belgian heart expand to at least three times its normal size. We’re so thrilled to see so many of you are loving - and, you know, finishing - the game. Even now, doctors are closely monitoring our David Walgrave in case he begins to show signs of smiling.
So to all of you veteran players of Baldur's Gate 3 - and those still waiting to experience these Forbidden Realms for themselves - today we bring you another reason to return to Faerûn: Patch 5, our most feature-filled patch since launch, comprised of brand new epilogues that bring closure to each player’s unique journey, along with new game modes, and so much more.
Now without further ado: Patch 5.
Journey’s End: Playable Epilogues Are The Final Chapter In Your Adventure
A chance to say goodbye
Set at camp in High Hall, with a view overlooking the city, this new playable chapter takes place six months after the events of Baldur’s Gate 3’s story, and is accessible to all players by loading the game prior to the final fight.
Your epilogue is defined by you. This is the culmination of every choice and consequence that you’ve made since the very start of your adventure, a gigantic tree of permutations that leads to an opportunity to reflect on that journey before you say goodbye. For the writers of Larian, this “final goodbye” has resulted in some of the most complex writing in the game thus far, as it takes advantage of Baldur's Gate 3’s reactivity across the entire adventure.
Getting the gang back together
You’ll experience new cinematics that reflect the arc of your story, reunite with your companions to reminisce and trade tales, read letters sent by old friends, and keep abreast of the latest Baldur’s Gate news with updates in the Baldur’s Mouth Gazette. Not sure where you put Scratch’s ball? You can play a game of fetch using the Astral Prism instead - the Forbidden Squeaky.
Though happy endings are never guaranteed, this final scene aims to bring closure to your personal story, based on your choices. It’s a tender moment to reflect on the last six months since you took on your final challenge, together as a team, as well as your chance to say goodbye before the credits roll.
What else can you expect here? Well, there’s new music from Bobby, brand new faces at camp, and a special cinematic ending for Gale and Lae’zel depending on your choices along the way.
Patch 5 also features fresh threads, a hip phrase that my aged hands typed just before turning to dust.
Shantay, you stay
Origin characters have received new outfits for this final party, including Shadowheart, who is going for a kind of cute “they don’t even know I’m god’s favourite princess” party vibe.
Drip King
As modelled by Astarion above, Orin’s outfit will now drop as loot and can be worn by anyone. And it’s dyeable in the colour of your choosing.
Experience Baldur’s Gate 3 Like Never Before In Honour Mode And Custom Mode
Good luck, you’re going to need it
Alongside the new epilogue content come two new game modes, Honour Mode and Custom Mode.
Honour Mode ups the intensity of what was previously our most challenging mode - Tactician - and not only makes the game more difficult in and out of combat, but also introduces over 30 new tweaks to all of Baldur's Gate 3’s boss-fights, with a new Legendary Action system designed to catch players off-guard and increase the challenge. Now, bosses can perform new actions, adding twists and turns to all major fights throughout the game.
Giant Spider Mama just wants to be left alone, spews webbing
Survive Honour Mode And Receive The Golden D20
They see me rollin’
When you inevitably die in Honour Mode, you’ll be presented with statistics from your journey, including how long and how far you survived. Should you so choose, you can continue your adventure, which will then disable Honour Mode. But players who do manage to complete the entire game with Honour Mode enabled without dying will be awarded the coveted Golden D20.
The Golden D20 stands as a testament to your gaming skill, earning you such admiration that people may willingly kneel before you, offering to serve as a footrest while you continue your awesome pursuits of being a hardcore gamer.
Or Customise Your Gameplay Experience For A More Authentic Tabletop Experience
Play how you want to play
Those of you who aren’t gluttons for punishment (or perhaps want to push gameplay to its limits) may enjoy Custom Mode, a new game mode that allows you to pick and choose the type of experience best for you. With many options to pick from, a few favourites include the option to hide the required roll to succeed dice checks, which gives a more realistic D&D experience, as well as the ability to hide enemy HP in battle, again more closely simulating the tabletop style.
Other options in Custom Mode include Short Rests fully healing the party, as well as disabling Death Saving Throws, or even the ability to hide failed Perception Checks, which means you’ll never know there was even a roll to begin with!
And Much More!
Patch 5 introduces a huge quality of life update in the form of improved inventory access. Now while in camp, you will be able to manage the inventory of companions who are not in your active party without having to recruit them first - all from one single UI.
This update also brings performance improvements engineered as a consequence of the Xbox version of Baldur’s Gate 3, which benefits all platforms.
To our friends in Korea: 이제 Baldur’s Gate 3를 한국어로 플레이할 수 있습니다! Baldur’s Gate 3 is now available with Korean-language subtitles!
You can also expect to find new changes for those who choose to become half-illithid, with your transformation now visually affecting your eyes.
And finally, we have updated our in-game credits to include a dedication in memory of our friend and colleague Jim Southworth, who passed away earlier this month.
We are still actively working on improving kisses for all romanceable companions, so expect even more new animations featuring unique snogging methods for our characters. No romance partner has been forgotten! Some characters were just a little too eager to get out.
Nominate Baldur’s Gate 3 for Game Of The Year in the Steam Awards 2023
Hello everyone,
Nominations for the Steam Awards 2023 are now underway! For the duration of the Autumn Sale, we’re asking for your nomination for Game Of The Year. Thank you all for playing Baldur’s Gate 3, and all the support you’ve so generously shown to us so far.
If you feel like throwing some more support our way, your nomination would mean the world to us.
Thank you!
Hotfix #11 Now Live!
Hello everyone,
We’ve got a new hotfix for you today, addressing several bugs, visual issues and blockers.
Have you ever had a romance so intense, that everything melts away? Well, sometimes that isn’t intentional. We’ve fixed an issue where Gale’s romance scene was playing in what looked like some kind of black void. Consider the ambience restored.
We are aware of an issue with kissing animations for Astarion, and are currently working on a fix. We expect this to be released in a future update. Thank you for all your reports and messages, and thank you for playing Baldur’s Gate 3! If you have any bugs to report, please reach out to our support team.
FIXES
You can now use soaps encountered in savegames before Patch 4.
Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
Fixed a crash after using a reaction that causes an attack against a dead creature.
Fixed an issue causing you to get stuck in certain dialogues unable to continue.
Fixed a blocker that could occur when trying to Long Rest.
Dominated followers will now follow the party as expected after loading a savegame.
Fixed Gale's romance scene playing in what looks like a black void.
Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
The Cursed Skulls in Jannath's Estate are now vulnerable to Force and Radiant damage.
Fixed an issue that prevented certain characters from executing their behaviours.
Fixed citizens and refugees in Baldur's Gate sometimes jittering about the place or not using their proper animations.
Fixed some visual artefacts appearing at camp in relation to Dark Urge and Karlach dialogues. This also solved the bloodstain under Alfira suddenly becoming larger after loading a savegame.
Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
Fixed an issue where a companion's camp night dialogue could be replaced by a different dialogue that couldn't trigger during a previous night.