We’ve got a new hotfix for you today, addressing several bugs, visual issues and blockers.
Have you ever had a romance so intense, that everything melts away? Well, sometimes that isn’t intentional. We’ve fixed an issue where Gale’s romance scene was playing in what looked like some kind of black void. Consider the ambience restored.
We are aware of an issue with kissing animations for Astarion, and are currently working on a fix. We expect this to be released in a future update. Thank you for all your reports and messages, and thank you for playing Baldur’s Gate 3! If you have any bugs to report, please reach out to our support team.
FIXES
You can now use soaps encountered in savegames before Patch 4.
Fixed the game sometimes freezing indefinitely after a reaction to a spell that hits you with multiple projectiles.
Fixed a crash after using a reaction that causes an attack against a dead creature.
Fixed an issue causing you to get stuck in certain dialogues unable to continue.
Fixed a blocker that could occur when trying to Long Rest.
Dominated followers will now follow the party as expected after loading a savegame.
Fixed Gale's romance scene playing in what looks like a black void.
Fixed a Dark Urge flashback accidentally teleporting you to the Lower City.
The Cursed Skulls in Jannath's Estate are now vulnerable to Force and Radiant damage.
Fixed an issue that prevented certain characters from executing their behaviours.
Fixed citizens and refugees in Baldur's Gate sometimes jittering about the place or not using their proper animations.
Fixed some visual artefacts appearing at camp in relation to Dark Urge and Karlach dialogues. This also solved the bloodstain under Alfira suddenly becoming larger after loading a savegame.
Wyll and Minthara should now properly kiss a second time without the need to retrigger the dialogue.
Fixed an issue where a companion's camp night dialogue could be replaced by a different dialogue that couldn't trigger during a previous night.
Hotfix #10 Now Live!
Hello everyone,
We’ve got a hotfix for you today, addressing some visual issues and bugs.
This hotfix corrects an issue where Astarion’s voice wasn’t quite following what he was supposed to say during dialogues.
Speaking of following, we’ve also asked Shadowheart to stop getting distracted by the wonderful vistas of the Sword Coast. She should now follow along with the rest of the team.
We still need to do some testing on Mac, and the Hotfix will be live for the platform soon.
We continue to look into your reports and are working on further fixes.
Thank you for taking the time to submit these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3!
FIXES
Fixed Shadowheart not following the party.
Fixed the sliders for eye makeup and tattoo intensity not working on controller.
Fixed a potential crash relating to Vulkan. This solves the DEVICE_LOST error upon minimising the game window.
Fixed an issue causing a desync between Astarion's voiced lines and subtitles.
Player characters will no longer be on literal fire in the scene with Vlaakith in the crèche.
Fixed male dwarf barbarians' shoes, which were missing their texture and looked like big blueberries.
The waypoints menu now opens correctly when triggered from the Character Sheet on controller.
Fixed items always being picked up as wares after you picked up at least one as a ware.
Fixed enemies in Ramazith's Tower getting stuck during combat if they are trying to fly from a lower floor to reach players on an upper floor.
Patch #4 Now Live!
Hello everyone,
Patch 4 is now live for Baldur’s Gate 3. Today’s update clocks in at over 1000 fixes, tweaks and changes, once again flying past the Steam character limit. This patch introduces a setting for colour-blind people, and allows for visual customisation of hirelings upon recruitment! No more Extreme Makeover: Faerûn Edition.
In this update, we’ve added a setting in the Accessibility tab that will allow you to choose between protanopia, deuteranopia, or tritanopia, which will apply to character outlines and circles, character map markers, frame portraits in turn order, and party portraits. We hope that including these settings will allow you to more easily differentiate between friends, foes, and help with navigating combat!
We continue to work on further fixes, features, and updates. If you have any issues, please reach out to our support team. Thank you for playing Baldur’s Gate 3.
HIGHLIGHTS
You can now dismiss dead avatars to Withers' Wardrobe. Withers will now also explain how the wardrobe works.
You can now customise hirelings' appearance when recruiting them.
Colour-blind mode: We've added a setting to the Accessibility tab that will allow you to choose protanopia, deuteranopia, or tritanopia. This affects the colours used to distinguish factions and relations: map and minimap icons, portrait frames, and character outlines and circles.
Gameplay
Refined Scratch's fetch behaviour. He will now fetch... pretty much everything.
Archfey warlocks now get a choice of cantrip at Level 4 as intended.
Updated the mechanics of Speak with Dead so that you can cast it again if you didn't ask any questions the first time. (For example, if you're told the corpse doesn't want to speak to its killer, and then you cast the spell again in Wild Shape.)
At Level 6, Knowledge Domain clerics will now correctly gain 'Channel Divinity: Read Thoughts', Nature Domain clerics will now correctly gain 'Dampen Elements', and Trickery Domain clerics will now correctly gain 'Channel Divinity: Cloak of Shadows'.
When you purchase a statue from Boney in the circus, you can now choose to make it look like you in full equipment, in camp clothes, or naked.
Scratch's ball will now be harder to lose. If you lost his ball, go see him at camp and he might give it back. (Ball warranty voided for chasm-related accidents.)
Added a controller option so that, if you want, you can have the End Turn button require a hold instead of a tap.
Fixed the Enemy of Justice condition sometimes applying when it shouldn't.
Fixed an issue where assaulting someone while Invisible would still cause a guard to spot you and start a dialogue with you if there was a civilian nearby.
Halsin will no longer spontaneously decide it'd be fun to turn into a bear before he talks to you in Act I.
Added more autosaves in the Shadow-Cursed Lands and to several Wyrm's Crossing and Lower City locations, including the Steel Watch Foundry, Iron Throne, and Rivington.
Licking the hunk of spider meat in the Gauntlet of Shar might make you sick. You should have listened to Gale.
You can now read the recipe for the Emperor's favourite soup.
You can now use sponges and soaps to clean up your party members, removing grime, blood, and bad odours!
Combat
Cazador suddenly remembered he can turn into mist and fly, so he'll no longer give up the ghost if he falls into a chasm.
Fixed an inconsistent issue where enemies wouldn't do anything during combat except Dash and move.
Fixed some NPCs being able to shoot through floors and ceilings. They've said they'll play fair.
Flow
We've told Mol to be more polite and thank you if you saved Mirkon from the harpies. This will close up the quest correctly.
Added better multiplayer support for the post-celebration night in Act I. Now all avatars can choose which companion they want to get jiggy with.
Lae'zel was having trouble getting over Act I and Act II. She'll no longer make certain comments in Act III as though you're still in the earlier stages of your adventure.
Blocked some quest updates for Jaheira's quest when you skip certain parts of it to avoid spoiling big reveals.
The Gur will now support you in the endgame if their questline was peacefully resolved in Cazador's lair.
If Avatar Gale or a Tav with Gale as a recruited companion is nearby to witness the elder brain in the Colony, they will be preferred as the active speaker in the dialogue for Gale's origin moment.
Added new dialogue options for Minsc when he learns about the connection between the Dark Urge and Gortash.
Now Connor will disappear if Mayrina decides to destroy the hag wand in Act III. You can also talk to him if you resurrect him with the wand.
Yenna now correctly returns to camp after a companion is abducted.
Gale should no longer complain about you making a deal with Raphael if you haven't.
Art
Tweaked the colour of the Potion of Mind Reading to distinguish it from Potions of Healing.
Animation
Added some new idle animations and behaviours for Minthara, Halsin, Shadowheart, and Lae'zel at camp.
Karlach will now feel more alive while idle in camp rather than just standing there doing nothing.
UI
You can now customise which solution is selected in the second slot of the Alchemy panel.
Added map markers for when characters want to talk to you.
Added unique map icons for the Magic Mirror and Withers' Wardrobe.
Improved the Skills section of the Character Sheet: Added icons for the individual skills, added stars to indicate Proficiency and Expertise in certain skills, and improved the skill tooltips.
Combat rounds are now displayed under separate headings in the Combat Log so it's easier to distinguish when things happened.
Another hotfix is now live for Baldur’s Gate 3, taking care of multiple bugs, issues and crashes.
Wish your hirelings looked a little more… glamorous? Worry no longer! We’ve given it a kick, and the Magic Mirror will now allow your hirelings to change their appearance! The same restrictions apply as when you edit your Tav, but we hope this enables you to create the party of your dreams. Or, someone else’s nightmares. We can’t wait to see it.
In addition, you can now change your name through the Magic Mirror. We’ll be using this to add Cool in front of every one of our characters, but you do you.
Once again, thank you for playing Baldur’s Gate 3, and for taking the time to report these issues to us.
CHANGES
You can now use the Magic Mirror on hirelings.
You can now change your name through the Magic Mirror.
Fixed a rare crash that could occur when unloading or quickloading a game.
Fixed an issue causing GPU crashes on PS5 Vulkan.
Fixed the Guardian Statue repeatedly falling into a chasm, causing the server to stall.
Fixed a splitscreen issue on PS5 that could cause a black screen when listening in on a dialogue.
Fixed unpreparing spells not removing their buffs if the spell was upcasted.
Fixed buffs being removed by unpreparing spells if the buff came from a different source (e.g. a scroll).
Fixed some character positions and animations breaking if you skip lines in certain dialogues.
Fixed the previews not working correctly in the Accessibility options.
Fixed an issue causing Minthara's romance to unreliably trigger.
Fixed Minthara's dialogue after you kill Orin not triggering properly when you talk to her.
Fixed the Adamantine Splint Armour sometimes making your legs transparent.
Fixed a geometry stretching bug introduced in Hotfix 8 on Vulkan.
Fixed characters showing up in their underwear in some intimate scenes even if you have nudity enabled.
Fixed Feign Death causing an infinite leave–join combat loop in certain circumstances.
Fixed prices in dialogues not displaying correctly in savegames that were made while the price was on screen.
Optimised the line-of-sight system for entities with no sight range, like items.
Hotfix #8 Now Live!
Hello everyone,
We’ve got another hotfix for you today, fixing multiple bugs, crashes and visual issues.
Have your companions taken to weighing you down physically as well as emotionally? We looked into your reports and have restored their Patch 2 behaviour. When dismissed, they will no longer give you all the items they deem important for you to carry, like a toddler in a grocery store.
More importantly, we shaved His Majesty.
Thank you for reporting these issues to us. If you have any bugs to report, please reach out to our support team. Thank you for playing Baldur’s Gate 3.
CHANGES
Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
Fixed reaction popups sometimes showing no text descriptions of the reactions available.
Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
Fixed a bug in Vulkan causing DEVICE_LOST crashes.
Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
Fixed a crash when re-assigning characters in splitscreen.
Fixed a visual issue with volumetric fog and materials generation.
Fixed an issue with invalid savegames being created.
Restored Raphael's hair colour and horns. The House of Hope is once again fashion-forward.
Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
Shaved His Majesty, who is once again a Sphynx. Steelclaw's eye colour has been adjusted so they are no longer identical twins.
Fixed Raphael's portraits after restoring his hair colour. Maybe he's born with it, maybe it's Avernus.
Fixed Twitch drops not being claimable on PS5.
Hotfix #7 Now Live!
Hello everyone,
We’ve got a small hotfix for you today, taking care of several crashes and savegame issues. We continue to look at your feedback, and are preparing additional hotfixes for issues you’ve reported. This includes an issue with shared items when dismissing companions, which we are aware of and looking into.
Thank you for taking the time to tell us about these issues, and thank you for playing Baldur’s Gate 3.
CHANGES
Fixed a crash that would occur when listening in on some dialogues during a multiplayer session.
Fixed crashes caused by corrupted item stacks that could occur when unloading a level or moving to a new region.
Fixed a savegame issue when loading into a new region while Withers' Wardrobe was still loaded in an old region.
Fixed a crash that would occur when loading savegames with potentially invalid items in the inventory.
Fixed a savegame issue relating to traps.
Removed duplicated characters and items caused by items being taken across two different cached levels.
Fixed the preview for the text background option not changing height after you reduce the Dialogue Text Size.
Patch #3: Mac Support, Magic Mirror & More!
Hello everyone,
Patch 3 is now live for Baldur’s Gate 3. Mac users and chronic character re-creators rejoice! Friday’s update will bring the full release of Baldur’s Gate 3 to Mac, and allow you to change your character’s appearance in-game via the Magic Mirror.
These patch notes are hefty, and once again exceed Steam’s character limit for patch notes! If you want to skip the highlights and check out the full notes, head to this link.
Mac Support
With Patch 3, Baldur’s Gate 3 is now fully supported on Mac!
As with the PC release in August, saves made in previous versions of BG3 on Mac will not be compatible with the full release. To prepare your Mac for the full version of Baldur’s Gate 3 and minimise potential compatibility issues, we recommend you fully uninstall the game and remove any mods before installing the latest version.
The minimum and recommended specs for Mac users have also been updated: we recommend an M1 Pro processor and FSR enabled to run the game at high or ultra settings on a Retina display. Check the Steam store page for more details.
Mac players, thank you for your patience – now, gather your party and venture forth.
Magic Mirror
Tucked away in your camp, exuding a certain ‘we found this at a vintage fair and it’s too fancy for our current home’ energy, is an item called the Magic Mirror. Tales have been told of its legendary ability to permanently alter the appearance of one who gazes into it.
The Magic Mirror allows you to change up your appearance whenever you’d like, however many times you’d like. There are some restrictions: your appearance, voice, pronouns and nether regions can be changed, but your race/subrace and body type cannot. Origin characters, hirelings and full illithids cannot use the Magic Mirror. Cosmetic modifications that are a consequence of your gameplay choices will persist – hag got your eye? Swallow any interesting tadpoles lately? There’s no Magic Mirroring those big life decisions away.
Personally, we’ll be applying incrementally heavier eyeliner whenever we have a Dark Urge moment in our playthrough to really emphasise our descent.
Ooh, the mysteries of the void – time to change that ill-advised hair colour.
Once again, our patch notes have been defeated by the Steam character limit. Read the full notes here, but beware of spoilers! Check out some of the notes for Patch 3 below. We’re still working on further updates with additional features and epilogue scenes, and your continued feedback is helping to shape and impact the future of Baldur’s Gate 3.
Until next time, thank you for playing!
HIGHLIGHTS
Baldur’s Gate 3 is now fully supported on Mac!
A Magic Mirror that lets you change your appearance is now available at camp!
Combat
Cazador now cannot turn into or remain in his Mist Form if in magical sunlight, such as that created by the Daylight spell.
Fixed Ansur's Stormheart Nova blasting right through the ice shields you can hide behind.
Grym suddenly got eerily smart and was avoiding the Crucible in the Adamantine Forge. With a nervous laugh, we dumbed him back down a little.
Fixed Level 4 or higher Divine Smite allowing you to add Divine Smite as a reaction, allowing for two Divine Smites in 1 attack.
Fixed the Divine Smite damage increasing over the cap of 5d8.
Made several improvements to the Poltergeist enemy: they are now revealed on being attacked or hit with Radiant Spirit Guardians; they will not turn Invisible again if they are still in a character's See Invisibility aura; in Balanced and Explorer Mode, they have disadvantage on Dexterity Saving Throws when Invisible; the range of their attacks has been reduced; and they won't try to keep distance from the player in combat so that they are easier to find.
Fixed the Sneak Attack damage bonus not increasing to 6d6 at Level 11.
Fixed a case where multiple Smokepowder Arrows could be used for free while the Extra Attack feature was active.
PS5
The colours on the PS5 controller will now match elemental damage types more closely.
Performance
Improved performance in the Lower City. More to come!
Art
Made dye colours more intense and more visible on some armours. This will only affect newly dyed items.
Dragonborn characters can now select any of the barbarian piercings.
Fixed Shadowheart going blonde when equipping a hat.
Improved the reflection in the Spectator's eye in the Underdark.
Fixed face tattoos disappearing when zooming out.
Flow and Scripting
Fixed a bug where companions temporarily leaving the party (e.g. being sent to prison) would forget their partnership history and act unusually cold towards you.
Fixed a bug letting you trade with Cazador while he begs for mercy.
Improved the Astarion romance flow if you agreed to spend a night with him before going to camp by disabling some less important camp moments.
Fixed some dialogue options only showing up once when talking to Withers.
Fixed a blocker where if you knock Orin's Slayer form into the chasm, you can't get her Netherstone.
Fixed an issue causing Dammon to enter combat and die at Last Light, preventing Karlach's story from progressing.
Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.
Fixed the game thinking you're dating Gale instead of Karlach in one of the dialogues with Karlach.
You now need higher approval for Shadowheart to confess her Shar worship to you.
Myshka the cat will now follow you around if told to, even if you don't have Speak with Animals.
Halsin, Jaheira, and Minthara will no longer be able to undergo Volo's icepick lobotomy. It's just not their kind of pastime.
Fixed not being able to cut Vanra out of the hag by interacting with her Knocked Out body if all of her mushrooms are destroyed.
Lae'zel will no longer tag along (whether dead or alive) after you slit her throat when she ambushes you at night.
Fixed a bug allowing you to yoink the Orphic Hammer right out of the so-called Impervious Sphere in the House of Hope if someone else in your party is in an interactive dialogue with the sphere.
Fixed a flow issue in Shadowheart's endgame romance dialogue to make sure Karlach appears alone in Avernus if Shadowheart says she'll meet her there at a later point in time.
Fixed Karlach's journal mistakenly saying you arrived in the Shadow-Cursed Lands when you arrive at the Rosymorn Monastery Trail.
Wyll should now acknowledge Karlach approaching him for the first time more consistently.
Fixed an issue that caused the Shadowheart swimming scene to not play for some players.
The Narrator no longer thinks you're a mind flayer when you're not.
Fixed companions talking about killing Gortash after meeting Orin even if the former is already dead.
Fixed issues with Astarion discussing topics that are no longer relevant.
Reworked the interaction between Nere and Minthara:
The 'Travel to Moonrise Towers' quest no longer sends you to Minthara after saving Nere - he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara's lyre does. Both lyres have new descriptions.
Nere no longer mentions Minthara in his Speak with Dead.
You can ask Minthara for a safe passage to Moonrise if you'd heard about it. She will ask to raid the Emerald Grove first. If this happens, Nere can be asked about Minthara and then Minthara can be asked about Nere.
The journals for 'Travel to Moonrise Towers' and 'Follow the Convoy' were updated accordingly.
Saving Nere no longer creates a danger zone if the duergar was killed before clearing the cave-in.
During your date with Karlach, Tender Henk will no longer walk away to reveal another Tender Henk standing behind him. Staring.
Gameplay
The following spells will now correctly break the Sanctuary condition: Call Lightning, Evard's Black Tentacles, Polymorph, Hunger of Hadar, Fear, Ice Storm, Flesh to Stone, Divine Intervention, Hypnotic Pattern, Slow, Stinking Cloud, Banishment, Glyph of Warding.
Level Up will now queue all characters who can be levelled up so you don't have to click on them individually.
Fixed some corpses never showing the '(empty)' tag after you loot them.
Fixed not being able to use some reactions while in disguise.
Cazador's staff, Woe, now correctly unlocks the Blight spell when equipped.
Fixed several magic items and Volo's Ersatz Eye losing their power after you are killed and revived.
Fixed the Spell Sniper feat not working on attack spells.
The Spell Sniper feat will now correctly reduce the Critical Hit threshold by 1.
Fixed the Idol of Silvanus buff disappearing after Long Rest.
NPCs will no longer run away from anything but the Dark Urge Slayer form to improve interactivity and flow.
Mummies raised through Create Undead can now Jump to follow you around better.
The Everburn Blade now correctly sets explosive surfaces and explosive objects alight when hit.
The Misty Escape feat will no longer break concentration.
Reading shop signs will no longer be considered a crime.
The Cutting Words reaction is now set to Ask by default.
Summoned zombies and skeletons will no longer be able to pick up loot and disappear with it when dismissed.
The Azer summon's Overheat ability is now available on its hotbar when summoned.
The Nimblefinger Gloves now correctly apply their Dexterity bonus to gnomes, halflings, and dwarves.
Fixed an Animate Dead exploit allowing you to summon 2 skeletons from the same corpse.
Optimised how the game handles object selection on controller.
Fixed Sovereign Spaw being able to resurrect hirelings with Animating Spores. We taught him to not use this on player characters anymore.
UI
Your selected trade mode (trade or barter) is now saved to your player profile.
Added an option to the Default Online Settings to let you automatically listen in when another party member enters a dialogue in multiplayer.
Clarified whether something is a Resistance, a Vulnerability, or an Immunity in the Examine window.
Added a notification for when another player in your party is trading.
Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate.
Updated the Character Sheet on controller to place active Conditions above the list of Notable Features.
Level Design
Fixed some small holes in Act I that weren't letting tiny characters through them.
Writing
Added a dialogue option to the first in-person dialogue with the Dream Visitor to avoid only having two antagonistic choices.
Rewrote some spell and action descriptions that were too vague.
Audio
Fixed Raphael's boss fight music sometimes being incomplete or missing.
Fixed some VO not playing in dialogues on PS5 split-screen.
Fixed audio cutting out with 3D Audio enabled on PS5.
Optimised audio in merged split-screen cinematics.
Cinematics
Improved contact when petting Ketheric's good girl, Squire.
Added some lovely blood spurts when Volo carries out his expert operation.
Fixed Wyll's horns clipping into Karlach's face during an Act II romance scene.
Fixed missing music on the Wyll path of Karlach's endgame scene in Avernus.
Placed a nice purple picnic blanket in a romantic scene with Gale and fixed a camera spin if you choose to prefer to spend your time with him on a bed.
Fixed Shadowheart looking like she's either in pain or about to sneeze in the background of a dialogue with Thulla.
Added some missing Boo squeaks.
Reworked the intro of the scene when you approach the altar at the Temple of Bhaal and fixed some bugs.
Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart.
Fixed some pops and camera issues when you start dating Lae'zel, including Lae'zel's body flying elsewhere and then back again mid-dialogue.
Boo will now be framed in the shot as intended when you talk to Jaheira after recruiting Minsc.
Fixed Scratch floating in the air while you pet him by the posthouse in Rivington.
We’ve got a small hotfix for you today, taking care of a few issues affecting dialogues and the controller interface.
As ever, thank you for taking the time to report these issues to us, and thank you for playing Baldur’s Gate 3.
CHANGES
Fixed an issue preventing you from starting a new dialogue.
Fixed in-game tutorials not popping up at the correct time on the controller interface.
Fixed visual artefacts in an Underdark dialogue.
Hotfix #5 Now Live!
Hello everyone,
We’ve got a new hotfix for you today, fixing several bugs, glitches, and multiplayer issues.
Minthara lovers, your ship has come in. This hotfix takes care of a bug that blocked access to some of Minthara’s lines of dialogue, including some hot takes from your companions about your decision to date the ruthless Oath of Vengeance Paladin.
If approval is high enough, your romance with Minthara will progress in Act 3. This unlocks several new dialogues allowing you to explore and deepen the relationship, and discover more details of Minthara's backstory. Alongside many lines of interactive dialogue, many more non-interactive voiced lines are available with Minthara as a romantic partner.
Minthara isn't the only one who has new things to say though. Other companions in the party will comment on the relationship and may even find themselves on Minthara's bad side (there is no good side; we've looked really hard for it) should they have their own romantic entanglements with you. And Minthara won't watch silently if you stray from her side, whether your dalliance is with another member of the party, or [redacted].
We also have a number of fixes for just PS5 players. We’ve fixed graphical issues on HDR TVs, an issue in which game audio on PS5 stopped working, and a crash that would occur when opening the onscreen keyboard.
Thank you for taking the time to send your reports to our support team, and for all the messages you’ve been sending us. Thank you for playing Baldur’s Gate 3!
HIGHLIGHTS
Fixed a bug that locked players out of many of Minthara’s lines of dialogue.
CRASHES AND BLOCKERS
Fixed sometimes not being able to talk to NPCs or party members because the game thought you were still in a dialogue.
Fixed a rare crash that would occur when faraway characters got close to the party.
Fixed a crash that would occur if a guard responding to a crime created a summon (e.g. an elemental), and you fled the combat or were incapacitated without killing the summon.
PS5
Fixed an issue causing the game's audio to stop working on PS5.
Fixed graphical issues on HDR TVs when the HDR black level calibration was set to 0.
Fixed a crash that would occur when opening the onscreen keyboard.
PERFORMANCE
Fixed a memory leak when creating and destroying many objects.
MULTIPLAYER
Improved performance when cycling through Character Sheet tabs in splitscreen.
Fixed splitscreen not working correctly when a client with splitscreen already enabled joins a multiplayer game.
Fixed dismissed avatars not showing up properly in Withers' Wardrobe if the host is at camp and is already looking inside the wardrobe.
Fixed characters sometimes disappearing on splitscreen when the client reconnects after disconnecting while listening in on a dialogue.
Clients rejoining a multiplayer game where there's a dismissed avatar in Withers' Wardrobe will now be able to pick that avatar up again rather than have to create a new avatar. (This bug would happen when the client left the session and another player selected that client's avatar in the middle of the dismiss-to-camp dialogue.)
FLOW AND GAMEPLAY
Trader NPCs will now retain their Approval Rating of avatars and companions even after they're dismissed to Withers' Wardrobe.
Fixed the Emperor not dying and therefore not triggering the Game Over flow if you bring him to 0 HP outside of combat in the Astral Plane.
Fixed not being able to talk to Minthara at camp if you dismissed her outside of camp.
Fixed Level Up not working as expected if you level up while the game is saving.
Fixed Hag's Bane not having an effect on Auntie Ethel.
UI
Fixed text being cut off in the title of tutorial pop-ups.
Fixed button prompts getting cut off on the Multiplayer Settings screen on splitscreen.
Fixed some UIs not updating when saving, causing, for example, Shadowheart's inventory to appear empty when you recruit her on the beach.
Fixed the tadpole count in the Radial Menu on controller.
CONTROLLER
Fixed characters getting stuck when the Analog Stick Selection setting is set to Left Stick and you rotate the stick in circles as far as it can go.
ART
Added nipple covers to Cazador's spawn for when the nudity filter is enabled.
LEVEL DESIGN
Moved Withers' Wardrobe in the crèche camp to avoid clipping with Shadowheart's tent.
Patch #2 Now Live!
Hello everyone,
Patch #2 for Baldur’s Gate 3 is now live, bringing bug fixes, substantial performance improvements and much more! If you missed our latest Community Update, we highly recommend you give it a read here for a glimpse at the future of Baldur’s Gate 3, and the role your feedback is playing in that.
Still here? Great! Withers has heard tales of Tavs, having requested the presence of their friends for an afternoon of adventuring, wanting to return to the lifestyle of a solo adventurer without their friends in tow. Therefore, he has come up with a solution. Introducing Withers’ Wardrobe of Wayward Friends! With this woodworked wonder, you can now dismiss co-op party members and bring your companions back into the fold. Withers’ solution only extends to custom Tavs, however - so no throwing Gale into a cupboard (although we’re sure it’s comfy in there).
As well as plenty of performance improvements and UI tweaks, we've added a new epilogue scene for Karlach, and are working on additional endgame scenes featuring other characters. Additional Karlach moments have also been added in Acts 1 and 2, allowing her to better reflect on her infernal engine and the options available to her.
Introducing Withers' Wardrobe of Wayward Friends! You can now dismiss co-op party members from your campaign.
Performance optimisations across the board.
Reduced the size of savegames.
Karlach
This patch brings an additional scene to conclude the ending in which Karlach decides to travel to Avernus.
If Karlach is in your party at the end of the game and the Blade of Avernus offers to go to the Hells with her, you can now decide whether to go with them, go alone with Karlach, or let them go by themselves.
Added new moments for companion and avatar Karlach to reflect on the state of her engine between acts.
Added a new moment for avatar Karlach to reflect on the possibility of her engine burning out after getting her second upgrade.
Blockers
Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
Fixed an issue causing you to get stuck in dialogue with Angry Mar'hyah and Oyster Boy Dringo by the Sword Coast Couriers.
UI Improvements
Added a 'Delete all but latest' option for each campaign, so you can regain a little storage space wiggle room.
Added new icons for equipped items! It's easier to tell if they're equipped by the selected character, one of your characters, or another player's character. (Who's hoarding all the
interesting equipment?)
Added item rarity filters to the inventory.
Your Turn notification now lists which character’s turn it is.
The character summary on Level Up will now update to reflect changes in ability scores.
The Active Search list now persists after being opened and is more informative.
Action Radial now creates containers for spells created by other spells, making them easier to manage.
CRASHES AND BLOCKERS
Fixed an issue blocking saving.
Fixed a crash when finishing Character Creation.
Fixed a crash when generating loot that can't be picked up.
Fixed a crash when switching between controller and keyboard while scrolling up and down the credits.
Fixed a crash when assigning an action to a slot in the radial menu.
Fixed a crash when loading a savegame.
Fixed a crash when selecting 'Pick Up and Add to Wares' on a multiselection that included a corpse.
Fixed potentially getting stuck in combat because a player character cannot be selected to end their turn.
Fixed an issue with picking up corpses within containers.
Putting a dead character in a container and then yeeting that container into a chasm will no longer permanently destroy the character - they will now float around as a resurrectable Soul Echo as expected.
You will no longer get stuck in dialogue if you disconnect during an active roll and then reconnect.
You'll no longer get stuck or die beneath the platform at the Adamantine Forge if you go to camp, use the platform, and then return from camp.
Fixed an issue causing you to get stuck in dialogue with Angry Mar'hyah and Oyster Boy Dringo by the Sword Coast Couriers.
Fixed a crash on venturing forth while the passives tab is selected.
PERFORMANCE AND OPTIMISATION
Improved performance and made optimisations across the game.
Improved CPU load.
Made performance improvements related to controller movement.
Made optimisations for when moving around the world on controller.
Moved surface texture and decal creation to worker threads.
Moved loading shroud textures to worker threads.
When AI can use a nearby AI hint, limit AI flooding.
Improved minimap performance.
Optimised the controller map by removing some duplicate items.
Reduced the size of savegames.
Made changes to make loading savegames made in older patch versions significantly faster. These changes will continue to make loading old savegames speedier in any patches and hotfixes to come.
Removed some unnecessary calls for the hotbar to update to improve on stuttering.
Slightly delayed when tooltips pop up when hovering over things like actions, items, and spells. This prevents the game from unnecessarily loading and unloading tooltips. The delay is now set to 200 milliseconds. Still reactive, more performant.
Made optimisations for selectable elements on controller.
Removed an irrelevant sound analytics event for optimisation.
Fixed a memory leak when opening the inventory with a controller connected.
Fixed a memory leak when streaming textures.
Wrote velocity vectors to help with overall visual quality (e.g. when using TAA, to reducing visual aliasing).
UI
Hotbar and HUD
Made the hotbar icons for the number of unlocked and available Spell Slots you have more intuitive.
Fixed hotbar sliders disappearing when changing the selected character while sliding them.
Fixed the portraits of summons not fitting in their frames in the Party Line.
Inventory
Improved the Light Source tooltip to clarify the purpose of the slot.
Removed duplicate 'close' prompts when the equipment slot pop-up is open. We got it the first time, thanks.
Tweaked the layout for equipment slots in the Character Sheet on splitscreen.
If you're carrying a character in your inventory and the weight of that character's inventory changes, that character's weight will now update too.
Combat
Fixed portraits in the Turn Order UI sometimes disappearing under certain conditions.
Fixed the Combat Log not always showing attack damage rolls after loading a savegame.
Fixed advantage and disadvantage indicators sometimes showing up in the Active Roll UI in dialogue even if you didn't have any available.
The Combat Log will now have entries for all items looted from corpses.
Fixed the health bar animation.
Fixed the Unbreakable Will of the Netherbrain missing its portrait and character model in its Examine panel.
Fixed the Saving Throw overhead icon appearing over very-much-dead characters.
Fixed Attack Roll bonuses sometimes being duplicated as penalties beneath the Turn Order UI in combat.
Added information to reaction tooltips about whether the reaction is enabled and whether it's set to ask you before triggering or not. Also made sure the resource type ('Reaction') appears at
the bottom of the tooltips.
The 'Ask' icon for reactions will now only be editable when a reaction is enabled.
Spells
Fixed the Learn More Spells button opening the window for the currently selected character instead of the character whose Character Sheet you clicked it on.
Fixed hardcoded text saying 'Manage powers' so that it can be translated.
Journal
If there were lots of speakers in a dialogue, the list of their names will no longer be cut off in the Dialogue History UI.
Quest categories and entries in the Journal will now remember whether you've expanded or collapsed them.
Trading
Added a mouse-over label to the Balance Offer button in the Barter UI for clarity.
Tooltips
Fixed conditions on nested tooltips not showing on pinned tooltips.
Added Agonising Blast's Charisma modifier bonus to the damage on the Eldritch Blast tooltip.
Saves
Added the difficulty setting to the savegame information.
Savegames will now save under your character's name even if you're polymorphed. No more savegames called 'Sheep'... unless, of course, that's your character's name.
Updated text to fit a button in the Load/Save window.
Options
Organised the Keybinds menu into categories to make it more user-friendly.
Reordered and reworked the Options menus to make them more intuitive.
The Options menu now closes when you enter a dialogue while it's open.
Fixed the Reset Tutorials button in the Options menu not working as expected.
Character Creation, Level Up
You can skip the Level Up animation.
Fixed the class icon overlapping the Level Up banner.
Fixed the Level Up UI sometimes disappearing when levelling up.
Miscellaneous
Fixed an issue causing the UI to disappear after speaking to Blurg.
Made sure some non-player-facing conditions and passives don't rear their heads.
Made the context menu animation snappier and tweaked the background for a brighter, neater appearance.
Brightened up the tutorial pop-ups and improved the alignment.
Fixed the Change Difficulty screen fading a little too late and appearing briefly on the Main Menu.
Fixed overlapping text for bonus names in the Active Roll UI.
Fixed some text being cut off in the Alchemy UI for translated languages.
Fixed the ping action prompt saying 'empty' when targeting containers.
CONTROLLER
Radials
The shortcut menu and character selection are now accessible from the Action Radial menu.
Added Fast Travel to the character radial menu.
Added shortcut prompts to the Jump and Hide actions on the Action Radial menu.
Added a short delay to stick input after selecting an Action in the radial menus to avoid accidentally selecting something immediately after that or moving the camera.
Limited the maximum number of radial menus.
Fixed ritual spells not being marked as such on the Action Radial menu. We promise, they don't cost a spell slot!
Fixed tooltips showing up in the Action Radial menu even if you have nothing selected.
Added additional error messages for the radial menus.
Added more detailed warning messages on controller to indicate why you can't perform a certain spell or action.
Spell variants will now be placed at the top of the Action Radial menu instead of in the next available free slot, making it more consistent and user-friendly.
Added a missing icon for Heal in the radial menu.
Character Sheet
Made several improvements to the Character Sheet, for example by adding zoom capability; updating the style of lists, the XP bar, and equipment slots; and adding an indicator for the
character's main Ability.
Fixed the Light Source menu not filtering light sources properly.
Added a brief description of what reactions are.
Fixed the abbreviations for Abilities not fitting properly in Russian.
Fixed some clipping and overlapping in the Character Sheet.
Moved the Consume action to the context menu and restored the Equip action as the default in the inventory panel.
Fixed the prompt to toggle tooltips showing in the Character Sheet filters, and fixed the background of the slots increasing if the text on them is long.
Fixed Character Sheet navigation issues when using filters.
Equipping an item via the equipment slot pop-up in the Character Sheet will no longer close the pop-up immediately.
Repositioned tooltips slightly when checking equipment slots.
Fixed some missing tooltips in the Character Sheet.
World Interaction
Added information about the state of containers (e.g. if they're empty) to the Active Search menu.
Fixed a small issue in cursor error messages.
Fixed the ping action not exiting the ping state on Left Stick Press.
Fixed the Examine panel on objects or characters with multiple resistances not scrolling properly.
Made it possible to select and inspect more items in the Examine panel, like item descriptions and conditions.
Fixed some portraits missing in the Examine panel and polished the selector.
Fixed the context menu not being navigable using the D-pad.
HUD
Fixed issues with overlapping text and UI fading in the Party Line and the Resource Bar.
Fixed an issue preventing you from grouping or splitting summons when you only have one party member available.
Removed arrow icons from D-pad button prompts.
Updated button prompts and made them look consistent.
Added a background image for Luck Points to match the other resources.
Fixed the Long Rest button prompts falling off the edge of the screen or overlapping other button prompts, particularly in translated languages.
Fixed the button prompts overlapping the Resource Bar in Turn-Based Mode.
Cleaned up button prompts at the bottom of the screen to make them more consistent.
Made improvements to the action resource bar, such as position and colour changes. Also reworked the movement indicator to account for larger numbers, and increased icon width to avoid stretching.
Spells
Fixed not being able to cast a spell with variants from a spell scroll.
Fixed some overflowing text in the Spellbook for translated languages.
Tweaked the appearance of default spells in the Prepared Spells section of the Spellbook so they don't look inaccessible.
Added more information to the Spellbook about when you can and cannot change your spells, even if you're not a spellcasting class.
Combat
Made it more obvious if you're low on health at the start of your turn in combat.
Fixed not being able to attack stalactites with ranged spells.
Tweaked the Reactions UI.
Added surface information to the cursor on controller, rearranged some of the cursor target details, added a new overlay for surfaces when D-pad is pressed down, and added the Actions prompt
in combat.
Improved readability in the Combat Log by reducing empty space and tightening up the list.
Made reactions that are turned off still readable and gave them a greyed out icon.
Tooltips
Adjusted some margins and sizes in tooltips to avoid issues like damage text getting cut off.
Improved the tooltips: added new icons; tidied them up with new font sizes and placement; fixed the Inspect prompt; added the right colour and icon for the Equipped line; and added a new
frame, footer, and header style.
Tooltip prompts now show if they're enabled or not.
Tweaked the placement of tooltips for open containers.
Fixed tooltips showing up in dialogue while the dialogue options are still hidden.
Fixed the width of pinned tooltips changing when selected.
Trading
Pressing your cancel button will now close the filter pop-up in the Trade UI.
Fixed the trade button prompts overlapping the split item button prompts.
Fixed the trader attitude not showing up in the Trade window.
Character Creation, Level Up
You can now rotate and zoom in and out on your character in Character Creation when you're choosing a name.
You can now access multiplayer settings during Character Creation as well.
Fixed scrolling with controller in the Prepare Spells section of Level Up.
Fixed characters in Character Creation sometimes getting obscured by tooltips on controller.
Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller.
On splitscreen, if one player is watching an Origin character's introduction and another is zooming in and out and spinning their character around in Character Creation, that second person's
button prompts will no longer affect the Origin character's introduction.
Spell tooltips in Character Creation will now always show up in the same horizontal alignment.
Fixed the alignment of chevrons in the Character Creator.
Miscellaneous
Fixed the Enter Invite Code textbox for Direct Connect getting cleared when you deselect it.
Made general visual improvements to the controller UI.
Fixed scrolling and cropped text in the Journal.
Added information about how long you need to press-and-hold.
Fixed some issues with navigating the Dialogue History UI.
Updated the layout of the Save/Load window, added in-game locations for quicksaves and autosaves, and made it possible to see longer savegame names.
Adjusted line heights in the multiplayer lobby and Options menus to save space and reduce the need to scroll.
MULTIPLAYER UI
Fixed secondary local players not having quest, location, and secret map markers unlocked until saving or loading.
Fixed some host error messages appearing on client screens.
Dialogue interface settings (such as font size) will now be applied to both players in splitscreen.
Enabled the Combat Feed on splitscreen.
Fixed some of the UI getting cut off on splitscreen when a player is in the multiplayer settings.
Fixed tooltips overlapping the party line on splitscreen.
Fixed button prompts being mirrored when connecting a secondary local player.
Fixed an empty notification when another player starts their turn in splitscreen.
Fixed multiselection for containers in splitscreen.
Fixed splitscreen not hiding when a fullscreen UI (like the Save window) is opened, causing you to see things like tooltips in the fullscreen UI.
Fixed the alignment of the Turn Order UI in split screen, when two players are in different combats at the same time.
GAMEPLAY
If you dismiss your companion to camp and shove them into a chasm, Withers will now be able to resurrect them... so you can shove them into a chasm again, probably.
Clicking a party member's portrait on the map or minimap will now select that character and focus on them.
Fixed client–server inconsistencies for Attack of Opportunity, causing the client to incorrectly indicate that an entity will react to you even if it can't (e.g. if it's Prone or Unconscious).
Fixed characters' Soul Echoes sometimes teleporting away from where the character died.
Fixed projectiles not waiting for items to leave inventories.
Fixed the 'Hide during dialogues' option for helmets sometimes causing your character to lose their hair after a dialogue.
The portal to the House of Hope will no longer decide to become invisible.
Fixed complex idle animations sometimes not starting.
Falling items will now leave Turn-Based Mode and then re-enter after falling to fix them remaining suspended in the air.
Removed the examine option from some objects that shouldn't be examinable.
Fixed knocked-down entities always playing their knocked-down animation when loaded into frame.
Fixed the Falling damage number preview when preparing to Jump not always matching how much damage will actually be dealt.
Fixed edge panning not working correctly when the camera is locked on a party member.
Fixed reactions not always triggering if you Sneak and then cast Silence, or when using Astarion's Vampire Bite action.
Active Search: the starting search radius is increased, the camera moves to the selected item, and you now get a button hint for Active Search after every combat until Level 3.
The tutorial pop-up for trapped items won't trigger anymore when coming near certain destroyed traps.
Fixed the option to pickpocket your companions sometimes disappearing in single player.
Prevented you from being able to multiselect and then drop other players' items.
Fixed not being able to split item stacks outside of your turn.
Fixed not being able to enter Turn-Based Mode with a Downed character.
Fixed items briefly appearing beneath your feet when you pick them up.
Fixed being able to see characters turn towards you briefly before a dialogue starts.
Fixed the lava VFX disappearing if you load a game that was saved during the combat with Grym.
COMBAT AND BALANCE
Fixed an issue with auras causing NPCs to make inefficient choices like running towards you to Shove you, then running away again to make a ranged attack.
Fixed Ansur's Stormheart Nova blasting right through the ice shields you can hide behind.
Aggressive beasts now enter combat instead of fleeing when attacked from afar. Additionally, when you attack an NPC from afar out of combat, they're now more likely to sprint up to you (instead of getting stuck).
Fixed your resources not getting restored on your next turn if you join a combat late.
Viconia is no longer too stubborn to die. She will now go down at 0 HP or when knocked out.
The timer in the Chamber of Courage will now reflect the correct number of turns remaining.
Fixed certain spells not taking into account inherited conditions.
Updated the grace period for joining a combat late to be at the end of world items' turn in the 1st round.
FLOW AND SCRIPTING
Fixed Silenced characters sometimes not being able to start story-critical dialogues, like with other party members or bosses at the end of a combat.
Fixed an issue causing party members to be Silenced after every dialogue.
If you break your oath as a paladin, the Oathbreaker Knight will now come back to your camp in later acts, despite how much you may have scandalised him.
Fixed companions sometimes not saying anything during dialogues where they are supposed to make comments.
Fixed an issue where only the character who accepted the quest from Lucretious to find Dribbles could talk to her after doing so.
Fixed Gale not reacting to you having The Annals of Karsus.
Fixed Gale's dialogue force-closing when offering him The Annals of Karsus.
Fixed Gale's romance scene not triggering in Act I.
Fixed Gale commenting on a deal with Raphael before it's made.
If Orin's abductee gets killed on the altar before they're rescued in gameplay, they will now remain dead.
Kerri will no longer get stuck in the Atelier if the dialogue didn't trigger after the portrait was destroyed.
Fixed enemies sometimes spawning outside of the Atelier at the Jannath Estate when hitting the portrait.
Prisoners rescued from Moonrise Towers that take the boat with you will no longer attempt to arrest you for trespassing upon arriving at Last Light.
Fixed a bug causing Astarion to be permanently knocked out by the vampire spawn during a camp night and disappearing after a Long Rest.
Fixed a bug where Gortash had a dialogue bubble over him after being knocked out, but clicking on him wouldn't result in a dialogue - the bubble is no longer present and you can now loot him after knocking him out.
Fixed a bug where Ravengard would disappear from the camp after Mizora resurrected him.
Dark Urge players turning into the Slayer during dialogue will now have the appropriate level of the Slayer form during the duel with Orin.
CHARACTER CREATION AND LEVEL UP
You can skip the Level Up animation.
Fixed characters in Character Creation sometimes getting obscured by tooltips on controller.
Spell tooltips in Character Creation will now always show up in the same horizontal alignment.
Fixed the class icon overlapping the Level Up banner.
Added a grid icon and button prompt on Character Creation options that open up a grid for selection (like when choosing colours) on controller.
On splitscreen, if one player is watching an Origin character's introduction and another is zooming in and out and spinning their character around in Character Creation, that second person's button prompts will no longer affect the Origin character's introduction.
The character summary on Level Up will now update to reflect changes in ability scores.
Fixed the alignment of chevrons in the Character Creator.
LEVEL DESIGN AND MAP
Fixed some artefacts appearing at the bottom right of the screen due to fog of war.
Fixed the map shroud not working correctly in one area of the Goblin Camp.
Fixed a bug preventing you from walking on certain items, like the fireplace in the Teahouse.
STEAM DECK
Reworked our system for default video options so that values are defined per platform. For example, the Steam Deck will now default to 16:9.
Settings now default to auto-rotate camera with speed set to max. This works better for a snappy handheld experience.
CINEMATICS
Cleaned up some mocap in dialogues across the game.
Fixed healing numbers appearing in the cinematic dialogue when you press the button in the Dank Crypt.
When taking the final Netherstone from Orin, dead Gortash is no longer floating in the air.
Fixed your head clipping into Wyll's as you kiss on the ground.