Changed the main menu background, adjusted some UI layouts and colors.
Fixed freezing issues when switching between some UIs.
Changed all vertical selection options in the UI to loop selection.
Fixed the issue where the mouse would not appear after clearing a level in free-look view.
Removed the restriction of not being able to restart or back to checkpoint when switching ball.
Increased the width of the options in the settings UI.
Fixed the issue where the startup animation audio volume did not adjust according to the volume settings.
Fixed the material of the balls.
Reduced the difficulty of pushing the fence.
Adjusted the break threshold mass of the suspension bridge to 3.
Adjusted some translations.
Fixed collider issues in some levels.
Adjusted death zone in Level1-1.
Added collider to the bottom sand area in Level3-4.
Added guardrail to the green board in Level4-1 section3.
Moved the bottom pillar of the bridge in Level4-2, changed one electric ball to a recovery ball in the last section, removed the durability orbs on the switcher at the end, and adjusted some parts of the blue board array.
SR Time Adjustments
Level1-1: 01:10 & 01:20
Level1-2: 01:50 & 02:05
Level1-3: 02:25 & 02:45
Level1-4: 02:15 & 02:35
Remastered Version Update Notes: Beta3 -> Beta4
Map Editor
Modified Get/SetInverseMass methods to GetMass() => float and SetMass(mass: float).
Fixed the issue where water surfaces were not displayed.
Added teleporter items.
Fixed the issue where scaling with the T key was ineffective for some items.
Increased the display distance for supply orbs.
Adjusted the console to only be accessible in map testing mode, with the activation key set in the settings menu.
Fixed the issue where the audio progress bar in the inspector would not adjust with the inspector's width.
Enabled the feature to upload to the Steam Workshop (BMS files only).
Main Game
Misc
Fixed the issue where clouds did not move in custom maps.
Added a screenshot feature in map testing mode, activated by pressing [F5].
Implemented the functionality for TNT.
Adjusted the mass and durability of the ice ball after scaling, set the maximum scaling value to 250%, and fixed the issue of large ice balls shaking violently in water.
The level name will now be displayed in the upper right corner after entering the game.
Slightly adjusted the elasticity of some materials.
Added a tooltip for the toggle button in the information panel on the right side of the level selection screen in the main menu.
Fixed the issue where the mouse could still control the camera after completing a level in free camera and first-person modes.
Exiting the game during map testing will now directly exit the game instead of returning to the main menu.
Fixed the issue where background music would play twice upon entering custom maps.
Level 4-1: Beginning of sections one, two, and three
Level 4-2: Beginning of sections one and two
Level 4-3: Beginning of section five
Level 4-4: Beginning of section one
Level Adjustments
Level 2-2: Changed the ball transformer at the beginning of section three to a score ball.
Level 3-2: Changed the TNT to a regular box.
Level 3-3: Changed the ball transformer at the beginning of section three to a score ball.
Adjusted the structure of the third section of Level 2-3 and the third section of Level 4-2.
Remastered Version Update Notes: Beta2 -> Beta3
Map Editor
Removed the folder feature; existing folders in old scenes will be replaced with empty item.
Fixed the issue with the playSfx function in audioManager.
Fixed the issue where sound effects were not correctly exported with collectibles.
Fixed the Trigger error when the player ball dies.
Fixed the issue when setting player.durability.
Added new methods: physicsObject.getInverseMass and physicsObject.setInverseMass.
Main Game
Significantly optimized rendering performance.
Game mechanics adjustment: Upon death and respawn, the ball type will revert to the type at the activated checkpoint. Each death will now deduct 500 score points.
Fixed the issue with ghost file uploads in the leaderboard.
Reworked the effects of various balls when they get wet.
Fixed the issue where the blue supply ball would not correctly restore the player ball's scale.
Fixed the issue where the ice ball's mass would not change when scaled.
Shortened the wait time to start inputting keys when binding keys.
Slightly enlarged the buttons for mainline levels to distinguish them from side levels.
Adjusted some settings options.
Fixed the issue where the restart on death was ineffective.
Adjusted the force of fans and electric supplies.
Adjusted the sensitivity of zoom operations in freelook view mode.
Adjusted the elasticity of the red panel at the start of Level 1-1.
Adjusted the structure of some parts of Level 1-4, adding a touch-to-death feature for rocks.
Adjusted the trigger location for tips in Level 2-2 and modified some death zones.
Adjusted the rocks in Level 2-4, adding a touch-to-death feature and modifying some death zones.
Adjusted the friction of high-altitude rocks in Level 3-1.
Adjusted the unnatural rendering of lava in some areas of Level 3-3.
Thank you all very much for your feedback and support. We will continue to work hard to improve the game.
Remastered Version Update Notes: Beta1 -> Beta2
Bug Fixes
Fixed the issue preventing correct entry into the map testing mode.
Fixed the ball getting stuck under the wooden board bridge on the large platform in Level 3-4, section two.
Fixed clipping issues in Level 4-2, adjusted the trigger range of the switcher at the beginning, and replaced incorrectly placed blue panels with green panels.
Fixed clipping issues in Level 4-3, and fixed the problem of balloons entering the death zone when flying diagonally.
Fixed the issue in Level 4-4 where the end-level supply orbs was visible at the start of the level.
Fixed the issue where personal scores were not consistently highlighted after submitting to the leaderboard.
Fixed redundant button in the navigation bar on the level completion screen.
Fixed the issue where clicking the blank area in the bottom left corner would open the console.
Fixed the absence of background music after restarting a level.
Fixed missing Japanese translations.
New Features
Added steam cloud save.
Added a tip in Level 2-2 indicating that checkpoints can be skipped in the racing mode.
Added a cancel button to the loading UI when uploading scores.
Adjustments
Adjusted the parameters of push panels, green panels, and sponge balls to better align with game logic.
Adjusted some illogical designs in Level 4-1.
Adjusted the LOD switch distance threshold for stone ballustrades and stone pile elements.
Adjusted the volume of water splash sound effects, certain rolling sound effects, the wind sound volume in Level 4-3, and the volume when obtaining keys.
Adjusted the blur effect for the reflection below the UI timer and modified the letter spacing for collection list.
Thank you for your support and feedback. We will continue to work hard to optimize the game experience!!
The Ballex² Remastered Version is Now Open for Testing!
Dear Ballex² Players,
After nearly a year of meticulous refinement and improvement, the remastered version of Ballex² is finally ready to meet you! The test phase is now open!
When launching Ballex² on Steam, select the option labeled [Remastered] to experience the new version, as shown in the image below. As we are currently transitioning between versions, the Workshop for the remastered version is temporarily closed but will be reopened as soon as possible.
The remastering process is still ongoing, and we are aware that there are many areas that need improvement. If you encounter any issues while playing, please join our QQ group (797934847) or Discord channel (5NygdBmksE) to communicate with us, or send an email to mushreb@mushreb.com to provide your feedback and suggestions.
We have completed all the previously released levels for the remaster, and will be updating the remaining main and side levels gradually. Stay tuned! Your support and feedback are our driving forces to keep moving forward!
Thank you for your patience and support, and we wish you an enjoyable gaming experience!
Sincerely, The Ballex² Development Team
Ballex² is Under Remastering
In pursuit of higher game quality, we commenced the remastering project of Ballex² in June 2023. This remastering involves a complete rewrite of the game's code, incorporating a more advanced framework while still utilizing Havok as the physics engine, to provide players with a superior gameplay experience.
We have also introduced the High Dynamic Range Rendering Pipeline (HDRP), which is expected to deliver even better visual experiences for players, albeit with increased hardware requirements.
Moreover, we have reimagined the game's universe, presenting each chapter in meticulously designed map formats, offering players more levels and challenges. You will have the opportunity to explore uncharted territories and unlock hidden secrets in this brand-new game world.
We are fully committed to developing the new and improved Ballex², aiming to present this comprehensive upgrade as soon as possible. We understand the expectations of our players regarding game quality, and therefore, we are dedicating ourselves to perfecting every detail, ensuring the most flawless and unforgettable gaming experience for you.
Whether you are a new player or a returning one, we look forward to exploring the new world of Ballex² together and experiencing gaming pleasure it brings. Your patience is appreciated as the remastered version is set to be released in the first half of next year!
Ballex² Ver. 0.19.0 Major Update Changelog
1.Added Level 4-4. The EASY mode of the main storyline levels has been fully updated, and we will continue to update the HARD mode and other levels. 2.Fixed the issue where checkpoints cannot be triggered repeatedly. 3.Fixed the issue where the F5 screenshot function was not working in the map testing mode. 4.Fixed the activation issue with the small checkpoint in Level 4-3.
*The next big update will be completely redone and will take some time to produce, so stay tuned.
Ballex² Ver. 0.18.0 Major Update Changelog
This update adds Level 4-3E, and I hope you'll have fun! For game optimization reasons, Ballex² will be undergoing a large-scale remake in the coming period, which will be updated with Level 4-4. Stay tuned!
Ballex² Ver. 0.17.0 Major Update Changelog
This update adds Level 4-3E, and I hope you'll have fun! For game optimization reasons, Ballex² will be undergoing a large-scale remake in the coming period, which will be updated with Level 4-4. Stay tuned!