Gameplay 1.When the ball is frozen, the humidity value will be locked 2. Increase the range of ball appender (Y-axis range increased by 20%) 3. Input system moved to the physics update to reduce delay 4. Main menu UI add a settings button 5. When the sticky ball in the sticky ball switcher will be charged at 68.97%/s speed 6. Added tips in some levels
Level Editor 1. New borderless pools, including normal pools, lava pools, two kinds of poison pools 2. New Level3-3E and 4-1E particles 3. New Executor functions. ---a. CheckKeyDown(int keyIndex) return bool ---b. CheckKeyUp(int keyIndex) return bool ---c. CheckKeyHold(int keyIndex) return bool ---d. ShowTip(int id, string content) ---e. HideTip(int id) 4. BMS settings to add the view distance option 5. Add SSGI option, Lut and Lut intensity parameter (can preview in real time) to Skybox, remove weather particle effect 6. BME scene view now supports HDR rendering
Ballex² Ver. 0.17.0 Major Update Changelog
-Added 3 new levels: Level3-4E, Level4-1E, Level4-2E -Temporary discontinuation of the old online system, the new online system will be released in the next major version update -Note: Multi-ball mode is used for the first time in Level4-1E, you can use the Tab key to switch between balls in multi-ball mode
Ballex² Ver. 0.16.3.1 Changelog
-Fixed the display error of snow trails in some levels -Added rounded corner style to some UI
Ballex² Ver. 0.16.3 Changelog
-Adjusted the content of some levels and reduced the difficulty of Level1-2E and Level1-3E -Reshoot all level covers -Fix the problem that SetAudioVolume does not work correctly -Fix the problem that the angular spring will not be disconnected when the joint is disconnected -Increase the resolution of BME startup window and add more display images -Added 1144 sound effects, 257 background music, 81 sets of skybox textures -Adjust the file name of the material window to show two lines -New feature of using \n for line break in UI text -New automatic aspect mode and aspect ratio setting for UI images and buttons -The weather option is removed from the custom skybox, and the up and down flip option is added. -New executor functions: —UISetScale(int id, float2 scale) —UIGetTransform(int id) return float5: position.x, position.y, rotation, scale.x, scale.y —UIGetColor(int id) return float4: color.r, color.g, color.b, color.a
Ballex² Ver. 0.16.2 Changelog
-New UI module, which can use images, texts and buttons. -Added UI module related executor functions. -Added built-in variable G_Scale to control the scale of the current player ball -Decorations are no longer automatically optimization, you can freely use SetTransform -Added camera module, you can manually control the position, rotation, etc., used to replace the game default camera -Added Turnstile and FragileBoard to Machinery folder -Added automatic UV offset setting for PBR material in the material editor, which can create automatic offset effect similar to conveyor -Added the feature of automatically modifying ID when the beginning of external variable of Custom Executor is named "ID_". -Added the following settings to the particle emitter --a. Start Rotation: randomly assign a rotation within the specified range when the particle is born --b. Angular Velocity: the particle will rotate at the specified angular velocity throughout its life cycle --c. Particle Texture Animation: set the Animation Tiles X and Y, it will automatically slice particle textures and play frame-by-frame animations in particle life cycle -Fix some problems
Ballex² 0.16.0 Major Update Changelog
[Added]
- Add official level 3-3 E. If you play it in free-look view mode, remember that there's a camera correction function (spacebar by default) - Add temperature system, you can explore it in 3-3 E - Add power mechanism to the sticky ball, you can explore it in 1-4 E - Add shadow and SSAO options in the setting screen - New assets for mapping: poisonous pools, frost supply, flame, custom camera - Add lots of functions to the custom executor, please refer to the mapping tutorial
[Fixed]
- Optimize the performance of snow footprint - Heavy objects and TNTs should be able to cut off suspension bridges - Fix the issue that TNTs can't be detonated by objects other than the player ball
[Changed]
- Only the attributes that are valuable to the current player ball are displayed in the upper left corner - Leaderboards will show the top 200 scores - Add an option in the setting screen to enable the console, which is shown by press ~ (the key below ESC). At present, the console is only used for mapping and debugging, so for most players it's not recommended to enable it.
Ballex² Ver. 0.15.9 Changelog
1. Use cache for ghost replays 2. Fix the issue that a ghost ball behind the camera shows its name 3. Mitigate game crash caused by UGC API (aka workshop)
Ballex² Ver. 0.15.8 Changelog
[BREAKING CHANGES] - Force applied when rolling diagonally is increased from 1.207x to 1.414x
[Added] - Common framerates are covered by the framerate cap options: 60 / 75 / 90 / 120 / 144 / 165 / 240 / 300 / 360 / uncapped
[Fixed] - Fix the collider of the platform with stab plates in section #3 of level 1-2 E
Ballex² Ver. 0.15.7 Changelog
[Added] 1. Add more 4:3 resolution options 2. Add localization(?) for Chinese (Memetic)
[Fixed] 1. Again, volume of some SFXs (e.g. beating personal best) are now correctly controlled by master volume 2. Fix the issue which prevents selecting pages in workshop
[Changed] 1. Change screenshot resolution to 1920x1080
Ballex² Ver. 0.15.6 Changelog
[Added] 1. Add localizations for Chinese (Traditional) and Japanese 2. Add exclusive fullscreen mode
[Fixed] 1. The ghost ball is now in sync with player ball 2. Mountains (i.e. terrain system) should behave properly now 3. Volume of some SFXs (e.g. switching ball) are now correctly controlled by master volume 4. Fix the background of level 2-3 E 5. Fix the drifting of snow footprint in certain cases
[Changed] 1. Optimize loading time upon death or rebirth in certain levels 2. Use better description for FSR options 3. Widen the buttons in the workshop screen, so texts won't be splitted into two lines