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Balrum screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Balrum

Balrum Discord Server

Hello everyone!

Great news! We've created an official Balrum Discord server as many of you have been asking for it.
Join us on the official Balrum Discord server using this link:
Balrum Discord Server



It's a great place to connect with fellow Balrum fans and share experiences!

Have a great day!
Yours,
Balcony Team

7th Birthday! Patch 1.7!

Balrum is 7 years old! We are celebrating with a new patch and a 75% discount!



The new patch contains the following improvements:


  • The game now uses the latest libraries to ensure the best compatibility with modern systems.
  • Modernized the underlying sound system to better handle modern audio configurations.
  • Added sound effects to various game elements. Like opening a cauldron or picking up certain items that had no sound effect previously.
  • Added a new conversation for Dudley. (this conversation should help newcomers to the game)
  • Added a new map marker to the Darkwood map. (needs new playthrough)
  • Small increases to text size in certain UI elements. (e.g. XP gained)


Thank you for your support over the years everyone!

Follow us on Twitter!

Have a nice day!
Balcony Team

Balrum's 6th Birthday and Sale!

6 years ago today, Balrum released on Steam. Thanks to our Kickstarter backers we were able to create our dream old-school RPG.

A big thank you to every single person who supported us either here on Steam and GOG or on Kickstarter.

We are celebrating with a weeklong 75% Discount!

Happy Birthday Balrum! :)

LIVE EXCLUSIVE PREVIEW with Northernlion on Twitch TV

Hey there friends!



We're happy to announce that this Sunday (March 21st), at 13:00 PT / 21:00 CET our friend and deckbuilding roguelike aficionado Northernlion will be doing a live playthrough of Deepest Chamber over on https://www.twitch.tv/northernlion



This marks the first ever live public viewing of the game and we're very excited for you to finally catch a glipse of what we're currently working on.

https://store.steampowered.com/app/1552080/

Many thanks for following the game so early in it's lifespan. There's plenty more to come in the near future, so stay tuned!

Follow us on Twitter!
Join the Discord Community!

- Deepest Chamber Team


Deepest Chamber

Patch 1.6

Hi there! Balrum has just been updated to version 1.6!


First of all, a big thank you for everyone who submitted bug reports and feature suggestions!
Here are the changes for patch 1.6:

GUI:


-The buildable objects inside the Building panel are now sorted for ease of use.
-Right clicking on an Inventory tab now sorts the items in that tab based on name and value.

-UI elements won’t reposition themselves when minimising/alt-tabbing the game.

Engine:


-The renderer now supports water reflections and bloom effects. The bloom effect is disabled by default. You can enable it via the video options menu.

-The config.xml subsystem has been rewritten to be more compatible and efficient.
-Improved performance on 4K systems.
-Third party libraries have been updated to the latest versions.

Fixes:


-The marble hearth now costs the proper amount to build.
-Some buildable objects have been moved to a different Building tab for ease of use.
-All crafting tables have been renamed inside the Building panel to be more recognisable.
-The Leader of the Pack boss now properly triggers the rewards dialog. (this was a regression)

Typos:


Basic text errors and logical errors have been fixed:
-files/dialogs/en/gui/afterrelease.xml
-files/dialogs/en/osric/packsandfires
-files/dialogs/en/neil/history
-files/dialogs/en/elestterr/elestterwelcome
-files/dialogs/en/orran/orranwelcome
-files/dialogs/en/bolt/boltifmage
-files/dialogs/en/barnabas/youoweleonard
-files/dialogs/en/helperdialogs/howtotaimanimals
-files/dialogs/en/fox/golems
-files/dialogs/en/walker/a_cape_of_a_warlock
-files/dialogs/en/rod/rodimlookingforwork
-files/dialogs/en/tina/tinamissingfriends
-files/dialogs/en/kotf/reddragonwelcome

Thank you for your support everyone and have a nice day!



Yours,
Balcony Team

Patch 1.55

Hello everyone! Patch 1.55 is now live with new features and a couple of fixes.



Features:


-New walls: We added a new type of wall to the building tab. These are brick walls and to build them you need to create bricks from clay.
-New material: Now you are able to dig up clay at the waterside.
-Bricks: Bricks can be made at a furnace from raw clay.
-New plantable foliage: We added a few new flowers to the building panel.
-New buildable furnitures: We added a few new buildable furnitures.
-Jones now teaches a few new buildable items.



Gameplay:


-Skillbooks now grant learning points if you already know the skill the book teaches. (the book will be removed on usage)
-Wizard spells do more average damage. The maximum damage of offensive spells are not changed, but the minimum damage has been increased.
-Easy difficulty: The enemy health reduction on easy difficulty has been increased. So enemies have slightly less health on easy difficulty.
-Durability: Durability decreases slower on easy difficulty.
-Pet recall is now enabled during combat.
-Young animals now stack in a single inventory slot.
-The fire damage reduction while it is raining has been reduced.
-Osric now sells more chickens.

GUI:


-The save/load panel now asks you if you really want to load a saved game. So accidental double clicking a save slot when wanting to save won’t load that slot.
-Some basic UI text has been altered to make things clearer.
-Some NPC world dialogs are now colored.
-Picklocking floating texts stay longer on the screen.

Fixes:


-Fixed the orientation logic for a few buildable furnitures.
-The Close Shot ability now properly indicates usability when there are no arrows left.
-Fixed a crash that could happen when teleporting to the safeplace during an item craft.
-In certain situations your pet did not autoattack. This should be fixed now.
-Sometimes when loading in a new map the system would dismiss your pet even when there was space around the player.

Engine:


-Updated the engine libraries.
-Initialization of the sound system has been changed to increase compatibility.

For translators:
-The after_release.xml has been changed.
-The gui_texts.xml has been changed.

We hope everyone is having a nice summer!



Thank you for your support!

Yours,
Balcony Team

Patch 1.5


Hello everyone! The 1.5 update is now available!





The patch will reset your config file! (new config file name: “config_new.xml”)
Game file caches will regenerate so be patient on your first boot! :)

As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update.

If for whatever reason the new version does not work on your system. We added a legacy branch called "legacy". The legacy branch is version 1.31 with the old windowing system.

Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems.

List of changes:
-The game now uses a more modern windowing system.
-Much better fullscreen support.
-Much better HiDPI support.
-Better high refresh rate support. (120Hz+)
-Rewrote parts of the renderer (both modern and legacy):

  • fewer draw calls
  • smarter buffer handling
  • optimized shaders
  • fixed legacy warnings

-Rewrote the audio system.

  • better handling of multiple sound effects
  • optimized buffer handling

-Better support for special keyboards.
-Auto sharpen when zooming in. (both gameworld and GUI)
-Improved the sharpen shader (sharpening is crisper).
-Smoother framerate pacing.
-Changed resource management systems for better compatibility and speed.
-Updated libraries to latest versions.

Fixes:
-Fixed a rare lighting bug that affected certain light effects when drinking potions.
-Picking up player placed pet traps now have a sound effect.
-Fixed a bug that made the fireplace sound play twice.

Gameplay change:
-A certain green magical flame trap now does significantly more damage when activated.

Thank you for testing and for your support everyone!



Yours,
Balcony Team

Upcoming 1.5 patch


Hello everyone!

We are back with a big update! This is a really big update so at the moment it will be available only on the BETA branch!
To participate in the beta right click on Balrum in your steam library and select Properties. Go to the BETAS tab and select "beta" from the dropdown menu.

If you find bugs with this new patch feel free to leave a comment. Thank you for your reports!

As we promised a few years ago, we are going to support Balrum for a long time. This update will introduce a completely new windowing system that will help keep Balrum compatible with modern and legacy systems. So this update is a technical update rather than a gameplay update.

Since changing the windowing system affects everything (input, sound, rendering) we took the opportunity to update pretty much all of our systems.

List of changes:
-The game now uses a more modern windowing system.
-Much better fullscreen support.
-Much better HiDPI support.
-Better high refresh rate support. (120Hz+)
-Rewrote parts of the renderer (both modern and legacy):

  • fewer draw calls
  • smarter buffer handling
  • optimized shaders
  • fixed legacy warnings

-Rewrote the audio system.

  • better handling of multiple sound effects
  • optimized buffer handling

-Better support for special keyboards.
-Auto sharpen when zooming in.
-Improved the sharpen shader (sharpening is crisper).
-Smoother framerate pacing.
-Changed resource management systems for better compatibility and speed.
-Updated libraries to latest versions.

Fixes:
-Fixed a rare lighting bug that affected certain light effects when drinking potions.
-Picking up player placed pet traps now have a sound effect.
-Fixed a bug that made the fireplace sound play twice.

Gameplay change:
-A certain green magical flame trap now does significantly more damage when activated.

Thank you for your support everyone!



Yours,
Balcony Team

1.31



Hello, everyone!



There were two important issues reported. Thank you for your detailed reports!

Fixes:
-When defeating the boss in the wolf's cave the player is now able to speak of this deed with the villagers.
-When smelting metals, only silver and iron critical crafts produce spotless metal bars.

Have a nice day folks and thank you for your support!



Yours,
Balcony Team