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Balrum screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Balrum

1.3 Fixes



Hi, everyone!



Patch 1.3 is here with a few bug fixes!
Thank you all for your bug reports!

Fixes:
-No more slight illumination hiccup in the morning time.
-Piercing Arrow now does proper weapon damage + bonus damage.
-Remaining strings in the code are now editable. (XML)
-Trinkets with lighting effects now properly cancel themselves when swapping similar trinkets.
-Fixed issues related to the “really interesting” book.
-Modernised the filesystem. (this change should minimise the file corruption issues)
-Auto rebuild of the config.xml if something goes wrong.

For translators:
The after_release.xml has been changed.

Have a great day everyone and thank you for your support!



Yours,
Balcony Team

1.23 Small Fixes



Hello everyone! We hope all of you are having a nice summer.

During the past months there were a few reported bugs which needed fixing. Thank you to everyone who sent us detailed bug reports!

Fixes:
-When an npc's talking panel had a lot of conversation options, scrolling trough them with the mouse wheel could caused problems.
-In rare occasions when multiple containers were open and item divides were issued, ability selection could end up selecting the wrong slot.
-The auto closing of multiple containers (when the player moved away from the containers) sometimes could cause a freeze.
-The game now detects if the desktop resolution is really high and warns the player of the possible DPI scaling issues.
-Minor character panel tooltip fixes.

Gameplay:
-Mana now regenerates every 4 turns instead of 5 turns.
-Added graphical effects to some repair/build interactions.

For translators:
-The "after_release.xml" was modified.

Feel free to send us bug reports via email. http://balconyteam.com/contact/

As always, thank you for your support and have a nice day!

Yours,
Balcony Team

1.22 Another small update!

Hello there everyone! We hope you are all well.

We are back with another small update. This update includes bug fixes for various systems and minor improvements to building. Also a handful of you suggested that when you enter combat with only “prey” type enemies the combat music should not start playing. This should make hunting deer a bit more enjoyable.

Fixes:
-There were times when some of the shield abilities miscalculated cooldowns.
-The Piercing Arrow ability disregarded it's cooldown.
-Sometimes when deleting furniture while on the floors tab the system would not give back materials.
-Fixed a crash while deleting decals from walls next to doors.
-If you were really fast with your clicking, sometimes you were able to get duplicated materials back while deleting certain furnitures.
-The animation and sound while placing down berry bushes have been adjusted.
-The smelter sometimes had a crafting material icon when you loaded a game with a character who has no smelting skill immediately after playing with a character who has smelting skill.

Thank you for your support everyone!
Have a nice day!

Yours,
Balcony Team

1.21 and Achievements!

Hello there everyone!

Update 1.21 has been released bringing a decent amount of fixes and new features. 1.21 also introduces Achievements.

Thank you for everyone who sent us bug reports and suggestions! Thankfully there were no major bugs reported in the last couple months but if you think you found a bug please contact us.

As you know save game compatibility is a very important element for us and we are glad to say that this patch (like every patch before) is compatible with old saves!

Just as a reminder you can find community made translations for the game here:
Translations
(Please note that you need to put every translation mod inside its proper folder. Do not overwrite the “en” folder. Some mods use the “en” folder so you need to manually fix this!)

Some of the more noteworthy new features:

Achievements! (There are a total of 42 achievements to acquire.)



Added comparative tooltips for equipments.



You are now able to delete custom made recipes.



Grandmaster difficulty! We added an even more challenging difficulty mode to Balrum for those who seek an even greater challenge.



By pressing Shift + F2 you can disable/enable the interface.



Reworked a part of the GUI. (panel focus and responsiveness improvements)



Small additions:
-ALT + click now puts materials inside crafting tables intelligently.
-Autosaves won't happen when the player is below 10% health.
-Cheat death now gives back more health.
-Fields no longer get diseased if they are properly tended too.
-Enabled numpad walk commands.
-Tutorial popup when your pet dies or gets automatically dismissed.
-Reduce Gore option is available in the options panel.
-Game saves now show the chosen difficulty.

Issues fixed by this patch:
-Fixed a rare issue when some sound effects could stuck in a loop.
-Sometimes certain bosses did not use some of their abilities as frequently as intended.
-Damage absorbed text now shows the proper amount of absorbed damage.
-Deep wounds ability cooldown now properly activates.
-Mirrored monsters cannot cause a 0 damage critical bleed effect any more.
-Disabled green cursor (usable) indicator on some unusable objects.
-Fixed a graphical glitch when some late game NPCs did not render their staffs.
-Mannequins now properly render their inventory outside of the safe place.
-Fixed the ambient sounds of the island map.
-Fixed the ambient sounds of the desert maps.
-The GUI scale slider sometimes had problems setting the value.
-Various small visual map changes.
-Removing weapons while chopping down trees sometimes caused a visual glitch.
-Fixed a rare player and pet collision problem.
-Fixed a visual glitch in the last cutscene.
-Fixed a color issue with the repair panel's equipped items list.
-Fixed a rare issue with cleaning dust from ancient lore papers.
-Fixed a few typos.
-Fixed a number of other small things. (text/button positions adjusted..etc)


For translators:
-Tent tooltips are now editable via the after_release.xml.
-Nightfall level “1” (dialogs/en/gui/spells.xml)
-There are numerous new lines in the after_release.xml.
-Changes were made in the gui_texts.xml. (difficulty texts, level up text, tutorialpet)


Just a friendly reminder to everyone! If you installed translation mods inside the "en" folder you might experience problems (because the "files/dialogs/en" folder is the main text folder of the game and should not be overwritten). Supported translations should always install inside their own folder! (example: ru, de, ..etc)
If you are experiencing issues with translation mods delete the "en" folder and run Verify Integrity of Game Cache from Steam!

Thank you all for your support and have a nice day!

Yours,
Balcony Team

Achievements?!

Hello there everyone!

Patch 1.21 is nearing completion and will bring small fixes and new features to Balrum including

Achievements!



We have been looking at what our players would like to see added to the game and 1.21 will introduce new features suggested by our community. Thank you all for your great suggestions!

If everything goes well the patch will be out very soon! (hopefully a few days from now)

Have a nice day everyone!

Yours,
Balcony Team

1.12

Hello there everyone!

Version 1.12 is here. It fixes a few issues and adds a new config.xml switch for Linux users.

Changes:
-The "crystal golem's cave" puzzle is now resettable with a switch near their cave.
-Linux users can now disable the forced window mode startup. Please see the config.xml (DisableFullscreenStartupOnLinux)

Fixes:
-On rare occasions the French translation mod was selected automatically by the engine but the text remained English.


Thank you for your support!


Yours,
Balcony Team

1.1

Hello there everyone!

Version 1.1 is here with fixes and translation support! From now on you will be able to play the game with unofficial community made translation mods.

Please note that these translations are not official translations. They are community made translation mods.

There is a Steam Discussion about the available community translations. We will update that Discussion with new translations as they become available.
http://steamcommunity.com/app/424250/discussions/0/364040166672294575/

At the moment we received a link to the French translation:
-https://mon-partage.fr/f/XMgjdwFk/

We know about a Russian translation but we haven't received a link to the files.
If you create a new translation please send us a link to it so we can add it to the available translations list. (our email: balcony.softworks@gmail.com)

How to install translation mods:


Extract the downloaded translation files. Copy all files into the appropriate files/dialogs/* folder.
If you did everything correctly the folder you just copied files in should look similar to the files/dialogs/en folder.

Launch the game and you should be able to select the new language at the Main Menu. (lower right corner)

Fixes:
-Honey and Milk won't allow you to exceed the maximum amount of hunger.
-When creating Ancient Linen armours the selectable icons are now fixed!

For translators:
The “after_release.xml” file has changed.

A huge thank you for our great community for their hard work! Thank you very much guys!

Have a nice day!

Yours,
Balcony Team

1.092

Hello there everyone!

We are back with a small update.

Language mods support is almost ready! Pretty much everything is working. We are waiting for the translation mod teams to finish so we can add a GUI option for language selection.

Some of you reported that you are having problems running Balrum when certain Overlay Programs (fps, temperature) are running. We also recieved reports informing us that the AMD Gaming Evolved (overlay) program can interfere with Balrum. Please disable these programs and check if it solved your problems.

Fixes:
-A more appropriate floating text will tell you about the requirements to use special books which grant you a skill.
-Sometimes wrong LP and Thaler costs were displayed in the Talking Panel.

Features:
-Added support for additional languages font kerning. (translators should notice a difference in font kerning)

To translators. These files changed:
gui/after_release.xml
gui/floating_texts.xml

Thank you for your support everyone!
Have a nice day!

Yours,
Balcony Team

1.09

Hello there everyone!

Update 1.09 is here!
The new patch contains a few things suggested by our community! Thank you for your feedback!

There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :)
Of course suggestions that don't fit the game won't be added.

Suggested by the community:
-Inventory Sorting. Right clicking a category tab in your Inventory now sorts the items in the clicked tab.
-Double click to harvest grown plants.
-Repair Statue. When reaching skill level 2 with either armour or weapon crafting you will be able to build a Repair Statue at your safeplace.
-Capture Wisps. You are able to capture wisps with taming traps. A captured wisp will be in your inventory and you are able to release it anywhere you like.
-Double clicking on items in the vendor panel now selects the whole stack.
-When equipping new gear the swapped old item will end up in the newly equipped item's slot in your inventory instead of an empty inventory slot.
-If you place down floor tiles that are already there no materials will be used.

Fixes:
-When the double mana usage debuff was active on the player the mana bar could display negative mana values.
-The dungeon minimap now properly shows the player and pet tooltip.
-Blind(melee) now requires a weapon.
-A few typos.

For translators. These files have changed:
gui/floating_texts.xml
gui/npcnames.xml
gui/after_release.xml
gui/gui_texts.xml
gui/objects.xml
grandpa/whathappend.xml

Have a nice day everyone!

Yours,
Balcony Team

1.086

Hello everyone!

We are once again back with an update that contains a few things suggested by our community! Thank you for your feedback!

There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :)
Of course suggestions that don't fit the game won't be added.


Suggested by the community:
-ALT + left click on items in your Inventory when chests or other containers are open now instantly puts the item into the container.
-When removing objects at your safeplace you get some materials back.
-When enemies with the Reflect buff on them walk into traps the damage is no longer reflected to the player.
-Player placed down traps now don't damage the player.
-Slightly more health/mana is awarded when a potion/food crafting results in a critical craft.

Fixes:
-Stun and other similar abilities/spells now correctly display their durations and now decrement in the right way even when the combat was started with using one of the mentioned spells/abilities.
-When Slash was selected the grid indicator showed up on certain not hostile NPCs.
-Harry's Teleport Book (like all other teleportation devices) won't work when you enter a certain really important dungeon.
-Rewrote the container windows logic. From now on they have priority and should not appear underneath any panel.
-When the Raptor Ring is equipped it now properly heals you when landing a critical strike with the Slash ability.
-When the color blind mode is enabled the spell/ability selection indicator changes color.
-Your pet in rare cases ended up on the water.
-You won't receive a warriors' guild quest from simply exploring certain areas from now on.
-There was a rare case when the system did not warn the player that no melee/ranged ability was selected.

For translators. These files have changed:
-aron/thegreatadventurersarmour.xml
-gui/gui_texts.xml

Have a great day everyone!

Yours,
Balcony Team