Balrum cover
Balrum screenshot
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Genre: Role-playing (RPG), Strategy, Adventure, Indie

Balrum

1.08

Hello there everyone!

We are back with the first update that contains quite a few things suggested by our community! Thank you for your feedback guys!

There are small features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :)
Of course suggestions that don't fit the game won't be added.

Some of you brought to our attention that there are unexplainable hangs sometimes. Some of these hangs in our testings are caused by using third party cheat programs to alter the game.


Suggested by the community:
-Pet swap (when out of combat you now swap places when walking to the tile where your pet currently is)
-Now we allow special characters when you create your map notes.
-Repairable equipped items appear on the top of the list in the repair panel. (with a different color)
-At your safeplace berry bushes now regrow. (only at your safeplace)
-Now there is a “dual class” warning panel when you dual class.
-Class skill tooltips now tell you about dual classing.
-When dual classed, teachers now tell you why they cannot teach you.
-You are now able to easily swap rings.
-While walking and simultaneously pressing 'M' the map panel won't immediately open the new note panel (if the cursor is inside the map panel).
-You are now able to rename your pet in the pet panel.
-You are now able to pick up multiple items from a stack when pressing the middle mouse button instead of one item.
-Major health/mana potion recipes are now learnable from teachers.
-Your pet is a little less twitchy.
-When you die the menu is now in a different place so involuntary clicks won't be a bother from now on.
-Tab switches now pulsate so they are easier to notice.
-Pet AI commands in the pet menu now have a tooltip with explanation.
-To lower the involuntary chopping of trees and mining during combat there is a text next to the cursor telling you your click will either chop down a tree or start mining.
-When defeating a certain boss the teleporter that teleports you outside now has an effect so you can notice it easier.
-When trying to open your map in the desert a floating text now tells you that there is no map for the desert.
-The fullscreen button in the options panel now informs you that you should check the automatically selected fullscreen resolution for correctness (multiple monitors with different resolutions).

Fixes:
-You can no longer auto-walk right after combat if a spider web is on you.
-There is no false warning (in the debug.txt) when repeatedly pressing ESC while walking.


For translators:
There is a new xml file located in the gui folder called “after_release.xml”.
Changes:
-gui/floating_texts.xml
-gui/automatic_dialogs.xml (new line)
-gui/gui_texts.xml
-gui/layer1.xml


Thank you for your support everyone!

Have a nice day!

Yours,
Balcony Team

1.072

1.072

Hello there everyone!

We are back with another small update for you.
We are getting less and less bug reports. This means we can soon focus on some of the community suggested “comfort features” in the near future! Thank you all for your detailed bug reports and great suggestions!


Fixes:
-We made changes to the sound system so now if we detect rare problems like the “surround” sound problem or the “no headphones/speakers are plugged in” problem the engine boots with disabled sound and informs you about the problem.
-When Ulger starts to teach you his description was not visible.
-When using the mouse wheel in the Building menu there was a rare case when the materials needed for the given buildable object showed up in the wrong place.
-There was a small unenterable building that is now enterable.


Have a nice Monday everyone.

Yours,
Balcony Team

1.07

Hello there everyone!

A small update with only one fix! Thank you for your detailed reports and continued support!

For those few who have problems starting up the game: There is an issue on certain computers with unplugged audio connectors. Plug in speakers or headphones and the game will start up.
Also on some computers when “Surround” is selected in the “Speaker Setup” options on Windows the game might not start properly. Please select “Surround 5.1” or any other option instead of “Surround”.

Fixes:
-When polymorph is used on an attackable barrel the game might crash.


Have a nice day guys!

Yours,
Balcony Team

1.06

Hello there everyone!

Another small update with a few fixes! Thank you for your detailed reports and continued support!

Those who have problems with the fullscreen mode please make sure to disable DPI scaling on Windows.

Fixes:
-Some UI elements could got stuck outside of the main window because of resolution switching.
-Neil did not give his reward after completing his quests. (Current playthroughs will automatically receive the reward so you don't need to restart the game)
-A certain guild quests could be completed even when you joined a different guild if you do things in a particular order.
-The book that Harry gives you now properly resets after you use it.
-Now you are able to build a cheese churn at your safeplace.
-Typos

To translators. These files changed:
-gui/objects.xml (new line)
-neil/history.xml


Have a nice day guys!

Yours,
Balcony Team

1.05

Hello there everyone!

Thank you for your reports and suggestions! Version 1.05 was just released.
Here are the changes:


Fixes:
-Skill books now properly grant the given skill.
-Doors and doorways are now properly deleted when right clicking them during building.
-The number of plantable berry bushes cannot go into the negative anymore.
-Plantable berry bushes had weird names.
-A quest from Hugh removed extra ingredients from your inventory.
-Monster copies no longer give experience.
-Guild traders will properly work now.
-A certain quest acquired on the island no longer gives the wrong quest-description.
-There was a certain place that should have been accessible with the teleport spell or teleport potions.
-There was a bug that was tied to the underground places of the world.
-Typos

Changes:
-Vendors now accept items even when their inventories are full. (Obviously items sold when a trader is full cannot be bought back)
-Regenerated mana from wisdom gives back 50% more mana when not in combat. During combat mana regeneration has not changed!
-When using Fire Arrows the damage dealt is now purely fire damage (not physical + some fire). This should help archers in certain situations.
-The “Silence” bow attack now does not do damage. It only applies the Silence debuff.
-Now you get 16 Simple Arrows when creating Simple Arrows at an anvil.
-Deer now won't notice you as easily as before.
-A certain “host” is now harder to defeat.

Have a nice day everyone!

Yours,
Balcony Team

1.04

Hello there everyone! We are back with another update for you!
Thank you for your reports!

Fixes:
-Luglug won't crash the game anymore.
-Teleport effects should not teleport you into the water anymore.
-When exiting a certain lair you are now properly teleported outside instead of ending up in the water.
-The lock picking floating texts now stay on the screen longer.
-Typos

Feature:
-We added more daily routines to the people of Balrum. (this change is visible after chapter 2)

For translators. These files have changed:
-gui/gui_texts.xml
-gui/objects.xml
-fox/golems.xml
-walker/walker_the_alchemist_start.xml
-spike/alone_player.xml



Have a nice day!

Yours,
Balcony Team

1.03

Hello there everyone!

We hope you are having a peaceful Sunday!

We are back with another small update. Thanks to your detailed reports we can fix the remaining bugs quickly. Thank you!

Fixed:
-Lee (in his special form) can be attacked now. This will help those who did things in a special order.
-The Millstone now grinds all wheat you put into it at the same time.
-Treasure map parts can now be bought.
-The Pet and Thirst/Hunger/Rest movable panels will now automatically adjust themselves if they end up behind your main bar.
-Typos

For translators. These files have changed:
gui/objects.xml
gui/quest_descriptions.xml
grandpa/hugosdeathgrandpa.xml


Thank you all for your support!

Yours,
Balcony Team

Small update before the weekend. (1.021)

Hello there guys!

We are back with another small update.

It is amazing to see people enjoying the game. As you know Balrum is our first game and for our small team your kind words are heartwarming. Thank you all for your support!


Fixes:
-A few of you were experiencing problems with input when switching to fullscreen. We implemented a workaround. This needs testing because we cannot reproduce it on any of our systems.
-Spells that require a dagger, shield or axe now properly indicate this.
-In building mode when you hover over the required materials a tooltip will now tell you information about the given material.
-Pigs and cows now eat apples, pears and walnuts.
-The Random Teleport Potion might teleport you to an undesirable place. This is now fixed.
-One of the puzzles in the game that is lighting based was causing a small graphical anomaly. This is now fixed.
-Typos

Changes:
-A few learnable abilities have been moved to new NPC-s. (mostly after the middle of the game)



For translators. These files have changed:
dialogs/gui/floating.xml
dialogs/gui/objects.xml
dialogs/tradedialogs.xml
dialogs/cardew/cardewsring.xml
dialogs/helperdialogs/howtofarm.xml

Have a nice weekend.

Yours,
Balcony Team

1.02 Hunger/Thirst

Hello there!

We are back with the second update to Balrum!

We debated about the hunger/thirst situation and we have a solution.

We agree that when you talk and when you are browsing at a vendor hunger/thirst should not be a threat.

We added an option to the difficulty panel during character generation to make hunger/thirst deplete slower.
We did not change the core mechanic but now you have an option if you start a new game.
If you don't wish to use this option simply ignore it and if you are already playing the game and you don't have a problem with the hunger/thirst mechanic you don't have to do anything, the mechanic stays the same.

The only way this mechanic changed for current playthroughs is in while talking and buying items from traders the hunger/thirst mechanic won't be a threat any more.

Fixes:
-Forget crime scroll does not work on a few NPCs.
-The “Unholy Shroud” item's buff is now not removable by a right click.
-Various typos.


Thank you for the reports guys!

Have a nice day!

Yours,
Balcony Team

1.01

Hello there!

Thank you for your feedback and kind words guys! We are back with the first update to Balrum!

(we are still debating about the hunger/thirst situation)

Fixes:

-The guard at Kyler's village won't open the gates.
-The mana usage of the Forget Crime scroll has been reduced.
-The whistle sound won't get stuck in a loop any more.
-Fixed a CTD when trying to repair critical craft items at a repairer.
-Fixed a CTD when a custom item that was a critical craft reached 0 durability after long usage.
-Fixed a bug that was causing a crash after the first boot of the game on certain systems.
-Implemented a workaround to fix a crash on OSX systems that was happening only on the first boot of the game.

To translators: (thank you for your work)
-After we are done with everything regarding the release we will start contacting you.
-We made changes to the “objects.xml” file.
-The game already supports numerous language ASCII character sets but if you have problems with your language characters please contact us.

Have a nice day guys!

Yours,
Balcony Team