Barbaria cover
Barbaria screenshot
Genre: Role-playing (RPG), Strategy, Hack and slash/Beat 'em up, Indie

Barbaria

Barbaria 1.0.1 Patch Update

Barbaria 1.0.1.18725 patch update

Quick patch update to prevent statue placements on realms and address a few other issues:

- Fix statues being able to be placed over top of realms
- Fix scenery spikes overlapping some realm layouts
- Add “Auto Replays on Boot” toggle in Options Menu
- Cap custom battle music tracks at 8 to prevent load delays and reduce memory usage
- Block Krank disabling Deity Disruptor in Ring of Champions
- Fix missing colliders on Boneyard
- Increase champion health and damage ramp relative to enemies (~40% boost for Level5 champions)

Barbaria 1.0 Launch!

Barbaria officially launches today! For those who have been with us a while, we’ve added a new champion, minion, and weapon, a swathe of bug-fixes and improvements, and there will now be crossplay with Quest2 players.

To all our Early Access Players: THANK YOU! Your feedback has been so valuable to us, and you all have been instrumental in helping us to balance the game and bring it to where it is today. Although this release marks our exit from Early Access and into “full launch” mode, we plan to continue regular content updates, balance improvements, and fixes moving forward.

Please keep the feedback coming in our discord or the community forum , and we can’t wait to see what you all build in Barbaria!

-Andrew & David



Update Details



New Features:



  • New Champion: Krank – Krank’s “Overload” divine juice power creates an energy bomb that will temporarily disable enemy structures where it explodes.
  • New Minion: Cyclotaur – Half cyclops, half minotaur, totally into smashing things. Cyclotaur moves slowly, but packs a wallop and can destroy traps and moving walls.
  • New Weapon: Sword – Did we really make it all the way through early access without a basic sword? Slice and stab enemies with the pointy end.
  • Cross-play with Quest2 players!


Improvements and Fixes:



  • Gladiatrix Recall now has energy pulse that knocks back nearby enemies
  • Carnival: Add Recent Players List
  • Fix Steam VR Guardian not showing up on Index
  • Endless Onslaught: Enemy wave difficulty can now increase past Level 5
  • Matchmaking: Realm options on the map now reset after each attack to use your most recent Mightiness score and get better matches.
  • Various other Performance, Presentation, and Bug fixes


Notes:



  • Replay Backwards Compatibility: In order to facilitate replay crossplay across platforms, we had to make a breaking change to our replay format. We don’t block the ability to pull up old replays from the replay stations, but Early Access players will likely notice some connectors/structures out of place if going back to review previous conquests created with the Early Access builds.

  • Virtual Desktop: PCVR Players accessing the game through Virtual Desktop on a Quest headset may notice throw targeting and velocity issues if they turn their bodies during the initial boot flow and view recentering. Hold down the Oculus button on your right controller for 3s to recenter your view through the Quest system after booting to the Stronghold to fix throw velocities.

Barbaria 0.9.7 Content Update

New Features:



  • Carnage Carnival: New Stronghold station allows you to search for other players by name and attack their base in an unranked mode.
  • Playground: Ever wondered how many spring trap combos you can get? Create and save a Playground realm separate from your main ranked realm. Try other players’ Playgrounds by searching for them at Carnage Carnival.
  • Symphony of Violence: New shooting gallery reward levels


Improvements:



  • Streamlined New Player Flow
  • Replays automatically play when ready
  • Added buttons to raise and lower the replay wartable for better mayhem viewing
  • Added “Slide on Attack” option toggle in options menu
  • Allow quitting from god-mode when playing Test My Base
  • Better matchmaking for early game players
  • Various performance and polish improvements


Note for Virtual Desktop Quest users:



  • The Virtual Desktop view scaling issue with the initial 0.9.7 release has been fixed. Please run by selecting Barbaria from the Games menu in Virtual Desktop which should launch it into Oculus mode and will be slightly more performant the SteamVR mode. There is still an outstanding issue where our boot up view re-centering isn't coming through on Virtual Desktop which can result in throw targeting and other velocity calculations being off. As a work around, once the game fully launches into the stronghold, hold down the Oculus button on your right Quest controller to re-center manually and that should fix things.

Patch Update 0.9.6.17474

Barbaria 0.9.6.17474 Patch Update:
- Fix Skeletons and Shamans not taking enough damage from bombs
- Fix freeze when using Harvester and picking up an arrow
- Fix guys on Gym continuing their animation into the level
- Fix double bomb damage
- Fix friendly fire reduction for harvesters and bombs
- Fix throwing axe upgrade progression
- Fix spring traps not launching guys high enough
- Skeletons take less damage from spike traps
- Increased down time for moving walls by 50%
- Add Bomb Bags and Throwing Axe bags to Ring of Champions and Endless Onslaught.
- Added 1 extra minute when attacking Level 4 Realms (8 min total)
- Increased Treasury max Violence to 3000 for Level 4 Realms

Thank you to everyone on Discord for giving us such great feedback and bug reports! We’ll keep working on incorporating other feedback, but wanted to go ahead and get a quick patch out with these.

And if you’d like to join the conversation, here’s a link: https://discord.gg/ZyGzJRQURm

Barbaria 0.9.6 Content Update

New Features:



  • Rise N Grind: Unlock a new Stronghold station with daily challenges to complete and a workout gym for your minions.
  • New Weapon: Bomb Bag
  • New Weapon: Throwing Axe Bag
  • New Structure: Skeleton Pride - Boost all skeletons on fragment
  • New Tile: The Claw
  • Skies: Unlock different skies to customize your realm with a specific exterior and lighting


Improvements and Fixes:



  • Increased Champion health
  • Sticky snapping when placing structures and minions on your realm
  • Fix NPC arrows not getting proper damage level set
  • Fix some rare bugs with initial account creation causing black screens on launch
  • Fix NPCs throwing items into the floor when on different levels
  • Fix guys not running onto fragments when moving wall blocking desired path
  • Various performance optimizations and visual improvements


Note for Virtual Desktop Quest users:



  • We have a known issue where our boot up view recentering isn't coming through on Virtual Desktop and can result in throw targeting and other velocity calculations being off. As a work around, once the game fully launches into the stronghold, hold down the Oculus button on your right Quest controller to recenter manually and that should fix things.

Patch Update 0.9.5.16882

Barbaria 0.9.5.16882 Patch Update:
- Fix enemies aggressively attacking fences.
- Fix for freeze introduced in last update.
- Fix bugs in Endless Onslaught after playing for a long time.
- Fix Gladiatrix Level 3 health.
- Fix enemies getting stuck in walls in split level tile.

Patch Update 0.9.5.16765

Quick patch update to fix some issues we've discovered with the latest Ring of Champions 0.9.5 content update. Thanks for all the reports on the discussion board and discord!

Barbaria 0.9.5.16765 Patch Update:
- Fix Harvester appearing too small in store
- Fix Harvester not always working on The Mountain fragment
- Fix getting kicked out to god mode immediately after possessing champion who is on fire
- Fix Gladiatrix attributes not showing up
- Fix some rare crashes
- Fix bug with weapons collisions sometimes failing
- Fix Endless Ancient Trial not actually being endless
- Fix Reinforcements setup not getting saved in certain situations
- Fix occasional post-round hang that required a restart

Barbaria 0.9.5 Content Update

New Features:



  • New God Power: Sabotage - Temporarily disables structures within a range.
  • New God Power: Bamboozle - Temporarily fools an enemy into fighting for your team.
  • New Item: Harvester - Equips on back, Allows Minions to destroy Power Crystals, Destroying Crystal gives it one Charge that can be fired like a blaster.
  • New Feature: Reinforcements - At Realm Level 3 you can Unlock 2 reinforcement slots to place Minions on. When one of your allies dies during an attack you can un-possess your Champion and put the Reinforcement Minion into battle.
  • New Feature: Ring of Champions - Survive as your own Champion against endless procedural enemies. Kill as many as you can. Weekly Leaderboard. Available periodically on the Map.
  • New Trial of the Ancients: Endless Onslaught - After all other trials are complete you try defending against endless procedural waves of enemies. Last as long as you can. Available periodically in the Trials of the Ancients area.
  • New Feature: Leaderboards - In game viewable leaderboards for Mightiness and Fortitude. Walk out on the plank in the stronghold to see Leaders and your personal rank.
  • New Fragment: Two Tunnels


Improvements and Fixes:



  • Balance: Increase Barbarian and Gladiatrix champion power ramp a bit.
  • Matchmaking: Make sure players on the high Mightiness/Fortitude range still get served to other players.
  • Matchmaking: Reduce Mightiness/Fortitude variability at higher score ranges.
  • Swap default calibrate buttons to “B” on Index instead of thumbsticks.
  • Minions pop up into the air when hit on the ground.
  • Fix inventory drops for Deity Disruptor, Imp Pride, and Marauder's Blade.
  • Fix object highlighting when grabbing structures off board.
  • New one-timer attack for Zealots and Barbarian when an enemy is tossed to them.
  • Backend: Unity Engine Update from 2019 to 2021
  • Performance: Jobify more systems and improve various performance
  • Performance: Pack assets together for faster hdd booting
  • Fix skybox ambient lighting when switching skyboxes
  • SSAO enabled on "Highest" graphics setting (for those with Mighty GPUs)
  • Various other bug fixes and polish improvements.



Barbaria 0.9.4 Content Update

Barbaria 0.9.4 Content Update

- New Champion: Gladiatrix
- New Structures: Imp Boost, Weapon Racks
- 2 New Tiles
- 5 New Statues
- Champion Powers: Each champion now has a special power they can perform using their Divine Juice which refills over time. Unlocks after a few multiplayer wins.
- Hammr: “Meathook” - Activate an unblockable punch to stagger enemies with shields and send them flying.
- Gladiatrix: Weapon Recall - Activate while making a fist to recall the last weapon you threw!

Improvements and fixes:

- Significantly reduced friendly fire damage
- Player controlled characters no longer catch on fire (flames will not kick you out)
- Extra time on larger bases: 3 tile bases get +1min to complete (6 minutes total), and 4 tile bases get +2 minutes (7 minutes total).
- Embedded flaming arrows eventually burn up so NPCs won’t get stuck on fire forever
- NPCs attack breakable fences
- More responsive body turning for wireless players

AI Improvements:
- Ally NPCs try harder to avoid hitting the player
- NPC shooters and throwers look for new targets and move locally to try to find better line of sight.
- NPCs fan out when entering a tile
- NPCs should move off a trap after getting hit by it
- Use path distance instead of as the crow flies to prioritize NPC targets when appropriate

Balance:
- Make shields easier to break
- Decrease Shaman health and damage
- Shamans take damage when their own fireball is redirected at them
- Durability adjustments
- Block placement on connectors between tiles. Current placements unaffected.

Other Fixes and Improvements:
- Show “New Inventory Coming Soon” message instead of empty slot in Store after purchase
- Stop displaying store items that you cannot purchase because you are at item limits
- Prevent grabbing characters and structures of of tiles on the upgrade station
- Make tile connector grabbing easier
- Improved arrow grabbing: Adjust grab position requirements to prevent unwanted arrow grabs
- Increase end round time from 2s -> 4s
- Matchmaking: Wait to pull new MP levels until after player’s Mightiness has updated so the new level’s will be more appropriate.
- Fix Shamans not taking damage on meteor strike
- Fix giant arrow floating in Stronghold.
- Fix items discarded by player being destroyed upon reinhabit
- Rumble when punching breakable wall
- Fix guys doing extra melee attack after they kill a guy
- Fix bug with Zealots getting stuck in throw ability
- Fix Internet is Down message getting stuck on
- Added default WMR controller bindings (tested on Samsung Odyssey)
- Add instructions to check steam vr controller bindings if no controllers detected
- Various other fixes and polish improvement

Patch Fix for Virtual Desktop on Oculus

Small patch fix to correct controllers and hands being rotated incorrectly when playing game through Virtual Desktop on Quest headsets.