Health bar, UI improvements, hunter fixes and 50% sale.
Health bars on villagers will show if they are not at 100% health, the bars will disappear at a distance.
Some hunter issues were fixed by forcing animal movement and spawning to be within the map's bounds.
Improved worker roam.
Enemies have been given offsets to ensure they don't walk inside each other.
Improved building widget system used for showing no worker icon. Now it has better performance.
Added invalidating timers on heavy UI to improve performance.
Reasign worker is now triggered by the villager, rather than the job giving better performance and control.
Added four more checks to the tree planting location check; this should stop trees from being planted in silly places.
Fixed herbalist sizing issue.
Fixed orchard visual issue.
Fixed save order not considering minutes.
Fixed cart stuttering in the distance.
Version 0.6.19
Patch notes 0.6.18
Patch notes 0.6.18
Changed how market worker selects which warehouse to collect from, as previously, they could keep going to warehouses that only had restricted items. The new system is also much better for counting available items.
Fixed right-click camera movement setting number formula. It was saving at a much lower value than was set.
Fixed stone mason stockpile selection auto manual having blank text.
Added the ability to disable the intake of certain foods with the market. The main reason is to allow the players to keep specific resources like wheat, berries, milk and honey in the warehouse, as they are used to make flour, beer, ale mead and cheese. Or you may want to prioritize storing happiness-based food such as bread and cheese.
This option is available on its own tab in the market UI.
Farming policy is active from the start of a new game. Previously, no policies were active when starting a new game.
Fixed camera movement slowdown and speed down being affected by the frame rate.
Storage controls, Job worker list, UI tabs, improvements and fixes.
You can now select the job's desired storage location. The default option for all jobs is auto which chooses the closest location, but you can directly change to manual and select the warehouse or stockpile you desire the job to store resources at. This will also allow you to click an eye icon to see the selected or closest storage.
The market will now only store food, and workers can carry much more.
Each job UI will have a tab listing all workers.
Job UI tabs now use icons rather than text. This will give more space and prevent issues with translation text sizing.
All jobs will collect more resources if possible, meaning they will make fewer trips for resources, increasing their production.
Will now save and load the weather precisely the same.
House storage will now say empty when empty rather than having a blank screen.
Using new snow values for grass removal.
Improved food collection formula.
Reduced thunder volume slightly.
Tree performance improvement and visual.
Fixed issue with family addition.
Fixed cart load UI issue.
Fixed issue with stockpile destruction save and load.