Battle Brothers and its DLC are currently on sale. After the sale, we plan to make some adjustments to regional prices. We wanted to provide advance notice in case anyone would like to purchase at the current, discounted price.
Prices will change in some regions. However, we will continue to find a balance to maintain affordability for players. The USD price will remain the same, except for Warriors of the North DLC increasing by $1 (from $8.99 to $9.99).
Thank you for all the support of the game!
MENACE
As some of you already discovered, we’ve been working on our next game - called MENACE - for a while now. We’ve been prototyping since after the full release of Battle Brothers in 2017, and have gone into full production after the Blazing Deserts DLC was done. Now we’re finally ready to show what we’ve been working on for all that time.
Like Battle Brothers, MENACE is a turn-based tactical RPG - with the same type of deep mechanics and replayability you've come to love. Unlike Battle Brothers, MENACE has a sci-fi setting and plays out on a larger scale. You'll lead a strike force of marines sent to the far frontier, answering distress calls across different worlds and taking on threats both human and alien. You'll be in command not just of individual soldiers, but of entire squads, as well as tanks and even mechs.
Battle Brothers spent two years in Early Access, and all the feedback and bug reports we received from you guys during that time was immensely helpful in building the game that it is today. That’s why for MENACE we’re also aiming for an Early Access release in late 2024. No worries - we’ll of course continue to update Battle Brothers in order to take care of any issues as they come up, and may even add minor content from time to time - such as the new player banner we added just a couple of weeks ago.
Thank you to everyone who has supported us over the years, and we hope you give MENACE a spin as well. Wishlist it now so that you don’t miss anything when it comes out!
Update 1.5.0.15
This update adds a free new banner to hoist for your mercenary company, inspired by popular German streamer Hand of Blood, who previously covered Battle Brothers in a series of Let's Play videos.
Additionally, you'll find a few fixes accumulated over the last couple of months.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.5.0.15
Added a new player banner.
Fixed some post-combat events potentially not triggering as often as intended.
Fixed an incorrect AI consideration regarding the use of the 'Split Shield' skill.
Fixed various smaller issues and typos.
Update 1.5.0.14
A collection of fixes for issues reported over the last couple of months.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.5.0.14
Fixed throwable Lindwurm acid applying less damage to head armor than intended.
Fixed "Break Free" skill using an incorrect melee skill value as a base for calculations after an ally tried to break free a character but failed.
Fixed wardogs potentially spawning on top of characters if their owner gets killed and the ground is already covered with corpses.
Fixed Blacksmith not properly increasing repair speed of items in the stash.
Fixed issue with Wiedergangers not dropping some of their pre-damaged gear as they should.
Fixed food counter at the top bar not updating immediately when the player would buy back food that they previously sold.
Fixed small coastal forts counting as the wrong tier size of settlement.
Fixed various smaller issues and typos.
Livestream and chat with devs!
For a couple of times over the last few months, the Overhype team has joined the community in the official Discord to chat about Battle Brothers (among other things). These events were very interesting (and fun!), so we promised to do it again every now and then; but for the next one we want to take this a step further.
This Friday (February 3rd) at 3:30 pm CET and will run for about 2 hours,. We’ll have a new Chat with the Devs event at our official Discord server; but this time it will be a live talk on Discord, in a new Stage Channel that will be created for this purpose. To make it easier to follow, we’ll gather your questions in the #general chat room and answer you in the voice channel.
We will broadcast the whole event here on Steam too, for those of you who don’t have a Discord account. And to make it more interesting to watch, our community team will be starting a new playthrough of the game. There is now a poll active on our Discord server to decide the origin of this playthrough and discuss other possible roleplaying rules – join us on Discord and give your two cents, and see you next Friday!
Update 1.5.0.13
A collection of fixes accumulated over the last couple of months.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.5.0.13
Fixed incorrect determination on whether a line of fire is blocked for ranged attacks on very specific angles.
Fixed AI not properly avoiding tiles with negatives effects, such as fire, as it is supposed to in specific cases.
Fixed 'Hook' and 'Repel' skills not applying the 'Overwhelmed' effect on a miss.
Fixed various smaller issues and typos.
Update 1.5.0.12
A collection of bugfixes for things reported over the last two months.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.5.0.12
Fixed issue where the 'Siege Fortification' contract could get stuck in a loop after certain contract twist outcomes.
Fixed game hanging upon accepting the 'Hunting Schrats' contract in rare cases.
Fixed destruction of some contract-related caravans not counting towards completing the 'Raid Caravans' ambition.
Fixed the 'Oath of Honor' bonus objective not counting kills with reach weapons against enemies with no characters adjacent.
Fixed tooltip reporting an inaccurate time remaining to repair items while camping.
Fixed UI potentially disappearing in tactical combat if Escape key is pressed rapidly multiple times.
Fixed issue with targeting logic of mortar AI.
Fixed issue with AI of retreating characters.
Fixed exploit on force-attacking allied units on the world map.
Fixed various smaller issues and typos.
Update 1.5.0.11
A collection of balance changes and fixes collected since the release of the 'Of Flesh and Faith' free DLC. The console versions will receive this update in the coming weeks.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.5.0.11
Added a new 'Collectors' settlement situation that increases the sell prices of beast parts and treasures.
Changed the relations gain/decay effect of the Negotiator to 15%, up from 10%.
Changed the equipment and hire costs of the Oathtaker and Anatomist backgrounds. In general, Oathtakers got a little cheaper, and Anatomists got a little more expensive.
Changed the daily wage of the Anatomist background to better match their statline. The Anatomists origin now has slightly higher starting funds to give them a bit more runway.
Changed the maximum melee defense of the Oathtaker background to be slightly higher.
Changed the special Oathtakers origin-specific event fight to trigger later on lower combat difficulties. There's now an option to delay the fight (with some consequence) if the player feels they aren't ready.
Changed the experience gain offset of the Oath of Distinction to +50%, up from +40%, and removed it from the Oath tooltip, as it was confusing players and setting wrong expectation for the oath mechanics.
Changed Oath of Fortification to now grant an additional flat +5 defense when shieldwalling, in addition to its current effects.
Changed stacks granted by the Orc Berserker Anatomist potion to 3 per hit, up from 2. The effect now caps at 15 stacks.
Changed the effect of the Ifrit Anatomist potion to 25 natural armor, up from 20.
Changed the wording of the Sword Mastery perk description to clarify the hit chance effect on Split/Swing. The actual effect remains unchanged.
Fixed a bug that let certain Anatomist potions drop as loot when they shouldn't have.
Fixed Anatomist potions being forever lost if a character who'd taken them left or died the company in an event.
Fixed the Direwolf Anatomist potion triggering on Riposte misses.
Fixed the Orc Berserker Anatomist potion triggering on each hit of the Three Headed Flail.
Fixed bug causing fear/hate of beasts and the Oath of Dominion traits to not work in arena fights.
Fixed Oath of Fortification not properly resetting the count of dead characters when repeating.
Fixed the reward for the special Oathtakers origin-specific event fight getting lost if the player's inventory was full.
Fixed issue where accepting the 'Hunting Serpents' contract could cause the game to hang under rare circumstances.
Fixed certain retinue members applying their effects twice.
Fixed various smaller issues and typos.
A Battle Brothers Novel
From Casey Hollingshead, writer of Battle Brothers and author of the recent Battle Brothers comic, now comes the first novel set in the Battle Brothers universe: The Witch Hunter. This tale concludes the in-game story of the strange traveler who carries the Lorekeeper’s black book, as introduced in the ‘Blazing Deserts’ DLC.
Hated. Distrusted. Needed. Richter von Dagentear, a witch hunter known in legend as the Wight, traverses a realm falling headfirst into war. To survive, he will have to betray his profession’s purpose and undertake a task that goes against everything he believes in. All that stands in his way are backstabbing nobles, cruel sellswords, terrible beasts, and a mysterious traveler from another world.
‘The Witch Hunter’ is 485 pages of Battle Brothers and available now.
Visit the Overhype Discord for a chance to win a free copy of the paperback version signed by the team that created Battle Brothers!
Update 1.5.0.10
Some balance fine-tuning and fixes for things reported over the weekend.
Changed sickness times for imbibing anatomist potions to be slightly lower, as to make taking anatomist potions in the early parts of a campaign, when the Anatomist origin is at its weakest, less punishing.
Changed Orc Berserker anatomist potion to no longer trigger off of indirect damage, like from the Bleeding status effect.
Changed damage of Berserk Chain to 50-100, up from 40-100.
Fixed an issue where the Webknecht anatomist potion wasn't preventing an effect it should have.
Fixed the Oath of Distinction incorrectly granting experience for kills performed by wardogs.
Fixed several minor issues and typos with new events.