Fixes for everything reported to us after the first day of releasing the latest major update. Have a nice weekend!
Changelog for 1.5.0.9
Fixed Oath of Fortification counting the death of allied units not under player control (such as caravan hands) against completion of its bonus objective.
Fixed Oath of Distinction tooltip at oath selection missing information about characters gaining increased experience for solo kills. The actual mechanic remains unchanged.
Fixed Oath of Wrath not displaying that it contributes to hit chance in tooltips when wielding a one handed weapon in both hands. The actual mechanic remains unchanged.
Fixed some other minor issues and typos.
'Of Flesh and Faith' DLC Release
The ‘Of Flesh and Faith’ DLC for Battle Brothers on the PC has been released into the world! Find it for free here:
The DLC and accompanying update will also come for free to the Xbox, PlayStation and Switch in the coming weeks.
In order to introduce you to the Anatomists and the Oathtakers in style, we’ve collaborated with an artist, Yuri Gamberoni, to create the very first Battle Brothers comic featuring both new playable origins. Read it by clicking the cover below!
Enjoy!
Update 1.5
With the free 'Of Flesh and Faith' DLC also comes a larger update with balance changes, general improvements and fixes. Below you'll find a list explaining the most important of these.
If you'd like to continue your current campaign with the previous version of Battle Brothers, or continue to play it altogether without the DLC, you can do so as well. Find Battle Brothers in your Steam library, right-click it and select 'Properties'. Navigate to the 'Betas' tab and select the '1.4.x' branch from the dropdown menu. Steam should now update Battle Brothers, and once done, you're ready to go.
Note that most mods will not work anymore until they've been updated by their authors to work with the new version of Battle Brothers. Make sure to remove them, as otherwise the game may not work correctly or crash outright. This includes any language mods.
Changelog for 1.5.0.8
Changed Agent retinue member to now reveal both contracts and settlement situations, but no longer to affect relations gain or decay.
Changed Negotiator retinue member to have the Agent's old effect on relations gain and decay in addition to his current effect of getting you better payment for contracts.
Changed the 'Crack the Whip' skill of the 'Manhunters' origin to cost 10 Fatigue, down from 15.
Changed the 'Whipped' status effect to have a different sprite as it is about to run out.
Changed Indebted in the 'Manhunters' origin to get +10% XP gain, up from -25%, and Non-Indebted instead to get -10% XP gain. The origin didn't quite play out as intended, and this change should help to have the Indebted be more easily replacable.
Changed 'Manhunters' origin to have a Company Ledger item that helps keep track of the number of Indebted and Non-Indebted in the company.
Changed 'Head Hunter' perk to no longer lose stacks on misses.
Changed the bonus damage from the 'Throwing Mastery' perk against targets 2 tiles away to 30%, down from 40%.
Changed the 'Nine Lives' perk to grant between 11-15 hitpoints, up from 5-10, when saving a character.
Changed the fatigue cost of the 'Footwork' skill to 20, down from 25.
Changed the 'Pound' skill to ignore an additional 10% of armor on hits to the head, and an additional 10% with the 'Flail Mastery' perk.
Changed the 'Cascade' skill to cost 13 fatigue, down from 15.
Changed the 'Split' and 'Swing' skills to gain an additional +5% to hit from the 'Sword Mastery' perk.
Changed the 'Aimed Shot' skill to cost 20 fatigue, down from 25, and to cost 7 action points, down from 8.
Changed Two-Handed Wooden Flail to inflict 30-60 damage, up from 25-60.
Changed Two-Handed Flail to inflict 45-90 damage, up from 40-80, and the effectiveness against armor to 115%, up from 110%.
Changed the effectiveness against armor of the Handgonne to 90%, down from 100%.
Changed the shield damage multiplier on named weapons to 1.5x-2.0x, up from 1.33x-1.8x.
Changed the stats of some named armors to be more competitive.
Changed weapon prices. In general, high end one-handed weapons got a little cheaper, and high end two-handed weapons got a little more expensive.
Changed value of paint items to 75, down from 120.
Changed background hiring costs. Disowned Nobles and Deserters are slightly cheaper, Militia are more expensive, and Brawlers are slightly more expensive.
Changed relations gain for completing the 'Escort Caravan' contract with the twist about stolen goods to double of what it was before if the player chooses to fight off the noble house troops.
Changed wording of 'Privateer' contract to be more clear.
Changed Serpents to appear slightly later in the world and in contracts for the player.
Changed Orc Warlords to be more inspiring to lesser orcs.
Changed Kraken to have less health, and destroying tentacles to inflict a higher minimum damage to the Kraken as a whole.
Changed Ijirok to have slightly more health and slightly better stats.
Changed 'Chilled' status effect to last for two turns instead of one. It now applies -3 Action Points and -50 Initiative the first turn, and -2 Action Points and -30 Initiative on the second.
Changed Barber to also allow for the selection of scars that some character backgrounds can already start with in the tattoos category.
Changed various minor things for the better.
Fixed an issue with how targets of the 'Big Game Hunt' contract could immediately wander off and would be hard to find.
Fixed an issue with the 'Break Siege' contract where allied troops might chase some unrelated enemies with the player in tow.
Fixed an issue with how the reward of the 'Raid Caravan' contract is determined.
Fixed an issue with the ability of the Alchemist follower to not consume a crafting component.
Fixed an issue where characters would lose potion effects after battles in which they did not take part in.
Fixed an issue where characters in certain formation slots would not have training effects reduced or removed after arena fights.
Fixed incorrect interactions of the 'Fearsome' perk with some traits.
Fixed rare crash involving the 'Riposte' skill.
Fixed zone of control issue in event fights against allies temporarily becoming enemies.
Fixed Fangshire helm sometimes interfering with the ambition to collect a named item.
Fixed various minor issues with the barber.
Fixed tooltip displaying how many medicinal supplies were needed by the company not taking into account the 'Sickness' injury.
Fixed some other minor issues and typos.
Dev Blog #146: The Oathtakers
The free ‘Of Flesh and Faith’ DLC coming to Battle Brothers on March 10th will introduce two new origins to the game. We already looked at the Anatomists and their ambition to find salvation in knowledge about the flesh last week, so today we’ll take a closer look at the Oathtakers, who seek their salvation in faith. Let’s head on!
The Oathtakers
Oathtakers are knightly warriors beholden not to liege lords, but to the ideals and teachings of their founder, the late Young Anselm. Though his own time in the world was tragically cut short, death only made him immortal as he lives on as a paragon of righteousness and virtue in the minds of his followers. His teachings provide guidance, and his skull is revered as a holy relic, a provenance of courage in the sea of chaos that is the world of Battle Brothers. To walk the path of Young Anselm is to take oaths to right the wrongs in this world, and even to sacrifice oneself for the greater good if need be. Essentially paladins, Oathtakers are also on a quest to make whole the shattered skull of their founder. All that stands in their way is a nemesis born in the schism of Young Anselm’s death, a heresy which must be found and destroyed.
This dedicated lot starts their quest with two skilled warriors and good equipment. Uniquely among all origins in the game, they also start out with a company banner right on day one, as well as a relic which replaces the sergeant’s sash. The Oathtakers origin does not have access to ambitions like other origins do, but instead has their very own system of taking oaths.
Every ten days it falls upon you to choose one from between several oaths that the company should take. This oath will then be active for the next ten days and grant you both advantages and disadvantages, called boons and burdens. For example, having pledged the Oath of Honor, your men will start every battle with confident morale but can not use any ranged weapons or throwing tools. Having pledged the Oath of Vengeance instead, your men will benefit from substantially increased attributes in battle against greenskins, but suffer penalties in battle against other factions.
Once ten days have passed and the oath is completed, you’ll gain a fixed amount of renown. You can gain additional renown by completing an objective that depends on both the oath chosen and the level of difficulty that you’re playing at. For example, with the Oath of Honor you gain additional renown if your men manage to kill opponents in one-on-one fights, without your other men interfering. There’s a total of twelve different oaths in the game, and you can choose the same oath multiple times over the course of a campaign, just not twice in a row.
Oathtakers are as fashionable as they are dedicated, so they come with their own adorned armor and helmets, and even a brand new and appropriately sacred-looking banner to hoist for your company. Even if you’re playing with another company origin, you can hire Oathtakers as a new character background to get access to their equipment and potentially strong members for your roster. And if you’re playing as Oathtakers, you’ll get to experience a whole bunch of new events along their quest to mend the shattered relic of their founder.
You can now wishlist the free DLC on Steam by clicking the widget below. Visit the Overhype Studios Discord to discuss everything Battle Brothers, and sign up to the Overhype Studios newsletter to always be the first to know!
Living in the world of Battle Brothers is no picnic. Between nobles for whom you are nothing but a chess piece in their great game, beasts that want to eat you alive, and necromancers that want to raise your corpse once you’re dead, how does one make sense of it all? The free ‘Of Flesh and Faith’ DLC coming to Battle Brothers on March 10th introduces two very different paths that promise salvation from this mortal coil, manifested in two new origins to play your campaign with. This week we’re dissecting the first of these, the ‘flesh’ in ‘Of Flesh and Faith’, the Anatomists. Let’s look inside!
The Anatomists
Anatomists are a group of researchers whose unquenchable thirst for knowledge trumps their sense for decency and their need for social acceptance. Shunned for disturbing the peace of the dead to advance the bounds of scientific knowledge, they’ve been mistaken for necromancers more than once. Theirs is a path to become more than mere men, to conquer life with knowledge about the flesh, paved with the dissection of the fallen. With about all there is to be learned from disassembly of the human body already learned, they now look to you to provide them with new and exotic specimens. Imagine what wondrous insights the study of greenskins could yield! Oh, and a great Lindwurm, imagine what secrets lie but waiting to be discovered behind their scales!
This intellectual bunch starts with three men of modest talent, but with high starting funds and unique equipment of their own. Because they’re really not fighters, but thinkers, they can never be quite confident going into battle. However, the very first time they manage to kill a specimen of any non-human opponent in the game, they’ll dissect the corpse and create one potion unique to that type of opponent. This potion can be imbibed by any of your men to permanently mutate their body in a somewhat painful process potentially involving the violent discharge of bodily fluids in order to gain special effects. If you’re aware of The Witcher, you should have a pretty good idea of how these mutations work.
Because defeating any type of opponent for the first time grants you a potion with its very own special effect, the Anatomists have a lot of incentive to hunt down each and every type of opponent in the game – and sometimes as soon as they are able to. To aid you in this, the Anatomists also have access to four different ledgers where they make notes of any opponents already dissected. These are for beasts, greenskins, the undead, and legendary creatures – the latter allowing for potions with particularly powerful effects. Evolving your body by unnatural means is an exceptional affair, which is why it is accompanied by a bunch of new events that tell about the experience. And because a unique origin like the Anatomists should do their tainted business in style, they can also hoist an entirely new and appropriately creepy player banner for their company.
You can now wishlist the free DLC on Steam by clicking the widget below. Visit the Overhype Studios Discord to discuss everything Battle Brothers, and sign up to the Overhype Studios newsletter to always be the first to know!
Join us again next week for our second dev blog about the ‘Of Flesh and Faith’ DLC where we take a closer look at the other new origin that offers a great purpose in life and promises a path to salvation, the Oathtakers.
‘Of Flesh and Faith’ DLC Announcement
While we’re working on a brand new game, fans of Battle Brothers have something to be excited about right now – we’re happy to announce that Battle Brothers will receive a free DLC called ‘Of Flesh and Faith’ on March 10th, 2022.
The focus of the DLC will be on adding two new origins to Battle Brothers, and thereby two fresh and different ways to approach the game. These two origins – the Oathtakers and the Anatomists – will be the most detailed origins in the game to date. They both come with unique mechanics, new equipment, new character backgrounds, their very own story events, and even a custom-tailored banner each. And because more variety is always nice, the DLC will add more than 50 new events in total to the game!
Here’s the list of features:
Oathtakers – Follow the teachings of Young Anselm, fight for righteousness, and swear oaths that confer advantages and disadvantages until fulfilled.
Anatomists – Further your research even if they shun you for it, dissect the corpses of your fallen enemies, and devise new ways to empower your men.
New Banners – Hoist two new banners that thematically fit the new origins.
New Equipment – Dress in style with new equipment that befits your origin.
New Events – Experience more than 50 new events on your travels.
Alongside this meaty free DLC full of new content will also come a sizable update to existing content. This update will contain a whole bunch of improvements, quality-of-life features and balancing changes. Both the DLC and the free update will arrive for PC on March 10th, and at the same time or shortly afterwards for Xbox, PlayStation and Switch.
Join us next week for our first dev blog on the new DLC and learn everything about the Anatomists.
The inquisitive mind, quite naturally, turns its senses to suffering. As the eyes see and the ears hear, would one find pain to be a worthwhile teacher and, if so, in whose body? Theirs? Or yours?
Read all about what is coming in next week’s announcement!
After taking Battle Brothers to the Nintendo Switch last year, the game has now been released for Sony PlayStation and Microsoft Xbox as well! It’s available with a 20% launch discount on the PlayStation and Xbox stores, and of course for PC and Nintendo Switch. Jubilations!
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Now you’re able to lead your own mercenary company through the perils of a gritty, low-power, medieval fantasy world on your favourite console. You get to decide where to go, whom to hire or to fight from the comfort of a relaxing couch. And it is your choice what contracts to take and how to train and equip your men in a procedurally generated open world campaign with controller in hand. You get to play with all the content and features of the PC version, current and future, and you’ll have access to all the DLC!
Battle Brothers coming to consoles
For years now, players on PC have been enjoying the Battle Brothers experience. It’s hunting down a band of Goblins only to be turned into a pincushion. It’s meeting the endearing melon mugger, and it’s sacrificing your best men to a dark god. It’s well-oiled turn-based tactical gameplay, deep character building and exploring an open world with endless replayability. It’s also dying a lot, but learning from your mistakes and getting better each time. What fun! But what if you’re a console gamer? Well…
We’re happy to announce that Battle Brothers is coming to Sony and Microsoft consoles (PS4/PS5 and Xbox One/Series X) in Early 2022!
It’s being developed by our partners Ukiyo Publishing, who have already created the Switch version of the game.
Also, fret not, we’re actually working on some new Battle Brothers content on the side!
Update 1.4.0.49
A collection of minor adjustments and fixes accumulated over the past two months.
The Switch version of Battle Brothers - available now! - will receive the update soon as well.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.49
Changed 'Beginner' combat difficulty to also have a 10% bonus to XP gained for every character.
Changed difficulty rating of 'Trading Caravan' origin to 1 skull, down from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
Changed difficulty rating of 'Manhunters' origin to 3 skulls, up from 2, to better reflect the difficulty experienced by players. The actual origin remains unchanged.
Changed fatigue penalty of Handgonne to 14, up from 12.
Changed Lindwurms to appear in slightly fewer numbers.
Changed world map generation to perform faster. Map seeds are unaffected and will produce the same maps as before.
Fixed potential crash as players could gain a fencing sword via event without owning the 'Beasts & Exploration' DLC.
Fixed wrong calculation of 'Dodge' effect in some edge cases.
Fixed applying poison to a weapon which already has been coated with poison not refreshing the effect.
Fixed Surgeon follower being able to save characters devoured by a Kraken (again).