Time flies by and Battle Brothers celebrates its 6th anniversary!
Indeed, it’s been six years already since Battle Brothers first entered the stage on April 27th, 2015 as an Early Access game. On the way it gained the perfidious Goblins, a trove of deadly weapons and lots of content, such as the endearing melon mugger and the ability to sacrifice your own men to Davkul, before graduating to a fully released game on March 24th, 2017. No less than 3 expansion-sized DLCs followed, and the game saw a release on the Nintendo Switch.
All throughout this time you’ve provided us with valuable feedback, encouragement and support. Thank you! :)
To celebrate our anniversary, the game and all DLCs are on sale until Sunday!
This update brings some balance adjustments to help out noble armies against their southern counterparts, as well as various improvements and fixes for issues that have been reported to us over the last two months.
The Switch version of Battle Brothers - available now! - will receive the update soon as well.
If you have a modded game, update your mods. If you encounter issues, remove your mods.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.48
Changed noble army stats and compositions very slightly to be able to better compete with Gilded armies.
Changed 'Decorated Full Helm' to have 320 durability, up from 300, and a penalty of 21 to fatigue, up from 20, in order to transform it into a more unique piece of equipment.
Changed 'Free Prisoners' contract to make it easier to follow the greenskinned scroundrels that absconded with their captives.
Changed Ifrit ambush twist of 'Drive Off Nomads' contract not to trigger so early.
Changed 'Hunting Lindwurms' contract to not being offered quite as frequently.
Fixed some character trait combinations that seemingly contradict themselves.
Fixed a few events incorrectly firing for main characters of the 'Gladiators' origin.
Fixed cultists gaining or losing mood on two Holy War events when they shouldn't care.
Fixed donkeys counting towards the surrounded bonus.
Fixed Ancient Dead and Alps not having resistance against the 'Throw Spear' skill the same way that they do against all other piercing attacks.
Fixed direct damage of Lindwurm attacks not being applied correctly.
Fixed direct damage of Firelances not being applied correctly.
Fixed potential crash when killing multiple Screaming Skulls with a Firelance.
Fixed Surgeon follower and 'Arena Veteran' trait being able to save characters that have been devoured by a Kraken.
Fixed battle sometimes not triggering in 'A Pact With Witches' contract.
Fixed potential endless loop if losing a specific engagement over and over in 'Siege Fortification' contract.
Fixed some other minor issues and typos.
Switch Release
The Nintendo Switch version of Battle Brothers has been released into the world! It's available for purchase with a 15% discount in the Nintendo Store on your Switch.
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Now you’re able to lead your own mercenary company through the perils of a gritty, low-power, medieval fantasy world even while traveling. You get to decide where to go, whom to hire or to fight from the comfort of a relaxing couch. And it is your choice what contracts to take and how to train and equip your men in a procedurally generated open world campaign whether you’re commuting or flying ten thousand feet in the air. You get to play with all the content and features of the PC version, and you’ll have access to all the DLC!
Enjoy!
Switch Presentation
The release of Battle Brothers on the Nintendo Switch is almost upon us! Before Battle Brothers releases on Thursday, March 11th, Jan takes you on a quick tour through the Switch version to show how the controls work and that the game plays as well as ever, if not better!
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You can already preorder the Switch version of Battle Brothers with 15% off here.
Switch Release Date
Finally, it’s time to reveal the release date for the Nintendo Switch version of Battle Brothers:
Battle Brothers will release on the Switch on March 11th 2021
For a long time now you guys have written to us how you’d love to play Battle Brothers on your Switch and take your campaign on the road. Both the game and the community have grown a lot over the past couple of years, and lots of people have been patiently waiting for the Switch port to complete. Being able to play a hardcore tactical turn-based game with lots of replayability wherever you are? It’s finally possible!
That’s right! Now you are able to lead your own mercenary company through the perils of a gritty, low-power, medieval fantasy world even while traveling. You get to decide where to go, whom to hire or to fight from the comfort of a relaxing couch. And it is your choice what contracts to take and how to train and equip your men in a procedurally generated open world campaign whether you’re commuting or flying ten thousand feet in the air. You get to play with all the content and features of the PC version, and you’ll have access to all the DLC!
To bring Battle Brothers to the Switch in the best way possible, we’ve partnered with Ukiyo Publishing. With over a decade in industry experience, they’ve made sure that it is just as enjoyable an experience on the Switch as it is on the PC. We’re happy to say that they really outdid themselves with creating an intuitive, fast and effective control scheme for the Switch version that just works and is effortless to use.
Update 1.4.0.47
A couple of balance changes and fixes to start the year for Battle Brothers.
A recent driver update from Nvidia introduced performance issues for some players. Disabling the 'Hardware Cursor' option in the game's options menu apparently solves this problem for now.
If you have a modded game and you encounter issues, update or remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.47
Changed 'Lindwurm Scale Cloak' attachment to add 60 durability at a penalty of -3 to Maximum Fatigue.
Changed 'Horn Plate' attachment to also add 30 durability.
Changed 'Bone Plating' attachment to have a penalty of -2 to Maximum Fatigue.
Changed 'Additional Fur Padding' attachment to have a penalty of -2 to Maximum Fatigue.
Changed 'Unhold Fur Cloak' attachment to also add 10 durability.
Changed fatigue cost of 'Disarm' skill to 30, up from 25, and penalty to hit chance to -20%, down from -15%. Mastery now cuts in half the penalty to hit chance to -10%.
Changed orcs to have particularly powerful hand-to-hand attacks to make them less useless (but still significantly weakened) while temporarily disarmed using whips.
Changed amount of medical supplies dropped as loot in the later parts of campaigns to be a bit lower.
Changed main menu background to get randomly picked from different artworks of the game.
Changed default configuration (used when first starting the game or resetting your configuration) to disable the hardware cursor option, as a recent Nvidia driver update introduced performance issues for some players. Not using a hardware cursor will add some mouse lag, but the hardware cursor option can easily be activated in the game's options menu if it runs fine for you or Nvidia fixes the issue in the future.
Fixed 'Lunge' skill not properly taking into account the effect of the 'Relentless' perk.
Fixed players being unable to retreat from battle in 'Rebuilding Effort' contract without being sucked right into combat again.
Fixed 'Hunting Lindwurms' contract not being offered at steppe settlements like it should.
Fixed human opponents that have been taunted sometimes unnecessarily attacking single targets with area of effect attacks.
Fixed some other minor issues and typos.
Update 1.4.0.46
Another maintenance update to take care of issues reported to us over last couple of weeks, as well as some balance changes.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.46
Changed Spear Mastery perk to also allow for activating the Spearwall skill when already adjacent to opponents.
Changed Living Tree Shield to regenerate 20 points of durability each turn, up from 4.
Fixed freeze as charmed characters attempt to throw smoke bombs.
Fixed combat potentially ending prematurely if only resurrected Wiedergängers are left.
Fixed some beast parties spawned by contracts not being attackable by other ai parties after the contract that spawned them has been cancelled.
Fixed berserker mushroom effect stacking.
Fixed some other minor issues.
Update 1.4.0.45
Another maintenance update to take care of issues reported to us over last couple of weeks.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.45
Fixed potential freeze on AI turns of Gunners under specific circumstances.
Fixed rare issue of UI becoming unresponsive as the enemy flees a battle while a new round starts.
Fixed 'Sling Stone' skill being usable even if disarmed.
Fixed incorrect hit chance shown in tooltip for 'Fire Handgonne' under certain conditions.
Fixed number of crafted items not being counted correctly.
Fixed issue with Watermill location being inaccessible under certain conditions.
Fixed men losing mood because they had to sit in reserve while the player lost a battle even with a Drill Sergeant in the retinue.
Fixed some other minor issues.
Update 1.4.0.44
A few fixes.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.44
Fixed locations that need to be destroyed as part of contracts sometimes not having the intended defenders.
Fixed some other minor issues.
Update 1.4.0.43
Another small update.
If you have a modded game and you encounter issues, remove your mods. Seriously.
If you still encounter issues, please report them here following the instructions in the sticky post.
Changelog for 1.4.0.43
Added some retirement texts for special backgrounds, as well as one new event for the 'Lone Wolf' origin.
Fixed food no longer being consumed after loading a save while escorting a caravan.
Fixed issue with events and contract twists that have you fight against factions which you're on friendly terms with not working properly.
Fixed issue with Watermill location potentially being inaccessible.
Fixed 'Grazed Neck' injury not being affected by 'Iron Will' potion.
Fixed issue with AI of Serpents sometimes not acting.
Fixed issue with AI of Gunners sometimes not changing back to their Handgonne after being engaged in melee once.