Hey, everybody. I decided to push the beta version of the new mode I'm working on to the main build.
- New mode in progress! It's a round based mode (kind of like Counter Strike). One round, one life. Eliminate the enemy team to win a round. First to 7 wins. Also, if you are red team, you can steal the contents of the safe and retreat to your spawn to win. There is a number pad that you put the code in (right now its just 1234), and it opens the locker with the flag in it (it will eventually be space cash or something). (This mode is still very much in progress, so there may be some bugs).
- Trackpad motion! This is only enabled in the new mode right now for testing. You can enable it by selecting it on your left wrist (there is a little screen now on your wrist. If you select it with the menu button, it will toggle trackpad motion on).
- You now enter a special spectator mode when you die in the new mode. You can move around and scale the map with your hands, like a tiny little space doll house. (I haven't tested this with other players yet, but hopefully it works).
- Lowered some of the recoil a bit since many of you have complained about it. I just lowered it a little, so I may have to lower it again if that still isn't enough. The recoil system is very new, and needs a lot of tweaking and polishing.
- Fixed a lot of small bugs.
**EDIT**
Here are some screenshots of the spectator mode. Much cooler to watch in person though.
http://imgur.com/a/xdENM
Small bug fixes, make sure you update.
I fixed some small bugs that were introduced in the last update. PLEASE make sure you update before you play, or else you won't be able to play with other players.
Make sure you restart steam to catch the update, since sometimes that's the only way it get the latest update. Always make sure to do that each time I release an update, so you can play with everybody else!
New Update! Big gun changes!
Hey, everybody! There are some big changes this week.
- All ballistic guns now have recoil! Burst fire is recommended.
- Most of the guns have had their damages tweaked. Most guns are a bit deadlier.
- Most guns have had their skins and sounds changed.
- 3 new weapons! A new pistol, smg, and assault rifle.
- Capture the flag mode! I haven't been able to do much testing yet, so let me know if there are any bugs.
- There is now a max teleport distance in ALL maps. I'm hoping that this will make the game a bit more tactical with movement, and encourage more cover based fire fights rather than just spamming long distance teleports. Also, this is a step towards the addition of track pad locomotion.
- Improved the performance in Map 1 DTC. Let me know if you notice an improvement.
- There is now a sound that plays when you get a head shot. I'd like to change this sound soon, but it's the best sound I've found so far.
- Fixed some small bugs.
I hope you all like the new update and direction of the game! Happy battling!
New Update!
- Redid Map 1! It may run slow on a lot of peoples computers, I need to do something tweaking/optimizing. Let me know what you think about the changes.
- Stat tracking! The game now tracks all of your stats. It won't record if you are alone in a game, though. Soon, there will be leader boards and you will be able to check your stats online. There will also eventually be achievements/ranks and gun skin rewards for leveling up.
- New gun - the carbine! I
- Nerfed the laser carbine. It now does less damage.
- Redid the handgun with a new skin and sound.
- The laser sniper now has a bigger scope, and can zoom in and out with the trackpad.
- You can now use the sword as a left handed weapon as well.
- You can now mute other players! Open up the player list with your left hand and select them with your right. Their name should turn grey.
- Changed some of the glow effects.
- Fixed some clipping bugs (though there are still a few more to fix on DTC map 2).
New small update
Hey guys, small update with some fixes today.
- Added two handed aiming! Press the left trigger to stabilize a two handed weapon.
- Redid the anti-clip push back system. So far, it seems much better than the last way I tried. I haven't been able to accidentally kill myself yet. Let me know how it goes.
- Made the shield take an extra second before starting to recharge.
- Made the sniper scope a little bigger.
- Fixed a few bugs.
I had to push this update out quickly to cover up an exploit I found (luckily no one else seemed to find it!). I didn't get to test this update out as much as usual, so let me know if there are any bugs. Thanks!
New Update!
- New lobby! Just aesthetic for now, but I'd like to add some things to do while you wait for players. I hope you like space beer!
- The lobby now lists ALL available matches (you don't need to select a game type to see matches).
- Tweaked DTC Map 1. I plan on redoing Map 1 soon, so I wanted to change and test the way the balconies and ramps are to see if it would be better this way. Let me know if you like the new way, or the old way.
- New laser pistol! It works a little differently. The pistol has a short cool down after each shot, but doesn't need to be reloaded.
- Tweaked KotH Map 2. I made it easier to know which side is which by placing some colors/markers on the walls. I also moved and resized a few objects to close some of the really quick/easy ways to get into the kill, while opening a few new ways.
- Made the laser rifle a little more accurate.
- Added volume bars for SFX and Voice, and put the volume bars in each level. I also lowered the default music and SFX volumes a little. I am also considering lowering the SFX/music volume when people talk. Let me know what you think of this, or if the volume bars are enough.
- You are now told the name of whom you killed / who killed you.
- Fixed the bug that prevented elevated tiles and ramps from syncing when you join a new game (many of you thought people were cheating, but in reality it was just a sync bug).
- Slightly nerfed the shield (shrinks a little faster / takes longer to start recharging).
- Fixed the bug that caused team chat to only work half the time. Now team chat works, so use it!! (right hand grips)
Let me know if you find any bugs/issues. Thanks for playing Battle Dome, have fun!
New Update!
- New King of the Hill map! It's a no-paint, anti-gravity map. You can teleport onto any side of a surface!
- New weapon! The laser rifle.
- Changed the sound and beam color of the laser carbine
- New bodies! Say goodbye to the blob bodies (for now, at least). I may add it back in as a novelty skin if people want it.
- Team switch button! You can only switch if your team has more players than the other.
- The bodies now lay backwards if you lay on the floor (it still needs to adjusting, but its good enough for now).
- Changed the spawn locations on the Team Deathmatch level.
- Adjusted the pushback anti-clip system so make accidental deaths much more unlikely (though there is still a chance that it will happen if you teleport directly into a corner).
- You can no longer kill each other in the lobby of a match (save it for the match, you animals!)
- Made the sniper scope 50% bigger.
- Match stats don't reset until the next match begins (so you can look at your stats in the lobby after the match).
Thanks for the patience, everyone. New updates should come quicker now that I started working on Battle Dome full time. Let me know if there are any bugs.
Have fun!
New Update!
- You now die if you clip into walls/boxes (the push back is still there, this is if you cheaters bypass it)
- Got rid of some of the teleport hacks
- Made it so the shield shrinks when shot at, and then recovers after a few seconds
-Made the shield slightly taller
- Player's names now turns yellow in the player score list when they are talking
- Team mate's names now appear big above their head when you open the player score list
- Added an option in the main room to rotate your play space
- Fixed the bug where you don't see the previous players correct guns when you first join a new game.
Hope you all enjoy!! Thanks for playing!
New Update!
Small update for tonight.
- Fixed the issue where you could not see previously painted tiles when you join a game.
- Added the push back anti-clip system to a few objects that I previously missed
- (Hopefully) fixed the issue where the match and tiles would sometimes restart in the middle of a match. Not confirmed though since this is a rare-ish bug, and I can only test so much.
New Update!
- Turned off friendly fire
- Turned off friendly core fire
- Added graphic settings (default is now higher, so things should look a tad nicer)
- Reduced the core health in map 2
- Added the push back anti-clipping method to everything
- Completely reskinned map 2 and tweaked it (should be easier to attack the core)
- Added a glowing perimeter showing your place space
- Made your teleport beam glow red or green depending on whether you can teleport, as well as show a little orb
- Team Deathmatch is now properly labeled, and now has a goal (50 kills)
- Can no longer teleport inside of objects by sticking your dirty little hands in them
- Made the player names that appear when you talk bigger