I'm excited to share all the new content we have in Battle Talent for you this month! Now, you can place traps, items, and even decorations in the game scene and use them to your advantage!
These features are also available in MR mode, giving your battle talent journey endless possibilities and fun.
As per our tradition with every update, we've got two epic weapons! The first one: the Bloodthirster Scimitar! This is a bleeding blade that is impossible to resist.
The other weapon is the Spellgun. You can enchant your bullets with different magical properties and unleash them upon your enemies!
We have also prepared a new castle appearance as this year is the Year of the Dragon in Chinese tradition. Exercise caution with fireworks!
In the challenge dungeon, we have also added a new transition scene from the church to the sky ruin.
We have also made some changes to the appearance of the Wraith and added some commonly used presets in the modifier, to make it easier to meet your needs!
We hope you enjoy them. Feel free to join our community to provide feedback and interact with fellow players. Although it's a bit late, we wish you all a happy Lunar New Year!
- Dev&Moderator team - Change log for V11P7 > New Content - New weapons: Bloodthirsty Scimitar/ Spell Gun - Can use fire spell to enchant fire to weapons - New castle theme: The Year of the Dragon - Quest3 Mixed Reality Mode update - Can place items and traps - Adjust lighting position and parameters - New dungeon rooms
> Adjustments - Refresh Wraith model - Add presets in the Modifier menu - Can spawn random NPCs/Weapons in the cheat menu - Game effects improvement
added cosmos support
added cosmos support
Quick patch for some bugs
Fixed bugs: 1. trigger may be hard to press on quest 2. star wars mod issue 3. grabbing hook can grab like everything 4. MR mode rescan button and easier to start the fight 5. added Reverb controller
New Version Release: The Christmas Update and New Features!
Hello everyone! First of all, let us apologize for the issues with OpenXR compatibility on certain devices and the temporary removal of some Dungeons in our previous update. Additionally, we've received feedback expressing their desire to have access to previous versions. In this version, we attempted to introduce channels that allow players to choose their preferred version on different gaming platforms.
The development of new mode and monthly updates proved to be beyond our capabilities. To ensure a better experience, we'll adjust our update schedule to every two months. At the same time, we'll open a Dev Channel and encourage interested players to apply freely. This channel will be updated monthly, while stability cannot be guaranteed.
No worries, we didn't mess around. The team working on Battle Talent has actually grown since the game's initial release. Our development team has been hard at work to make significant changes and introduce exciting new features. Now, let's check out our Christmas Updates!
Master New Weapons:
We are introducing the Energy Grappling Hook and Energy Transforming Bow. These unique and powerful weapons will add a fresh dynamic to your battles. Experiment with different strategies and unleash your full potential!
Challenge Mode Enhancements:
After completing the Challenge Mode, prepare yourself for a greater challenge! - Show your talent for battle with new Clear Animation and enjoy the satisfaction of conquering tougher trials. - Explore new rooms exclusively available in Challenge Mode. Your character will also gain new abilities, adding more depth and excitement to your gameplay experience.
- Get ready to be captivated by new scenes and thrilling performances in Challenge Mode.
Celebrate Christmas in Battle Talent:
- Immerse yourself in the holiday spirit with a special Christmas-themed castle. Experience the joy of gaming during the most wonderful time of the year!
MixReality Experimental Mode (Testing Phase):
- We're excited to introduce the Meta Quest3 MixReality Experimental Mode. This mode is still in testing, but we can't wait to share it with you. - Construct battlefields in the real world, move around freely, and engage in epic battles like never before. Stay tuned for more updates on this thrilling new mode!
Enhanced Cheat Menu:
- It's now easier than ever to access and implement your creative ideas. Unleash your imagination and make the game truly your own! - Immerse yourself in the perfect gaming soundtrack with the new built-in Music Player!
We hope these updates bring you joy and enhance your gaming experience. Thank you for your continued support and enthusiasm. If you encounter any problems, please feel free to contact us.
At last, we wish everyone a Merry Christmas in advance if you celebrate it, and if not, then have a happy Monday!
-The Dev&Moderator Team-
Changelog for V11P6: > New Content - Added two weapons: Energy Grappling Hook and Energy Transforming Bow - Unlock new, higher-difficulty challenges after completing the Challenge Mode - Added new clear animation in Challenge Mode - Added new Challenge Mode rooms after completing the Challenge Mode - Characters will gain new abilities in higher-difficulty challenges - Added new scenes and performances to Challenge Mode - Added new challenge Statistics Feedback to Challenge Mode - Added a new Christmas-themed castle - Added Meta Quest3 MixReality Experimental Mode (Testing Phase) - Construct battlefields in the real world - Move freely and engage in battles - Added support for new languages: Spanish, Swedish, French > Adjustments - Significantly improved usability of the cheat menu for easier implementation of ideas - Added a built-in music player with a range of gaming soundtracks - Visual enhancements for Human Warrior characters - Reintroduction of old dungeons accessible from Sandbox Mode - Improved presentation of the backpack - Resolved weapon variety issues in dungeons - Enhanced performance and balance of certain weapons - Improved NPC's judgment of attack distance - Optimized Index controllers - Enhanced UI and visual feedback in certain areas
Small Patch Fix
Small Patch: - Index controller optimization - stun cheat added - hidden weapon unlock bug fixed
October Update Announcement
Hello guys,
This time, the update took a bit longer than expected because our development team has made significant changes to the game. We hope these changes will bring joy to all of you!
New Features
In this update, we're introducing a brand new mode selection feature. Now, when you enter the game, you'll have the freedom to choose between three different modes: Sandbox Mode, Adventure Mode, and Challenge Mode.
- In Sandbox Mode, you can freely access any level, use any items, and make any modifications. The cheat menu will be readily available.
- Adventure Mode will no longer feature dungeons, allowing you to immerse yourself more seamlessly in the story's progression at the Temple of Talents.
- Challenge Mode offers a more complete, diverse, and challenging dungeon experience. You can switch between these modes at any time, depending on your preferences.
New Updates
We've updated the rogue-lite elements in Challenge Mode, making dungeon adventures significantly different from before. Within the dungeons, there's now an independent economic system. We've also added new content to keep the economic system engaging and create a complete and enjoyable dungeon experience, including:
- Decomposition
- Merchants
- Blessings
- Gambling
Now, you can continuously grow stronger in the dungeons by accumulating and constantly switching to more powerful weapons and equipment during challenges. You won't have to stick with the same weapons throughout.
We've also made adjustments to every battle and room in the dungeons to eliminate repetitive fights with nearly identical enemies in each room. Additionally, we've implemented numerous other optimizations to make the dungeons more fun and challenging.
Finally, we're introducing a brand new shield, the "HarryPair Shield," in tribute to HarryPair's outstanding performance. This is an exceptionally unique and enjoyable shield, and we hope you all have a fantastic time playing with it!
Also, Halloween has arrived, and you may notice that we've made some Halloween decorations and enhancements. We hope everyone has a great time playing!
Thank you for your continued support and enthusiasm for the game. We look forward to hearing your feedback and hope you enjoy the new updates!
--Dev&Moderator team
Changelog:
Change Log for V11P5: There are numerous detailed improvements, but here we're only listing the major ones.
> New Content
- Brand new adventure, sandbox, and challenge modes, with the ability to seamlessly switch between them. - Challenge Mode:
Independent random dungeons with a unique economy system and currency called "Souls"
New facilities and items, such as the Demon Tablet, merchants, and Decomposition Portal.
New level rooms.
Completely revamped dungeon configurations.
- Sandbox Mode:
Unlock all content right from the start.
Exclusive Halloween-themed sandbox castle scene.
-New weapon: HarryPair Shield.
> Adjustments
- Balanced many weapons for improved gameplay. - Some skills that previously required weapon upgrades are now accessible from the beginning. - Enhanced the handling of certain weapons. - NPCs exhibit more varied and natural behaviors. - Adjusted NPC difficulty, including stagger mechanics and attack patterns. - Improved hand physics and grip sensations. - Player stagger when attacked is now more realistic and natural. - Removed dungeon and sandbox levels from the adventure progression. - Optimized certain dungeon rooms. - Improved UI usability.
September update released!
Hello, everyone! This month, our development team has put a lot of effort into upgrading the game engine. Which solves certain problems that some of our players have been facing, such as performance lag and Knuckles controller support. And after the upgrade, the development of our network functions will be more convenient. However, this upgrade also comes at a cost. That is, the display compatibility of some Mods will have some problems on PC.We need modders to update the latest ModToolkit and repack your mod again. Otherwise, some mods will have issues with the PC version. Also, this update is only accessible through the test channel. Because even though we've done a lot of testing, there still will be any other issues that we haven't known about. Access is as follows:
Steam players: To switch to a custom branch in the Steam client, right-click on the game from the library page and select "Properties". Among the available tabs will be the "BETAS" tab. Then select test-test.
Quest players: Phone App -> Store page -> Version -> Channel -> Test
New Spell
We also have new spell in this update: The earth spell! Players can summon a stone that can be stepped on, allowing for a very flexible attack. After enhancing, you can also create terrain: spiked stone walls! It has many uses, and you can detonate it like a claymore mine.
Also, player now will turn arround when got melee hitted, and be stunned by strong attack.
At last, welcome to our community managers: Chess and Noob! They have always been the best and most passionate helpers of the community and is a pleasure to working with them!
--Dev&Moderator team
>Notice - Due to the game engine upgrade, some Mods will have problems on PC. We will need modders to update the latest ModToolkit, package mods again and upload them.
Change Log for V11P4: >New Content - New earth spell - Player can now be stunned by strong attack - Player will turn arround when got melee hitted - When the cheat menu is enabled, all items will be shown >Optimized - Upgraded the game engine from 2019 to 2020, improved the performance(Compatible with knuckle controllers now) - Robots bug fixed - Npc's blocking is harder to break - Timescale of slow motion changed from 33% to 40% - The enemy's idle time became less - Flaming Sword\Scythe Of Doom\TwinBlade of Slash\Blaster Hammer now will be unlocked after passing certain levels - Hints for hidden weapons became clearer >Mod - Physical wiggle effect supported for avatar clothes - Different finger numbers supported for avatar mod
The colossus mod update
Hello, talent fighters! Here we go, second update for Battle Talent! We've added and optimized more content for this update than we did last time, and we've taken on board a lot of the feedback we've received from our players!
New Content
This time, 3 new weapons with different forms as well as functions have been added: Whip Sword: Can switch from a sword to a whip form.
Blaster Hammer: Strike the ground will unleash a blaster
TwinBlade Of Slash: Not just a double-ended blade, you can also split the blade down the middle as a two-handed weapons. You can also release an air slash from the blade which freezes in place for 2 seconds before going forward, to skip the duration, combine or separate the blades.
Pull up the cheat menu and you'll be able to summon our three new legacy enemies: Robots! (still a bit janky, just for fun)
You can also practice on our tutorial levels to use the skills more smoothly. We've added two new tutorial levels in this update:
C2-T: will let you practice how to deflect, charge attack, and charge deflect.
C3-T2: will let you practice using spells.
Many players wanted more rooms, let us introduced ten new rooms in this update!
New Features
Inspired by our player video, SelfieCam now can get blood stains! Get ready to make videos with even more stunning visuals!
Sandboxes have always been the most popular for players, and now you can replace any scene module for your sandbox!
For hidden weapons, we have added a new hint message board. It will help you find the weapon you want faster!
In addition to the neck snap feature, we've added grab and push away!
Now! Body parts can be exploded! Wich allows you to blow away any type of enemy if you use a shotgun or a fireball.etc (Bosses too, lol) We've also added destructible environment, get start to smash around!
Optimize
Avatar 2.1 version is now available! Models of different scales are now supported.
Improved skeleton revive effect
Blackhole spell is more powerful
Chest may contain more weapons
Known Issues
Thanks for the player feedback, the following issues have been found and the development team is now working on it:
May lag on laptop
May lose save file when battery runs out
Thank you all for the support and love of Battle Talent! For now, the current state of our game is not that perfect enough, but our development team will continue to work harder to update the game with more interesting and playable content every month. Thank you to all the players who have provided us with great suggestions, bug and feedback. If you have any other suggestions or ideas, please feel free to leave them on our Discord community or other social media platforms.
--Dev&Moderator team
First monthly update released!
Hey guys, our first monthly update has just been released and we hope you're enjoying the game so far. While we are calling it a full release, it is still in active development. Launching on the store is a new beginning of our new journey. We have a great launch, thank you so much for your support! Btw, our mod week event will take place on July 16. Don't forget to give your favorite modders a thumbs up.
Pic1: New hidden weapons(some of them)
Pic2: New hand skin and UI
Pic3: Avatar 2.0, making new avatar is as easy as Npc now. Different avatar size support will come in the next update.
Pic4: In-game TV. Upload your clips on Tiktok/Youtube/Twitter and tag them with BattleTalentPeak. Your footage may be displayed with your name in front of all players in the Talent Temple!
-- Dev&Moderator team
Full version released!!
After three years of development, we are excited to announce that the full version is finally released! It's been an incredible journey, starting from scratch and transforming a rough demo into a fully released game. We want to express our deepest gratitude for your support and companionship throughout these three years. Thank you for all the suggestions and encouragement that literally made the game successfully gone through more than 30 updates, completely remade all artwork, evolving from a simple single arena into a complicated roguelite dungeon game with nearly 50 levels. Looking back now, it's hard to believe how far the game has come, and we're truly grateful for your unwavering support!
Although this is the release of the game, it doesn't mean our development journey ends here. We will continue working on it and update the game monthly. We'll pay attention to improving the Modding feature, and we believe that in the near future, there will be even more adventure maps and different game mode mods available. For more details, please checkout the roadmap below.
Once again, thank you all for your support and companionship. Battle Talent couldn't achieved this far without any one of you. We will keep pushing forward, bringing you more exciting content and an exceptional gaming experience! Cheers!
-- Dev&Moderator team
# Roadmap of this year Mod toolkit upgrade * Avatar Modding 2.0 * Npc Modding 2.0 * Story Modding Support * Custom AI Support * Vehicle New chapter * Guess who will be back * Bouns npcs * New weapons * New maps Improving the basics * VFX * Animation Multiplayer[long term]