New patch is released! Now we have more mod features
Hey guys, it's been a while. We've been preparing the full version, want to make the game as good as possible. Thanks for your patience. Especially thanks to our moderators.
This demo update is mainly to open up more mod features. Now you can make your own avatar, enemy and even your own levels! Can't wait to see what modders will create.
Happy Halloween !
Change Log 》Combat - [changed] Aerial combo easier(still WIP) - [added] Armor broken effect - [changed] Skeleton break into more pieces - [changed] Optimize AI path finding - [changed] New background music in the dungeon 》Mod - [added] Custom Avatar Mod - [added] Custom Npc Mod - [added] Custom Level Mod - [changed] ModTK&Doc Updated 》Misc - [fixed] Slow motion fixed - [changed] Wall running is easier - [changed] Climbing is easier - And many subtle changes
V10P2 is released, we have loading mods on demand
###ChangeLog for V10P2 Hi everyone, now we have a better UI and loading mods on demand should help with the crash problem. The modding toolkit and document will be updated soon.
>> UI - [changed] UI Improvement
>> Mod - [added] Loading on demand
>> Other - [changed] Bullet deals more damage but is less likely to knock down an enemy - [changed] Tutorial Update - [fixed] Ice Wand Enhance Bug - [added] Ear simulation for Goblins on Quest - [changed] Throwing is easier - [fixed] Spin weapon around your hand
V10 update is out!
Hey guys, thanks for your waiting, V10 update is out! Please check out via AppLab or Steam. As a celebration of 1 million installations, we added a mini boss to the demo. Btw, Battle Talent is going to join the Steam Next Fest. Wishlist us will be much appreciated.
-by dev & moderator team
>> Level - [changed] Hall Remade - [changed] Tutorials Update, better voice over - [changed] Sandbox Update - [added] New Sandbox Scene
>> Npc - [changed] Goblin Model Redesigned - [changed] Small Goblin Model Redesigned - [changed] New Basic Weapons - [changed] New Armors for All Npcs - [added] Dynamic Tattoo - [added] Dynamic Face - [added] Cloth Waving - [added] New Boss in Dungeon02 - [added] New Goblin Lv2 x2 - [changed] Bomb can be shot to explode.
>> Other - [added] Cut Npc in half alone the waist - [changed] UI Update (25%), will be 100% in the next patch. - [removed] AI Command is removed (will be back once it's polished) - [added] Mod Menu Keyboard - [changed] Basic Interaction Improvement - [added] Weapon Enhance System, most weapons will be more powerful after several upgrades in dungeon. Such as the fireball spell will leave a burning fire on the ground. - [changed] No coding needed for modding basic weapon - [changed] Textures Improvement
Ver 0.0.9P5 Update Released
The main part of this update is the physics improvement, it brings us fast and accurate hit detection. In fact, there're many more changes in this update, but many of them are very subtle, so they're not written in the changelog. Btw, our daily players have doubled since the last update, thanks for playing Battle Talent ! #Changelog for V9P5 - AI voice over in tutorial [new] - AI command system [new] [experimental] - Optimize overall physics detection [changed] - Spell can only be cast after putting it in your glove [changed]
Ver 0.0.9P4 Update Released
Our daily active players and playtime are creating new records. Thanks for waiting and supporting us for such a long time! And hopefully, we can launch the full version in 2022.
Wish you a happy and wonderful new year!
-- by dev and moderator team
ChangeLog for V9P4
#Level
height calibrate in home scene [added] new tomb01 scene [changed] new elf archer in sandbox [added] #Combat
equipable magic stone [added] stab can slice after side stabbed[added] opmitize call back feature, and it's unlocked by default [changed] you may hit enemy fly away with blunt weapon [added] spin spear around your hand is back [changed] #Mod
added predefined swing effect button in ModTK [added] open sourced some in-game weapons in ModTK [added] added bgm api for modding [added] #Other
hand climb support(with wood) [added] parkour tutorial updated [changed] slow-mo can be stopped [changed] sound effect updated [changed] footstep sound for wooden material [added]
Ver 0.0.9 Released, now we have Telekinesis and more
V9 update has been released, please check out the store page on Steam, AppLab, Sidequest, and Itch.
# ChangeLog
Avatar * new avatar[changed] * better leg animation[changed] * finger control[added] Combat * new dismemberment system[added] * new decal system(blood effect)[changed] * new grab logic[changed] * new vfx[changed] * procedural whoosh sound[changed] * corpse will be kept[added] * your weapon will drop if your hand got hit[added] * your hand will not though target's body when stabbing[changed] Enemy * small goblins(bomb,knife,mace)[added] * new skeleton model[changed] * elf is removed[removed] * enemies have their own weapons[changed] * eye blinking and facial expression[added] * throat slicing[added, not polished yet] * enemy can be pushed away by hand[added] Weapon * telekinesis spell[added] * fireball spell[added] Scene * remade the arena[changed] * remade all dungeon rooms[changed] * deflect is removed from tutorial[changed] Mod * in-game mod menu, no login required[added] * refactor the combat code to data driven[changed] * spell weapons added to ModToolkit[added, not released yet] * a better document[changed, not released yet] * inspector gun[added, not released yet] * added scroll bar to the in-game log console[added] * attachline has changed[changed]
#Next: * Better AI, Sandbox, Modding * P2P based multiplayer(experimental, if the experience is bad it won't be released)