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Play the Stadium Map Now
Revisit Stadium and its revamped, battle-torn new look as you and your squad give it all or nothing.
Now live in Battlefield 2042, the Stadium map is an intense, infantry-only experience, brought back by popular demand. With a revamped, battle-torn look, Stadium is now optimized for existing mode layouts.
Stadium is launching alongside a update to Season 7: Turning Point. Do whatever it takes in this intense season, where you battle for Earth’s most valuable resource in a Chilean desert. There’s no holding back for your squad as you deploy on a new map focused on suburban combat and revisit the aforementioned fan-favorite front: Stadium. Gear up with new hardware like the SCZ-3 SMG or the Predator SRAW*, use destruction as your ally, and jump into a battle for ultimate power.
*Free Battle Pass content requires gameplay to unlock.
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Time to return to where it all started. Where a crashed satellite ignited a conflict that would consume the world. Doha: the city lost to sand.
Sundance. Crawford. Angel. Blasco. Tombstone and Gambit Squad each took it as far as they could, now it’s your turn to pick up the lantern. Nomad Squad.
Your target. The Capitol International Stadium. A military presence has turned it into a fortress guarding a secret. But in the desert, you can only bury the truth so deep.
The final grains of sand are trickling through the hourglass. See past the mirage. Unearth what’s been hidden.
Watch your favorite streamers play Stadium on April 29
Tune in to watch your favorite streamers play LIVE in an exclusive streaming event. Monday, April 29 Pre-show: 10am PDT / 7pm CEST Streaming: 11am PDT / 8pm CEST
The Stadium was once a secondary point of interest with sporadic combat within Hourglass. On April 30, it becomes the point of interest as Stadium returns as a standalone infantry-only map!
Let’s venture back to last year, and how the team worked to bring it back.
A PLACE OF TRIBUTE
Released alongside Update 5.2, Hourglass represented the final rework of our launch map offering. It brought with it improvements to flow and cover, and included new locations and capture points.
As part of this rework process, and to meet our goal of increased pathing, cover, and flow throughout the map, we removed Stadium as a flag location within Hourglass. As a result, this allowed us to create new areas across the entirety of Hourglass to create a better overall gameplay experience.
Once the reworked version of Hourglass launched, it was clear through feedback from many of you that we weren’t done with Stadium just yet.
We soon decided to bring it back not only to say thank you for your patience as we underwent the rework process of some of our base locations on Battlefield 2042, but also to meet your request for more infantry-only maps.
FAMILIAR SANDS. NEW OPPORTUNITY.
With Stadium also releasing during Season 7: Turning Point, we wanted to ensure it contrasted Haven, this Season’s brand new map, which focused on urban warfare and combined arms. That means we decided to make Stadium an infantry-only experience, which also fits well with its overall layout and already existing gameplay opportunities.
Within the map itself there is also a contrast between open outdoor spaces, and further linear close-quarters combat scenarios. For you as a player this opens up the opportunity to use different weapon ranges, and utilize new routes and access points to your encounters with enemies.
As a final contrast, this will also make Stadium stand out from Redacted, our other infantry-only focused map within our roster.
EXPLORING THE STADIUM.
Alongside its gameplay flow, we also improved lighting across the Stadium, and its flags have received improved visuals.
BEFORE
AFTER
We’ve also added cover and line-of-sight blockers that fit within the themes of each flag. For example, we expanded the Promenade’s exterior with more structures that match the architecture of the Stadium itself alongside a clear military presence buildup in the location.
The new areas of cover we added across the different floors of the Stadium also offer many new opportunities for gameplay. In place of the elevators you’ll now see ziplines, which provide better pacing and navigation throughout the floors.
But cover is only one side of the coin when it comes to the core tenets of a map, flow is even more vital. Stadium will therefore feature additional entrances to ensure multiple routes to tackle any military buildup that may await you inside.
PLAYING THE OBJECTIVE.
To turn the Stadium into an infantry-only level and suited for sustained combat, we also needed to increase the amount of objectives that exist on modes such as Conquest, with the ultimate goal to ensure that each area feels distinctive and unique to the next.
BEFORE
AFTER
Within this new flow of objectives you’ll find that the exterior will result in you fighting through the Promenade and into the Entrance. The interior area now consists of the Weapon Cache, Supply Depot and the Surveillance Network objective locations.
Promenade
The promenade presents the first challenge in your journey to conquer the Stadium. Its open space will test the skill for those who prefer mid to long-range combat. You’ll find cover by moving around the park structures, and by using the broken truck to protect yourself from enemy fire while fighting those who expose themselves on top of the stairs.
Entrance
As you make your way into the fortified entrance you’ll find danger lurking behind the barricades, the overlooking balconies and the stairs. It’s up to you to decide how you’ll navigate through the several entry points and make your way to the core of the building, towards the Weapon Cache and Supply Depot.
Weapon Cache
The heat of an infantry-only map builds up as you progress towards the Weapon Cache, expect intense close-quarters combat as soon as you’ve made it into the interior of the Stadium. Cover throughout the corridors will protect you as you try to claim control over the top floors.
Supply Depot
An additional path along the stands can be used for long range shots, or to flank your enemies. You’ll also find the Weapon Cache and Supply Depot placed close to each other, and combat will be intense as you and the enemy fight for dominance of these locations. Don’t forget to keep your eyes peeled on the ziplines!
Surveillance Network
The floor is filled with servers that once helped with gathering intel data for a variety of Arkangel’s projects. Now these servers are used as cover from the enemy. Move around using the multiple stairs and elevator shafts, or drop from the floor above to initiate a surprise attack. Just be sure to keep your shotgun ready.
A FINAL COMMENT…
With the standalone version of Stadium on its way we want to say: Thank you. Your continued support throughout the Seasons of Battlefield 2042 means a lot to the team. When you step foot on the familiar sands of the Stadium and play through its battle-torn halls, we hope that you’ll enjoy playing it.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Last chance to play the Crimson Front event
Fight in a returning fan-favorite mode: Frontlines
Push forward, destroy the objectives, and hold the line across 4 maps
Secure time-limited event cosmetics
Join double XP weekends
Play the Crimson Front event between April 16 - April 30.
Push forward. Destroy the objectives. Hold the line. This is Crimson Front.
It’s time to jump in and experience intense frontline combat and keep the enemy back.
Your goals are to gain hostile territory and secure each sector. Once you reach the final defensive line, arm and destroy the objectives to achieve victory. Both sides have the same mission, making this a tug-of-war battle like no other - but luckily, your squad was forged for this.
Be advised, your reinforcements are limited on the final push.
Today we’re sharing the Update Notes for Update #7.1.0 that will arrive in conjunction with the launch of the Crimson Front event* on April 16th, and features improvements for the Visual Weapon Recoil, a balancing pass to Shotguns, increases to Rocket Launcher Ammo for Engineers and more.
// The Battlefield Team
Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.
Join us for the Crimson Front Event The Crimson Front event is our latest Battlefield 2042™ time-limited event and runs from this coming Tuesday, April 16th until April 30th. Frontlines, a fan-favorite mode from previous Battlefield titles will be making its return as part of the Crimson Front Event
If you’d like to learn more about what that entails, take a look at our Battlefield Briefing that was published yesterday, which contains all you need to know about the return of the mode, Frontlines as well as all new earnable cosmetic rewards and store bundles that will be arriving.
Stadium is making its return as a standalone map We also wanted to remind you that Stadium is coming back to Battlefield 2042, on April 30th! More info on the reworked layout and what else to expect on this map will come to you via live stream on April 29th!
What’s upcoming next during Season 7 And in case you missed it, have a look at our spring roadmap for Season 7!
Changelog
Visual Weapon Recoil
Visual Weapon Recoil improvements were introduced in Season 7, and through your feedback it was clear there must be further refinement of this feature. Update 7.0.1 was a hotfix aimed at resolving some of the core issues, such as the interactions with the Avancys, and as previously communicated Update 7.1.0 will include a wide pass that will correct most of the player reported issues surrounding Visual Weapon Recoil.
Visual recoil on multiple weapons, sights and specific weapon/sight combinations have been adjusted, including deviation of reticle to screen center, on the following weapons: G428, BSV-M, SVK, VCAR, M39 EMR, P90, DM7, DXR-1, RPT-31, PKP-BP, AK 5C, M240B, BFP.50.
XM8 Prototype Underbarrel Launcher crosshair will no longer appear while in Aim Down Sights.
Fixed an issue that could cause the clip ejection sound of the M1 Garand to not play. We’ve got to protect that iconic sound!
Added scope glint to Default Scope and Ballistic Scope 12x on M95 Sniper
Fixed clipping issues on K30 when using Fusion or DD Holo sights
AK5C
High-Power Ammo: Increased Damage from 25 to 26 under 50 meters
Hipfire recoil pattern changed to have less pull to the right
SCZ-3
SCZ-3 Standard Issue Ammo: Increased Dispersion by an average of 8%
Type 88 LMG
Reduced Recoil and Dispersion by an average of 10%
AKS-74U
Starting accuracy increased by an average of 10%, Horizontal Recoil slightly increased, Rate of Fire has also been adjusted from 650 to 675.
Shotgun Improvements
Update 7.1 introduces a collection of improvements that should now balance shotgun gameplay and provide further emphasis on engaging and tactical gunplay when choosing to use these weapons.
There will now be more of a choice between relying on movement and agility to close up the gap to an enemy and use hipfire, or pre-aiming down sights before turning corners and playing more tactically.
This reduction in effectiveness of hipfire at medium ranges should notably improve balance in CQC-focused areas and maps and require a higher level of skill to get the most out of shotguns.
Shotguns have had their pellet spread adjusted in hipfire and aiming down sights.
Pellet spread will now be tighter when aiming down sights, in most cases with the same spread as previous updates, and slightly tighter in some cases, but when shooting from the hip pellet spread will now be higher.
Pellet spread will now differ between hipfire and aiming down sights, as follows for each weapon:
MCS-880
#01 Buckshot and #00 Buckshot Aim Down Sights - Same as Update 7.0 Hipfire: 2x Horizontal Spread, 1.5x Vertical Spread compared to Aim Down Sights
#04 Buckshot
Aim Down Sights: 7.0 pellet spread was 3x compared to #01 Buckshot, it will now be 2.5x which results in the pattern being slightly tighter and usable from a bit further away Hipfire: 2x Horizontal Spread, 1.5x Vertical Spread compared to Aim Down Sights
12M Auto
Default Barrel Aim Down Sights - Same as Update 7.0 Hipfire: 1.5x Horizontal Spread, 1.3x Vertical Spread compared to Aim Down Sights
Shortened Barrel
Aim Down Sights: Spread reduced from 1.5x to 1.25x compared to Default Barrel Hipfire: 1.5x Horizontal Spread, 1.3x Vertical Spread compared to Aim Down Sights
Pellet spread on 12M Auto will now also slightly increase when firing quickly
NVK-S22
Aim Down Sights - Same as Update 7.0 Hipfire: 1.7x Horizontal Spread, 1.35x Vertical Spread compared to Aim Down Sights Reload Speed on NVK-S22 has been slightly increased
Super 500
Aim Down Sights - 0.75x Pellet Spread compared to Hipfire
Specialists
Dumb-fired Rocket Launchers such as the Recoilless M5 and the RPG-7V2 will now benefit from an additional rocket. This change will also apply to Crawford’s Deep Pockets trait.
Updated the description of the FGM-148 Javelin to reflect its functionality with further clarity.
Increased the size of AT Mines by 5-10% and raised them up to improve visibility.
Vehicles
EBLC-Ram and the CAV Brawler should now have an easier time traversing over some obstacles.
Fixed missing zoom in and out audio for the Laser Painter on the Z11W (Battlefield Portal)
Fixed various scoring issues related to the EMP Grenade upon disabling other vehicles.
Fixed an issue with the EBLC-Ram’s Spawn Beacon not functioning at times.
Fixed an issue which resulted in several armored vehicles having a misaligned crosshair.
*Requires Battlefield 2042 (sold separately) and all game updates to play.
NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.