This Tuesday, June 11th, Update 7.3 will be arriving for Battlefield™ 2042. This update includes a few balance changes and bug fixes.
// The Battlefield Team
Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.
Changelog
Vehicles
Fixed an issue with damage over time of Kerosene Bombs when being too close to its death zone radius.
Increased the XFAD-4 Draugr’s AP cannon damage vs other air vehicles by 20%.
DRFM jammer will now protect against all locks for 5 seconds.
The weapon description has been updated to reflect this change.
Developer comment: We’ve seen your feedback around weapon lock-ons against the XFAD-4 Draugr and how little counterplay exists around it. We are therefore adding a lock-on protection to the DRFM jammer that will protect the Draugr against all lock-ons for 5 seconds. This will not protect the vehicle against projectiles already fired but should offer options to avoid getting locked on.
Added missing tooltips for various vehicles.
EBLC Ram weapon changes:
Increased rate of fire of the 40mm cannon from 140 to 155 and increased blast from 35 to 37.
Increased Howitzer impact damage from 40 to 65 to make it more desirable in vehicle combat.
Developer comment: The Missile launcher has been dominating the loadout for the EBLC Ram. These changes are aiming to make the 40mm and Howitzer cannon more competitive options when choosing your loadout.
Fixed an issue with the LAV-AD (BF3) getting stuck on certain objects.
Fixed an issue with Jets systemic parts getting disabled too quickly.
Similar fixes for other vehicles are planned for the next update.
Weapons
PP-2000 will now use the correct ammo count in Battlefield Portal experiences (42 ammo)
Fixed various visual and sound effects on weapons using different attachments.
Lowered AP amp damage from 23 to 21 in 0 to 100 meter range for DFR Strife.
Masterkey underbarrel:
Maximum pellet dispersion increased from 2 to 2.5 degrees.
RPM reduced from 99 to 80.
Damage per pellet reduced as follows:
From 5 to 10 meters: Reduced damage from 20 to 18.
From 10 to 15 meters: Reduced damage from 18 to 16.
Developer comment: These changes aim to balance this attachment and reduce its power against short-range primary weapons, while remaining a viable option to add strong CQC capabilities to weapons that otherwise wouldn’t have them.
PBX-45
Close Combat ammo damage changed:
Before 7.3.0: From 0 to 20 meters: 28 damage
With 7.3.0: From 0 to 10 meters: 28 damage, from 10 to 20 meters: 24 damage
Close Combat ammo dispersion: Dispersion will increase slightly (~8%) faster after the first few shots but maximum dispersion levels remain the same. Bursting and tap firing should yield similar performance as before.
High Power ammo damage:
Before 7.3.0: 0 to 10 meters: 28 damage
With 7.3.0: 0 to 20 meters: 28 damage
High Power ammo reload speed penalty reduced
Developer comment: These changes aim to address the overuse and overperformance of the PBX-45 Close Combat ammo setup, which had a notably superior TTK within 20 meters with no equivalent downsides. TTK with Close Combat will still be the overall fastest of all ammo types within 40 meters, but will require more control at longer distances to stay as accurate as before. High Power ammo will now have more competitive TTK within 20 meters and reload speed to make it a more viable mid-range ammo type option.
Characters and Gadgets
Mackay now uses a reload animation everytime the Grappling Hook is equipped.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Last Chance to play the Future Strike event
Tomorrow’s war has begun with the Future Strike event. Squad up and dominate every round in Strike Team until Jun 11.
Tomorrow’s war begins with Future Strike. A new time-limited event where every choice is life-or-death.
Engage in Strike Team, a new, squad vs squad, round-based, infantry-only experience where every decision matters.
This mode has been designed for tight, close quarters engagements that will put any squad through its paces. From here, it’s up to your squad to win every round by eliminating the enemy or capturing the objective.
Keep an eye out during shock rounds 3, 6 and 9, where every player loadout is randomized and locked - making this an even battlefield. If you do find yourself downed and out, respawn as a recon drone to spot your enemies and give your squad the edge it needs for the win.
Now’s the time to prepare for the unexpected and make every move count, No-Pats. Good luck out there. *Requires Battlefield 2042 (sold separately) and all game updates.
Lock, load and listen up! The Battlefield 2042 Spring Sale has landed and is packed with explosive offers. Plus, watch your six for daily discounts and more.
Log in by May 28 and secure epic bundles today to make your mark on the battlefield. Gear up no-pat!
This Wednesday, May 22nd, we're releasing a small Battlefield™ 2042 update aimed at resolving a few minor issues that have been reported following Update 7.2.
// The Battlefield Team
Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.
Changelog
General Improvements
Resolved an issue which allowed Mackay to get out of bounds on Redacted.
Adjusted jet spawns on Kaleidoscope to ensure a safer flight path entry.
Resolved an issue which allowed the Penguins to use scope attachments on weapons such as the SWS-10 on Battlefield Portal servers whilst this functionality was disabled.
Resolved an issue which resulted in some scopes having a low level of detail on previous Xbox One and PlayStation®4 whilst inspecting them in third perspective.
Resolved a texturing issue on the Deep Blue King weapon cosmetic for the M5A3.
Class Distribution Indicators on the deployment screen when choosing a class should now correctly display the amount of individuals for each class.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Battlefield Briefing – Future Strike
Future Strike* continues to outline the global battle for scarce resources in Battlefield™ 2042. With the Mandate of Nations, this new time-limited event introduces a new alliance tied to the world of 2142. Under the global assault of the Thousand Petals Coalition, this faction symbolizes a beacon of hope for the shattered EU forces as Joint Task Force 7 homages the initial seven nations who make up the fledgling union. Most recently, this strike team was tasked with the capture and securing of Arkangel weather stations, ensuring it would not fall into Coalition hands.
Future Strike is part of the ongoing Season 7: Turning Point, and will be available for free to all players from May 28, to June 10, 2024.
Squad vs Squad, every soldier counts
In Future Strike you will experience close quarters, 4v4 or 8v8 action, that focuses on the intense squad play, where teamwork and individual skill are required to secure victory for your team. When a soldier is downed, they enter a “down but not out” state where they can still crawl and be revived. But, if they die in this downed state redeploy as an OV-P Recon Drone and spectate their squad, providing crucial information to their teammates to secure victory. Once the next round starts, all squad members are active again until they are downed or the round ends.
Each round has a low time limit of 90 seconds. Each decision you and your squad make will impact your success. Every third round is a Shock Round where all players use the same locked loadout, selected from a list our developers have curated to put your adaptation skills to the test.
Additionally, squads are restricted to only one Specialist in the squad and teams can see the opponent’s composition. This will allow you to strategically pick your characters to try and counter the opposition.
The objective for each round of Strike Team is to capture the objective or completely eliminate the enemy team, which will win you a round. The first squad to win 6 rounds earns the victory!
Strike Team is available on:
Stadium
Breakaway
Flashpoint
Noshahr Canals
Reclaimed
Redacted
Haven
Arica Harbor
Spearhead
Exposure
Valparaiso
Your Tactics and Skills Determine the Outcome in Strike Team
Read the Room: To win, you'll need to analyze and anticipate the patterns of your enemies. With 6 rounds to win, you'll have plenty of time to learn your opponent as well as your teammates. If your squad’s tactic is to reach the objective quickly, set up a flank to blindside the enemy when they try to fight your teammates head-on. If your teammates are more aggressive flankers, fortify the objective with a well-placed Dozer or Irish pick. Every decision matters.
A new Objective: Watch the objective and watch the progress made, as both teams must perform a surgical strike to capture our tightest objective points to date. Capturing will also give away your position, so watch your back.
Counterpick: Surprise the enemy with gadgets and character picks that counter their own. The element of surprise can work in your favor if your strategy stagnates, even with a single player's influence. Certain specialists can also exploit or be emboldened by the different levels available in Strike Team, find your strengths and play to them.
Swarm them with Drones: The information economy is crucial to Strike Team. Redeploy as the OV-P Recon Drone on death and share vital information with your team. Empower your teammates with tactical pings and harass enemies with your drone to give your surviving teammates the upper hand.
New Gear Arriving with Future Strike
Playing during the Future Strike event will net you new items that are also available for purchase. Earn ribbons by playing Strike Team and unlock rewards for your stash! Remember, items that are part of the event and can be earned via ribbons can also be purchased separately in our bundles.
Earnable items (reduces bundle price when earned, marked with ^ in the purchasable bundles below): Strength in Unity - Rare Tag L5 Winzig - Epic Weapon Charm Talon Type-1 - Epic RAH-68 Huron Skin United Stand - Epic Rao Skin
Store bundles
Joint Task Force 7 - 3500 Battlefield Coins Future Paladin - Angel Legendary Skin Resurgent State - Legendary Rorsch Mk-4 Skin Equalizer - Epic DFR Strife Skin Where There is Unity - Epic Weapon Charm Path to Reformation - Epic Player Card United Stand - Rao Epic Skin * Course Charter - PF51 Epic Skin The Advocater - PKP-BP Epic Skin Nations Mandate - Epic Weapon Charm A New Union - Rare Tag United Strike - Epic Mackay Skin Talon Type-1 - Epic RAH-68 Huron Skin ^ Renewed Purpose - Epic ACWR Skin L5 Winzig - Epic Weapon Charm ^ Strength in Unity - Rare Tag *
United Force - 1750 Battlefield Coins Future Paladin - Angel Legendary Skin Resurgent State - Legendary Rorsch Mk-4 Skin Equalizer - Fightlite MCR Epic Skin L5 Winzig - Epic Weapon Charm ^ Path to Reformation - Epic Player Card
The Mandate - 1000 Battlefield Coins United Stand - Rao Epic Skin ^ Course Charter - PF51 Skin The Advocater - PKP-BP Epic Skin Nations Mandate - Epic Weapon Charm A New Union - Rare Tag
Strike Back - 1000 Battlefield Coins United Strike - Epic Mackay Skin Talon Type-1 - Epic RAH-68 Huron Skin ^ Renewed Purpose - Epic ACWR Skin Where there is Unity - Epic Weapon Charm Strength in Unity - Rare Tag *
You and your squad need to succeed, we’re counting on you!
Don’t forget to check out the community calendar for upcoming events in Battlefield 2042!
PTFO and make every decision count!
// The Battlefield team
*Requires Battlefield 2042 (sold separately) and all game updates to play.
NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
Get Ready !
Tomorrow's war begin with Future Strike. Catch the trailer on May 21.
A Light in the Dark [transcript excerpt from Reed Report broadcast, No-Pat News Network, February 2049]
MANDATE OF NATIONS [recording]: In 2035, as our economies fell and superstorms spread, the unthinkable happened. We watched for years as nations crumbled, until, finally, the dissolution of an organization that held many of us together: the European Union.
Today, thanks to technological advances made over the past several years, everything changes. We begin the road to restoration, and it starts with the formation of the Mandate of Nations. For No-Pats everywhere: this is your moment. Raise our banner and join us as we forge the path back to a united Europe.
MITHALI REED: That was a spokesperson for the Mandate of Nations moments ago, as a day most believed impossible has arrived. After the Baltic Firestorms in 2028, we watched in horror as nations fell like dominos. A new class of citizen was born out of the fallen nations: the Nonpatriated. The No-Pats. All of you.
Now, all of that could change. A flame has been lit in the darkness.
What the future holds now remains uncertain. Over the last 15 years, No-Pats have established new lives in new lands the world over. No-Pat settlements, cities, and of course, the nation of Namaqualand, have welcomed all with open arms. If they embrace the opportunity to return to their homelands, only time will tell.
But now, the Mandate goes to work and we’ve learned that troop deployment has already begun. A member of the Mandate spoke with us anonymously about the movements of one of their units, Joint Task Force 7.
[REDACTED]: The Coalition represents the greatest threat this world has faced in many years. We’ve learned they plan to break Arkangel’s neutrality agreement and seize Shearwater ground stations. We will not let the Coalition take control and use our weather systems against us. JTF-7 will be there to ensure this doesn’t happen and remains in the hands of the people.
DELIVER DEATH FROM ABOVE WITH THE XFAD-4 DRAUGR AND DFR STRIFE
New gear means new ways to take out the enemy. Hit the battlefield between May 14-28 and bag yourself 40 Ribbons to get the XFAD-4 Draugr, a cutting-edge, remote-controlled aerial bomber. Plus, at 80 Ribbons, unlock the versatile and accurate DFR Strife LMG and deliver death from every angle.
Control Unlocked mode In Control Unlocked mode, take and hold rotating objectives to upload tactical telemetry, while earning Ascension Points to purchase vehicles. Collect the most telemetry for victory with all Specialists, weapons, gadgets, and vehicles unlocked – including the XFAD-4 Draugr and the DFR Strife.
Missed the Death from Above event? No problem, No-Pat. You can still unlock the XFAD-4 Draugr and DFR Strife by completing Battlefield 2042 quests.
It’s time for another Update Notes blog as we are launching Update #7.2.0 on May 14, 2024!
The team has been working on several areas, including Vehicles, Weapons, and additional Visual Recoil improvements for this patch. Below you can find a full list of changes and we are of course looking forward to your feedback once you get your hands on Update #7.2.0 next Tuesday.
// The Battlefield Team
Stay Informed Follow us on Reddit and @Battlefield to stay informed on the latest news, and on @BattlefieldComm for the rollout of updates and other live service changes.
Deliver Death from Above!
New gear means new ways to tackle the enemy, this May 14th you’ll be able to work towards unlocking the highly versatile DFR Strife LMG and the all-new cutting edge, remote-controlled aerial bomber the XFAD-4 Draugr.
Ingame progression and natural play of Control Unlocked contributes towards the unlocking of the XFAD-4 Draugr (40 Ribbons) and the DFR Strife LMG (80 Ribbons) allowing you to use these cutting edge pieces of hardware across the Battlefield.
Don’t worry if you miss out on this limited time event, as you will still be able to earn them through ingame assignments at a later date.
We look forward to seeing you capture and hold objectives in the limited timed mode Control Unlocked, as you begin to work your way towards delivering death from above with the XFAD-4 Draugr on May 14.
A New Strike Team is formed…
Under the global assault of the Thousand Petals Coalition a new strike team has been tasked to capture and secure Arkangel assets before they fall into the hands of the Coalition.
We'll share full details with you as we get closer to the launch of this all-new event in the coming weeks. Expect new earnable cosmetics to acquire and we look forward to seeing you outsmart the opposition.
Areas of Improvements
Vehicle Improvements We’re happy to see that Attack Helicopters since our latest changes have become a force to be reckoned with, with players engaging with them more and more, as well as finding out new ways to use them to their advantage on the Battlefield. We think that they are, for most part, in a good spot. However, due to the combined firepower of both pilot and gunner they have been over performing in one aspect: Destroying Armored Ground Vehicles.
We believe at its current state the Attack Helicopter can easily destroy any vehicle in too short of a timeframe and we are toning that down a little by reducing the firepower of some of the more potent weapons vs armored vehicles, to address this:
We have lowered the damage of the TOW missile against heavy and medium armored vehicles (Tanks, Wildcat, Ram)
We have also lowered the damage of Anti Vehicle Rocket Pods to the same category of vehicles by 20%. We believe Attack Helicopters should still be potent and a direct counter to ground armor, however these changes are aiming to give a bigger window for ground vehicles to react and to also push pilots to make more tactical decisions when attacking vehicles.
APS Shootdown Sentinel We are aware of the long lasting issue of vehicles camping hills and it has become a bit more exaggerated when Irish’ APS Shootdown Sentinel is included into this equation.
With Update #7.2.0 we are removing the capabilities for this Specialist Gadget to shootdown any Anti Vehicle Weapon or Gadgets. This should allow Air Vehicles and Infantry to once again attack such ground vehicles, as well as pushing the gadget itself into a more infantry-focused mentality.
MacKay This Season in general we are aiming to slightly slow down the pace of the game and the biggest offenders that can oftentimes feel like they are pushing the limits too much. We are starting with MacKay by making his gadget more defensive and strategic rather than having it as an aggressive enabler offensively.
To do that we are increasing the cooldown of the grapple from 11 seconds to 25 and we are also lowering the boost of his trait “Nimble” which grants a boost to movement speed while aiming down sights from 40% to 25%.
Additionally, in a future patch, we will be implementing a force reload animation when equipping the weapon to further emphasize the strategic use of the gadget.
Systemic repair Continuing with the effort to slow down the pace of the game, we are increasing the time it takes for the systemic repair system to repair the health of a vehicle. The rate at which this repairs is defined by the role and class type of the vehicle in consideration with their gameplay expectations.
All vehicles beside Bolte, EBLC-Ram, the upcoming Draugr and all ground transport vehicles will repair 25HP in 8.6 seconds, up from 5 seconds. This change is meant to emphasize the role of engineers and help slow down the pace in these combat moments, where before it was possible to nullify taken damage nearly instantaneously by pressing a single button.
Changelog
AI, Soldiers & General Improvements
Anti-Tank Mine damage has received a rebalance following recent updates, it will now take 3 Anti-Tank Mines to fully destroy a Heavy Vehicle such as a Tank or MAV. It will still remain possible to destroy Medium Armored Vehicles such as the Wildcat and EBLC-Ram with 2 Anti-Tank Mines.
Fixed an issue with the SOFLAM being unable to deploy on select Battlefield Portal experiences.
Irish’s APS-36 Shootdown Sentinel should no longer stop Underbarrel Smoke Grenades.
Additionally, the APS-36 Shootdown Sentinel will no longer stop Anti Vehicle Projectiles.
MacKay’s Nimble Trait which improves the speed of movement during ADS has been reduced from 40% to 25%.
Grappling Hook reload speed has now been increased from 11 seconds to 25 seconds. In a future update, we will be introducing a reload animation every time this Specialist Gadget is equipped.
Weapon Balancing
Despite the penguins' continued efforts to keep them shiny, the Scope Glint on the Raven and ACOG Sights on the SVD is no more.
Fixed an issue with some magazines on the AK 5C that could cause their models to turn invisible.
Fixed the alignment of the iron sights on the AK-24 skins "Dead-Center" and "Access Memory".
Fixed 12M Auto shell ejection when using the Type 4 Heavy Suppressor.
Fixed pellet spread on SPAS-12 (BC2/BF3) being too low.
The Penguins forgot to reflect the AKS-74u rate of fire change from Update 7.1 in the Collection screen, it is now accurately shown. We’ll get them notepads in the future.
Slightly slowed down hip fire dispersion reset on P90, PP-2000 and AKS-74u.
AM40 Standard Issue damage under 10 meters changed from 26 to 24.
AM40 dispersion and horizontal recoil increased by 5%.
VHX-D3 High Power ammo damage under 20 meters changed from 25 to 24.
LCMG dispersion when using the Shortened barrel attachment increased by 10%. This change should help balance both the attachment against other barrel options while also balancing the LCMG compared to other LMGs.
Visual Weapon Recoil Improvements SMGs Further tweaks and improvements for the following Weapon and Scope combinations:
PP-2000: Maul Hybrid, Bravo, XO Smart, Ghost Hybrid.
Sidearms
Improvements to Visual Weapon Recoil on heavy sidearms (M44, etc.) and scopes Raven 4X, TV 2X, XDR
Bolt & Lever Action
Improvements to Visual Weapon Recoil on GVT 45-70 and the following sights for bolt-action weapons: UH Smart 1.5x, SHAN 2.5X, Raven 4X, M22 3.5X, Maul Hybrid 1.5-3X, PSO-1M3 5x
Assault Rifles
Improvements to Visual Weapon Recoil on AEK-971, VHX-D3, GEW-46, MTAR-21 and ACOG sight
LMGs
Improvements to Visual Weapon Recoil on LMGs, particularly when using thermal sights, Raven, ACOG and Bravo sights, and further improvements to keep reticle point close to screen center
Vehicles
Adjustment to the damage vehicles take when colliding with other objects.
Reduced range of attack helicopter thermal gunner from 600 to 450.
Fixed an issue where EMP would permanently disable the Polaris Sportsman.
Improvements made towards lock on missiles missing certain air vehicles that are locked onto.
Improvement to frogfoot rocket pods zero-point.
Removed the Gunner HUD from side passengers of Condor and HIND, going forward only the nose gunner will benefit from this.
Fixed lock-on weapons killing the pilot of Nightbird and not dealing damage to the vehicle.
Lowered main heavy tanks steering sensitivity when the sprint button is held.
Increased rudder responsiveness on 2042-era Jets which will lead to a more responsive yaw input.
Systemic Repair Changes:
Combat vehicles aside from Bolte, EBLC Ram and the upcoming Draugr will take 25HP in 8.6 seconds. Other vehicles will remain at 25HP in 5 seconds.
Increased HMG Weapon Station Velocity from 600 to 690
Lowered Attack Helicopter TOW Launcher damage to Main Heavy Tanks from 30 to 25 and to Medium Armor such as the Wildcat from 35 to 30. This is not a blanket change and will not impact other vehicles such as Transport or Air Vehicles
Helicopter Anti Vehicle Pods will deal 20% less impact damage and further blast damage reduction to Ground Armor.
TOW Balancing Changes: Air Attack Vehicles
Time to live increased from 5 to 10 seconds
Max speed lowered from 120 to 80
Turn angles and engine time to live have been adjusted for better control
Ground Vehicles
Time to live increased from 10 to 15 seconds
Speed lowered from 120 to 50
Turn angles and engine time to live have been adjusted for better control
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.