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Genre: Shooter, Adventure

Battlefield 2042

Battlefield Briefing: December Recap

Hey everyone,

With 2022 coming to a close, we sat down to recap what’s happening towards the end of December, and what’s upcoming in the new year.



Starting on December 20 until January 10, we are excited to see you jump into the new Battle for Nordvik Event. There will be new cosmetics to earn and grab as the battle unfolds and you’ll play through 3 unique experiences over a total of 3 weeks.

If you haven’t had a chance to play yet and you want to check out the Battle for Nordvik, or maybe you’d like to invite a friend to join you, then you can still download and play free on PlayStation until December 23, 16:00 UTC.

First up in the New Year is our next major game update which brings an improved Breakaway as the latest map rework, alongside the reintroduction of Classes to Battlefield 2042, and some updates to our vehicles. This update is a major moment for the team as we’ve listened to your feedback, and we’ll be back with more details later in January.

We’ve recently also given you a brief glimpse of what to expect for Season 4, and Season 5. Once we're back in 2023 and our next major game update has been released, we'll check-in with more details as we’ll turn all attention towards Season 4.

And lastly before the year is over, we want to take a moment to reflect and give a heartfelt thank you. To all of you. It’s been more than a year since launch, and we’re well into the release of our third Season. We’re here today because of all of you. The team truly appreciates your continued support and feedback, and we’re excited to now look forward as we move into the New Year together.

Have a lovely holiday season,

//The Battlefield Team

2XP Weekend - DEC 16TH until 19TH

Hey folks, Good news!

Double XP will be active across all Battlefield 2042 modes from now (Dec 16th) until Monday, 19th December at 12:00 UTC.

While you can expect to see more 2XP events through Season 3: Escalation and beyond - Now is the prime moment for you to jump in, squad up, and work with your team to achieve those wins!


How do I know Double XP is active?




Site Notice - We've included a brand new icon for our Site Notice area, which will also include text that indicates whenever a Double XP Event is active in the game.


Below Modes - During a Double XP event, you will always notice a new tag below all of the modes that Double XP is active within.

Battlefield Briefing – Secure Victory in Battle of Nordvik



No-Pats,

Welcome to Battle of Nordvik.



We invite you to join us on the Battlefield for a new special in-game event* starting on December 20. It runs for a total of 3 weeks, with a different time-limited and unique experience available each week.

When Nordvik’s secret alliance with the West is revealed, Eastern Forces retaliate with an aggressive siege of this remote facility in the Swedish wilderness. Join the Nordvik Control Corps or the Black Storm regiment in the three-week power struggle that marks a turning point in the global conflict between two superpowers.

The Factions



Black Storm - For their united assault on Nordvik, Eastern Forces have activated Black Storm, a shadow ops regiment trained in the art of infiltration and assassination. In Black Storm, you lead the charge and break your enemy to take what’s yours – “the only retreat is death,” as they say. Do you have what it takes to stand amongst them?

Nordvik Control Corps - The Nordvik Control Corps protects the corporation’s interests around the globe, but today they prepare for an unprecedented assault on home soil. Supported by Western Forces, the Control Corps will defend Nordvik’s primary manufacturing site – production shall resume once the enemy is terminated. Will you answer the call and hold the line?

The Conflict





Week 1 // The Assault on Nordvik - Conquest Assault // December 20-27



The notorious Black Storm regiment leads the attack on Nordvik. While the Eastern militia attempts to seize the surrounding territory, the Nordvik Control Corps battles to secure the region, halting Black Storm’s advance before it is too late.

This is 32v32 Conquest Assault with a focus on fast-paced ground-only warfare. The conflict starts with the defending team holding all objectives and waiting for the incoming assault. Every decision matters as you fight over key positions across the Battlefield.

Throughout the fight the stakes remain high for the defenders as you’ll find your HQ spawn disabled. Rely on your squad and the EBLC-Ram’s Team Insertion Beacon to remain in the fight and hold the objectives at all costs. If you lose all objectives and your full team is out of play.. it’s game over.

But capturing the Nordvik facility won’t be easy. As an attacker you’ll start the assault with an increased Ticket Count to help you infiltrate into enemy territory. You’ll need it for the fight to come.



Week 2 // The Defense of Nordvik - Retribution // December 27 - January 3



Opposing Forces have smashed Nordvik’s defenses and gained control of the facility. It’s now up to the Nordvik Control Corps to strike back with Retribution.

As Black Storm fights to hold the line, Nordvik Control Corps infiltrates the facility to destroy M-COMs containing highly valuable data before it’s compromised by enemy hands.

Get ready for Retribution. A 16v16 twist on Conquest which combines elements of Conquest, Breakthrough and Rush into a single mode where attackers fight their way towards the frontlines while securing objectives along the way. Teamplay is the key to success towards victory.

If you are successful at breaking through the enemy lines towards the final objective then the match will transition into an all-out Rush where you attempt to arm strategically placed M-COMs around the Nordvik facility.

As a defender, you’ll plan your defense carefully to keep control of the facility at all costs. The enemy is coming at you with everything they have for this final assault, and it’s up to you to keep them at bay until you’ve safely extracted the valuable data.



Week 3 // The Liberation of Nordvik - Breakthrough Chaos // January 3-10



The Nordvik Control Corps receives help from US reinforcements and stages a larger counter-offensive. Black Storm and Eastern Forces mount a fierce defense as the Nordvik Control Corps leads the assault to liberate Nordvik from its occupiers

This is the final battle where full-on Breakthrough Chaos will decide the conflict. This week, gameplay is scaled up to new intensity and supports up to 128* players as you give it your all. fFight your way across the Battlefield as a tight unit with modifiers such as increased movement speed, faster redeploy times and faster vehicle call-ins.

The Spoils



Get your hands on the spoils of war during the time-limited Battle of Nordvik Event. Various new cosmetic rewards and bundles become available to earn, claim or purchase.

Earn Ribbons within each week’s unique game to unlock the unique gameplay rewards for each given week. The Store will have free bundles for you to claim, as well as two new bundles for purchase.



Week 1 - Assault on Nordvik



Gameplay Rewards

  • 5 Ribbons - Epic “Raider” Headgear for Sundance
  • 12 Ribbons - Epic “Revelation” Weapon Skin for the MP9
  • 20 Ribbons - Epic “Death” Outfit for Casper


Free Store Items

  • Rare “Watchman” Outfit for Crawford
  • Epic “Bastion” Headgear for Crawford


Epic Twilight Strike Store Bundle - 2400 Battlefield Coins

  • “Pestilence” Outfit for Falck
  • “War” Outfit for Mackay
  • “Famine” Outfit for Lis
  • “Counterglow” Weapon Skin for the BSV-M
  • “Crepuscular” Weapon Skin for the PBX-45
  • “Chromite” Weapon Skin for the AC-42
  • “Nocturnal Blight” Vehicle Skin for the M1A5




Week 2 - Defense of Nordvik:



Gameplay Rewards

  • 5 Ribbons - Epic “Bastion” Headgear for Falck
  • 12 Ribbons - Rare “Marauder” Outfit for Mackay
  • 20 Ribbons - Epic “Overseer” Outfit for Irish


Free Store Items

  • Rare “Marauder” Outfit for Falck
  • Epic “Raider” Headgear for Falck


Epic Nordvik Gunner Store Bundle - 1400 Battlefield Coins

  • “Archangel” Outfit for Sundance
  • “Bulwark” Outfit for Falck
  • “Atomizer” Weapon Skin for the VCAR
  • “Incendiary” Weapon Skin for the PBX-45
  • “Fusehead” Weapon Skin for the SWS-10




Week 3 - Liberation of Nordvik:



Gameplay Rewards

  • 5 Ribbons - Rare “Watchman” Rare Outfit for Angel
  • 12 Ribbons - Epic “Hell Fire” Weapons Skin for the MCS-880
  • 20 Ribbons - Epic “Thermobaric” Vehicle Skin


Free Store Content

  • Rare “Watchman” Outfit for Casper
  • Epic “Bastion” Headgear for Casper




We are excited to see you fight your way through the new gameplay as Battle of Nordvik unfolds. And of course, to see you get your hands on the new shinies.

GLHF,

The Battlefield Community Team
Tom // @Straatford87, Kevin // @T0TALfps




*INCLUDES IN-GAME PURCHASES. REQUIRES BATTLEFIELD 2042 (SOLD SEPARATELY) AND ALL GAME UPDATES TO PLAY. YOU MUST LOG IN EACH WEEK AND PLAY TO CLAIM YOUR REWARDS. FAILURE TO LOG AND CLAIM DURING A WEEK WILL RESULT IN FORFEITING THAT WEEK’S REWARD.

**128 players and massive-scale maps only available on PC, Xbox Series X|S and PlayStation®5. Xbox One and PlayStation®4 are capped at 64 players and reduced map sizes

NO WEAPON, MILITARY VEHICLE OR GEAR MANUFACTURER IS AFFILIATED WITH OR HAS SPONSORED OR ENDORSED THIS GAME.

Battlefield™ 2042 EA Play* Dark Waters Specialist Set

Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including monthly member-only rewards like this month’s Dark Waters Epic Specialist Set for Lis in Battlefield 2042. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC. Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or
follow us on Twitter @eaplay!

*CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE https://tos.ea.com/legalapp/eaplay/US/en/PC/ FOR DETAILS.

Dev Notes - Vehicles in Season 3



Hello there,

With Season 3: Escalation now in your hands, and with it the EMKV90-TOR, we thought it would be a good time to stop by and talk about vehicles, alongside some changes we’re making in the not-so-distant future.

Before we detail a few of the things that we’ll be working on throughout the rest of Season 3, we first wanted to talk a little bit about the TOR.

We have wanted to do another Main Battle Tank for some time now, and Season 3 provided us with the perfect opportunity. Not only could we do another MBT, but the technological theme of the season allowed us to differentiate it from our existing lineup.

One of our main goals with the TOR was to create a Railgun-powered tank that, while technologically advanced, wouldn’t feel out of place alongside our existing roster of vehicles. It’s always important to us that regardless of what a vehicle may be, it has to feel at home on the battlefield.

Far from being a traditional tank, it did pose a number of obstacles to overcome - some bigger than others.

One of the things we wanted to ensure is that we reworked the cook-off effect. While you can enjoy a game of turret-tossing with our other tanks, that’s not the case with the TOR. With no traditional ammo cache within the tank, it felt wrong to give it this effect.

It would be hard to not mention the TOR without calling out the work our Audio team did on it. We presented the design and asked for something that sounded threatening and monstrous, and they certainly delivered. There is just something inherently satisfying about listening to a shot charge up and then fire off into the distance.

Research plays a big part in everything we do, as we take cues from the real world on how vehicles will look, behave, sound and feel. For the TOR, we had to blend what little research was possible with some creative freedom, allowing us to package up the tank in a way we felt would feel suitable for the world of 2042.

We’re really proud of how the EMKV90-TOR turned out, and hope you’ve been enjoying it as much as we had a good time developing it.



Active Protection System



One of the pieces of equipment available to the TOR is the Active Protection System.

When we brought this feature to the EBLC-RAM in Season 2 we knew we would want to release it across other vehicles. We also know this is something you’ve been asking for, especially on the likes of the M1A5 or the T28.

With the release of the Active Protection System alongside the TOR, we have completely reworked it. This won’t be anything that you will notice at first glance. However, from an under-the-hood perspective, it will now be working smoother, better on performance and a lot more efficiently.

This now gives us the opportunity to close the loop on your request for Active Protection across additional vehicles.

Now is also a good time to point out, to those of you who have not yet discovered it, that the TOR’s primary railgun punches right through any defence put up by the Active Protection Systems. So if you see an enemy vehicle with Active Protection engaged, you know what to do.

As we move forward within Season 3 we plan to release the Active Protection System on both the M1A5 and T28. Once released it will be available for you to unlock, equip, and will work the same way as it does currently across the RAM and TOR.



Turret Speeds



Speaking of vehicles with turrets, something else we’ve been working on is the turret rotation speed.
Across a number of vehicles, we have tweaked the speed at which turrets will rotate, as we felt they were too sluggish compared to the overall pace of the game.

The speed of the turret will depend on the turret itself and the vehicle it belongs to, with 3 different speeds in total.

Here’s a breakdown of how things are currently shaping up, what speed of turret will be applied and how that differs from what you’re experiencing today.

M1A5 and T28

  • MPAT - Medium speed - Increased by 100%
  • Staff - Medium Speed - Increased by 100%
  • HE - Slow Speed - increased by 65%


EMKV90-TOR

  • Regular weapon - Medium Speed - Increased by 100%
  • Upgrade weapon - Slow speed - Increased by 65%


EBLC-RAM

  • 40mm - Fast speed - Untouched
  • Missiles - Fast speed - Untouched
  • Howitzer - Medium speed - 20% decrease


EBAA Wildcat

  • 30mm AA - Fast speed - Increased by 140%
  • 40MM - Medium speed - increased by 100%
  • 57mm - Slow speed - Increased by 65%


As always, we will continue to tweak and balance over time, so some of these values may change.



Below Radar



Coming later in Season 3 will be Below Radar, where flying an aircraft below 30 meters from the ground will make you immune to any lock-ons from vehicle-based weapons.

Of course, flying that close to the ground comes with its own set of risks, so you’ll be wanting to pick your moments carefully. While it may seem inviting to fly in low for a staffing run, keep in mind that soldier-based lock-ons will still find their target.

If you’re flying and do get a lock-on, dropping below 30 meters won’t break the lock either.

Height Limits



Also coming for aircraft will be some tweaks to the height limits in which they can fly.

We’ll be reducing the height at which helicopters can fly to help combat instances where they are so high that locking on wasn’t possible.

This will also help address an issue where helicopter pilots could stay at maximum height and quickly make short work of any fighter jet that spawned below them.

Jet planes are not included in this tweak, and currently do not have a limit. We’re hoping will bring some of that rock, paper, scissors gameplay more to the forefront amongst our aircraft.

We’ll sign off, but before we do, we’d like to thank all of you for your continued feedback and support.

We know how important vehicles are for Battlefield, and we’re dedicated to making them the best they can be, both through Quality-of-Life additions and with the introduction of new Vehicles altogether.

We are deep into the development of Season 4, and we can’t wait to show you more. Before that though, we’ve some great additions for Season 3 on the way.


We’ll see you on, and above the Battlefield.
//Battlefield 2042 Vehicles Team

BATTLEFIELD 2042 UPDATE #3.1.0

Hey everyone,

It has been a joy seeing your reactions to Season 3: Escalation and exploring Spearhead as you’ve been fighting it out through the Cubes with the Rorsch Mk-4, or dominating from afar with the EMKV90-TOR.

Thank you for playing Battlefield™ 2042 Season 3: Escalation and sharing your thoughts and gameplay with us!

Update #3.1.0 brings further Quality of Life improvements alongside the Manifest Rework and goes live across all platforms on 07/12 @ 09:00 UTC


What’s new Update Season 3.1?


Here is an overview of the changes and improvements in this Update:


  • Map Rework: Manifest
  • New Vault Weapons: M416, M240B, M93R
  • Gameplay Responsiveness Improvements around Weapon Reload Animation and Audio


Tensions rise around Nordvik


But first, we’re taking a quick moment to confirm that our next Mid-Season Event is incoming in the following weeks.

It will take place over the course of three weeks with each week introducing a new set of earnable cosmetics and new mode to play through.

Stay tuned for more details!



When can you expect our next game update?


After the Mid-Season Event, the next Update is scheduled towards the end of January.

Before that and as we approach the Holiday Season, we’re wishing you the most heartfelt Happy Holidays. Thank you for your continued support throughout this past year.

Take care, stay safe and we’ll see you on the Battlefield.

//The Battlefield Team

Stay Informed
Follow us on the @BattlefieldComm Twitter account to stay informed on the roll out of our updates. You can also follow along with our tracking of Known Issues and further game changes we’re making via our Battlefield forums.

Content



Manifest


Our main focus with the rework of Manifest is to ensure it becomes more streamlined and offers up a tighter game space, this has also given us an opportunity to do a complete pass throughout the location and provide stronger themes to previously underutilized spaces.



Across the main gamemodes we have adjusted and added flag spaces to reduce travel times and create stronger paths and frontlines as you make your way towards those capture points.



Points of Interest:

Container Yard - North: The northern container yard has seen further military presence buildup, with the location now becoming an ad hoc refueling station for the ongoing conflict. The paths leading to and from the flag have been improved while the flag placement has been repositioned slightly towards the Quay.

Quay: As conflicts continue, the Quay has been treated to increased military defense encampments, with two new spaces on either end of the Quay. These locations act as Capture Points in certain modes, and when they aren’t in use they act as staging posts for entry onto the boats themselves.

Container Yard - South: This location has been moved closer to the action around the docked boats, with pathing improvements and further military buildup taking place throughout.

Weather Station: Time has not been a worthy ally for the Weather Station after recently suffering from a ground attack, one of these stations now sits in a burning ruin. The surrounding hillside has also received a traversal pass alongside additional light sources and ziplines to allow for increased traversal opportunity.

Vault Weapons





M416 - Battlefield 3


The M416, a fan-favorite from Battlefield 3 makes its way to the Weapon Vault. It’s compact and light AR with a good damage profile capable of taking out targets at mid-range.

Unlock Assignments:
Kills and Assists with the M416 or the PBX-45: 100
Kills with Assault Rifles or Teammates Revived: 60



M240B - Battlefield 3


The M240B is a powerful machine gun that becomes a monster when mounted on a bipod, having great bullet velocities that allow you to engage targets at medium to long ranges

Unlock Assignments:
Kills and Assists with the M240B or the Avancys: 100
Kills with LMGs in a Round: 20



M93R - Battlefield 3


The M93R, is a Burst fire sidearm that devastates at close range but with accuracy quickly deteriorating under sustained fire. Get up close and personal with this sidearm to deal its best damage

Unlock Assignments:
Kills and Assists with the M93R or the G57: 100
Kills in a Round with Secondary Weapons: 8

Changelog



Gameplay Improvements



  • You are now able to dynamically change the zoom radius of the minimap via keybind
  • Improved hit registration against soldiers on moving platforms or vehicles
  • Resolved an issue where a vault animation could play on top of a reload animation
  • Further improvements to improve responsiveness around weapon deploy and undeploy animations, aiming down sight, sprint traversal and reduced the time around enter soldier movement speeds these changes will be particularly felt on animation
  • Improved responsiveness on transition into movement from standing still
  • Fixed an issue where it was possible to skip the traversal sprint recovery time
  • Fixed animation not playing properly when entering vehicles though entrance that is high above the ground
  • Resolved an issue where the Character is stuck in downed state after dying during a takedown and then getting revived
  • Fix a rare issue that could make the player stuck in a limbo state after dying during a takedown
  • Making hit reactions more pronounced to improve the shooting experience
  • Fixed an issue where Sundance may have a more bouncy landing via their Wingsuit than anticipated
  • Fixed a bug where landing with the wingsuit on a fence shortly after activating could cause lethal fall damage
  • Fixed an issue with Blood Splatter not appearing correctly when shooting enemy soldiers
  • Fixed an issue causing blood spatter effects to appear in unintended places
  • Added blood mist elements to the regular body and head shot impacts on soldiers to better convey that you hit an enemy
  • Fixed a bug where you could attach to a rope through thin walls
  • Fix for left hand animations breaking after entering a vehicle from traversal sprint
  • Fixed a bug when traversal sprinting into water could make the swimming animation break
  • Fixed an issue where you could sometimes see floating weapon parts after throwing a smart grenade


Maps



Renewal

  • Adjusted the Capture Zone for Sector A and B to encourage a smoother flow of gameplay as an Attacker.


Kaleidoscope

  • Removed C1 and G1 Capture Points on Conquest Large, and merged the subsequent capture area into nearby Capture Points. The win rate was balanced towards one side unfairly with Kaleidoscope, and these changes should hopefully improve and encourage a more natural flow of play throughout


Stranded

  • Tweaked ticket count for Conquest to encourage a slightly longer duration of match time
  • Adjusted the combat area and out of bounds limits on Breakthrough, for the last sector
  • Defender HQ has been moved closer to the flag on Breakthrough, for the last sector
  • Adjusted the HQ area and out of bounds limits for the first sector on Rush
  • The MCOM for the first sector has been relocated out of the hanger on Rush
  • Made improvements to other MCOM positions to improve attacking flow for Rush
  • Fixed an instance of flickering terrain when in low flying aircraft around D1
  • Fixed the ability to hide in in-world stationary Tanks near the C1 Objective
  • Fixed level of detail issue on destroyed showroom screens
  • We’ve placed extra lubrication on the crane rails for the Shipping Container grabber inside the ship, this means it shall no longer be jittery in motion and should be much smoother!


Manifest

  • Fixed a rare issue that allowed grenades to fall through the ground
  • Resolved a visual issue where flying close to the incoming storm on Manifest would result in a black vignette around the screen
  • A melee attack to a chair in the office suite will no longer destroy the entire desk, we have yet to invent Adamantium as part of your arsenal loadout
  • Fixed audio issue where metal scaffolding throughout the level did not sound correct to its material type
  • Improved lighting draw distance scenarios for the Toll Station at distance
  • Fixed issue in FFA where players got deployed under the map on small layout
  • Fixed issue where enemies could be seen deploying in the same spot
  • Fixed issue where the Spawn Beacon could be placed after crawling under containers
  • Fixed issue where the lighting poles on the map remained lit after being destroyed.
  • Fixed an instance of lighting draw distance inside the Storage Facility


Spearhead

  • Further improvements to the initial spawning phase on Rush
  • Fixed some debris issues when the Landed Drone’s propeller was destroyed
  • Fixed an issue where at certain angles during the downed-state, some water sources could disappear
  • Fixed an issue where players were not taking damage from fire around the tire piles
  • Fixed issue where several entrances of the cube buildings were very darkly lit
  • Sealed the roof of the tunnel so rain no longer appears inside it
  • Fixed Printer Boxes issue where the robotic arm was still functional after the printer box got destroyed
  • Fixed issue where Deploy Point UI was missing from the Deploy screen on FFA
  • Fixed issue where a stack of four yellow tank containers were floating inside the E2 flag
  • Fixed issue where killcam transition to deploy screen showed the whole interior of the building when dying inside C2 & E1 buildings
  • Fixed some minor tree clipping issues around vents and containers
  • Fixed issue with movers where Ammo/Health crates would not get destroyed when a Mover passing over them
  • Fixed level of detail issues for base of robot arm after the yellow robots were destroyed
  • Fixed issue with unnatural stretched ground texture placed near the tunnel entrance
  • Fixed issue where it was possible to destroy the ruin state of Nordvik water tank
  • Fixed audio issue where the distant warfare on Spearhead was still present during end of round screen


AI

  • Given each AI Soldier a navigation manual that should help them through the road between Sector D and E with more ease on Spearhead
  • With this navigation manual, we have also told them to look out for small objects and not to get confused by them on Spearhead
  • Fixed an issue where AI could get stuck navigating through the Ventilator Zone on C2 and E1 on Spearhead
  • Given driving instructions for AI driving larger vehicles for Rush on Spearhead
  • Fixed issues where AIs were unable to climb ladders on Spearhead’s Capture Point E2


Weapons




  • Toggle Optics should now be listed for the NVK-NXT 2X scope in the Rorsch Mk-4 collection menu
  • Fixed an issue that was causing the PKS-07 to clip through the camera when equipped on the A-91
  • Fixed an issue that allowed the primary scope on the Rorsch Mk-4 to float slightly above the weapon on PlayStation 4
  • Fixed an issue where flashlights or lasers would sometimes be visible on secondary weapons and gadgets
  • Fixed an issue where the HUD would sometimes fail to load after switching attachments on weapons
  • Fixed an issue that was causing laser beams to be misplaced at different FOV values
  • Ensured that the sound effects are aligned with the firing of the 12M Auto
  • Subsonic magazine no longer interferes with other magazines ammo capacity on the VCAR
  • Subsonic mesh is visible when swapping from other magazines on the VCAR
  • Fixed an issue that was causing a broken weapon position to be displayed on the M16A3 while prone and using the M26 underbarrel attachment.
  • MP412 Rex now has the intended rate of fire.
  • AKS-74u now has the intended rate of fire.
  • Fixed an issue where the MP9 shooting animation while ADS would break when exiting a vehicle.
  • Added several missing weapon attachments to Portal.
  • VCAR magazines now have the intended color.
  • Fixed orientation of the TV 2x Sight within the icon on the AK24.
  • Minor VFX tweaks to the PF51
  • Improvements made to the Rorsch Mk-4 trail FX
  • An additional layer of Animation polish has been applied to the M16A3
  • Updated textures on the Avancys iron sights while viewing them from view
  • We have updated several elements of our weapons to improve the overall 'feel' of them. This includes work across our Reload Animations which should make all weapons, across the entire game, feel a lot more snappier and responsive.


Vehicles




  • Call-in audio now plays when calling in the EMKV90-TOR
  • Updated the description of the Active Protection System to convey that it does not block close range projectiles
  • Fixed an issue where VFX was not displaying correctly when Active Protection Systems were firing
  • Fixed an issue where vehicles could have a repeating wet pattern on them
  • Fixed an issue that was preventing deployable gadgets such as the Spawn Beacon from being placed closed to either of the EBLC-RAM or EMKV90-TOR while Active Protection Systems were enabled
  • Fixed an issue where aiming within a tank could become problematic while looking at smoke
  • Parts of aircraft would sometimes animate in the wrong direction, we've turned them around so now they'll be rotating on the correct axis
  • Fixed an issue that would allow drivers in the MAV to be able to ADS while in 1P view
  • Fixed an issue that was causing overheat circle to wrongly display while using the Howitzer cannon on the EBLC-RAM
  • Fixed an issue that was causing vehicles such as the LATV4 and LCAA Hovercraft from receiving too much damage when colliding with various objects around a map
  • Overheat and cooldown states are communicated with red in the crosshair HUD circle
  • For the MD540 Nightbird, we have lowered the ground pull effect and tweaked the force, may it be with you always
  • Fixed an issue when deploying into a vehicle that would cause the camera to briefly go inside the vehicle and look weird
  • Calling in a LCAA Hovercraft on top of a tank will propel the tank high in the sky or under the map. Physics are weird sometimes
  • The LATV4 has had its swole levels reduced and can no longer ram tanks (Thanks for the intel, Carpo!)
  • The "Unassigned" UI is no longer present in 1p view after repeatedly switching the seats on AAV-7A1 AMTRAC
  • Smoke Launcher VFX is now more accurately aligned across game clients
  • Active Protection Systems no longer block damage from C5 or AT Mines
  • Fixed an issue where the spotter seat on the MD540 Nightbird would only update the minimap and not provide the in-world spot
  • Improved behavior while flying the MD540 Nightbird with Helicopter control assists disabled
  • Improvements made to the VFX on fighter jets
  • Animated leading edge flaps on the F-35E Panther and SU-57 FELON
  • Updated and overhauled locking ranges and behavior of all locking weapons when laser designated
  • Tweaks to the vehicle HUD and crosshair, including updating alpha channels and ensuring decorative HUD elements are less visually impacting to players


Specialists & Gadgets




  • Fixed an issue where weapon meshes could be seen breaking after throwing Sundance's Smart grenade
  • Fixed an issue where the Throwing knife was visible floating on player when being headshot with throwing knife
  • Fixed FPS drops when ADSing with the XM370A on Stranded and Hourglass on previous generation systems
  • The XM370A now has SFX for when its projectile is traveling in the air
  • Fixed an issue where Ammo was present in empty magazine when reloading the XM370A
  • Fixed a bug with Falck’s Stim Pistol where it could get stuck in self- heal animations
  • Fixed a bug where players were able to resupply from ammo bags while inside a vehicle
  • Fixed an issue where players who were manning the Mounted Vulcan in smokes would have their animations break
  • Added Missing Gadget descriptions for Lis and Zain in Hazard Zone screen
  • Fixed issues where Players were able to spot insertion beacons through the wall
  • Fixed an issue where Irish shield couldn't be deployed in tight corridors
  • Fixed an issue where the camera would shake when using the Raos' Cyber Warfare Suite after switching from main weapon
  • Fixed an issue with Broken Hit animations when hitting Dozer while he's using the Ballistic Shield
  • Fixed a bug Hacked/EMP icon was missing on enemy gadgets
  • Fixed situations where Paik's EMG-X Scanner overlay does not immediately disappear when entering a vehicle
  • Fixed an issue where the Insertion Beacons could be seen through the floor of the building near A2 on Kaleidoscope, Conquest
  • Fixed a bug where the Prox Sensor grenade in-world Icon was not displayed on the grenade
  • Fixed a bug where Angel’s Loadout Crate were not being fully absorbed by the player and would bounce away (Eyes in the sky, people >:))
  • Fixed a bug where Dozer's shield did not protect user against close range attacks
  • Fixed abusable behaviors where players could progress on missions by damaging and repairing their own gadget
  • Fixed a bug where when you would cancel self-heal with Med-Pen audio keeps playing
  • Fixed a bug where the player was unable to pick up Mounted Vulcan after dying/redeploying
  • Heal needed UI Icons are now visible for non support characters with the health create, without first having to deploy the health create
  • Fixed issues with Grenade throw animations not playing correctly
  • Fixed an issue where after fragmentation the grenades would get stuck into the ceilings
  • Open and character gadgets can now not be placed on top of bushes
  • Fixed a bug where Rocket Launchers would deal no damage on a user mid vault
  • World Log event messages for vehicle repair and Angels' ammo resupply now informs who is doing the action
  • Fixed a bug where after exiting the OV-P Recon Drone, the Enter hint would remain displayed on the screen
  • Fixed an issue where Zain's trait would trigger in vehicles with closed seats


Audio




  • Fixed an issue where requesting orders from a dead squad leader would default to MacKay
  • Several Voice Over improvements have been included around ping reviving and canceling pings
  • Airstrike voice over lines have been added
  • Added Audio improvements for the XM370A, including new projectile sounds for the Airburst
  • Fixed an issue where audio keeps playing when you cancel self-heal with Med-Pen
  • Fixed an audio issue when reloading after an empty reload
  • Fixed an issue where sound effects were not triggering when reloading the DM7 while running/walking during the first part of the reload
  • Added hit reaction camera shake and bullet damage sound polish
  • Fixed an issue where no call-in audio is played when calling in the EMKV90-TOR
  • Fixed an issue where distant warfare sound effects were still present during EOR screen


Portal




  • Added the S3 map, Spearhead, as an available map under the Custom Conquest Portal mode.
  • Added the S3 Battle Pass Weapon, Rorsch Mk-4, to the InventoryPrimaryWeapons block
  • Added the S3 Battle Pass Vehicle, EMKV90-TOR, to the Vehicles block
  • Added the S3 specialist, Zain, to the PlayerSoldiers block
  • Added Zain's specialist Gadget, XM370A, to the InventoryCharacterSpecialties block
  • Added the S3 Battle Pass Weapon, NVK-P125, to the InventorySecondaryWeapons block
  • Added the S3 Battle Pass Throwable, Throwing Knife, to the InventoryThrowables block
  • Added the S3 Battle Pass Weapon, NVK-S22, to the InventoryPrimaryWeapons block


Progression & XP




  • Reviving a teammate that has requested it will now reward you with Request Fulfilled XP
  • Increased the XP from "Match Reward" in Hazard Zone by 50%
  • Increased the XP from successfully destroying an MCOM in Rush from 150 to 300
  • Solo & Co-Op XP Changes
  • - Enabled all Ribbons, but at 40% XP value.
  • - Doubled "Round Actions" XP cap, but each action gives 50% reduced XP.
  • In Rush, the Scoreboard now shows the correct objective icon for Attackers and Defenders
  • Fixed an issue with displaying the Player Levels correctly at the End of Round Progression screen
  • Fixed an issue where the unlock requirement progress for an already unlocked Player Card item would look like it had been reset
  • Fixed an issue where the wrong unlock requirement would be displayed on attachments
  • Fixed an issue where an item would show up as new even if you had previously unlocked it in a different way
  • Improved scenarios where people look like they are awarded 0 XP at end of the round




This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Play Battlefield 2042 free between December 1 and December 5!

Play Battlefield 2042 free between December 1 and December 5!*





Deploy in December and see what new, great content Season 3 - Escalation brings to the table. Also, fight on over 15 maps, including 4 reworked battlefields from Battlefield 2042.

Find your playstyle with over 100 weapons and gadgets and pilot over 40 powerful vehicles. Pick your favorite out of 13 Specialists and make the most of their Traits and Specialties across 6 game modes. Want to change the rules of war? Explore the Battlefield Portal Builder and use our tools with your rules.

Oh, and there are login rewards waiting for those joining the Free Access period, as well as for Battlefield 2042 owners!



Want to jump into Battlefield 2042 right away? Catch the sale on Steam and save up to 67% before December 6, 10 AM PT. "

https://store.steampowered.com/app/1517290/Battlefield_2042/

*Conditions and Restrictions apply. See https://www.ea.com/games/battlefield/battlefield-2042/free-access-disclaimers for details.

Battlefield 2042 Free Access

Play Battlefield 2042 free between December 1 and December 5!*





Deploy in December and see what new, great content Season 3 - Escalation brings to the table. Also, fight on over 15 maps, including 4 reworked battlefields from Battlefield 2042.

Find your playstyle with over 100 weapons and gadgets and pilot over 40 powerful vehicles. Pick your favorite out of 13 Specialists and make the most of their Traits and Specialties across 6 game modes. Want to change the rules of war? Explore the Battlefield Portal Builder and use our tools with your rules.

Oh, and there are login rewards waiting for those joining the Free Access period, as well as for Battlefield 2042 owners!



Want to jump into Battlefield 2042 right away? Catch the sale on Steam and save up to 67% before December 6, 10 AM PT. "

https://store.steampowered.com/app/1517290/Battlefield_2042/

*Conditions and Restrictions apply. See https://www.ea.com/games/battlefield/battlefield-2042/free-access-disclaimers for details.

Battlefield Briefing - First Look at 2023

Hello Battlefield Community,

The recent launch of Season 3: Escalation marks one year of Battlefield™ 2042. As a development team we are proud of the work we have done across all our Updates to evolve and improve the game, and also delivering three Seasons of new content. So we want to thank you – our community – for sticking with us. And if you haven’t jumped into Battlefield 2042 yet, now is a great time to give it a go as you can play free in December across all platforms*. Feedback from you all has been at the heart of our work and the game is now much closer to our ambitions for it… but we’re not stopping here.

Today is a first look at what’s coming next year for Battlefield 2042. We’ll be talking about upcoming map reworks and the introduction of Classes as well as a look at what to expect from Season 4 plus some news about Season 5.



Since Season 1 we’ve been releasing re-worked versions of our maps from launch to address the feedback we heard from you all. As covered in our most recent Development Update, this continues in Season 3 with Manifest and Breakaway. The remaining launch maps to be re-worked – Discarded and Hourglass – will come in future Seasons. We’re targeting Season 4 for Discarded and as we get further along in the process for Hourglass we’ll use our next Development Update early next year to confirm when it will be released.



In Update 3.1, releasing later in December, you’ll get to experience a new version of Manifest with HQ flags closer to the action, a tighter playspace, improved visibility, cover and sightlines, and pathing between flags improved to allow for more focused attack and defense of them.



Then early next year, as part of Update 3.2, a new and improved Breakaway will arrive with a huge overhaul. We’ve moved the Oil Rig closer to action which in turn brings a more focused playspace. We’ve also designed new ways to play within the ice itself, as well as bringing entirely new flags based around updated areas of the Town and nearby Refineries. Take a look at these updated versions of Manifest and Breakaway in our Development Update video from last month.



Update 3.2 will be a big one for us with the reintroduction of Classes to Battlefield 2042. All our existing Specialists will be placed within defined roles with a set of gadgets and equipment that best suit their purpose on the battlefield. While we’re not revealing them today, our Season 4 Specialist will be placed within the Recon class. This will also be the final Specialist that we’re planning to bring to Battlefield 2042. With the return to Classes and our roster of 14 in total, we are happy with the amount of Specialists and variety of gameplay that they will allow you to experience. So our focus will be continuing to listen to your feedback in order to expand the sandbox in other ways by bringing design and balance changes for your class-based combat, along with continuing to expand on skins and cosmetics to give you more ways to stand out on the battlefield.

Feedback from our community has been instrumental to our work on Specialists and you wanting them back in the Class system, so we’ll keep listening as they are acting as learnings for, and informing, our new Battlefield experiences for the future that are in pre-production.



Season 4 will mark the end of our Year 1 and will launch in early 2023. It will bring you a new Specialist, all new Battle Pass, brand new hardware, and more. While the map that will arrive will be smaller, shorter, and linear designed for up close and personal, close-quarters combat that Battlefield is famous for.



Also in our recent Development Update, we talked about being in pre-production on all-new content coming next year after Season 4. I can confirm that this will be Season 5. Apart from not having a new Specialist, Season 5 will be consistent with what you have experienced in our first four Seasons – new map, new hardware, new Battle Pass, and more.

Across our team continuing to focus on Battlefield 2042, we have a mix of veteran developers alongside those working on their first game breathing in new life. Together, we all have a common love of this franchise. So in Season 5 you’re going to see us lean into previous games and how they can show up in the world of 2042. The new Season 5 map coming will be a forgotten battleground that last saw combat in the Battlefield 4 era. An overgrown area, engulfed with vegetation and by the 2042 war. It will encourage a combination of vehicular and infantry combat meaning teamplay is the key to victory.



Battlefield 2042 sets up the future for a franchise that we are all-in on. We will continue to listen to you, and learn from you, to inform the work being done at DICE, Industrial Toys, Ripple Effect Studios, and Ridgeline Studios for all the Battlefield experiences we are all working on now and for the future.

See you on the Battlefield!

Ryan McArthur // @CanadaRye
Senior Producer, Battlefield 2042




Stay Informed
Make sure to follow @Battlefield and @BattlefieldComm to stay in the know for all things Battlefield, and be sure to share your best moments with us when they happen!

*Conditions and Restrictions apply. See https://www.ea.com/games/battlefield/battlefield-2042/free-access for details.

This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.

Experience the return of all-out war

Adapt and overcome dynamically-changing battlegrounds with the help of your squad and a cutting-edge arsenal in Battlefield 2042. Take on massive experiences, from updated multiplayer modes like Conquest and Breakthrough to the all-new Battlefield™ Portal. And get ready to call the shots with Battlefield™ 2042 – Season 3: Escalation. Season 3 features a new map, new hardware, and a new Specialist joining the No-Pat ranks.



EA Play makes your games more rewarding with access to member-only in-game challenges and rewards that let you stand out from the competition. And when it’s time to find your next favorite game, we’ve got you covered with an ever-expanding library of our fan-favorite series and top EA titles. You can even try out selected new release games for up to 10 hours – days before launch. If you decide to buy, all of your saved progress will carry over, so you can pick up right where you left off. Our members also save on purchases of EA digital content, with a 10% member discount.

Find out more about upcoming EA Play benefits at https://store.steampowered.com/subscriptions/ea or follow us on Twitter @eaplay!

https://store.steampowered.com/app/1517290/Battlefield_2042/

Disclaimer [350cc]:
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