Genre: Real Time Strategy (RTS), Strategy, Tactical
Battlefleet Gothic: Armada
Accessing The Tau Beta
For those currently unable to access the beta, try restarting Steam.
Greetings Admirals!
The Tau Empire beta has started, open to everyone with a copy of Battlefleet Gothic: Armada.
To access the beta:
Open your Steam library
Right-click Battlefleet Gothic: Armada, and select ‘Properties’
Navigate to the ‘Betas’ tab
Under ‘Select the beta you would like to opt into:’, select ‘tau_beta – Tau Public Beta’
Close the properties window
An update will begin downloading for Battlefleet Gothic: Armada
Once the update has finished, check that ‘Battlefleet Gothic: Armada – Tau Empire BETA’ is ticked under the DLC section
You’re ready to bring the Greater Good to the galaxy!
Enjoy the beta!
Tindalos Interactive & Focus Home Interactive
Tau Empire Beta!
Greetings Admirals!
As announced on our development roadmap, the Tau Empire is the next faction to arrive in Battlefleet Gothic: Armada. The DLC will release before the end of the month!
If you’re dedicated to the Greater Good, then we’ve got news for you: the Tau Empire beta begins very soon, and it will be open to everyone who owns a copy of the base game!
Stay tuned! We’ll release more details regarding the length of the beta, start date/time, and how to access it in the coming days.
For now, see above for the first screenshot of the Tau to keep you sated until the beta - there's more coming soon!
For the Greater Good!
Velociraptom
Update 1.7.9074
Greetings Admirals,
We're pleased to release a new update!
This latest patch is mainly a bug fixing update. The next major patch will feature the Tau fleet.
Edit: Due to an issue affecting a wide variety of players, we've been forced to revert the update. A lot of players sent us their corrupted save file and it's been really helpful while investigating the issue.
We're now working on a fix and will update the game with a clean new version as soon as possible. Thanks for your understanding.
Bug Fixes
Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
When changing Admiral level, the icon will be updated in real time."
A critical damage on the Engines on a ship fitted with the “Mezoa Pattern
Drive” will no longer deny the special maneuver “Burn Retro”.
In custom games, the selection arrow allowing to change the game size are hidden when two players are in the same team.
Erasing Space Marines ranked profiles will no longer create a profiles without name in the profiles selection panel.
In space station assault mission, the defending player can no longer deploy mines slightly outside of the allowed area.
The weaponry counter on the ship stats will instantly display the correct number of weaponry when the ship suffers a critical damage.
Changing the resolution in the game option will no longer reset the display mode.
Fixed the auto-launch on the skill “Void shield transfer” that wouldn’t trigger for the ships having only 100 shield points.
During a custom game, the last guest joining the game will now correctly see the environmental elements on the maps when the Host click on the ready button too quickly.
It will no longer be possible to change the space Marine chapter during the creation of a profile.
Fixed an issue when replacing a ship that cancelled the refund of the renown spent in the Upgrades and skills fitted on the ship.
Fixed an issue that provoked some of the environmental elements to spawn upon defense platforms.
The ship can no longer be stuck in the corner of the map when performing a full Ahead. The ship will now automatically return to the game area.
Fixed the Adeptus Astartes Imperial’s favor, which did not give its +1 boarding actions bonus.
Fixed the issue that prevented the player from changing the settings in custom games.
Fixed the crash provoked by the Eldar’s favors “Ulthwé” and “Saim-Hann”.
Fixed a glitch that allowed the host player to become invisible with his flagship during the missions “Assassination” and “Data Recovery”.
Fixed an issue that prevented the guest player from seeing the enemy ships in gaz cloud when they are at detection range.
In “breakthrough”, fix of an issue that counted the destroyed defense platforms of the previous mission when the player pressed the retry button at the end of the game.
Fixed the issue on the Dauntless’ wreckage that won’t collide with other elements.
In ranked profiles, the Admiral level is not displayed anymore.
Fixed the issue that prevented the player from remaping the camera’s rotation.
Fixed the issue that made the slow from the Zzap Kanon weapon upgrade permanent if it landed during a micro-warp jump.
GUI
Fixed a shift on a text in the pregame setting panel.
Fixed the rank upon the "load profile" screen which could display a shifted value instead of the actual league.
Change of two Eldar Captains portrait that were not properly displayed in the scorescreen.
In space station assault mission, the weaponry range feedback of the imperial space station is now properly displayed for the guest player.
In the main menu, added a missing space above the leaderboard button.
Fixed the In-game chat that was displayed above the escape menu which prevented the player from clicking on some escape menu buttons.
Fixed an issue that displayed the light critical damage instead of the heavy critical damage on the engine of an Eldar ship.
On the Orks generated profile, the skills will no longer be represented by a white square or a blank.
Fixed an issue that wouldn't display the right number of weaponry for the guest when one of his ships suffered a critical damage on the prow.
In ranked profiles, fix of an issue that displayed the Imperial logo for the Space Marines profiles.
Fixed the detection range feedback that wouldn’t display for the allied ships as long as they stayed unidentified.
Fixed an issue for the guest that could see the icon of the special action “lock on” above Host ships when the host was using the special action “Running Silent”.
The “escort ship” feat has been added to the transport ships.
Optimisation
The gamma setting is now hidden when launching the game.
Graphics
Fixed the favor visual issue that could be be displayed over another ship.
In the scorescreen of the Elite mode, fix of an artifact displayed over the continue button.
For the Ork faction, the buttons of the skills boarding torpedoes and torpedoes are no longer swapped between the escort ships and the line ships.
Fixed the Plasma Macro-Battery firing FX on the Imperial space station.
Text
The tooltips over the Admiral icon and the Admiral level are now properly displayed.
Fixed the Eldar Pulsar tooltip which displayed a wrong value (-1) instead of its correct value.
In “skirmish mode”, “coop” or “multiplayer”, a message is now displayed when the Host clicks on the “to Battle” / “Search button”.
Fixed an issue displaying the wrong name on the Ork weaponry “Turret Gunz” in game, in the "set your fleet" panel and at the docks.
Added the message “You have been disconnected” on the Main Menu when a player is disconnected from a Multiplayer lobby (except for the ranked match).
Fixed a text during the campaign mission “Negotiation” which was displaying the wrong text.
Known issues
In the campaign, substitutes aren't available when you don't have any ships left. Make sure to keep at least ship intact to avoid the issue.
The range for Reinforcement (Imperial Navy Favor Skill) isn't diplayed properly. It isn't set to 5000u but based on the detection range of the ship.
The biggest ships might appear a slightly after a warp but without consequences.
If the Warp Disengagement is activated automatically, the Guest won't be able to cancel it.
Ranked Matches Now Available!
Greetings Admirals,
As announced in our development roadmap update last week, we're excited to roll out a new major patch today!
This latest patch brings the Ranked Matches and Leaderboard, as well as a lot of bug fixes and tweaks.
Update 29/07/16: We updated the game to fix several known issues:
Fix of the issue where, in ranked mode, if you replaced a ship, the associated skills and upgrades were not refunded.
Fix of the issue where, in ranked, manual refund of weaponry upgrades wasn't working as intended and gave back only 50% of the initial purchase price.
Fix of an issue causing Space Marines Strike Cruisers to have 4 assault actions instead of 3.
Fix of an issue with the Master of Forge.
Here’s the patchnotes:
Features
Ranked Matches are now available.
Integration of the Selection/Creation of ranked profiles flow.
Leaderboard now available.
New achievements for Space Marine faction and Elite Mode.
Cruiser Clash can now be played with increased fleet point limit in Custom Matches (1v1 & 2v2) and in Multiplayer 2v2, allowing you to take 800 point fleets to your games.
Gameplay
Ranked
In ranked mode, refund grants 100% of the cost back.
In Ranked Mode, Admirals and ships start at max level.
In Ranked Mode, Reconditioning is free.
Chaos
Tzeentch “Wind of Change” now hides all allied ships, regardless of the faction.
The Desolator Battleship has been modified.
Its speed is now 188 instead of 150.
Its cost is now 235 instead of 233.
Ork Pirates
Zzaps Damages divided by 2 and cost reduced accordingly.
Bug fixes
Fixed a bug allowing skills to be launched twice in a row, once with Auto-launch and once manually.
Fixed a bug allowing the same part to be critically damaged multiple times, with its penalties stacked.
Fixed a bug on the “Fear the Darkness” Space Marine skill causing the indicated chances not to be modified by the Chief Librarian crew member’s level.
Fixed a bug on the “Fear the Darkness” Space Marine skill allowing the guest to use it without setting it on cooldown.
Fixed a bug allowing a player to click on “return to main menu” then on “quit” while still in the escape menu, causing the game to load the Main menu then close immediately afterwards.
Fixed a bug allowing a player to use the “Void Energy Transfer” skill on an Eldar ship, which had no effect.
The Critically damaged parts feedback in Advanced Info mode sometimes did not refresh.
Fixed a bug causing the “Warp Echo Signature” to appear in the Tzeentch cloud.
Fixed a bug causing the “Rigour” upgrade to malfunction and allow insubordinations.
Fixed a bug causing manipulated skills to be deselected if an auto-launched skill was used.
Fixed a bug forcing a ship in “All Ahead Full!” to stop to turn if the move order is too close to the ship.
Fixed a bug causing a guest ship warping out with the Auto-launch to have its warping out gauge filled instantly.
Fixed a bug keeping the Attack Orders on the “real” ship if it swaps with the Tzeentch decoy.
Fixed a bug causing the attack orders to stay (linked to nothing) if they are given on the Tzeentch Decoy and it disappear.
Defensive platforms triggered the move Acknowledged sound when given an order. It is no longer the case.
Fixed a bug preventing the camera from colliding with celestial bodies.
Fixed a bug causing the same countdowns to be kept between successive Custom Planetary Assault missions.
Fixed a bug preventing a player to be unlinked from its ally at the end of a Custom mission, which prevent further Custom missions to be played the way it should.
Fixed a bug that prevented the player from rotating the ship in the Docks using a maintained right click.
It was possible to invite a friend while searching for a multiplayer game. It is no longer the case.
A loading screen is now displayed between the Solo Docks and the Main Menu.
Fixed a bug causing Boarding Shuttles to follow their target ship out of the map if it was destroyed.
Fixed a bug allowing the damages from a Plasma Engine Surge to be dealt to ships before the according FX.
Fixed a bug sometimes preventing the Insubordination/Execution part to be triggered.
Fixed a bug placing a long waiting time between the end of the “Attack on the Webway” campaign mission and the cinematic.
Fixed a bug allowing a player to give an attack order on a ship currently invisible to him by clicking on its position (the sound of an attack order can be heard.)
Fixed a bug allowing the timer of a Multiplayer Set your Fleet screen to go under 00:00 if the guest use Alt + Tab.
Fixed a bug preventing the “Restart the Mission” button from working properly.
Fixed a crash ocurring when the Host of a Multiplayer game is disconnected in the end mission cutscene.
Fixed a bug making disappear the Admiral ship during the starting cutscene if the player uses the Tabulation key.
Fixed a bug not keeping the “Locking Cursor” option setting through a quit and relaunch of the game.
Fixed the auto setting functionality which wasn’t working anymore.
Fixed a bug causing the chat to be on “To All” by default in 2v2.
Fixed a bug preventing the Guest of a multiplayer match to hear some “acknowledge” sounds.
Fixed a bug causing the guest and the host to see different detection ranges for the Space Station.
Fixed a bug preventing the Defense Platforms to cast the Energy transfer skill in the mission “The Planet Killer”.
Fixed a crash in the 2v2 Multiplayer Lobby.
Fixed a bug blocking the guest of a multiplayer game if the host disconnects in the Battle Report after clicking on Ready.
Fixed a bug allowing a Guest player to select the same ship multiple times if he clicks quick enough.
Fixed a freeze that happened when a player disconnected in the battle report or if the guest disconnected in the end cutscene.
Fixed a bug allowing the player to select evacuated transport ships through the ship list.
Fixed a bug granting +9.000 range to macro-weapons in addition to the +3.000 to lance when the Refined Lenses upgrade was set.
Fixed a bug preventing the guest from using “Burn Retroes if he used it too often too quickly.
Fixed a bug causing discrepancies between the losses in game and the recapitulated losses in the Battle Report.
Fixed a bug causing an Ork ship that received a critical damage on its prow that to lose all its subsystems.
Fixed a bug preventing the Invoked Cobra Escort ship from having a name.
GUI
Fixed a bug causing the apparition of a small white square in the Set your Fleet panel, on the Escort ship cards when the mission is launched.
Fixed a bug causing the Pulsar’s weaponry range feedback to be an arc instead of lines.
Fix of two Space Marine Captains portraits that were switched with one another.
Fixed the Arcs of attack that were slightly misplaced of a few degrees to the right.
Fixed a bug preventing the Captain XP bars to update while in the Battle Report.
Fixed a bug showing the Elite option in Skirmish Docks as grey.
Fixed a bug preventing the Eldar Space Station Shuriken’s range from being displayed.
Fixed a bug delaying the apparition of the Disruption Bomb’s feedback for the Guest in Multiplayer.
Fixed a bug hiding the Special Order cooldowns if the deck was destroyed but the Enhanced Battle Bridge was fitted on the ship.
Fixed a bug displaying the “Cancel Warp” button for a brief instant after Executing a Captain.
Fixed a bug hiding the Torpedo feedback if the ships are selected through Tabulation in a multiple selection.
Corrections brought to the Mode Selection in Multiplayer.
Animation added to the Mode selection in Multiplayer.
Fixed a bug causing some Weapons skills to display a Permanent Critical damage icon when its affiliated weapon is only temporarily damaged.
Fixed a bug causing the Back button in the multiplayer mode selection not to work.
Fixed a bug always displaying “1” in the gamma setting when we relaunched the game.
Graphics
Small tweaks on Space Marine Engines FX.
Small tweaks on planet FX.
Modifications brought to the Imperial Navy engines.
Less brightness on Chaos Lances FX.
Fixed a visual glitch on the Master of the Forge parts of a ship.
Fixed a bug preventing some Ulthwe and Saim-Hann favour details to appear on the Kurnous pattern Shadow and the Vaul Pattern Eclipse ships.
Fixed a bug showing the Eldar Transports reactors FX to be flipped.
Corrections brought to the Generator subsystems on Nurgle marked Chaos ships.
Fixed a bug causing some ships in the starting cutscenes not to have reactors FX.
Fixed a bug preventing High Energy Turn and Emergency Repairs from being displayed properly on the Retribution Battleship.
Fixed a bug causing the Space Marine Chapter insignia to keep a standard color even if the part was critically damaged.
Fixed a bug causing the smoke FX of the first mission’s space station to stay active on every Space Stations.
Solaris and Eclipse Eldar ships now have Asteroids-damage FXs.
Fixed a bug preventing Space Marine insignia from being suppressed in case of permanent critical damage on their parts.
Ships not yet visible now still play the Augur Disruptor FX.
Augmented the Memory allocation to texture streaming.
Fixed a bug displaying small black squares in the Reactor FX of the Space hulk in “The Hunt” Campaign mission if the Advanced Unfos mode is activated.
“Word of the Emperor” FX entirely changed.
Fixed a bug causing the Reactors FX not to be linked to the ship, thus ignoring the roll of the ship.
Some Reactor FX are now visible in the Deployment phase.
Fixed a bug causing a side element of the Despoiler Battleship to disappear if the Mark of Khorne was fitted on it.
Improvements brought to the Nova Cannon feedback.
Fixed a bug causing visuals to be blurred when switching from Medium to Low graphic details without changing textures.
When a Dauntless ship takes a Permanent critical damage to the prow, it was separated from the ship. It is now kept as intended.
Optimisation
Randomized Space Marines Admirals are now created with a Random Chapter too.
An assertion message is now displayed when you want to quit or restart a mission, to make sure that you want to leave.
Admirals randomly generated now feature a fully randomized fleet rather than a ship of each model.
A red circle is now displayed around celestial bodies in Advanced Infos mode.
A red circle is now displayed around Eldar Maelstrom in Advanced Infos mode.
The recipient of a message is now displayed on chat.
Writing a save name then using Enter now saves the game under such name.
The Tactical Cogitator now have a different look when the enemy uses it.
The Antialiasing Option has been modified to be clearer.
Timeout added to the Ranked Battle Report to avoid a blocking situation if a player is disconnected.
The admiral panel is now modified to fit the options possible in the Ranked Multiplayer docks.
Like Space Marine torpedoes, Shuriken and missile pods projectiles now lose their targets if it becomes stealthy.
A special overlay message “Boarding Resist” is now displayed when a ship resists an assault action due to the Master of Sanctity “Word of the Emperor” skill.
While in game, the Nemesis ships names are now translated.
New Loading tips are now displayed in Loading screens.
The escape key now stops the timer in a change of resolution.
Text
Various Modifications.
Space Marines Macro-batteries had the wrong names for their stats, it is now fixed.
Suppression of the “Alt for More” text of numerous elements. Their base versions now display the Advanced Content by default.
Modification on the ships names. They are now in a more suitable order: Class Name + Model Name (Example: Light Cruiser Vanguard).
Fixed the Asteroid Tooltip that indicated an accuracy modifier of 0.
Fixed a bug showing wrong values in the “Fear the Darkness” Tooltip in Set your Fleet and In-Game.
Ships names written raw in the game are now linked to the localization.
Campaign “Exterminatus” and the “Turns left” are now localized.
One of the Space Marine Captain did not have Capital Letters on his name. It is now fixed.
Fixed a bug displaying the Tooltip of “Fear the Darkness” in the set your fleet screen incorrectly.
The confirmation message in the resolution change is now translated in all available languages.
The Adversary surrender message was too long in some language, cutting the text. It is now displayed correctly.
The description of the “Rigour” Imperial Navy favour upgrade is now explaining its real effect.
All the variables in the Traktor Kanon Tooltip have been replaced by their correct value.
The confirmation message for leaving the Campaign was cut in several languages, now it fits as intended.
The “Back” button in the Multiplayer mode selection is now translated.
Multiple bugs fixed : Decaled text in the scorescreen, flicking text in a confirmation message, text cut in some places.
A text in German was too long and created a flicking.
Sound
Lightning Strikes and Boarding successes acknowledge sounds are now played.
Heavily Damaged acknowledge sounds are now played.
Recovery and Assassination missions acknowledge sounds are now played.
Fixed a bug causing problems on Disengagement acknowledge sounds.
Fixed a bug causing the Tactical Cogitator to affect the time between two acknowledge sounds.
Fixed an error in Planetary Assault Space Marine acknowledge sounds.
Fixed a bug not playing “Escort destroyed”, “Success”, “Failure”, “Movement”, “Order”, “Fire at will” and “cancel order’ acknowledge sounds for the guest of a game.
Fixed a bug not playing “Bombardment mission Expiration” acknowledge sound.
Some acknowledge sounds for the Data recovery mission were switched. They are now playing with the intended event.
Fixed a bug causing the guest to not have any collision sound.
Corrections brought to the Big Red Button’s acknowledge sound.
Known Issues
When the Host uses the "Running Silent" order, the guest sees the "Lock On!" special order icon.
The Imperium Space Station weapons range is not displayed correctly.
Sometimes, the guest can't see the enemy ships in a gaz cloud.
A rare crash might hapenned between two round of a Ranked.
Ranked Matches Coming!
Space Marines Are Here!
Greetings admirals,
The defenders of mankind stand ready, as the Space Marines fleet blasts into battle with this latest update!
This latest patch also introduces a range of additional features including Elite Mode, preset ship behaviours and new upgrades for each of the original fleets.
Check out the patch notes below!
Features
Space Marines DLC is now available! The defenders of mankind are ready.
The Elite Mode against AI opponents is now available: Test your might against ever-stronger enemies.
A Newsfeed has been added. Be informed of the latest news about BFGA directly in the main menu.
You can now preset your ships’ behavior and auto-launches in the Docks.
Help and FAQ are now available through main menu and in game menu.
Bug Fix
Fixed a bug preventing the Permanent Critical Damage done to ships to be updated in Advanced Infos mode.
Fixed a crash happening if two players with two different versions of the game try to play together.
Wreckage fields no longer appear within deployment zones.
Fixed a bug that display dialogue during the campaign without the corresponding text.
Suppression of in game Dialogues that were repeated during some End missions’ cut scenes.
Fixed a bug preventing the Allied Guest of the Defender in Space Station Assault to see the Mine Area as well as the areas around the Space Station and the Defensive platforms.
Fixed a bug duplicating the Substitutes in the Pregame Screen.
Fixed a bug in the 19th Campaign mission’s loss dialogue which displayed Vandez’s face while it was Spire that talked.
Fixed a bug that deactivated the Escort Ships skills tooltips (Torpedoes and Pulsars).
Fixed a bug that kept some upgrades that weren’t relevant to the ships’ designs fitted without possibility to unfit them.
Fixed a bug displaying the wrong shape for the Ork Transport Ship.
Fixed a bug causing the Attack orders in a queue of orders to be kept even if the target became invalid in the meantime (Destruction/ Invisibility/ Disengagement).
GUI
The size of the “To Battle” button in the Docks is now correct.
Fixed a bug displaying the Micro Warp jump cooldown during the deployment phase.
Fixed a bug displaying the Generator critical damage icon on the rally skill rather than the Deck one.
Fixed a bug causing the Warp Jump to display a negative Cooldown if it was used quickly after the Micro Warp Jump.
The size of Tooltips has been improved to avoid visual bugs.
New caches for all factions in the Docks.
Graphics
Fixed a bug keeping the Ork Engine Fx when it should have been deactivated, causing multiple instances to overlap.
Ork Space Hulk Engine reworked.
Ork Fighta-Bommas now display their 3D Mesh correctly.
Fixed a bug causing the Engine explosions to stay after destruction.
Defence Platforms now have deployment restriction zones displayed.
The Rally skill now have a new FX.
Fixed a bug displaying a Fire FX at the wrong emplacement on the Imperial Navy Light Cruiser.
The reactor FX is now more or less bright depending on the speed of the ship.
Fixed a bug causing Imperial FX to not show when it should.
Chaos Lances FX has been modified.
Fixed a bug causing the Zzap Kannon FX to misbehave, some FX appearing far away from the target.
Optimization
In the Docks, the Lightning Strike Icon now changes accordingly with the selected ship’s Lightning Strike.
If your save is corrupted, a message is now displayed indicating that it cannot be loaded.
Gameplay
Imperial Navy
A new upgrade, Imperial Assassin, which can trigger a mutiny with a Lightning Strike Assault Action, has been added to the Deck.
Chaos
A new upgrade, Chaos Space Marines, which Reduces the enemy troop value on Boardings and Lightning Strikes, has been added to the Deck.
Ork Pirates
A new upgrade, Weirdboy Tower, which adds a Zzap weapon on the Deck, has been added to the Deck. This weapon does not take the Zzap Upgrades, and fires at 3.000 units + 3.000 Units per Point in the Weirdboy Crew Member.
Eldar Corsairs
A new upgrade, Harlequin’s Masque, which Improves Troop Value while in Brace for Impact by 5, has been added to the Deck. The bonus can be improved by 5 per point in the Harlequin Crew Member.
Text
Various changes to the texts.
Fixed a bug preventing the Weapon’s tooltips range to update if the player fitted a range enhancement upgrade on the ship.
Fixed a bug preventing the N of “Normal” in the difficulty campaign setting to stay in lower case.
Fixed a bug on some battery weapons’ tooltips displaying wrong0 statistics.
Fixed a bug displaying the Battle Settings in the Docks To be in Lower case and capital letters. Now everything is in Lower case.
Fixed a bug in all languages but English that did not translated the difficulty option.
Sound
Fixed a bug playing the Cut scenes and ship selection sounds even if the game was muted.
Twitch Dev Session
Join us NOW for a Dev Session to celebrate the release of the Space Marines Fleet, on the Focus Home Interactive Twitch channel!
https://www.twitch.tv/focushomeinteractive
Watch the Space Marines Trailer
The Space Marines fleet will be available on June 21, and will be playable in the multiplayer modes of Battlefleet Gothic.
The Space Marines faction - as well as the Tau faction currently under development - is free to all Early Adopters of the game. The Early Adopter offer applies to all pre-purchase owners and people who buy the game in a participating retailer during the first two months of the game’s release – until June 21.
Players now only have 4 days left to purchase their Early Adopters Edition of the game and receive for free the Space Marines and the Tau factions. Players who will purchase Battlefleet Gothic: Armada after June 21 will be able to purchase the Space Marines and The Tau as DLCs.
The Space Marines are the greatest of humanity’s warriors, fierce soldiers that have been subjected to intense training, genetic modification, and psycho-conditioning. Their fleets are experts at close-ranged battles, sporting well-armoured ships and specialize in aggressive boarding techniques.
In addition, they have access to two unique faction traits which makes them immune to insubordination mechanics and gives them the ability to prioritize their attacks on different subsystems when boarding.
The Space Marines DLC includes 5 different Space Marine chapters. The past week, we introduced you the Dark Angels and the Space Wolves. This week, we’re unveiling more about the Ultramarines, the Imperial Fists and the Blood Angels.
The Ultramarines pride themselves on their strict adherence to the Codex Astartes, and view themselves as an example for all Space Marines Chapters. To the Ultramarines, the Codex is more than a set of rules, it represents discipline and respect for order. They are among the best warriors of the Imperium.
The Imperial Fists are recognized to be among the most loyal Chapters to the Emperor and have been instrumental in holding the Imperium together during the bleakest of times, with renowned stubborn resilience. They are Siege Warfare specialists, a title exemplified with their role in leading the defence of Earth, which gave them the title of "Defenders of Terra".
The Blood Angels are a Chapter known for their impressive bloodlust, and an occasionnal deadly rage, but also for their keen aesthetic skills and their exceptionnal longevity, even for Space Marines. Their Chapter Master, Dante, is more than a millennia-old, and leads his Chapter wisely and with exceptional efficiency.
Battlefleet Gothic Armada’s Space Marines DLC will be available from June 21 at the price of €6,99, and free for all Early Adopters.
Space Marines Announcement & Screenshots!
The Space Marines DLC will release on June 21!
We're pleased to showcase the upcoming Space Marine fleet with new images, along with the release of our latest update! The Space Marine fleet will be available on June 21, and will be playable in the multiplayer modes of Battlefleet Gothic.
The Space Marines faction - as well as the Tau faction, currently under development - is free to all Early Adopters of the game on Steam. The Early Adopter offer applies to all Steam pre-purchase owners and people who buy the game in a participating retailers during the first two months of the game's release - until June 21.
Players now only have 12 days left to purchase their Early Adopters Edition of the game and receive for free the Space Marines and the Tau factions. Players who will purchase Battlefleet Gothic: Armada after June 21 will be able to purchase the Space Marines and The Tau as DLCs.
The Space Marines are the greatest of humanity's warriors, fierce warriors that have been subjected to intense training, genetic modification, and psycho-conditioning. Their fleets are experts at close-ranged battles, sporting well-armoured ships and specialize in aggressive boarding techniques. In addition, they have access to two unique faction traits which make them immune to insubordination mechanics and give them the ability to prioritize their attacks on different subsystems when boarding.
The Space Marines DLC includes 5 different Space Marine chapters including the Ultramarines, the Imperial Fists and the Blood Angels. Today's images show off the Dark Angels and the Space Wolves.
The secretive Dark Angels hold traditions and rituals that date back to the earliest days of the Imperium - they were the first Legion, and one of the most powerful. Every single Dark Angel wishes atonement for a great sin their brothers committed long ago on their homeworld, Caliban. These monastic Space Marines have only a single goal: To eliminate the Fallen Angels, the Dark Angels that have given in to the temptations of Chaos during the Horus Heresy.
Space Wolves are savage. They accept who they are, fierce warriors from the land of Fenris, proud of their anti-authoritarian ways. A mutation in their gene-seed makes Space Wolves who bear the "Curse of the Wulfen" transform into wolf-like mutants.
Stay tuned for more info about the Ultramarines, the Imperial Fists and the Blood Angels!
Major Balance Update & New Features!
Greetings Admirals,
As announced in our development roadmap a few weeks ago, we're excited to roll out a new major patch today!
This latest patch brings a bunch of bug fixes and tweaks, as well as several balance changes and major features.
Here’s the patchnotes:
PATCH NOTE BATTLEFLEET GOTHIC: ARMADA BUILD 1.4.8073c
Features
Subsystems Temporary critical damages have been added to the game. Subsystems temporary critical damages disable the parts just like permanent critical damages, but they can be repaired with Emergency Repairs. Only Weaponry, Boarding Actions, Pathfinder Assault and Avatar of Khaine can deal subsystems permanent critical damages. All other assault actions (Lightning strikes and affiliated (excepted Avatar of Khaine), Shokk-Attack Mega Kannon, Boardin’ Torpedoes, etc…) can only cause subsystems temporary critical damages.
Added : Russian language
An option allows you to select a specific region to prioritize researches of an opponent in PvP.
The chat in the Battle Report is now available.
The “Co-op versus AI mode” is now available in Skirmish.
Bug Fix
Fixed a bug causing a multiplayer custom game to switch to the “Set your Fleet” screen directly from the Lobby if the player played a classic matchmaking multiplayer game before.
Fixed a bug allowing the host of a custom game to delete AI opponents by switching players’ places.
Fixed a bug displaying the wrong speed for Ork ships in their shipyard.
Fixed a bug keeping two Escort ship slots empty in the “Set your Fleet” and duplicating them when the “Ready” button is clicked on.
Fixed a bug making Commodore Vandez immortal in the Gethsemane mission.
Fixed a bug setting the Ork Escort ships in the “The Hunt” Campaign mission to a different elevation than the rest of the fleet.
Fixed a bug which didn’t counted the Prow Lance Turret of the Retribution Imperial Navy Battleship as critically damaged when it destroyed
Fixed a bug forcing the game to consider a custom Lobby as Multiplayer once an invitation sent, even if the player ultimately does not join the lobby.
Fixed a bug in multiplayer custom lobby: The guest wasn’t seeing the AI fleets in the right slots.
Fixed a bug on “generated profile” causing the choice strip to stay as “With/Without skills”.
Fixed a bug causing a Freeze during a loading screen if the player returned to the main menu through the Escape menu and pressed the “Escape” key anew.
Fixed a crash occurring during the appearance/ disappearance of Tooltips.
Fixed a bug causing the Ork Docks background to prevent the player from click the “Add” button of the shipyard.
Fixed a bug allowing a player in Space Station or Breakthrough Defence missions to have Space Stations and Defence Platforms of other factions.
Fixed a bug in the Hull percentage calculation which sometimes did not trigger an insubordination test if the ship had less than 30% hull.
Fixed a bug allowing to use the “Grot Assistants” Skill when the Engines were critically damaged.
Fixed a bug displaying a ship as a Wreckage if it was identified while disengaging.
Fixed a bug preventing the Overlay Warnings “Hull Breach!” and “Fire Onboard!” to be displayed for the Guest players of a multiplayer match.
Fixed a bug giving the Missile Pod, Heavy Missile Pod and Super Heavy Missile Pod the wrong damage value. It is now 10 instead of 3.
Fixed a bug giving to the Nurgle Desolator the wrong battery weapon to the left side.
GUI
Fixed a bug displaying the Armour and Detection Range values in the wrong colours once in a mission.
Fixed a bug duplicating a ship’s newly written name on every ships of the fleet in the Stat Panel.
Fixed a bug removing the Warp Jump Cooldown display if the Generator was critically damaged.
All skills now display an updated value for their cooldown if modifications are applied to them.
Fixed a bug allowing the LVL 8 Experience Gauge to be filled a bit.
Fixed a bug in multiplayer docks while in a group, preventing a warning message asking to wait the ally’s arrival, to be displayed.
Special assault actions now display their specific overlay message upon success or failure.
The weaponry critical damage icon on a ship now appears and display a number indicating the number of weapons damaged rather than appearing once all weapons are critically damaged.
Graphics
Fixed a bug causing the Eldar Space Station to have a wrong mesh set on its starcannons.
Chains texture modified on the Hellbringer and Hellbringer Mk II’s decks.
Relocation of a Nurgle Tentacle of the Nurgle Favour that was colliding with a turret on Chaos Battleships.
High Energy Turn FX for Imperial Escort ships added.
Chaos ships Engines FX reworked.
Ork ships Engines FX reworked.
New FX added to the “Phantom Disruption” Eldar Favour skill.
Fixed a bug giving to the Ork Cruisers a Chaos token instead of an Ork one.
Visual scroll bars added to the Pregame and the shipyards.
Optimizations
The short Delay between two clicks on Escort ships in the “Set your Fleet “screen has been removed.
You can now skip the Tutorial missions of the campaign. You will be sent after them with the renown you would have earned.
A new tutorial window has been added indicating the defeat conditions of the campaign.
Ship Captains now have names and can be renamed, up to 23 letters.
The Game’s version is now taken into account to match players in matchmaking. It is now impossible to play against players that do not have the same game version.
In Campaign mode, once you have at least 50 lost worlds, a warning message is displayed to prompt you to go under the 50 worlds lost threshold or it will be a Game Over.
Saves are now set in chronological order.
The “General” settings modifications after an auto-detection is now saved and kept.
Multi-selecting an allied ship and an enemy ship at the same time is now impossible, a multi-selected destroyed ship is now deselected from the group, and using tab in the Deploy screen now select the first ship of the line rather than the last.
Gameplay
General
Escort ships can no longer use the “Emergency Repairs” skill while heavily damaged.
Accuracy calculations modified: Now all bonuses/penalties are a raw improvement/decrease of the Accuracy score excepted for the Eldar Holofield that stays a percentage reduction.
The Radius of the Plasma Engine Surge has been improved from 2.500 to 3.000
Eldar
Eldar Pulsars now deal 15 damage per pulsar per instance (3 instances per skill use) and have their cooldown reduced from 30 second to 20.
The Eldar “Rune-Assisted Targeting” upgrade has been reworked. Rather than its old effect, it now does: “While on “Lock On” Special Order, Starcannons switch from a 90° angle of fire, to a 270° angle of fire.”
The Eldar “Phoenix Sails” upgrade has been reworked. Rather than its old effect, it now does: “If Sails are critically damaged, the speed penalty is divided by 2”
The Eldar “Dragon Sails” upgrade has been reworked. Rather than its old effect, it now does: “Gives +25 speed to the ship”
The Eldar “Ambusher” favour upgrade has been modified, its bonus reduced from +50% damages while furtive to +25%.
The Eldar “Maelstrom” favour skill has been modified, it now deals 0 damage to shielded ships, but 10 damage per second to ships without shields.
The Eldar “Wraithbone Shift” Special Manoeuvre cooldown has been improved from 20 seconds to 25 seconds.
The Eldar “Phantom Disruption” favour skill has been modified, it now affects an area of effect of 3.000 units around the given location instead of a lone ship.
New Eldar upgrade replacing “Enhanced Crystal Focusing: Pulsars range improved by 3.000 units.” by “Guided Fire: While on Reload Special order, Starcannons reduce their firing rate by 2% per second as long as they attack the same target continuously. Maximum reduction -50%”
New Eldar upgrade replacing “Wraithguard: Raises the Troop Value by 10 against Cancel Warp attempts.” by “Solar Accumulator: Reduce the Wraithbone Shift Special Manoeuvre’s cooldown by 5 seconds.”
Two new Eldar ships models, the Shadow Cruiser Kurnous Pattern and the Eclipse Battle Cruiser Vaul Pattern are now available.
Orks
New Ork Trait “Looted Ship”: Fire Durations on this ship are doubled and Hull Breaches causes double damage.
New Ork Upgrade replacing “Heavy Gunz: Under 3.000 units, Gunz and Kannonz reduce armour to 25%” by “More Dakka: While on Lock On, all Gunz fire the maximum number of shots.”
New Ork Upgrade replacing “Big Mek: Raises the Troop Value by 10 against Cancel Warp attempts” by “Bonkers Big Mek: Upon Dying, the ship always triggers a Plasma Engine Surge, Exploding violently. The damages dealt this way are doubled.”
The Ork Trait “Squigless” has been removed. The players can now execute Ork Captains without the Chained Squig upgrade. The Chained Squig crew member is still locked and needs the affiliated upgrade to be unlocked.
The Ork Upgrade “Mork-blessed Scannurz” has been removed, replaced by the “Chained Squig” upgrade.
The vacant space in Hull left by “Chained Squig” has been filled with “Cleva Mekboy: The ship can still use Boarding action and Emergency Repairs once heavily damaged, but the Emergency Repairs cannot heal the ship for more than 15% of its max hull points.”
The “Shokk-Attack Mega Kannon” Ork Favour skill now deals 2 assault actions instead of 1.
Orks Kannonz are no longer affected by upgrades.
New Ork upgrade replacing “Kustom Generator: While on Lock on Special Order, Zzaps have a +300% chance to deal critical hits.” by “Disrupta Zzap: Each hit on the enemy ship’s hull by the ship's Zzap slows the target by 50% for 2 seconds. Stackable.”
The Ork upgrade “Sheeld-breaker Shot” has been reworked. Rather than its old effect, it now does: “Each Zzap shot has a 50% chance to bypass shields and holofields.”
New Ork upgrade replacing “Kunning Plans: Special Manoeuvres do not reveal the ship.” by “Turbo Boosta: Gives +25 speed to the ship, but each Big Red Button Special Manoeuvre has a 20% chance to cause a temporary Engine critical damage.”
Skills and Favors
The “Disruption Bomb” Technical skill’s cooldown is now 180 seconds.
The “Stasis Bomb” Technical skill’s cooldown is now 300 seconds.
The “Plasma Bomb” Technical skill’s cooldown is now 180 seconds. Additionally, they only deal 50 damages (instead of 100) if the enemy ship distant of more than 50% of the area of effect compared to the epicenter of the explosion.
The “Micro Warp Jump” (and faction equivalent) technical skill has been reworked: It now starts in Cooldown, and shares its Cooldown with the Warp Jump. If the player uses one of those two skills, both will be set on the used skill’s cooldown.
The interdiction zone for the Micro Warp Jump has been reduced from 3.000 to 2.000.
New Technical Skill replacing “Taunt: Force the targeted ship to attack the ship, respecting its set behaviour.” by “Rally: Cancel the targeted ship’s insubordination without triggering the Mutiny effect.”
Unfitting a Skill, an Upgrade or a Favour now gives back 50% of its initial price.
The Servitors (and faction equivalent) now affect all skills excepted the Warp Jump (and faction equivalent).
All additional Troop Values granted through a Favour upgrade are divided by 2 (Examples: Nurgle now only gives +10 and Space Marines now only give +5)
Text
Numerous modifications.
Russian language is now available.
Recon Beacon’s tooltip now indicates the correct value for its detection range.
The Hellebore’s Torpedo launcher now displays a tooltip.