Bayani cover
Bayani screenshot
Genre: Fighting, Simulator, Sport, Adventure, Indie

Bayani

Rio Joins the Battlefield!

Patch Notes for v1.3.0




General Changes:


  • Rio is now a Playable Character!
  • Plaza Benavides is now a Playable Stage!
  • Rio's Theme can now be selected!



Gameplay Changes:




  • Changed the jump height and weight of all characters.
    This change was added to improve the feel of jumps. This means that all characters land faster after jumping or being launched. As a result, all air moves have also been changed and updated and wil have different timings and properties depending on the move.
  • Removed various Knockdowns in the game.
    This change is a step towards the eventual final gameplay of Bayani. The game's various hard knockdowns made set-up and wake-up game too powerful. This also made the game feel too slow with all the stops in momentum. Hopefully, this change will accelerate the pace of the game as well as encourage players to find even more ways to approach and attack.
  • Revamped frame data, hitstun advantage, and blockstun advantage of almost all moves.
    The previous frame data allowed for a lot of moves to be safe on block which leaves opponents unpunished. Now with the revamped frame data, A (light) attacks are safe B (medium) are generally safe depending on range, and C (heavy) moves are unsafe. Special moves differ individually.
    We are aware that players are looking for a detailed Frame Data for the game and we promise that we will eventually publish the data when the game is near completion. Currently, it is difficult to publish the game's Frame Data as there are massive changes to the numbers after every patch. Once the gameplay has stabilized and we have found a set of data that we believe will become final for the game, we will publish the data both online and in-game.
  • Air dash height requirement decreased slightly to make instant airdashes easier.
  • Can no longer cancel unique normals from an airdash


Joe:


  • Model Reworked
  • Removed previous 2A attack as the move's range was too short to be useful.
  • Previous 2B is now 2A. Frame data was adjusted as necessary.
  • Previous 2C is now 2B. Keeps all the frame data of the previous 2B
  • Added New 2C move which is a hard knockdown. Removed OTG property of previous 2C
  • Fixed a bug where the last hit of his light combo doesn't match with the animation
  • Added particles to his feet when using Fatal


Oria:


  • Added forward movement to her Light Auto Combo
  • Added a slight forward movement and OTG properties to her Fatal to ensure it connects more reliably
  • Fixed her ABC chains (standing, crouching, and jumping) to connect more reliably as the previous version didn't connect consistently
  • Increased the recovery for her A attacks
  • Revamped D-Skill

    • D-Skill costs 1 meter
    • Is now an invulnerable cross-up sommersault
    • Can chain to A, B, or C
    • A is an overhead knockdown
    • B is a divekick and is a combo starter
    • C is a spin move sweep

  • Fixed a bug where some of her special moves pass thru the enemy without damaging them


Leon:


  • Removed previous 2A attack as the move's range was too short to be useful.
  • Previous 2B is now 2A. Frame data was adjusted as necessary.
  • New 2B is now a slide kick that hits low
  • New 2C is a sweep that can special cancel
  • New j5C is a flying overhead kick that slightly propels Leon up and forward. Can chain back to j5B and is special cancellable.
  • Old j5C is moved to j2C. Same properties
  • Forward Air Dash Macro A+B is back
  • Improved hitbox for S1, ExS1, and jS1 fireballs. Hitbox is now the entire fireball.
  • ExS1 fireball travel speed decreased. Recovery also decreased.
  • jS2 is now only one hit, changed to an overhead, and changed the angle and speed of the approach.
  • Fatal revamped to be more consistent. Is now 21 hits and hits reliably for both grounded and air opponents.
  • Various particle and visual improvements


Dre:


  • Added forward movement to his Light Auto Combo
  • Last hit of the autocombo changed from knockback to crumple. Can now special cancel to all special moves more reliably.
  • Gun follow-up after Fatal now hits consistently. Input changed to S2 instead of S1


Tonio:


  • Adjusted hitbox of 5C to reliably hit air opponents
  • Adjusted hitbox of 4C to hit nearby opponents


Known Issues:


  • Temporarily removed Video Background during Fatal due to technical reasons
  • Bug where Oria's and Dre's Fatal can sometimes double when buttons are mashed reappeared. Will be addresed in a future hotfix



Fernando Joins the Battlefield!

Patch Notes for v1.2.0

General Changes:
- Fernando is now a playable character
- Libingan ng Bayan is now a playable stage
- Fixed a bug where Grab, D-Skill, or Break activates when pressing one of the buttons required
- Standardized a majority of the 5A moves to prevent micro walk abuses
- Modified Break to no longer cause a knockdown for both players
- Slight Visual Changes and Updates

Joe:
- Fixed a corner infinite with Joe
- Reduced the damage of S1 and S2 by a small amount

Patch Notes for v1.1.0c

Bugfixes:

  • Fixed Game Crash in Stage Selection
  • Fixed a bug where Arcade mode sometimes doesn't have BGM
  • Fixed a bug where spamming button press for certain moves will redo the move instead (typically on Fatal Strikes)


Gameplay Changes:

Joe:

  • Increased the recovery for 2C to prevent infinites


Tonio:

  • Fixed a bug where 5B launcher sometimes doesn't combo


Leon:

  • Increased the hitboxes of some of his normals to hit crouching and standing enemies


Dre:

  • Rescaled damage and meter gain. Does roughly the same total damage and meter gained.
  • j.S1 is no longer an OTG
  • fixed a bug where j.S1 is considered as an overhead
  • j.5C causes a ground bounce when hitting air opponents
  • D-Skill is an OTG and launches the enemy back in the air. Can now be used as a combo extender.
  • Increased the Damage for D-Skill, S3, S3S3, and ExS3
  • Reduced recovery for ExS3 and is now a combo extender
  • Fixed 5B combo infinite
  • Fixed a bug where Forward and Back Grab does double the intended damage


Patch Notes for v1.1.0c
Bugfixes:

  • fixed a bug involving Joe's 2C after airdash
  • fixed a but involving crouch moves after airdash
  • fixed a bug where Joe's 5A doesn't always combo to 5B
  • fixed a bug where Joe's Normal Combo drops during air juggle
  • fixed a bug regarding hit stun deterioration being too aggressive

Patch Notes for v1.1.0a

Bugfixes:

  • Fixed a bug for Dre where some moves don't scale or don't reset hit stun.
  • Fixed a bug for Dre where the meter gain for some special moves are treated as normals instead.
  • Fixed Dre's selected animation.
  • Fixed controller assignment for player 1 and 2 Controllers.
  • Fixed wrong character names in character selection screen.
  • Fixed for blank controller glyphs for Sony DualShock 4.
  • Fixed missing character name in After Battle Screen
  • Changed animations for stage labels/names
  • Changed monumento to campo monumento - Caloocan (in game)
  • Changed monumento to campo monumento (stage select)
  • Changed Dre Movelist (Removed meter costs for air specials)
  • Fix empty space on Leon Fortress edge during character intro
  • Fix empty space on Vigan Edge during character intro

Dre Joins the Fight!

General Changes:

  • Dre is now a playable character!
  • Oria's Stage: Campo Monumento can now be selected!
  • Dre's Theme can now be selected!
  • Background video during Fatal Strike is now implemented
  • Improved shaders and lighting
  • Added end objects to the edge of stages


Gameplay Changes:

  • Reworked Break mechanic to the new Combo Break feature. Reduced Start Up to 25. Active is 3 Frames. Recovery is 35 frames. The move is fully invulnerable from frame 1 to 28. Blocking an enemies Break refills 1 full bar of your meter.
  • Across the board increase to Forward and Back Grabs for everyone


Joe:

  • Slightly reduced meter gain when attacking
  • Increase damage of S1 fireball
  • Increase damage of S2 Riposte
  • Reduced hitstun for the last hit of 5AAAA
  • Improved invulnerable frames of S2 Riposte and ExS2


Leon:

  • Temporarily removed the Jumping A+B macro for the forward Air Dash as it interferes with his air BnB
  • Fixed a bug on 2C and 6C where the second attack sometimes doesn't come out
  • Reworked ExS2. Second hit is now an overhead attack that knocks down the opponent in front of you
  • Rescaled Fatal Strike to 16 hits. Rescaled damage.



Oria:

  • Increased HP to 1350, same as Leon. They are now both the second lowest HP in the game. (Dre is the lowest. Tonio is the highest)
  • ExS3 is now an overhead attack. Can still be done in the air.
  • D-Skill now costs 1 meter.
  • 5C can now cancel to D-Skill
  • Doubled the damage of D-Skill, A follow-up
  • Removed the height restriction for jS2. Can now be done during back Jump as well.
  • Increased damage for Fatal Strike

Patch notes for V1.0.2a


*Fix Pause Menu Highlight using mouse and highlight using controller or mouse
*Fix Y Axis inverted for LS Controllers
*Fix Leon's name in versus Screen
*Fix Oria's Clothing distortion
*Fix Tonio intro camera

BAYANI Patch v1.0.2

General Changes:

  • Tonio 3D model reworked.
  • Added Parsec download link. While online multiplayer is still being developed, players can use parsec as a means to play against other people online.
  • Added new UI and improved UI animation.


Gameplay Changes:

  • Improved the hitboxes for all moves and characters to be more accurate.
  • Can now Dash using A+B
  • Slightly decreased the block stun for all 5A and 2A moves for all characters
  • Refactored some of the air move physics to be additive instead of overwrite


Joe:

  • Fixed a bug where EX-Sp1 is considered a low attack and has no hitstun and blockstun.
  • Decreased Joe's Lightning Thrust (6AAAA and 4B) meter gain slightly
  • Increased opponent meter gain when hit (both on hit and on block) by Joe's Lightning Thrust (6AAAA and 4B)
  • Fixed a bug where Joe becomes completely invulnerable after using his D-Skill



Tonio:

  • improved animation for command grab to match the new 3D model
  • improved Tonio's 6A Normal Combo air juggle potential
  • increased pushback of Tonio's S2
  • increased pushback of Tonio's 4C
  • fixed a bug where you can still use Fatal Skills to evade Tonio's Fatal Skill


Leon:

  • added armor breaker properties to Leon's 5C
  • improved Leon's 6A Normal Combo air juggle potential
  • improved Leon's S3 and EX-S3 air juggle hits
  • improved Leon's Fatal Skill air juggle capabilities
  • removed height restriction for Leon's j.S1 and j.S3
  • Leon can now use j.S1, j.S2, and j.S3 while jumping back, dashing forward, and dashing back


Oria:

  • improved Oria's 6A Normal Combo air juggle potential
  • improved Oria's S1 and EX-S1 air juggle hits
  • improved startup speed for Oria's Fatal Skill
  • reduced hitstun and block stun of the 6A Normal Combo

BAYANI Patch v1.0.1

Patch notes for v1.0.1

  • Changed Arcade mode implementation. Continuously fight random enemies with random BGM and random stage.
  • Fixed no music when selecting Random BGM
  • Fixed previous settings changes not working at start of game
  • Fixed camera issue on Leon's stage when changing the game in to lower resolution.
  • Removed non existing move on Oria's move list
  • Added existing move that is not present on Leon's move list
  • Fix labels on character theme and stage name.
  • Fixed audio levels.
  • Tweaked Character AI: Reduced attack frequency
  • Added Brick the dog at Bagong Bayan stage as reward for one of our Titanium backer.


Joe Changes:

  • Joe 6C: decreased hit stun to prevent linking to other moves
  • Joe 2A: adjusted hitbox to reflect actual location of kick


Leon Changes:

  • Leon Back Grab: fixed a bug where back grab doesn't trigger when pressing Back A+S1
  • Leon 4A: decreased hit stun to remove infinite
  • Leon jS2: fixed a bug where the move is considered as an overhead
  • Leon 6C: can now be Ex- and Super-cancelled
  • Leon Break: fixed a bug where Leon's Break is S2 + S3 and not C + S3

BAYANI Patch v1.0.0a

Patch notes for v1.0.0a
- Fixed a bug that caused the game to crash while exiting the game
- Fixed the void areas of Leon Fortress Stage during Character cinematic intro

BAYANI IS NOW LIVE!



BAYANI is now available for a discounted price! Get it now and show us your combos!