Bayani cover
Bayani screenshot
Genre: Fighting, Simulator, Sport, Adventure, Indie

Bayani

We are launching the game very soon!



The day has finally arrived! We will be releasing BAYANI to the wild very soon!

Early Access Release Date Announced and Public Demo Now Available!



We are happy to announce that BAYANI will be launched on early access on June 12, 2019! The game will be priced at $15.99 and the early access version will come with four playable characters, 3 game modes (versus, arcade, and training), 4 stages, and 8 original background music. All early access buyers will be entitled for the base game version of Bayani – 9 characters with additional story mode, stages, and background music at no additional cost once full released.

We also release the public demo of BAYANI! The demo is now available for download on our website. The demo version have 2 playable characters (Joe and Tonio) with 2 game modes – Versus and Training mode.

Disclaimer


This is an early demo version of BAYANI with 2 playable characters. Controller support is present but is currently under development and setup might still be problematic on some devices. Please help us improve the game, test the game on your controllers and let us know if you have any problems. Keyboard controls are also present.

You may join on our discord channel OR leave your feedback in the BAYANI steam forums.

Events and demos


We've been very busy developing and going around to demo the game on events. We recently showcased the game at the Pinoy Gaming Festival 2019 and at the Coliseum Summer Tournament 2019 organized by iAcademy Fighting Game Community





Oh and we also have new design for our logo! Super cool!




April 2019 Update - Leon's Gameplay

After a lot of do-overs with FChamp, around 3 iterations, we finally have a game-play for the 3rd character in our early access roster - Leon. For our Kickstarter backers who were able to play the demo before, Leon's game play will have a much faster game-play and will rely less on his stances



Base archetype is a Setup/Vortex, so Leon's game-play revolves around getting a knockdown and making the opponent guess 50/50 whether its a low attack or overhead then combo into a knockdown - repeat.

Here's a short gameplay video of Leon

Leon also have tons of tools to get in as well, with his air superiority and flashy air combos with high damage. Drawback is his heavy reliance on meter and low HP.

We are working now on polishing Leon's attack effects and his Fatal and Final arts.

Cheers everyone!
Ben